Files
Sun1602/Client/GameClient/GameClient.2008.vcproj
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

12224 lines
277 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="GameClient"
ProjectGUID="{AAB34E69-2025-46CC-ABDB-166A1DC3B514}"
RootNamespace="GameClient"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
AdditionalOptions="/Zm1000"
Optimization="0"
InlineFunctionExpansion="0"
FavorSizeOrSpeed="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_WIN32_DCOM;_DEV_VER;_NA_008364_20150623_CHANGE_TEXT_PATH"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
ForceConformanceInForLoopScope="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="4"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB"
OutputFile="$(OutDir)\GameClient_Debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib&quot;"
EnableUAC="false"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="msvcrtd.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_Debug.pdb"
GenerateMapFile="false"
MapFileName=""
MapExports="false"
SubSystem="2"
LargeAddressAware="2"
EntryPointSymbol="SunEntryPoint"
SetChecksum="false"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
EmbedManifest="true"
VerboseOutput="true"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
AdditionalOptions="/Zm1000"
Optimization="4"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_WIN32_DCOM;_GAMECLIENT_VER;_CREATE_DUMP_"
RuntimeLibrary="0"
ForceConformanceInForLoopScope="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
DisableSpecificWarnings="4996;4995;4819"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurl.lib"
OutputFile="$(OutDir)\GameClient.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib&quot;"
EnableUAC="false"
UACExecutionLevel="0"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_Release.pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\DumpInfos\$(ProjectName)_Release.map"
MapExports="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Prerelease|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurl.lib"
OutputFile="$(OutDir)\GameClient.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_p.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Performance Debug|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_PERF_DEBUG;_DEV_VER"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
WarningLevel="3"
WarnAsError="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurld.lib"
OutputFile="$(OutDir)\GameClient_Perf_Debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBCD"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_d.pdb"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Shopping|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
InlineFunctionExpansion="0"
EnableIntrinsicFunctions="false"
FavorSizeOrSpeed="0"
OmitFramePointers="false"
EnableFiberSafeOptimizations="false"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;;C:\boost_1_63_0;C:\dx9sdk\Include;D:\sunsrc\sun\Client\lib;&quot;$(ProjectDir)\..\Client&quot;;&quot;$(ProjectDir)\..\ShopListManager\lib&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;LAST_RELEASE;_SUNGAME_VER;NDEBUG;//_DEV_VER;//_DEV_VER_UI;//_GMTOOL_;//_GAMECLIENT_VER"
RuntimeLibrary="0"
ForceConformanceInForLoopScope="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="4"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB "
OutputFile="$(OutDir)\Sungame.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib&quot;;C:\dx9sdk\Lib\x86;C:\boost_1_63_0\stage\lib"
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
AssemblyDebug="1"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_User.pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\DumpInfos\$(ProjectName)_User.map"
MapExports="true"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
SetChecksum="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Performance Release|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="2"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurl.lib"
OutputFile="$(OutDir)\GameClient.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_p.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Shopping ( Dump )|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
InlineFunctionExpansion="0"
FavorSizeOrSpeed="0"
OmitFramePointers="false"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;LAST_RELEASE;_SUNGAME_VER;_DEV_VER"
RuntimeLibrary="0"
ForceConformanceInForLoopScope="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurl.lib"
OutputFile="$(OutDir)\Sungame_Dump.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib&quot;"
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_User_Dump.pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\DumpInfos\$(ProjectName)_User_Dump.map"
MapExports="true"
SubSystem="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
EntryPointSymbol="SunEntryPoint"
SetChecksum="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Engine_Debug|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
InlineFunctionExpansion="0"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_WIN32_DCOM;_DEV_VER"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
WarningLevel="3"
WarnAsError="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB libcurld.lib"
OutputFile="$(OutDir)\GameClient_Debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
EnableUAC="false"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="LIBCD"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_Debug.pdb"
GenerateMapFile="false"
MapFileName=""
MapExports="false"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
SetChecksum="false"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Shopping (DEV_UI)|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="false"
FavorSizeOrSpeed="0"
OmitFramePointers="false"
EnableFiberSafeOptimizations="false"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\BinkSDK&quot;;&quot;$(ProjectDir)\Interface&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)\..\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\include&quot;;&quot;$(ProjectDir)\..\lua_library\lua-5.0.2\src&quot;;&quot;$(ProjectDir)\..\lua_library&quot;;&quot;$(ProjectDir)\..\..\SolarQuest&quot;;&quot;$(ProjectDir)\voicechat&quot;;&quot;$(ProjectDir)\HShield\include&quot;;&quot;$(ProjectDir)\..\SolarClientNetwork&quot;;&quot;$(ProjectDir)\..\..\AreaConquest&quot;;&quot;$(ProjectDir)\..\..\RankingLib&quot;;&quot;$(ProjectDir)\..\..\SolarShop&quot;;&quot;$(ProjectDir)\..\..\SolarTrigger&quot;;&quot;$(ProjectDir)\..\..\PartyLib&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\BoostLib&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DEngine\include\Client&quot;;&quot;$(ProjectDir)\..\..\SolarSlot&quot;;&quot;$(ProjectDir)\..\..\Achievement&quot;;&quot;$(ProjectDir)\..\ShopListManager\include&quot;"
PreprocessorDefinitions="WIN32;_NDEBUG;_WINDOWS;LAST_RELEASE;_SUNGAME_VER;_DEV_VER_UI;_DEV_VER"
RuntimeLibrary="0"
ForceConformanceInForLoopScope="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="SunClientPrecompiledHeader.h"
PrecompiledHeaderFile="$(IntDir)/$(TargetName)_r.pch"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
DisableSpecificWarnings="4995"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3DX9.LIB "
OutputFile="$(OutDir)\Sungame.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(ProjectDir)..\..\lib&quot;"
EnableUAC="false"
IgnoreDefaultLibraryNames="LIBC.LIB"
GenerateDebugInformation="true"
AssemblyDebug="1"
ProgramDatabaseFile="$(OutDir)\DumpInfos\$(ProjectName)_User.pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\DumpInfos\$(ProjectName)_User.map"
MapExports="true"
SubSystem="2"
LargeAddressAware="2"
OptimizeReferences="0"
EnableCOMDATFolding="0"
SetChecksum="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Object"
>
<File
RelativePath=".\Object.cpp"
>
</File>
<File
RelativePath=".\Object.h"
>
</File>
<File
RelativePath=".\ObjectAniEventController.cpp"
>
</File>
<File
RelativePath=".\ObjectAniEventController.h"
>
</File>
<File
RelativePath=".\ObjectAttachment.cpp"
>
</File>
<File
RelativePath=".\ObjectAttachment.h"
>
</File>
<File
RelativePath=".\ObjectBase.cpp"
>
</File>
<File
RelativePath=".\ObjectBase.h"
>
</File>
<File
RelativePath=".\ObjectChatData.cpp"
>
</File>
<File
RelativePath=".\ObjectChatData.h"
>
</File>
<File
RelativePath=".\ObjectData.cpp"
>
</File>
<File
RelativePath=".\ObjectData.h"
>
</File>
<File
RelativePath=".\ObjectEffectData.cpp"
>
</File>
<File
RelativePath=".\ObjectEffectData.h"
>
</File>
<Filter
Name="Character"
>
<File
RelativePath=".\Character.cpp"
>
</File>
<File
RelativePath=".\Character.h"
>
</File>
<File
RelativePath=".\CharacterData.cpp"
>
</File>
<File
RelativePath=".\CharacterData.h"
>
</File>
<File
RelativePath=".\CharacterDef.h"
>
</File>
<File
RelativePath=".\CharacterVariation.cpp"
>
</File>
<File
RelativePath=".\CharacterVariation.h"
>
</File>
<File
RelativePath=".\StatusEffect.cpp"
>
</File>
<File
RelativePath=".\StatusEffect.h"
>
</File>
<Filter
Name="Player"
>
<File
RelativePath=".\Hero.cpp"
>
</File>
<File
RelativePath=".\Hero.h"
>
</File>
<File
RelativePath=".\HeroAttributes.cpp"
>
</File>
<File
RelativePath=".\HeroAttributes.h"
>
</File>
<File
RelativePath=".\HeroData.cpp"
>
</File>
<File
RelativePath=".\HeroData.h"
>
</File>
<File
RelativePath=".\HeroDef.h"
>
</File>
<File
RelativePath=".\Player.cpp"
>
</File>
<File
RelativePath=".\Player.h"
>
</File>
<File
RelativePath=".\PlayerData.cpp"
>
</File>
<File
RelativePath=".\PlayerData.h"
>
</File>
<File
RelativePath=".\PlayerDef.h"
>
</File>
</Filter>
<Filter
Name="Monster"
>
<File
RelativePath=".\Monster.cpp"
>
</File>
<File
RelativePath=".\Monster.h"
>
</File>
<File
RelativePath=".\PlayerMonster.cpp"
>
</File>
<File
RelativePath=".\PlayerMonster.h"
>
</File>
</Filter>
<Filter
Name="NPC"
>
<File
RelativePath=".\NPC.cpp"
>
</File>
<File
RelativePath=".\NPC.h"
>
</File>
<Filter
Name="LottoNPC"
>
<File
RelativePath=".\LottoNPC.cpp"
>
</File>
<File
RelativePath=".\LottoNPC.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Pet"
>
<File
RelativePath=".\Pet.cpp"
>
</File>
<File
RelativePath=".\Pet.h"
>
</File>
</Filter>
<Filter
Name="StatuePlayer"
>
<File
RelativePath=".\StatuePlayer.cpp"
>
</File>
<File
RelativePath=".\StatuePlayer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="MapObject"
>
<File
RelativePath=".\MapObject.cpp"
>
</File>
<File
RelativePath=".\MapObject.h"
>
</File>
<File
RelativePath=".\TerrainObject.cpp"
>
</File>
<File
RelativePath=".\TerrainObject.h"
>
</File>
</Filter>
<Filter
Name="Item"
>
<File
RelativePath=".\Item.cpp"
>
</File>
<File
RelativePath=".\Item.h"
>
</File>
</Filter>
<Filter
Name="Manager"
>
<File
RelativePath=".\AppearanceManager.cpp"
>
</File>
<File
RelativePath=".\AppearanceManager.h"
>
</File>
<File
RelativePath=".\AppearanceResourceCode.cpp"
>
</File>
<File
RelativePath=".\AppearanceResourceCode.h"
>
</File>
<File
RelativePath=".\CloneManager.cpp"
>
</File>
<File
RelativePath=".\CloneManager.h"
>
</File>
<File
RelativePath=".\CooltimeManager.cpp"
>
</File>
<File
RelativePath=".\CooltimeManager.h"
>
</File>
<File
RelativePath=".\DelayLoadManager.cpp"
>
</File>
<File
RelativePath=".\DelayLoadManager.h"
>
</File>
<File
RelativePath=".\ItemCooltimeManager.cpp"
>
</File>
<File
RelativePath=".\ItemCooltimeManager.h"
>
</File>
<File
RelativePath=".\ObjectFactory.cpp"
>
</File>
<File
RelativePath=".\ObjectFactory.h"
>
</File>
<File
RelativePath=".\ObjectManager.cpp"
>
</File>
<File
RelativePath=".\ObjectManager.h"
>
</File>
<File
RelativePath=".\SlotKeyGenerator.cpp"
>
</File>
<File
RelativePath=".\SlotKeyGenerator.h"
>
</File>
</Filter>
<Filter
Name="Clone"
>
<File
RelativePath=".\Clone.cpp"
>
</File>
<File
RelativePath=".\Clone.h"
>
</File>
</Filter>
<Filter
Name="Camera"
>
<File
RelativePath=".\Camera.cpp"
>
</File>
<File
RelativePath=".\Camera.h"
>
</File>
<File
RelativePath=".\CinematicCamera.cpp"
>
</File>
<File
RelativePath=".\CinematicCamera.h"
>
</File>
</Filter>
<Filter
Name="Rider"
>
<File
RelativePath=".\Rider.cpp"
>
</File>
<File
RelativePath=".\Rider.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="&#36164;"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\GameClient.rc"
>
</File>
<File
RelativePath=".\Sun.ico"
>
</File>
<File
RelativePath=".\sun_cn.ico"
>
</File>
<File
RelativePath=".\Sun_kr.ico"
>
</File>
<File
RelativePath=".\sun_tw.ico"
>
</File>
<File
RelativePath=".\Sungame.exe.manifest"
>
</File>
</Filter>
<Filter
Name="Main"
>
<File
RelativePath=".\Application.cpp"
>
</File>
<File
RelativePath=".\Application.h"
>
</File>
<File
RelativePath=".\AuraSkill.cpp"
>
</File>
<File
RelativePath=".\AuraSkill.h"
>
</File>
<File
RelativePath=".\ClientSingleton.h"
>
</File>
<File
RelativePath=".\ClientVer.h"
>
</File>
<File
RelativePath=".\Command.cpp"
>
</File>
<File
RelativePath=".\Command.h"
>
</File>
<File
RelativePath=".\CrashReporter.h"
>
</File>
<File
RelativePath=".\CustomAssertion.h"
>
</File>
<File
RelativePath=".\DllManager.cpp"
>
</File>
<File
RelativePath=".\DllManager.h"
>
</File>
<File
RelativePath=".\DllTypeDef.h"
>
</File>
<File
RelativePath=".\GameConst.h"
>
</File>
<File
RelativePath=".\GameConst_Color.h"
>
</File>
<File
RelativePath=".\GameDefine.h"
>
</File>
<File
RelativePath=".\GameDefine_DH.h"
>
</File>
<File
RelativePath=".\GameDefine_Engine.h"
>
</File>
<File
RelativePath=".\GameDefine_GS.h"
>
</File>
<File
RelativePath=".\GameDefine_HSH.h"
>
</File>
<File
RelativePath=".\GameDefine_JJUMBO.h"
>
</File>
<File
RelativePath=".\GameDefine_K2P.h"
>
</File>
<File
RelativePath=".\GameDefine_KIKI.h"
>
</File>
<File
RelativePath=".\GameDefine_KJWS78.h"
>
</File>
<File
RelativePath=".\GameDefine_LTJ.h"
>
</File>
<File
RelativePath=".\GameDefine_Mjkim.h"
>
</File>
<File
RelativePath=".\GameDefine_SCJ.h"
>
</File>
<File
RelativePath=".\GameDefine_YJ.h"
>
</File>
<File
RelativePath=".\GameDefine_YMS.h"
>
</File>
<File
RelativePath=".\GameStruct.h"
>
</File>
<File
RelativePath=".\GlobalData.cpp"
>
</File>
<File
RelativePath=".\GlobalData.h"
>
</File>
<File
RelativePath=".\GlobalFunc.cpp"
>
</File>
<File
RelativePath=".\GlobalFunc.h"
>
</File>
<File
RelativePath=".\GlobalMacro.h"
>
</File>
<File
RelativePath=".\KBMoveCheckManagerInClient.cpp"
>
</File>
<File
RelativePath=".\KBMoveCheckManagerInClient.h"
>
</File>
<File
RelativePath=".\LogManager.cpp"
>
</File>
<File
RelativePath=".\LogManager.h"
>
</File>
<File
RelativePath=".\MD5Encrypt.cpp"
>
</File>
<File
RelativePath=".\MD5Encrypt.h"
>
</File>
<File
RelativePath=".\Resource.h"
>
</File>
<File
RelativePath=".\ScreenShotSaver.cpp"
>
</File>
<File
RelativePath=".\ScreenShotSaver.h"
>
</File>
<File
RelativePath=".\SharedMemoryLeakReporter.hxx"
>
</File>
<File
RelativePath=".\SkillData.cpp"
>
</File>
<File
RelativePath=".\SkillData.h"
>
</File>
<File
RelativePath=".\SkillMain.cpp"
>
</File>
<File
RelativePath=".\SkillMain.h"
>
</File>
<File
RelativePath=".\StateController.cpp"
>
</File>
<File
RelativePath=".\StateController.h"
>
</File>
<File
RelativePath=".\StringTableInfo.h"
>
</File>
<File
RelativePath=".\SunAllocHook.cpp"
>
</File>
<File
RelativePath=".\SunAllocHook.h"
>
</File>
<File
RelativePath=".\SunClientPrecompiledHeader.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\SunClientPrecompiledHeader.h"
>
</File>
<File
RelativePath=".\SunEngine.h"
>
</File>
<File
RelativePath=".\SunEngineLibInc.h"
>
</File>
<File
RelativePath=".\TextureAnimationManager.cpp"
>
</File>
<File
RelativePath=".\TextureAnimationManager.h"
>
</File>
<File
RelativePath=".\ToggleSkill.cpp"
>
</File>
<File
RelativePath=".\ToggleSkill.h"
>
</File>
<File
RelativePath=".\WinMain.cpp"
>
</File>
</Filter>
<Filter
Name="Scene"
>
<File
RelativePath=".\SceneBase.cpp"
>
</File>
<File
RelativePath=".\SceneBase.h"
>
</File>
<Filter
Name="Login"
>
<File
RelativePath=".\LoginScene.cpp"
>
</File>
<File
RelativePath=".\LoginScene.h"
>
</File>
</Filter>
<Filter
Name="Battle"
>
<File
RelativePath=".\BattleScene.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="D:\Project\Client\GameClient\VoiceChat"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\BattleScene.h"
>
</File>
<File
RelativePath=".\BattleScene_PacketProc.cpp"
>
</File>
<File
RelativePath=".\BattleSceneEventText.cpp"
>
</File>
<File
RelativePath=".\BattleSceneEventText.h"
>
</File>
<File
RelativePath=".\SkillFacade.cpp"
>
</File>
<File
RelativePath=".\SkillFacade.h"
>
</File>
</Filter>
<Filter
Name="Load"
>
<File
RelativePath=".\LoadScene.cpp"
>
</File>
<File
RelativePath=".\LoadScene.h"
>
</File>
</Filter>
<Filter
Name="Mission"
>
<File
RelativePath=".\MissionScene.cpp"
>
</File>
<File
RelativePath=".\MissionScene.h"
>
</File>
<File
RelativePath=".\MissionScene_PacketProc.cpp"
>
</File>
<Filter
Name="Lobby"
>
<File
RelativePath=".\LobbyScene.cpp"
>
</File>
<File
RelativePath=".\LobbyScene.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Event"
>
<File
RelativePath=".\EventScene.cpp"
>
</File>
<File
RelativePath=".\EventScene.h"
>
</File>
<Filter
Name="TestUIScene"
>
<File
RelativePath=".\TestUIScene.cpp"
>
</File>
<File
RelativePath=".\TestUIScene.h"
>
</File>
<File
RelativePath=".\TestUIScene_Ext00.cpp"
>
</File>
<File
RelativePath=".\TestUIScene_Ext00.h"
>
</File>
<File
RelativePath=".\TestUIScene_Ext01.cpp"
>
</File>
<File
RelativePath=".\TestUIScene_Ext01.h"
>
</File>
<File
RelativePath=".\TestUIScene_Ext02.cpp"
>
</File>
<File
RelativePath=".\TestUIScene_Ext02.h"
>
</File>
<File
RelativePath=".\TestUIScene_Ext03.cpp"
>
</File>
<File
RelativePath=".\TestUIScene_Ext03.h"
>
</File>
<Filter
Name="TestCase"
>
<File
RelativePath=".\TestCase.cpp"
>
</File>
<File
RelativePath=".\TestCase.h"
>
</File>
<File
RelativePath=".\TestCaseBattleZoneUI.cpp"
>
</File>
<File
RelativePath=".\TestCaseBattleZoneUI.h"
>
</File>
<File
RelativePath=".\TestCaseChat.cpp"
>
</File>
<File
RelativePath=".\TestCaseChat.h"
>
</File>
<File
RelativePath=".\TestCaseFormatText.cpp"
>
</File>
<File
RelativePath=".\TestCaseFormatText.h"
>
</File>
<File
RelativePath=".\TestCaseMap.cpp"
>
</File>
<File
RelativePath=".\TestCaseMap.h"
>
</File>
<File
RelativePath=".\TestCaseMsg.h"
>
</File>
<File
RelativePath=".\TestCaseType.h"
>
</File>
<Filter
Name="Factory"
>
<File
RelativePath=".\TestCaseFactory.cpp"
>
</File>
<File
RelativePath=".\TestCaseFactory.h"
>
</File>
</Filter>
</Filter>
</Filter>
</Filter>
<Filter
Name="PVP"
>
<File
RelativePath=".\PVPManager.cpp"
>
</File>
<File
RelativePath=".\PVPManager.h"
>
</File>
<File
RelativePath=".\PVPScene.cpp"
>
</File>
<File
RelativePath=".\PVPScene.h"
>
</File>
<File
RelativePath=".\PVPScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="Start"
>
<File
RelativePath=".\StartScene.cpp"
>
</File>
<File
RelativePath=".\StartScene.h"
>
</File>
</Filter>
<Filter
Name="ResourceTest"
>
<File
RelativePath=".\ResourceTest.cpp"
>
</File>
<File
RelativePath=".\ResourceTest.h"
>
</File>
</Filter>
<Filter
Name="InstanceDundeon"
>
<File
RelativePath=".\InstanceDungeonScene.cpp"
>
</File>
<File
RelativePath=".\InstanceDungeonScene.h"
>
</File>
<File
RelativePath=".\InstanceDungeonScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="MapEdit"
>
<File
RelativePath=".\MapEditScene.cpp"
>
</File>
<File
RelativePath=".\MapEditScene.h"
>
</File>
</Filter>
<Filter
Name="CharSelect"
>
<File
RelativePath=".\CharacterCreate.cpp"
>
</File>
<File
RelativePath=".\CharacterCreate.h"
>
</File>
<File
RelativePath=".\CharacterScene.cpp"
>
</File>
<File
RelativePath=".\CharacterScene.h"
>
</File>
</Filter>
<Filter
Name="Village"
>
<File
RelativePath=".\VillageScene.cpp"
>
</File>
<File
RelativePath=".\VillageScene.h"
>
</File>
<File
RelativePath=".\VillageScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="SSQ"
>
<File
RelativePath=".\SsqScene.cpp"
>
</File>
<File
RelativePath=".\SsqScene.h"
>
</File>
<File
RelativePath=".\SsqScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="Domination"
>
<File
RelativePath=".\DominationWarScene.cpp"
>
</File>
<File
RelativePath=".\DominationWarScene.h"
>
</File>
</Filter>
<Filter
Name="Movie Play"
>
<File
RelativePath=".\MoviePlayScene.cpp"
>
</File>
<File
RelativePath=".\MoviePlayScene.h"
>
</File>
</Filter>
<Filter
Name="Competition"
>
<File
RelativePath=".\CompetitionScene.cpp"
>
</File>
<File
RelativePath=".\CompetitionScene.h"
>
</File>
<File
RelativePath=".\CompetitionScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="Field"
>
<File
RelativePath=".\FieldScene.cpp"
>
</File>
<File
RelativePath=".\FieldScene.h"
>
</File>
<File
RelativePath=".\FieldScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="Network"
>
<File
RelativePath=".\ClientCryptography.cpp"
>
</File>
<File
RelativePath=".\ClientCryptography.h"
>
</File>
<File
RelativePath=".\IGameResourceInClient.cpp"
>
</File>
<File
RelativePath=".\IGameResourceInClient.h"
>
</File>
<File
RelativePath=".\Network.cpp"
>
</File>
<File
RelativePath=".\Network.h"
>
</File>
<File
RelativePath=".\PacketRequestManager.cpp"
>
</File>
<File
RelativePath=".\PacketRequestManager.h"
>
</File>
</Filter>
<Filter
Name="BattleGround"
>
<File
RelativePath=".\BattleGroundScene.cpp"
>
</File>
<File
RelativePath=".\BattleGroundScene.h"
>
</File>
<File
RelativePath=".\BattleGroundScene_PacketProc.cpp"
>
</File>
<File
RelativePath=".\KillMessageDisplayManager.cpp"
>
</File>
<File
RelativePath=".\KillMessageDisplayManager.h"
>
</File>
</Filter>
<Filter
Name="FreePVP"
>
<File
RelativePath=".\FreePVPScene.cpp"
>
</File>
<File
RelativePath=".\FreePVPScene.h"
>
</File>
<File
RelativePath=".\FreePVPScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="GoldRush"
>
<File
RelativePath=".\GoldRushScene.cpp"
>
</File>
<File
RelativePath=".\GoldRushScene.h"
>
</File>
<File
RelativePath=".\GoldRushScene_PacketProc.cpp"
>
</File>
</Filter>
<Filter
Name="Spa"
>
<File
RelativePath=".\SpaScene.cpp"
>
</File>
<File
RelativePath=".\SpaScene.h"
>
</File>
</Filter>
<Filter
Name="SonnenSchein"
>
<File
RelativePath=".\SonnenScheinScene.cpp"
>
</File>
<File
RelativePath=".\SonnenScheinScene.h"
>
</File>
</Filter>
<Filter
Name="GuildMission"
>
<File
RelativePath=".\ChaosSystem\GuildMissionScene.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\GuildMissionScene.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Item"
>
<File
RelativePath=".\MouseHandler.cpp"
>
</File>
<File
RelativePath=".\MouseHandler.h"
>
</File>
<Filter
Name="Container"
>
<Filter
Name="Equip"
>
<File
RelativePath=".\EquipmentContainer.cpp"
>
</File>
<File
RelativePath=".\EquipmentContainer.h"
>
</File>
<File
RelativePath=".\HeroEquipmentContainer.cpp"
>
</File>
<File
RelativePath=".\HeroEquipmentContainer.h"
>
</File>
<File
RelativePath=".\OtherPlayerEquipmentContainer.cpp"
>
</File>
<File
RelativePath=".\OtherPlayerEquipmentContainer.h"
>
</File>
<File
RelativePath=".\RiderContainer.cpp"
>
</File>
<File
RelativePath=".\RiderContainer.h"
>
</File>
</Filter>
<Filter
Name="Quick"
>
<File
RelativePath=".\QuickContainer.cpp"
>
</File>
<File
RelativePath=".\QuickContainer.h"
>
</File>
<File
RelativePath=".\QuickSlotContainer.cpp"
>
</File>
<File
RelativePath=".\QuickSlotContainer.h"
>
</File>
</Filter>
<Filter
Name="Dummy"
>
<File
RelativePath=".\DummySlotContainer.cpp"
>
</File>
<File
RelativePath=".\DummySlotContainer.h"
>
</File>
</Filter>
<Filter
Name="Style"
>
<File
RelativePath=".\StyleContainer.cpp"
>
</File>
<File
RelativePath=".\StyleContainer.h"
>
</File>
<File
RelativePath=".\StyleSlotContainer.cpp"
>
</File>
<File
RelativePath=".\StyleSlotContainer.h"
>
</File>
</Filter>
<Filter
Name="Skill"
>
<File
RelativePath=".\SkillSlotContainer.cpp"
>
</File>
<File
RelativePath=".\SkillSlotContainer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Slot"
>
<Filter
Name="Quick"
>
<File
RelativePath=".\QuickSlot.cpp"
>
</File>
<File
RelativePath=".\QuickSlot.h"
>
</File>
</Filter>
<Filter
Name="Dummy"
>
<File
RelativePath=".\DummyItemSlot.cpp"
>
</File>
<File
RelativePath=".\DummyItemSlot.h"
>
</File>
</Filter>
<Filter
Name="Skill"
>
<File
RelativePath=".\SkillSlot.cpp"
>
</File>
<File
RelativePath=".\SkillSlot.h"
>
</File>
</Filter>
<Filter
Name="Style"
>
<File
RelativePath=".\StyleSlot.cpp"
>
</File>
<File
RelativePath=".\StyleSlot.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Manager"
>
<File
RelativePath=".\ItemManager.cpp"
>
</File>
<File
RelativePath=".\ItemManager.h"
>
</File>
<File
RelativePath=".\ItemManager_PacketProc.cpp"
>
</File>
<File
RelativePath=".\ItemUnitRenderer.cpp"
>
</File>
<File
RelativePath=".\ItemUnitRenderer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Map"
>
<File
RelativePath=".\Map.cpp"
>
</File>
<File
RelativePath=".\Map.h"
>
</File>
<File
RelativePath=".\MapArea.cpp"
>
</File>
<File
RelativePath=".\MapArea.h"
>
</File>
<File
RelativePath=".\MapUnitCacher.cpp"
>
</File>
<File
RelativePath=".\MapUnitCacher.h"
>
</File>
</Filter>
<Filter
Name="Input Control"
>
<File
RelativePath=".\CursorChangeTransact.cpp"
>
</File>
<File
RelativePath=".\CursorChangeTransact.h"
>
</File>
<File
RelativePath=".\HeroActionInput.cpp"
>
</File>
<File
RelativePath=".\HeroActionInput.h"
>
</File>
<File
RelativePath=".\HotKeyDefine.h"
>
</File>
<File
RelativePath=".\HotKeyManager.cpp"
>
</File>
<File
RelativePath=".\HotKeyManager.h"
>
</File>
<File
RelativePath=".\KeyQueueManager.cpp"
>
</File>
<File
RelativePath=".\KeyQueueManager.h"
>
</File>
<File
RelativePath=".\MouseCursor.cpp"
>
</File>
<File
RelativePath=".\MouseCursor.h"
>
</File>
<File
RelativePath=".\SkillQueueManager.cpp"
>
</File>
<File
RelativePath=".\SkillQueueManager.h"
>
</File>
<Filter
Name="Input Module"
>
<File
RelativePath=".\Input.cpp"
>
</File>
<File
RelativePath=".\Input.h"
>
</File>
<File
RelativePath=".\Input\KeyMapManager.cpp"
>
</File>
<File
RelativePath=".\Input\KeyMapManager.h"
>
</File>
<File
RelativePath=".\KeyMapMgr.cpp"
>
</File>
<File
RelativePath=".\KeyMapMgr.h"
>
</File>
<File
RelativePath=".\Mouse.cpp"
>
</File>
<File
RelativePath=".\Mouse.h"
>
</File>
</Filter>
<Filter
Name="KeyCommands"
>
<File
RelativePath=".\Input\KeyCommands.cpp"
>
</File>
<File
RelativePath=".\Input\KeyCommands.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource"
>
<File
RelativePath=".\IconImage.cpp"
>
</File>
<File
RelativePath=".\IconImage.h"
>
</File>
<File
RelativePath=".\IconMgr.cpp"
>
</File>
<File
RelativePath=".\IconMgr.h"
>
</File>
<File
RelativePath=".\ItemUnitCacher.cpp"
>
</File>
<File
RelativePath=".\ItemUnitCacher.h"
>
</File>
<File
RelativePath=".\MapResMgr.cpp"
>
</File>
<File
RelativePath=".\MapResMgr.h"
>
</File>
<File
RelativePath=".\OptimizationManager.cpp"
>
</File>
<File
RelativePath=".\OptimizationManager.h"
>
</File>
<File
RelativePath=".\ResourceManager.cpp"
>
</File>
<File
RelativePath=".\ResourceManager.h"
>
</File>
</Filter>
<Filter
Name="Sound"
>
<File
RelativePath=".\Sound.cpp"
>
</File>
<File
RelativePath=".\Sound.h"
>
</File>
<File
RelativePath=".\SoundBGM.cpp"
>
</File>
<File
RelativePath=".\SoundBGM.h"
>
</File>
<File
RelativePath=".\SoundEffect.cpp"
>
</File>
<File
RelativePath=".\SoundEffect.h"
>
</File>
</Filter>
<Filter
Name="GameParameter"
>
<File
RelativePath=".\GameOption.cpp"
>
</File>
<File
RelativePath=".\GameOption.h"
>
</File>
<File
RelativePath=".\GameParameter.cpp"
>
</File>
<File
RelativePath=".\GameParameter.h"
>
</File>
<File
RelativePath=".\LoginGameParam.cpp"
>
</File>
<File
RelativePath=".\LoginGameParam.h"
>
</File>
<File
RelativePath=".\OptionData.cpp"
>
</File>
<File
RelativePath=".\OptionData.h"
>
</File>
</Filter>
<Filter
Name="misc"
>
<File
RelativePath=".\AutoTestManager.cpp"
>
</File>
<File
RelativePath=".\AutoTestManager.h"
>
</File>
<File
RelativePath=".\GameFunc.cpp"
>
</File>
<File
RelativePath=".\GameFunc.h"
>
</File>
<File
RelativePath=".\MakeVirtualPacket.cpp"
>
</File>
<File
RelativePath=".\MakeVirtualPacket.h"
>
</File>
<File
RelativePath=".\TestModule.cpp"
>
</File>
<File
RelativePath=".\TestModule.h"
>
</File>
<Filter
Name="WIC"
>
<File
RelativePath=".\Wic\GACTFactory.cpp"
>
</File>
<File
RelativePath=".\Wic\GACTFactory.h"
>
</File>
<File
RelativePath=".\Wic\GACTMgr.cpp"
>
</File>
<File
RelativePath=".\Wic\GACTMgr.h"
>
</File>
<File
RelativePath=".\Wic\GDefine.h"
>
</File>
<File
RelativePath=".\Wic\GWICWrapper.cpp"
>
</File>
<File
RelativePath=".\Wic\GWICWrapper.h"
>
</File>
</Filter>
<Filter
Name="zlibstat"
>
<File
RelativePath="..\zlib\zlibstat\ioapi.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\zlib\zlibstat\ioapi.h"
>
</File>
<File
RelativePath="..\zlib\zlibstat\iowin32.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\zlib\zlibstat\iowin32.h"
>
</File>
<File
RelativePath="..\zlib\zlibstat\zip.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\zlib\zlibstat\zip.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Command"
>
<File
RelativePath=".\CommandManager.cpp"
>
</File>
<File
RelativePath=".\CommandManager.h"
>
</File>
<File
RelativePath=".\DevCommand.cpp"
>
</File>
<File
RelativePath=".\DevCommand.h"
>
</File>
<File
RelativePath=".\GmManager.cpp"
>
</File>
<File
RelativePath=".\GmManager.h"
>
</File>
</Filter>
<Filter
Name="Projectile"
>
<File
RelativePath=".\ProjectileBase.cpp"
>
</File>
<File
RelativePath=".\ProjectileBase.h"
>
</File>
<File
RelativePath=".\ProjectileChaseTarget.cpp"
>
</File>
<File
RelativePath=".\ProjectileChaseTarget.h"
>
</File>
<File
RelativePath=".\ProjectileEffect.cpp"
>
</File>
<File
RelativePath=".\ProjectileEffect.h"
>
</File>
<File
RelativePath=".\ProjectileManagerEx.cpp"
>
</File>
<File
RelativePath=".\ProjectileManagerEx.h"
>
</File>
<File
RelativePath=".\ProjectileObject.cpp"
>
</File>
<File
RelativePath=".\ProjectileObject.h"
>
</File>
<File
RelativePath=".\ProjectileUnit.cpp"
>
</File>
<File
RelativePath=".\ProjectileUnit.h"
>
</File>
</Filter>
<Filter
Name="Parser"
>
<File
RelativePath=".\AmbientSoundInfoParser.cpp"
>
</File>
<File
RelativePath=".\AmbientSoundInfoParser.h"
>
</File>
<File
RelativePath=".\AttachmentOffsetInfoParser.cpp"
>
</File>
<File
RelativePath=".\AttachmentOffsetInfoParser.h"
>
</File>
<File
RelativePath=".\AutomaticComboInfoParser.cpp"
>
</File>
<File
RelativePath=".\AutomaticComboInfoParser.h"
>
</File>
<File
RelativePath=".\AutomaticInfoParser.cpp"
>
</File>
<File
RelativePath=".\AutomaticInfoParser.h"
>
</File>
<File
RelativePath=".\BGMSoundInfoParser.cpp"
>
</File>
<File
RelativePath=".\BGMSoundInfoParser.h"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosZoneTreeParser.cpp.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosZoneTreeParser.h"
>
</File>
<File
RelativePath=".\CharacterCreationInfoParser.cpp"
>
</File>
<File
RelativePath=".\CharacterCreationInfoParser.h"
>
</File>
<File
RelativePath=".\CharSoundInfoParser.cpp"
>
</File>
<File
RelativePath=".\CharSoundInfoParser.h"
>
</File>
<File
RelativePath=".\ColorInfoParser.cpp"
>
</File>
<File
RelativePath=".\ColorInfoParser.h"
>
</File>
<File
RelativePath=".\CompositeNPCInfoParser.cpp"
>
</File>
<File
RelativePath=".\CompositeNPCInfoParser.h"
>
</File>
<File
RelativePath=".\ConstantDialogListParser.cpp"
>
</File>
<File
RelativePath=".\ConstantDialogListParser.h"
>
</File>
<File
RelativePath=".\CostumeItemInfoParser.cpp"
>
</File>
<File
RelativePath=".\CostumeItemInfoParser.h"
>
</File>
<File
RelativePath=".\CreateCharCustomCameraInfoParser.cpp"
>
</File>
<File
RelativePath=".\CreateCharCustomCameraInfoParser.h"
>
</File>
<File
RelativePath=".\DlgPosInfoParser.cpp"
>
</File>
<File
RelativePath=".\DlgPosInfoParser.h"
>
</File>
<File
RelativePath=".\EnduranceInfoParser.cpp"
>
</File>
<File
RelativePath=".\EnduranceInfoParser.h"
>
</File>
<File
RelativePath=".\EnvironmentInfoParser.cpp"
>
</File>
<File
RelativePath=".\EnvironmentInfoParser.h"
>
</File>
<File
RelativePath=".\EtherWeaponEffectInfo.cpp"
>
</File>
<File
RelativePath=".\EtherWeaponEffectInfo.h"
>
</File>
<File
RelativePath=".\EventInfoParser.cpp"
>
</File>
<File
RelativePath=".\EventInfoParser.h"
>
</File>
<File
RelativePath=".\GameOptionListParser.cpp"
>
</File>
<File
RelativePath=".\GameOptionListParser.h"
>
</File>
<File
RelativePath=".\GraphicResourceList.cpp"
>
</File>
<File
RelativePath=".\GraphicResourceList.h"
>
</File>
<File
RelativePath=".\GuideMessageParser.cpp"
>
</File>
<File
RelativePath=".\GuideMessageParser.h"
>
</File>
<File
RelativePath=".\GuildFacilityImageParser.cpp"
>
</File>
<File
RelativePath=".\GuildFacilityImageParser.h"
>
</File>
<File
RelativePath=".\GuildMarkInfoParser.cpp"
>
</File>
<File
RelativePath=".\GuildMarkInfoParser.h"
>
</File>
<File
RelativePath=".\ChaosSystem\GuildMissionTreeParser.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\GuildMissionTreeParser.h"
>
</File>
<File
RelativePath=".\HeadMeshInfoParser.cpp"
>
</File>
<File
RelativePath=".\HeadMeshInfoParser.h"
>
</File>
<File
RelativePath=".\HelpInfoParser.cpp"
>
</File>
<File
RelativePath=".\HelpInfoParser.h"
>
</File>
<File
RelativePath=".\HelpMessageParser.cpp"
>
</File>
<File
RelativePath=".\HelpMessageParser.h"
>
</File>
<File
RelativePath=".\HeroHeightInfoParser.cpp"
>
</File>
<File
RelativePath=".\HeroHeightInfoParser.h"
>
</File>
<File
RelativePath=".\HeroVariationInfoParser.cpp"
>
</File>
<File
RelativePath=".\HeroVariationInfoParser.h"
>
</File>
<File
RelativePath=".\HeroVoiceInfoParser.cpp"
>
</File>
<File
RelativePath=".\HeroVoiceInfoParser.h"
>
</File>
<File
RelativePath=".\Input\HotKeyInfoParser.cpp"
>
</File>
<File
RelativePath=".\Input\HotKeyInfoParser.h"
>
</File>
<File
RelativePath=".\InDunOptionParser.cpp"
>
</File>
<File
RelativePath=".\InDunOptionParser.h"
>
</File>
<File
RelativePath=".\ItemSoundInfoParser.cpp"
>
</File>
<File
RelativePath=".\ItemSoundInfoParser.h"
>
</File>
<File
RelativePath=".\LimitedMapPortParser.cpp"
>
</File>
<File
RelativePath=".\LimitedMapPortParser.h"
>
</File>
<File
RelativePath=".\LoadingTextureInfoParser.cpp"
>
</File>
<File
RelativePath=".\LoadingTextureInfoParser.h"
>
</File>
<File
RelativePath=".\Message.cpp"
>
</File>
<File
RelativePath=".\Message.h"
>
</File>
<File
RelativePath=".\MessageText.cpp"
>
</File>
<File
RelativePath=".\MessageText.h"
>
</File>
<File
RelativePath=".\MissionInfoParser.cpp"
>
</File>
<File
RelativePath=".\MissionInfoParser.h"
>
</File>
<File
RelativePath=".\MissionTextInfoParser.cpp"
>
</File>
<File
RelativePath=".\MissionTextInfoParser.h"
>
</File>
<File
RelativePath=".\MonsterVoiceInfoParser.cpp"
>
</File>
<File
RelativePath=".\MonsterVoiceInfoParser.h"
>
</File>
<File
RelativePath=".\NpcImageInfo.cpp"
>
</File>
<File
RelativePath=".\NpcImageInfo.h"
>
</File>
<File
RelativePath=".\NPCVoiceInfoParser.cpp"
>
</File>
<File
RelativePath=".\NPCVoiceInfoParser.h"
>
</File>
<File
RelativePath=".\ProjectileInfoParser.cpp"
>
</File>
<File
RelativePath=".\ProjectileInfoParser.h"
>
</File>
<File
RelativePath=".\QuestTextInfoParser.cpp"
>
</File>
<File
RelativePath=".\QuestTextInfoParser.h"
>
</File>
<File
RelativePath=".\RadarInfoParser.cpp"
>
</File>
<File
RelativePath=".\RadarInfoParser.h"
>
</File>
<File
RelativePath=".\SkillEffectInfoParser.cpp"
>
</File>
<File
RelativePath=".\SkillEffectInfoParser.h"
>
</File>
<File
RelativePath=".\SkillEventEffectInfo.cpp"
>
</File>
<File
RelativePath=".\SkillEventEffectInfo.h"
>
</File>
<File
RelativePath=".\SkillEventEffectInfoParser.cpp"
>
</File>
<File
RelativePath=".\SkillEventEffectInfoParser.h"
>
</File>
<File
RelativePath=".\SkillTextInfoParser.cpp"
>
</File>
<File
RelativePath=".\SkillTextInfoParser.h"
>
</File>
<File
RelativePath=".\SpaZoneInfoParser.cpp"
>
</File>
<File
RelativePath=".\SpaZoneInfoParser.h"
>
</File>
<File
RelativePath=".\SpecialTexutureInfoParser.cpp"
>
</File>
<File
RelativePath=".\SpecialTexutureInfoParser.h"
>
</File>
<File
RelativePath=".\StatueInfoParser.cpp"
>
</File>
<File
RelativePath=".\StatueInfoParser.h"
>
</File>
<File
RelativePath=".\TextureAnimationInfoParser.cpp"
>
</File>
<File
RelativePath=".\TextureAnimationInfoParser.h"
>
</File>
<File
RelativePath=".\TextureListInfoParser.cpp"
>
</File>
<File
RelativePath=".\TextureListInfoParser.h"
>
</File>
<File
RelativePath=".\TotalGuideParser.cpp"
>
</File>
<File
RelativePath=".\TotalGuideParser.h"
>
</File>
<File
RelativePath=".\TreeMenuInfoParser.cpp"
>
</File>
<File
RelativePath=".\TreeMenuInfoParser.h"
>
</File>
<File
RelativePath=".\WeaponSoundInfoParser.cpp"
>
</File>
<File
RelativePath=".\WeaponSoundInfoParser.h"
>
</File>
<Filter
Name="ClientScriptParserManager"
>
<File
RelativePath=".\ClientScriptParserManager.cpp"
>
</File>
<File
RelativePath=".\ClientScriptParserManager.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Profiler"
>
<File
RelativePath=".\SunProfiler.cpp"
>
</File>
<File
RelativePath=".\SunProfiler.h"
>
</File>
<File
RelativePath=".\SunProfileSample.cpp"
>
</File>
<File
RelativePath=".\SunProfileSample.h"
>
</File>
</Filter>
<Filter
Name="lua"
>
<File
RelativePath=".\cLua.cpp"
>
</File>
<File
RelativePath=".\cLua.h"
>
</File>
<File
RelativePath=".\WinConsole.cpp"
>
</File>
<File
RelativePath=".\WinConsole.h"
>
</File>
<Filter
Name="GlueFunction"
>
<File
RelativePath=".\LuaGlueFunc.cpp"
>
</File>
<File
RelativePath=".\LuaGlueFunc.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Format Text"
>
<File
RelativePath=".\FTextParam.cpp"
>
</File>
<File
RelativePath=".\FTextParam.h"
>
</File>
<File
RelativePath=".\FTextParser.cpp"
>
</File>
<File
RelativePath=".\FTextParser.h"
>
</File>
<File
RelativePath=".\FTextRender.cpp"
>
</File>
<File
RelativePath=".\FTextRender.h"
>
</File>
<File
RelativePath=".\FTextSentence.cpp"
>
</File>
<File
RelativePath=".\FTextSentence.h"
>
</File>
</Filter>
<Filter
Name="Quest"
>
<File
RelativePath=".\QuestAction_Concrete.cpp"
>
</File>
<File
RelativePath=".\QuestAction_Concrete.h"
>
</File>
<File
RelativePath=".\QuestCondition_Concrete.cpp"
>
</File>
<File
RelativePath=".\QuestCondition_Concrete.h"
>
</File>
<File
RelativePath=".\QuestInfoManagerEx.cpp"
>
</File>
<File
RelativePath=".\QuestInfoManagerEx.h"
>
</File>
<File
RelativePath=".\QuestManager_Concrete.cpp"
>
</File>
<File
RelativePath=".\QuestManager_Concrete.h"
>
</File>
</Filter>
<Filter
Name="Mission"
>
<File
RelativePath=".\MissionManager_Concrete.cpp"
>
</File>
<File
RelativePath=".\MissionManager_Concrete.h"
>
</File>
</Filter>
<Filter
Name="Trigger"
>
<File
RelativePath=".\ActionTriggers.cpp"
>
</File>
<File
RelativePath=".\ActionTriggers.h"
>
</File>
<File
RelativePath=".\ConditionTriggers.cpp"
>
</File>
<File
RelativePath=".\ConditionTriggers.h"
>
</File>
<File
RelativePath=".\IActionTriggerEx.cpp"
>
</File>
<File
RelativePath=".\IActionTriggerEx.h"
>
</File>
<File
RelativePath=".\IConditionTriggerEx.cpp"
>
</File>
<File
RelativePath=".\IConditionTriggerEx.h"
>
</File>
<File
RelativePath=".\Trigger.cpp"
>
</File>
<File
RelativePath=".\Trigger.h"
>
</File>
<File
RelativePath=".\TriggerManEx.cpp"
>
</File>
<File
RelativePath=".\TriggerManEx.h"
>
</File>
</Filter>
<Filter
Name="HShield"
>
<File
RelativePath=".\HShield\HackShield.cpp"
>
</File>
<File
RelativePath=".\HShield\HackShield.h"
>
</File>
</Filter>
<Filter
Name="Interface"
>
<File
RelativePath=".\DamageMesh.cpp"
>
</File>
<File
RelativePath=".\DamageMesh.h"
>
</File>
<File
RelativePath=".\Interface\DiceCastManager.cpp"
>
</File>
<File
RelativePath=".\Interface\DiceCastManager.h"
>
</File>
<File
RelativePath=".\Interface\DropdownControl.cpp"
>
</File>
<File
RelativePath=".\Interface\DropdownControl.h"
>
</File>
<File
RelativePath=".\GameMessage.cpp"
>
</File>
<File
RelativePath=".\GameMessage.h"
>
</File>
<File
RelativePath=".\IDGenerator.cpp"
>
</File>
<File
RelativePath=".\IDGenerator.h"
>
</File>
<File
RelativePath=".\InterfaceManager.cpp"
>
</File>
<File
RelativePath=".\InterfaceManager.h"
>
</File>
<File
RelativePath=".\InterfaceStruct.h"
>
</File>
<File
RelativePath=".\ItemSlotContainer.cpp"
>
</File>
<File
RelativePath=".\ItemSlotContainer.h"
>
</File>
<File
RelativePath=".\Interface\ListboxScrollControlProduce.cpp"
>
</File>
<File
RelativePath=".\Interface\ListboxScrollControlProduce.h"
>
</File>
<File
RelativePath=".\Interface\MultiVScrollDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\MultiVScrollDialog.h"
>
</File>
<File
RelativePath=".\Interface\PageControl.cpp"
>
</File>
<File
RelativePath=".\Interface\PageControl.h"
>
</File>
<File
RelativePath=".\Interface\StatusIconManager.cpp"
>
</File>
<File
RelativePath=".\Interface\StatusIconManager.h"
>
</File>
<File
RelativePath=".\Interface\TabCheckButtonControl.cpp"
>
</File>
<File
RelativePath=".\Interface\TabCheckButtonControl.h"
>
</File>
<File
RelativePath=".\Interface\TabCheckButtonControlManager.cpp"
>
</File>
<File
RelativePath=".\Interface\TabCheckButtonControlManager.h"
>
</File>
<File
RelativePath=".\Interface\TextDisplayManager.cpp"
>
</File>
<File
RelativePath=".\Interface\TextDisplayManager.h"
>
</File>
<File
RelativePath=".\Interface\TextureListInfoHandleManager.cpp"
>
</File>
<File
RelativePath=".\Interface\TextureListInfoHandleManager.h"
>
</File>
<File
RelativePath=".\Interface\ToggleEditBox.cpp"
>
</File>
<File
RelativePath=".\Interface\ToggleEditBox.h"
>
</File>
<File
RelativePath=".\Interface\TreeMenuGroup.cpp"
>
</File>
<File
RelativePath=".\Interface\TreeMenuGroup.h"
>
</File>
<File
RelativePath=".\UI_NOTICE.txt"
>
</File>
<File
RelativePath=".\UI_Sound_Define.h"
>
</File>
<File
RelativePath=".\Interface\UIActionFunction.cpp"
>
</File>
<File
RelativePath=".\Interface\UIActionFunction.h"
>
</File>
<File
RelativePath=".\Interface\VScrollDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\VScrollDialog.h"
>
</File>
<Filter
Name="ui groups"
>
<File
RelativePath=".\Interface\Rules.txt"
>
</File>
<Filter
Name="uiBase (UI)"
>
<File
RelativePath=".\Interface\uiBase.h"
>
</File>
<File
RelativePath=".\Interface\uiBase_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBase_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBase_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBase_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBase_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiBaseMan (UIM)"
>
<File
RelativePath=".\Interface\uiBaseMan.h"
>
</File>
<File
RelativePath=".\Interface\uiBaseMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBaseMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBaseMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBaseMan_packetproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMan.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMenu.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogReply.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogReply.h"
>
</File>
<Filter
Name="uiPartyMan"
>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_info.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMan\uiPartyMan_packetproc.cpp"
>
</File>
<Filter
Name="uiPartyOption"
>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption_def.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyOption\uiPartyOption_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiPartyLeavePopup"
>
<File
RelativePath=".\Interface\uiPartyLeavePopup\uiPartyLeavePopup.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyLeavePopup\uiPartyLeavePopup_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyLeavePopup\uiPartyLeavePopup_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyLeavePopup\uiPartyLeavePopup_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiPartyMember"
>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember_def.h"
>
</File>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPartyMember\uiPartyMember_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiPartyItemShareSystem"
>
<File
RelativePath=".\ItemShareSystem.cpp"
>
</File>
<File
RelativePath=".\ItemShareSystem.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiBattleZoneMan"
>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_nethandler.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneMan\uiBattleZoneMan_packetproc.cpp"
>
</File>
<Filter
Name="uiBattleZone"
>
<Filter
Name="uiBattleZoneList"
>
<File
RelativePath=".\Interface\uiBattleZoneList\uiBattleZoneList.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneList\uiBattleZoneList_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneList\uiBattleZoneList_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneList\uiBattleZoneList_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneList\uiBattleZoneList_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneCreate"
>
<File
RelativePath=".\Interface\uiBattleZoneCreate\uiBattleZoneCreate.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCreate\uiBattleZoneCreate_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCreate\uiBattleZoneCreate_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCreate\uiBattleZoneCreate_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCreate\uiBattleZoneCreate_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZonePassword"
>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZonePassword\uiBattleZonePassword_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneReadyMissionConfig"
>
<File
RelativePath=".\Interface\uiBattleZoneReadyMissionConfig\uiBattleZoneReadyMissionConfig.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyMissionConfig\uiBattleZoneReadyMissionConfig_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyMissionConfig\uiBattleZoneReadyMissionConfig_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyMissionConfig\uiBattleZoneReadyMissionConfig_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyMissionConfig\uiBattleZoneReadyMissionConfig_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneReadyCHuntingConfig"
>
<File
RelativePath=".\Interface\uiBattleZoneReadyCHuntingConfig\uiBattleZoneReadyCHuntingConfig.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyCHuntingConfig\uiBattleZoneReadyCHuntingConfig_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyCHuntingConfig\uiBattleZoneReadyCHuntingConfig_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyCHuntingConfig\uiBattleZoneReadyCHuntingConfig_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyCHuntingConfig\uiBattleZoneReadyCHuntingConfig_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneWinDialog"
>
<File
RelativePath=".\Interface\uiBattleZoneWinDialog\uiBattleZoneWinDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneWinDialog\uiBattleZoneWinDialog_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneWinDialog\uiBattleZoneWinDialog_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneCHuntingScoreBoard"
>
<File
RelativePath=".\Interface\uiBattleZoneCHuntingScoreBoard\uiBattleZoneCHuntingScoreBoard.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCHuntingScoreBoard\uiBattleZoneCHuntingScoreBoard_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCHuntingScoreBoard\uiBattleZoneCHuntingScoreBoard_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneDoing"
>
<File
RelativePath=".\Interface\uiBattleZoneDoing\uiBattleZoneDoing.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneDoing\uiBattleZoneDoing_def.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneDoing\uiBattleZoneDoing_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneReadyPVPConfig"
>
<File
RelativePath=".\Interface\uiBattleZoneReadyPVPConfig\uiBattleZoneReadyPVPConfig.h"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneReadyPVPConfig\uiBattleZoneReadyPVPConfig_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiBattleZoneCreateEp2"
>
<File
RelativePath=".\Interface\uiBattleZoneCreateEp2\uiBattleZoneCreateEp2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleZoneCreateEp2\uiBattleZoneCreateEp2.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiGuildMan(Old)"
>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMan\uiGuildMan_packetproc.cpp"
>
</File>
<Filter
Name="uiGuildCreate"
>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate_def.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildCreate\uiGuildCreate_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiGuildWindow"
>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow_def.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWindow\uiGuildWindow_packetproc.cpp"
>
</File>
<Filter
Name="uiGuildWindowPopupDonateUP"
>
<File
RelativePath=".\uiGuildDonateUP.cpp"
>
</File>
<File
RelativePath=".\uiGuildDonateUP.h"
>
</File>
</Filter>
<Filter
Name="uiGuildWindowPopupConvertGP"
>
<File
RelativePath=".\uiGuildConvertGP.cpp"
>
</File>
<File
RelativePath=".\uiGuildConvertGP.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuildMenu"
>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu_def.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMenu\uiGuildMenu_packetproc.cpp"
>
</File>
<Filter
Name="uiGuildMenuPopupRankup"
>
<File
RelativePath=".\uiGuildRankup.cpp"
>
</File>
<File
RelativePath=".\uiGuildRankup.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMarkCombination"
>
<File
RelativePath=".\Interface\uiGuildMarkCombination\uiGuildMarkCombination.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMarkCombination\uiGuildMarkCombination.h"
>
</File>
<Filter
Name="uiGuildMarkRegisteConfirm"
>
<File
RelativePath=".\Interface\uiGuildMarkRegisteConfirm\uiGuildMarkRegisteConfirm.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMarkRegisteConfirm\uiGuildMarkRegisteConfirm.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuildWareHouse"
>
<File
RelativePath=".\Interface\uiGuildWareHouse\uiGuildWareHouse.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWareHouse\uiGuildWareHouse.h"
>
</File>
</Filter>
<Filter
Name="uiGuildWareHouseLog"
>
<File
RelativePath=".\Interface\uiGuildWareHouseLog\uiGuildWareHouseLog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWareHouseLog\uiGuildWareHouseLog.h"
>
</File>
</Filter>
<Filter
Name="uiGuildWareHouseRight"
>
<File
RelativePath=".\Interface\uiGuildWareHouseRight\uiGuildWareHouseRight.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildWareHouseRight\uiGuildWareHouseRight.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuildMain"
>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain_def.h"
>
</File>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMain\uiGuildMain_packetproc.cpp"
>
</File>
<Filter
Name="uiGuildNotice"
>
<File
RelativePath=".\Interface\uiGuildNotice\uiGuildNotice.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildNotice\uiGuildNotice.h"
>
</File>
</Filter>
<Filter
Name="uiGuildDutyVest"
>
<File
RelativePath=".\Interface\uiGuildDutyVest\uiGuildDutyVest.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildDutyVest\uiGuildDutyVest.h"
>
</File>
</Filter>
<Filter
Name="uiGuildRightDelegation"
>
<File
RelativePath=".\Interface\uiGuildRightDelegation\uiGuildRightDelegation.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildRightDelegation\uiGuildRightDelegation.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMemberRightView"
>
<File
RelativePath=".\Interface\uiGuildMemberRightView\uiGuildMemberRightView.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildMemberRightView\uiGuildMemberRightView.h"
>
</File>
</Filter>
<Filter
Name="uiGuildCorpsChange"
>
<File
RelativePath=".\Interface\uiGuildCorpsChange\uiGuildCorpsChange.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildCorpsChange\uiGuildCorpsChange.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuildRelation"
>
<Filter
Name="uiGuildAlliance"
>
<File
RelativePath=".\Interface\uiGuildAlliance\uiGuildAlliance.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildAlliance\uiGuildAlliance.h"
>
</File>
</Filter>
<Filter
Name="uiGuildHostility"
>
<File
RelativePath=".\Interface\uiGuildHostility\uiGuildHostility.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildHostility\uiGuildHostility.h"
>
</File>
</Filter>
<Filter
Name="uiGuildOneSideHostility"
>
<File
RelativePath=".\Interface\uiGuildOneSideHostility\uiGuildOneSideHostility.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildOneSideHostility\uiGuildOneSideHostility.h"
>
</File>
</Filter>
<Filter
Name="uiGuildRelationAsk"
>
<File
RelativePath=".\Interface\uiGuildRelationAsk\uiGuildRelationAsk.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildRelationAsk\uiGuildRelationAsk.h"
>
</File>
</Filter>
<Filter
Name="uiGuildAllianceRequest"
>
<File
RelativePath=".\Interface\uiGuildAllianceRequest\uiGuildAllianceRequest.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildAllianceRequest\uiGuildAllianceRequest.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiChangeGuildName"
>
<File
RelativePath=".\Interface\uiChangeGuildName\uiChangeGuildName.cpp"
>
</File>
<File
RelativePath=".\Interface\uiChangeGuildName\uiChangeGuildName.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiTradeMan"
>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan.h"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_accept.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_get.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_getmoney.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_modify.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_packetproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_proposal.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_put.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTradeMan\uiTradeMan_putmoney.cpp"
>
</File>
<Filter
Name="uiTrade"
>
<File
RelativePath=".\Interface\uiTrade\uiTrade.h"
>
</File>
<File
RelativePath=".\Interface\uiTrade\uiTrade_def.h"
>
</File>
<File
RelativePath=".\Interface\uiTrade\uiTrade_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTrade\uiTrade_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTrade\uiTrade_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTrade\uiTrade_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiInPutNumTradeUIDialog"
>
<File
RelativePath=".\Interface\uiInPutNumTradeUIDialog\uiInPutNumTradeUIDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiInPutNumTradeUIDialog\uiInPutNumTradeUIDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiLoginMan"
>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_nethandler.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginMan\uiLoginMan_packetproc.cpp"
>
</File>
<Filter
Name="uiLoginBack"
>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBack.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBack_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBack_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBack_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBack_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBackTop.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginBack\uiLoginBackTop.h"
>
</File>
</Filter>
<Filter
Name="uiLogin15Year"
>
<File
RelativePath=".\Interface\uiLogin15Year\uiLogin15Year.h"
>
</File>
<File
RelativePath=".\Interface\uiLogin15Year\uiLogin15Year_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLogin15Year\uiLogin15Year_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiLoginAccout"
>
<File
RelativePath=".\Interface\uiLoginAccount\uiLoginAccount.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginAccount\uiLoginAccount_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginAccount\uiLoginAccount_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginAccount\uiLoginAccount_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginAccount\uiLoginAccount_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiLoginServerList"
>
<File
RelativePath=".\Interface\uiLoginServerList\uiLoginServerList.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginServerList\uiLoginServerList_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginServerList\uiLoginServerList_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginServerList\uiLoginServerList_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginServerList\uiLoginServerList_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiLoginChannelList"
>
<File
RelativePath=".\Interface\uiLoginChannelList\uiLoginChannelList.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginChannelList\uiLoginChannelList_def.h"
>
</File>
<File
RelativePath=".\Interface\uiLoginChannelList\uiLoginChannelList_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginChannelList\uiLoginChannelList_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginChannelList\uiLoginChannelList_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiLoginOneTimePassword"
>
<File
RelativePath=".\Interface\uiLoginOneTimePassword\uiLoginOneTimePassword.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginOneTimePassword\uiLoginOneTimePassword.h"
>
</File>
</Filter>
<Filter
Name="uiLoginServerChannelList"
>
<File
RelativePath=".\Interface\uiLoginServerChannelList\uiLoginServerChannelList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLoginServerChannelList\uiLoginServerChannelList.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiVendorMan"
>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorMan.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorMan_main.cpp"
>
</File>
<Filter
Name="uiVendorSell"
>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorSell\uiVendorSell_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiVendorTitlePopup"
>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorTitlePopup\uiVendorTitlePopup_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiVendorPopup"
>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorPopup\uiVendorPopup_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiVendorBuy"
>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorBuy\uiVendorBuy_packetproc.cpp"
>
</File>
<Filter
Name="uiVendorBuyPopup"
>
<File
RelativePath=".\uiVendorBuyPopup.cpp"
>
</File>
<File
RelativePath=".\uiVendorBuyPopup.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiVendorList"
>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList_def.h"
>
</File>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorList\uiVendorList_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiVendorSearch"
>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorSearch\uiVendorSearch.cpp"
>
</File>
<File
RelativePath=".\Interface\uiVendorMan\uiVendorSearch\uiVendorSearch.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCharPopupMan"
>
<File
RelativePath=".\Interface\uiCharPopupMan\uiCharPopupMan.h"
>
</File>
<File
RelativePath=".\Interface\uiCharPopupMan\uiCharPopupMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiCharPopupMan\uiCharPopupMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharPopupMan\uiCharPopupMan_main.cpp"
>
</File>
<Filter
Name="uiCharPopupMenu"
>
<File
RelativePath=".\Interface\uiCharPopupMenu\uiCharPopupMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiCharPopupMenu\uiCharPopupMenu_def.h"
>
</File>
<File
RelativePath=".\Interface\uiCharPopupMenu\uiCharPopupMenu_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiHelpMan"
>
<File
RelativePath=".\Interface\uiHelpMan\uiHelpMan.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpMan\uiHelpMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiHelpMan\uiHelpMan_main.cpp"
>
</File>
<Filter
Name="uiHelpWindow"
>
<File
RelativePath=".\Interface\uiHelpWindow\uiHelpWindow.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpWindow\uiHelpWindow_def.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpWindow\uiHelpWindow_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiHelpMenu"
>
<File
RelativePath=".\Interface\uiHelpMenu\uiHelpMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpMenu\uiHelpMenu_def.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpMenu\uiHelpMenu_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiHelpAnnounceWindow"
>
<File
RelativePath=".\Interface\uiHelpAnnounceWindow\uiHelpAnnounceWindow.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpAnnounceWindow\uiHelpAnnounceWindow_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiHelpMission"
>
<File
RelativePath=".\Interface\uiHelpMission\uiHelpMission.h"
>
</File>
<File
RelativePath=".\Interface\uiHelpMission\uiHelpMission_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiHelpMonsterInfo"
>
<File
RelativePath=".\Interface\uiHelpMonsterInfo\uiHelpMonsterInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiHelpMonsterInfo\uiHelpMonsterInfo.h"
>
</File>
</Filter>
<Filter
Name="uiHelpMissionTimer"
>
<File
RelativePath=".\Interface\uiHelpMissionTimer\uiHelpMissionTimer.cpp"
>
</File>
<File
RelativePath=".\Interface\uiHelpMissionTimer\uiHelpMissionTimer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiItemCompositeMan"
>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan.h"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_composite.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_crystalize.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_Load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemCompositeMan\uiItemCompositeMan_packetproc.cpp"
>
</File>
<File
RelativePath=".\uiItemCompositeMan_totalcomposite.cpp"
>
</File>
<Filter
Name="uiItemComposite"
>
<Filter
Name="uiItemTotalComposite"
>
<File
RelativePath=".\Interface\uiItemTotalComposite\uiItemTotalComposite.h"
>
</File>
<File
RelativePath=".\Interface\uiItemTotalComposite\uiItemTotalComposite_def.h"
>
</File>
<File
RelativePath=".\Interface\uiItemTotalComposite\uiItemTotalComposite_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemTotalComposite\uiItemTotalComposite_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemTotalComposite\uiItemTotalComposite_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiItemCube"
>
<File
RelativePath=".\uiItemCube.cpp"
>
</File>
<File
RelativePath=".\uiItemCube.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiQuestMan"
>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_CommonForward.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_Load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_MissionList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_net.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_packetproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_QuestList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMan\uiQuestMan_Reward.cpp"
>
</File>
<Filter
Name="uiQuest"
>
<Filter
Name="Player"
>
<Filter
Name="uiQuestListMission"
>
<File
RelativePath=".\Interface\uiQuestListMission\uiQuestListMission.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestListMission\uiQuestListMission_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestListMission\uiQuestListMission_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestListMission\uiQuestListMission_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestListMission\uiQuestListMission_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiQuestMissionList"
>
<File
RelativePath=".\Interface\uiQuestMissionList\uiQuestMissionList.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestMissionList\uiQuestMissionList_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestMissionList\uiQuestMissionList_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMissionList\uiQuestMissionList_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestMissionList\uiQuestMissionList_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiQuestListContent"
>
<File
RelativePath=".\Interface\uiQuestListContent\uiQuestListContent.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestListContent\uiQuestListContent_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestListContent\uiQuestListContent_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestListContent\uiQuestListContent_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestListContent\uiQuestListContent_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiQuestTimeInfo"
>
<File
RelativePath=".\Interface\uiQuestTimeInfo\uiQuestTimeInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestTimeInfo\uiQuestTimeInfo_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestTimeInfo\uiQuestTimeInfo_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestTimeInfo\uiQuestTimeInfo_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestTimeInfo\uiQuestTimeInfo_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiQuestListDlg"
>
<File
RelativePath=".\Interface\uiQuestListDlg\uiQuestListDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestListDlg\uiQuestListDlg.h"
>
</File>
</Filter>
<Filter
Name="uiTimeQuest"
>
<File
RelativePath=".\Interface\uiTimeQuest\uiTimeQuest.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTimeQuest\uiTimeQuest.h"
>
</File>
</Filter>
<Filter
Name="uiQuestList"
>
<File
RelativePath=".\Interface\uiQuestList\uiQuestList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestList\uiQuestList.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="NPC"
>
<Filter
Name="uiQuestCommonForward"
>
<File
RelativePath=".\Interface\uiQuestCommonForward\uiQuestCommonForward.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestCommonForward\uiQuestCommonForward_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestCommonForward\uiQuestCommonForward_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestCommonForward\uiQuestCommonForward_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestCommonForward\uiQuestCommonForward_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiQuestReward"
>
<File
RelativePath=".\Interface\uiQuestReward\uiQuestReward.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestReward\uiQuestReward_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestReward\uiQuestReward_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestReward\uiQuestReward_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestReward\uiQuestReward_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="ETC"
>
<Filter
Name="uiQuestAutoAcceptAlram"
>
<File
RelativePath=".\Interface\uiQuestAutoAcceptAlram\uiQuestAutoAcceptAlram.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestAutoAcceptAlram\uiQuestAutoAcceptAlram_def.h"
>
</File>
<File
RelativePath=".\Interface\uiQuestAutoAcceptAlram\uiQuestAutoAcceptAlram_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestAutoAcceptAlram\uiQuestAutoAcceptAlram_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuestAutoAcceptAlram\uiQuestAutoAcceptAlram_main.cpp"
>
</File>
</Filter>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiEventMan"
>
<File
RelativePath=".\Interface\uiEventMan\uiEventMan.h"
>
</File>
<File
RelativePath=".\Interface\uiEventMan\uiEventMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiEventMan\uiEventMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEventMan\uiEventMan_main.cpp"
>
</File>
<Filter
Name="uiEventItemSelect"
>
<File
RelativePath=".\Interface\uiEventItemSelect\uiEventItemSelect.h"
>
</File>
<File
RelativePath=".\Interface\uiEventItemSelect\uiEventItemSelect_def.h"
>
</File>
<File
RelativePath=".\Interface\uiEventItemSelect\uiEventItemSelect_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiEventWindow"
>
<File
RelativePath=".\Interface\uiEventWindow\uiEventWindow.h"
>
</File>
<File
RelativePath=".\Interface\uiEventWindow\uiEventWindow_def.h"
>
</File>
<File
RelativePath=".\Interface\uiEventWindow\uiEventWindow_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiGuildEventWindow"
>
<File
RelativePath=".\Interface\uiGuildEventDialog\uiGuildEventDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildEventDialog\uiGuildEventDialog.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_Confirm"
>
<File
RelativePath=".\Interface\ui_XMas_Confirm\ui_XMas_Confirm.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_Confirm\ui_XMas_Confirm.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_SantaDlg"
>
<File
RelativePath=".\Interface\ui_XMas_SantaDlg\ui_XMas_SantaDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_SantaDlg\ui_XMas_SantaDlg.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_DonationConfirm"
>
<File
RelativePath=".\Interface\ui_XMas_DonationConfirm\ui_XMas_DonationConfirm.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_DonationConfirm\ui_XMas_DonationConfirm.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_DonationReward"
>
<File
RelativePath=".\Interface\ui_XMas_DonationReward\ui_XMas_DonationReward.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_DonationReward\ui_XMas_DonationReward.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_SoloCoupleReward"
>
<File
RelativePath=".\Interface\ui_XMas_SoloCoupleReward\ui_XMas_SoloCoupleReward.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_SoloCoupleReward\ui_XMas_SoloCoupleReward.h"
>
</File>
</Filter>
<Filter
Name="ui_XMas_SantaReward"
>
<File
RelativePath=".\Interface\ui_XMas_SantaReward\ui_XMas_SantaReward.cpp"
>
</File>
<File
RelativePath=".\Interface\ui_XMas_SantaReward\ui_XMas_SantaReward.h"
>
</File>
</Filter>
<Filter
Name="uiBuffEvent"
>
<File
RelativePath=".\Interface\uiBuffEvent\uiBuffEvent.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBuffEvent\uiBuffEvent.h"
>
</File>
</Filter>
<Filter
Name="uiEventFriendWindow"
>
<File
RelativePath=".\uiEventFriendWindow.cpp"
>
</File>
<File
RelativePath=".\uiEventFriendWindow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiWebDialogMan"
>
<File
RelativePath=".\Interface\uiWebDialogMan\uiWebDialogMan.h"
>
</File>
<File
RelativePath=".\Interface\uiWebDialogMan\uiWebDialogMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiWebDialogMan\uiWebDialogMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiWebDialogMan\uiWebDialogMan_main.cpp"
>
</File>
<Filter
Name="uiWebDialog"
>
<File
RelativePath=".\Interface\uiWebDialog\uiWebDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiWebDialog\uiWebDialog_def.h"
>
</File>
<File
RelativePath=".\Interface\uiWebDialog\uiWebDialog_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiItemDivMan"
>
<File
RelativePath=".\Interface\uiItemDivMan\uiItemDivMan.h"
>
</File>
<File
RelativePath=".\Interface\uiItemDivMan\uiItemDivMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiItemDivMan\uiItemDivMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemDivMan\uiItemDivMan_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemDivMan\uiItemDivMan_packetproc.cpp"
>
</File>
<Filter
Name="uiItemDiv"
>
<File
RelativePath=".\Interface\uiItemDiv\uiItemDiv.h"
>
</File>
<File
RelativePath=".\Interface\uiItemDiv\uiItemDiv_def.h"
>
</File>
<File
RelativePath=".\Interface\uiItemDiv\uiItemDiv_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiItemShopDiv"
>
<File
RelativePath=".\Interface\uiItemShopDiv\uiItemShopDiv.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemShopDiv\uiItemShopDiv.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiWayPointMan"
>
<File
RelativePath=".\Interface\uiWayPointMan\uiWayPointMan.h"
>
</File>
<File
RelativePath=".\Interface\uiWayPointMan\uiWayPointMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiWayPointMan\uiWayPointMan_main.cpp"
>
</File>
<Filter
Name="uiWayPointWindow"
>
<File
RelativePath=".\Interface\uiWayPointWindow\uiWayPointWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiWayPointWindow\uiWayPointWindow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiOptionMenuMan"
>
<File
RelativePath=".\Interface\uiOptionMenuMan\uiOptionMenuMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiOptionMenuMan\uiOptionMenuMan.h"
>
</File>
<Filter
Name="Option"
>
<File
RelativePath=".\OptionDialog.cpp"
>
</File>
<File
RelativePath=".\OptionDialog.h"
>
</File>
<File
RelativePath=".\OptionGameDialog.cpp"
>
</File>
<File
RelativePath=".\OptionGameDialog.h"
>
</File>
<File
RelativePath=".\OptionKeyHelpDialog.cpp"
>
</File>
<File
RelativePath=".\OptionKeyHelpDialog.h"
>
</File>
<File
RelativePath=".\OptionMenuDialog.cpp"
>
</File>
<File
RelativePath=".\OptionMenuDialog.h"
>
</File>
<File
RelativePath=".\OptionSoundDialog.cpp"
>
</File>
<File
RelativePath=".\OptionSoundDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiHotKeyDialog\uiHotKeyDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiHotKeyDialog\uiHotKeyDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiQuickContainerMan"
>
<File
RelativePath=".\Interface\uiQuickContainerMan\uiQuickContainerMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiQuickContainerMan\uiQuickContainerMan.h"
>
</File>
</Filter>
<Filter
Name="uiChatMan"
>
<File
RelativePath=".\Interface\uiChatMan\uiChatMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiChatMan\uiChatMan.h"
>
</File>
<File
RelativePath=".\Interface\uiChatMan\uiChatMan_def.h"
>
</File>
<Filter
Name="Chat"
>
<File
RelativePath=".\ChatDialog.h"
>
</File>
<File
RelativePath=".\ChatDialog_def.h"
>
</File>
<File
RelativePath=".\ChatDialog_dialogproc.cpp"
>
</File>
<File
RelativePath=".\ChatDialog_func.cpp"
>
</File>
<File
RelativePath=".\ChatDialog_main.cpp"
>
</File>
<File
RelativePath=".\ChatDialog_net.cpp"
>
</File>
<File
RelativePath=".\ChatDialog_packetproc.cpp"
>
</File>
<Filter
Name="SystemChat"
>
<File
RelativePath=".\SystemChatDialog.cpp"
>
</File>
<File
RelativePath=".\SystemChatDialog.h"
>
</File>
</Filter>
<Filter
Name="ChatMenu"
>
<File
RelativePath=".\ChatMenu.cpp"
>
</File>
<File
RelativePath=".\ChatMenu.h"
>
</File>
</Filter>
<Filter
Name="ChatMsg"
>
<File
RelativePath=".\ChatMsg.cpp"
>
</File>
<File
RelativePath=".\ChatMsg.h"
>
</File>
</Filter>
<Filter
Name="ChatProperty"
>
<File
RelativePath=".\ChatPropertyDialog.cpp"
>
</File>
<File
RelativePath=".\ChatPropertyDialog.h"
>
</File>
</Filter>
<Filter
Name="ChatPersonalOption"
>
<File
RelativePath=".\ChatPersonalOption.cpp"
>
</File>
<File
RelativePath=".\ChatPersonalOption.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiInventoryMan"
>
<File
RelativePath=".\Interface\uiInventoryMan\uiInventoryDef.h"
>
</File>
<File
RelativePath=".\Interface\uiInventoryMan\uiInventoryMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiInventoryMan\uiInventoryMan.h"
>
</File>
<Filter
Name="Inventory"
>
<File
RelativePath=".\EventInventoryDialog.cpp"
>
</File>
<File
RelativePath=".\EventInventoryDialog.h"
>
</File>
<File
RelativePath=".\ExtendInventoryDialog.cpp"
>
</File>
<File
RelativePath=".\ExtendInventoryDialog.h"
>
</File>
<File
RelativePath=".\InventoryDialog.cpp"
>
</File>
<File
RelativePath=".\InventoryDialog.h"
>
</File>
<File
RelativePath=".\InventoryFilterDialog.cpp"
>
</File>
<File
RelativePath=".\InventoryFilterDialog.h"
>
</File>
<File
RelativePath=".\LotteryInventoryDialog.cpp"
>
</File>
<File
RelativePath=".\LotteryInventoryDialog.h"
>
</File>
<File
RelativePath=".\RiderInventoryDialog.cpp"
>
</File>
<File
RelativePath=".\RiderInventoryDialog.h"
>
</File>
<File
RelativePath=".\uiHelmetShow.cpp"
>
</File>
<File
RelativePath=".\uiHelmetShow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiAssistMan"
>
<File
RelativePath=".\Interface\uiAssistMan\uiAssistMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAssistMan\uiAssistMan.h"
>
</File>
<Filter
Name="AssistDialogs"
>
<Filter
Name="Ask"
>
<File
RelativePath=".\AskAirShipPortal.cpp"
>
</File>
<File
RelativePath=".\AskAirShipPortal.h"
>
</File>
<File
RelativePath=".\AskBuyLottoTicket.cpp"
>
</File>
<File
RelativePath=".\AskBuyLottoTicket.h"
>
</File>
<File
RelativePath=".\AskCharCustomize.cpp"
>
</File>
<File
RelativePath=".\AskCharCustomize.h"
>
</File>
<File
RelativePath=".\AskDialog.cpp"
>
</File>
<File
RelativePath=".\AskDialog.h"
>
</File>
<File
RelativePath=".\AskEtherDevieDialog.cpp"
>
</File>
<File
RelativePath=".\AskEtherDevieDialog.h"
>
</File>
<File
RelativePath=".\AskExtraStoneUse.cpp"
>
</File>
<File
RelativePath=".\AskExtraStoneUse.h"
>
</File>
<File
RelativePath=".\AskItemCustomize.cpp"
>
</File>
<File
RelativePath=".\AskItemCustomize.h"
>
</File>
<File
RelativePath=".\AskNormalEnchantDialog.cpp"
>
</File>
<File
RelativePath=".\AskNormalEnchantDialog.h"
>
</File>
<File
RelativePath=".\AskNPCPortal.cpp"
>
</File>
<File
RelativePath=".\AskNPCPortal.h"
>
</File>
<File
RelativePath=".\AskPkPopupDialog.cpp"
>
</File>
<File
RelativePath=".\AskPkPopupDialog.h"
>
</File>
<File
RelativePath=".\AskReplyGuildDialog.cpp"
>
</File>
<File
RelativePath=".\AskReplyGuildDialog.h"
>
</File>
<File
RelativePath=".\AskReplyTradeDialog.cpp"
>
</File>
<File
RelativePath=".\AskReplyTradeDialog.h"
>
</File>
<File
RelativePath=".\AskReturnPartyDialog.cpp"
>
</File>
<File
RelativePath=".\AskReturnPartyDialog.h"
>
</File>
<File
RelativePath=".\AskRiderWaxGloss.cpp"
>
</File>
<File
RelativePath=".\AskRiderWaxGloss.h"
>
</File>
<File
RelativePath=".\AskSocketFillDialog.cpp"
>
</File>
<File
RelativePath=".\AskSocketFillDialog.h"
>
</File>
<File
RelativePath=".\AskSSQObserverDialog.cpp"
>
</File>
<File
RelativePath=".\AskSSQObserverDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiAskCharAddSlotDialog\uiAskCharAddSlotDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAskCharAddSlotDialog\uiAskCharAddSlotDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiAskSocketIdentifyDialog\uiAskSocketIdentifyDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAskSocketIdentifyDialog\uiAskSocketIdentifyDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiAskSocketRecreateDialog\uiAskSocketRecreateDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAskSocketRecreateDialog\uiAskSocketRecreateDialog.h"
>
</File>
</Filter>
<Filter
Name="InputNum"
>
<File
RelativePath=".\InputNumBankDialog.cpp"
>
</File>
<File
RelativePath=".\InputNumBankDialog.h"
>
</File>
<File
RelativePath=".\InputNumDialog.cpp"
>
</File>
<File
RelativePath=".\InputNumDialog.h"
>
</File>
<File
RelativePath=".\InputNumTradeDialog.cpp"
>
</File>
<File
RelativePath=".\InputNumTradeDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiCurrencyItemInputNumber\uiCurrencyItemInputNumber.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCurrencyItemInputNumber\uiCurrencyItemInputNumber.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiMenuMan"
>
<File
RelativePath=".\Interface\uiMenuMan\uiMenuMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMenuMan\uiMenuMan.h"
>
</File>
<File
RelativePath=".\Interface\uiMenuMan\uiTutorialSkip.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMenuMan\uiTutorialSkip.h"
>
</File>
<Filter
Name="MainMenu"
>
<File
RelativePath=".\MainDialog.cpp"
>
</File>
<File
RelativePath=".\MainDialog.h"
>
</File>
<File
RelativePath=".\MainDialog2.cpp"
>
</File>
<File
RelativePath=".\MainDialog2.h"
>
</File>
<File
RelativePath=".\MainMenuOptionDlg.cpp"
>
</File>
<File
RelativePath=".\MainMenuOptionDlg.h"
>
</File>
</Filter>
<Filter
Name="SUNCredit"
>
<File
RelativePath=".\Interface\SUNCredit\CreditDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\SUNCredit\CreditDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiHeroGaugeMan"
>
<File
RelativePath=".\Interface\uiHeroGaugeMan\uiHeroGaugeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiHeroGaugeMan\uiHeroGaugeMan.h"
>
</File>
<Filter
Name="HeroGauge"
>
<File
RelativePath=".\HeroGaugeDialog.cpp"
>
</File>
<File
RelativePath=".\HeroGaugeDialog.h"
>
</File>
<File
RelativePath=".\HeroGaugeDialog2.cpp"
>
</File>
<File
RelativePath=".\HeroGaugeDialog2.h"
>
</File>
<File
RelativePath=".\HeroGaugeDialog2Control.cpp"
>
</File>
<File
RelativePath=".\HeroGaugeDialog2Control.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiBankMan"
>
<File
RelativePath=".\Interface\uiBankMan\uiBankDef.h"
>
</File>
<File
RelativePath=".\Interface\uiBankMan\uiBankMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBankMan\uiBankMan.h"
>
</File>
<Filter
Name="Bank(Old)"
>
<File
RelativePath=".\BankDialog.cpp"
>
</File>
<File
RelativePath=".\BankDialog.h"
>
</File>
</Filter>
<Filter
Name="uiBankDialog"
>
<File
RelativePath=".\Interface\uiBankMan\uiBankDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBankMan\uiBankDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCreateCharacterMan"
>
<File
RelativePath=".\Interface\uiCreateCharacterMan\uiCreateCharacterMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCreateCharacterMan\uiCreateCharacterMan.h"
>
</File>
<Filter
Name="CharCreate"
>
<File
RelativePath=".\CreateCharBottomDialog.cpp"
>
</File>
<File
RelativePath=".\CreateCharBottomDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiCreateCharacterMan\CreateCharClassDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCreateCharacterMan\CreateCharClassDialog.h"
>
</File>
<File
RelativePath=".\CreateCharCustomDialog.cpp"
>
</File>
<File
RelativePath=".\CreateCharCustomDialog.h"
>
</File>
<File
RelativePath=".\CreateCharLeftDialog.cpp"
>
</File>
<File
RelativePath=".\CreateCharLeftDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiCreateCharacterMan\CreateCharRaceDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCreateCharacterMan\CreateCharRaceDialog.h"
>
</File>
<File
RelativePath=".\CreateCharRotateButton.cpp"
>
</File>
<File
RelativePath=".\CreateCharRotateButton.h"
>
</File>
<File
RelativePath=".\CreateCharSelect.cpp"
>
</File>
<File
RelativePath=".\CreateCharSelect.h"
>
</File>
</Filter>
<Filter
Name="uiCreateClassInfo"
>
<File
RelativePath=".\Interface\uiCreateClassInfo\uiCreateClassInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCreateClassInfo\uiCreateClassInfo.h"
>
</File>
</Filter>
<Filter
Name="uiSelectClass"
>
<File
RelativePath=".\Interface\uiSelectClass\uiSelectClass.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSelectClass\uiSelectClass.h"
>
</File>
</Filter>
<Filter
Name="uiSelectClass2"
>
<File
RelativePath=".\Interface\uiSelectClass2\uiSelectClass2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSelectClass2\uiSelectClass2.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiTargetMan"
>
<File
RelativePath=".\Interface\uiTargetMan\uiTargetMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTargetMan\uiTargetMan.h"
>
</File>
<Filter
Name="Target"
>
<File
RelativePath=".\TargetDialog.cpp"
>
</File>
<File
RelativePath=".\TargetDialog.h"
>
</File>
</Filter>
<Filter
Name="uiTargetZoneMarkDialog"
>
<File
RelativePath=".\Interface\uiTargetZoneMarkDialog\uiTargetZoneMarkDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTargetZoneMarkDialog\uiTargetZoneMarkDialog.h"
>
</File>
</Filter>
<Filter
Name="uiTargetAggro"
>
<File
RelativePath=".\Interface\uiTargetAggro\uiTargetAggro.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTargetAggro\uiTargetAggro.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiSummonTargetMan"
>
<File
RelativePath=".\Interface\uiSummonTargetMan\uiSummonTargetMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSummonTargetMan\uiSummonTargetMan.h"
>
</File>
<Filter
Name="SummonTargetDialog"
>
<File
RelativePath=".\SummonTargetDialog.cpp"
>
</File>
<File
RelativePath=".\SummonTargetDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiRewardMan"
>
<File
RelativePath=".\Interface\uiRewardMan\uiRewardMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiRewardMan\uiRewardMan.h"
>
</File>
<Filter
Name="Reward"
>
<File
RelativePath=".\RewardDialog.cpp"
>
</File>
<File
RelativePath=".\RewardDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCompositeMan"
>
<File
RelativePath=".\Interface\uiCompositeMan\uiCompositeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCompositeMan\uiCompositeMan.h"
>
</File>
<Filter
Name="Item Composite"
>
<Filter
Name="Select menu"
>
<File
RelativePath=".\SelectCompositeMenu.cpp"
>
</File>
<File
RelativePath=".\SelectCompositeMenu.h"
>
</File>
</Filter>
<Filter
Name="ETC_Composite"
>
<File
RelativePath=".\ItemEtcCompositeDlg.cpp"
>
</File>
<File
RelativePath=".\ItemEtcCompositeDlg.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiSummonSkillMan"
>
<File
RelativePath=".\Interface\uiSummonSkillMan\uiSummonSkillMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSummonSkillMan\uiSummonSkillMan.h"
>
</File>
<Filter
Name="SummonSKill"
>
<File
RelativePath=".\SummonSkillContainer.cpp"
>
</File>
<File
RelativePath=".\SummonSkillContainer.h"
>
</File>
<File
RelativePath=".\SummonSkillSlotContainer.cpp"
>
</File>
<File
RelativePath=".\SummonSkillSlotContainer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiBattleLobbyMan"
>
<File
RelativePath=".\Interface\uiBattleLobbyMan\uiBattleLobbyMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleLobbyMan\uiBattleLobbyMan.h"
>
</File>
<Filter
Name="Battle_Lobby"
>
<File
RelativePath=".\BattleLobby.cpp"
>
</File>
<File
RelativePath=".\BattleLobby.h"
>
</File>
<File
RelativePath=".\UserSlot.cpp"
>
</File>
<File
RelativePath=".\UserSlot.h"
>
</File>
<File
RelativePath=".\UserSlotSet.cpp"
>
</File>
<File
RelativePath=".\UserSlotSet.h"
>
</File>
</Filter>
<Filter
Name="uiChangeRoomName"
>
<File
RelativePath=".\Interface\uiChangeRoomName\uiChangeRoomName.cpp"
>
</File>
<File
RelativePath=".\Interface\uiChangeRoomName\uiChangeRoomName.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiSkillQueueMan"
>
<File
RelativePath=".\Interface\uiSkillQueueMan\uiSkillQueueMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillQueueMan\uiSkillQueueMan.h"
>
</File>
<Filter
Name="SkillQueue"
>
<File
RelativePath=".\SkillQueueDialog.cpp"
>
</File>
<File
RelativePath=".\SkillQueueDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiNPCPortalMan"
>
<File
RelativePath=".\Interface\uiNPCPortalMan\uiNPCPortalMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNPCPortalMan\uiNPCPortalMan.h"
>
</File>
<Filter
Name="NpcPortal"
>
<File
RelativePath=".\NPCPortalDialog.cpp"
>
</File>
<File
RelativePath=".\NPCPortalDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiTiredSystemMan"
>
<File
RelativePath=".\Interface\uiTiredSystemMan\uiTiredSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTiredSystemMan\uiTiredSystemMan.h"
>
</File>
<Filter
Name="TiredSystem"
>
<File
RelativePath=".\TiredSystemDialog.cpp"
>
</File>
<File
RelativePath=".\TiredSystemDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiAreaConquestMan"
>
<File
RelativePath=".\Interface\uiAreaConquestMan\uiAreaConquestMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestMan\uiAreaConquestMan.h"
>
</File>
<Filter
Name="uiAreaConquestDialog"
>
<File
RelativePath=".\Interface\uiAreaConquestDialog\AreaConquestDefine.h"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestDialog\AreaConquestInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestDialog\AreaConquestInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestDialog\uiAreaConquestDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestDialog\uiAreaConquestDialog.h"
>
</File>
</Filter>
<Filter
Name="uiAreaConquestCompliment"
>
<File
RelativePath=".\Interface\uiAreaConquestCompliment\uiAreaConquestCompliment.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAreaConquestCompliment\uiAreaConquestCompliment.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiEnduranceMan"
>
<File
RelativePath=".\Interface\uiEnduranceMan\uiEnduranceMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEnduranceMan\uiEnduranceMan.h"
>
</File>
<Filter
Name="Endurance"
>
<File
RelativePath=".\EnduranceDialog.cpp"
>
</File>
<File
RelativePath=".\EnduranceDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiRadarMan"
>
<File
RelativePath=".\Interface\uiRadarMan\uiContinentDefine.h"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiContinentNavigation.cpp"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiContinentNavigation.h"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarClickAnimation.h"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarMan.h"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarMapData.h"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarPointCollecter.cpp"
>
</File>
<File
RelativePath=".\Interface\uiRadarMan\uiRadarPointCollecter.h"
>
</File>
<Filter
Name="Radar"
>
<File
RelativePath=".\BaseRadarDialog.cpp"
>
</File>
<File
RelativePath=".\BaseRadarDialog.h"
>
</File>
<File
RelativePath=".\RadarDialog.cpp"
>
</File>
<File
RelativePath=".\RadarDialog.h"
>
</File>
<File
RelativePath=".\RadarFullDialog.cpp"
>
</File>
<File
RelativePath=".\RadarFullDialog.h"
>
</File>
<File
RelativePath=".\RadarFullMissionInfo.cpp"
>
</File>
<File
RelativePath=".\RadarFullMissionInfo.h"
>
</File>
<File
RelativePath=".\RadarPlusDialog.cpp"
>
</File>
<File
RelativePath=".\RadarPlusDialog.h"
>
</File>
</Filter>
<Filter
Name="ContinentMap"
>
<File
RelativePath=".\ContinentMapDlg.cpp"
>
</File>
<File
RelativePath=".\ContinentMapDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiContinentMapEP2\ContinentMapEp2Dialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiContinentMapEP2\ContinentMapEp2Dialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiShopMan"
>
<File
RelativePath=".\Interface\uiShopMan\uiShopMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiShopMan\uiShopMan.h"
>
</File>
<Filter
Name="Shop"
>
<File
RelativePath=".\ShopDialog.cpp"
>
</File>
<File
RelativePath=".\ShopDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCharacterSelectMan"
>
<File
RelativePath=".\Interface\uiCharacterSelectMan\uiCharacterSelectMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterSelectMan\uiCharacterSelectMan.h"
>
</File>
<Filter
Name="CharSelect"
>
<File
RelativePath=".\CharSelectDialog.cpp"
>
</File>
<File
RelativePath=".\CharSelectDialog.h"
>
</File>
<File
RelativePath=".\CharSelectFontDialog.cpp"
>
</File>
<File
RelativePath=".\CharSelectFontDialog.h"
>
</File>
</Filter>
<Filter
Name="uiCharacterRenameDialog"
>
<File
RelativePath=".\Interface\uiCharacterRenameDialog\uiCharacterRenameDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterRenameDialog\uiCharacterRenameDialog.h"
>
</File>
</Filter>
<Filter
Name="uiCharacterRenameInputDialog"
>
<File
RelativePath=".\Interface\uiCharacterRenameInputDialog\uiCharacterRenameInputDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterRenameInputDialog\uiCharacterRenameInputDialog.h"
>
</File>
</Filter>
<Filter
Name="uiCharacterSelectList"
>
<File
RelativePath=".\Interface\uiCharacterSelectList\uiCharacterSelectList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterSelectList\uiCharacterSelectList.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterSelectList\uiCharacterSelectList2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterSelectList\uiCharacterSelectList2.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiToolTipMan"
>
<File
RelativePath=".\Interface\uiToolTipMan\uiToolTipMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiToolTipMan\uiToolTipMan.h"
>
</File>
</Filter>
<Filter
Name="uiPcbangPlayTimeMan"
>
<File
RelativePath=".\Interface\uiPcbangPalyTimeMan\uiPcbangPlayTimeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPcbangPalyTimeMan\uiPcbangPlayTimeMan.h"
>
</File>
<Filter
Name="PcbangPlayTime"
>
<File
RelativePath=".\PcbangPlayTimeDialog.cpp"
>
</File>
<File
RelativePath=".\PcbangPlayTimeDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMissionRankMan"
>
<File
RelativePath=".\Interface\uiMissionRankMan\uiMissionRankMan.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankMan\uiMissionRankMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankMan\uiMissionRankMan_main.cpp"
>
</File>
<Filter
Name="uiMissionRankTimer"
>
<File
RelativePath=".\Interface\uiMissionRankTimer\uiMissionRankTimer.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankTimer\uiMissionRankTimer_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiMissionRankEnding"
>
<File
RelativePath=".\Interface\uiMissionRankEnding\uiMissionRankEnding.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankEnding\uiMissionRankEnding_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiMissionRankList"
>
<File
RelativePath=".\Interface\uiMissionRankList\uiMissionRankList.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankList\uiMissionRankList_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiMissionRankGamble"
>
<File
RelativePath=".\Interface\uiMissionRankGamble\uiMissionRankGamble.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankGamble\uiMissionRankGamble_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiRankMenu"
>
<File
RelativePath=".\Interface\uiRankMenu\uiRankMenu.cpp"
>
</File>
<File
RelativePath=".\Interface\uiRankMenu\uiRankMenu.h"
>
</File>
</Filter>
<Filter
Name="uiMissionRankList2"
>
<File
RelativePath=".\Interface\uiMissionRankList2\uiMissionRankList2.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankList2\uiMissionRankList2_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCashItemShopMan"
>
<File
RelativePath=".\Interface\uiCashItemShopMan\uiCashItemShopDef.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopMan\uiCashItemShopMan.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopMan\uiCashItemShopMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopMan\uiCashItemShopMan_main.cpp"
>
</File>
<Filter
Name="uiCashItemShopBuy"
>
<File
RelativePath=".\Interface\uiCashItemShopBuy\uiCashItemShopBuy.h"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopBuyCheck"
>
<File
RelativePath=".\Interface\uiCashItemShopBuyCheck\uiCashItemShopBuyCheck.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopBuyCheck\uiCashItemShopBuyCheck_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopBuyComplete"
>
<File
RelativePath=".\Interface\uiCashItemShopBuyComplete\uiCashItemShopBuyComplete.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopBuyComplete\uiCashItemShopBuyComplete_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopCart"
>
<File
RelativePath=".\Interface\uiCashItemShopCart\uiCashItemShopCart.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopCart\uiCashItemShopCart_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopDlg"
>
<File
RelativePath=".\Interface\uiCashItemShopDlg\uiCashItemShopDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopDlg\uiCashItemShopDlg_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopNpcPopup"
>
<File
RelativePath=".\Interface\uiCashItemShopNpcPopup\uiCashItemShopNpcPopup.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopNpcPopup\uiCashItemShopNpcPopup_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopPresentComplete"
>
<File
RelativePath=".\Interface\uiCashItemShopPresentComplete\uiCashItemShopPresentComplete.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPresentComplete\uiCashItemShopPresentComplete_main.cpp"
>
</File>
</Filter>
<Filter
Name="UiCashItemShopPresentCheck"
>
<File
RelativePath=".\Interface\uiCashItemShopPresentCheck\uiCashItemShopPresentCheck.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPresentCheck\uiCashItemShopPresentCheck_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopPresentDlg"
>
<File
RelativePath=".\Interface\uiCashItemShopPresentDlg\uiCashItemShopPresentDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPresentDlg\uiCashItemShopPresentDlg_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopPackageDlg"
>
<File
RelativePath=".\Interface\uiCashItemShopPackageDlg\uiCashItemShopPackageDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPackageDlg\uiCashItemShopPackageDlg_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopPackageCheck"
>
<File
RelativePath=".\Interface\uiCashItemShopPackageCheck\uicashItemShopPackageCheck.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPackageCheck\uicashItemShopPackageCheck_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopPackageComplete"
>
<File
RelativePath=".\Interface\uiCashItemShopPackageComplete\uiCashItemShopPackageComplete.h"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopPackageComplete\uiCashItemShopPackageComplete_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopMileageDlg"
>
<File
RelativePath=".\Interface\uiCashItemShopMileageDlg\uiCashItemShopMileageDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopMileageDlg\uiCashItemShopMileageDlg.h"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopMileageBuy"
>
<File
RelativePath=".\Interface\uiCashitemShopMileageBuy\uiCashitemShopMileageBuy.h"
>
</File>
</Filter>
<Filter
Name="uiCashitemShopMileageCheck"
>
<File
RelativePath=".\Interface\uiCashitemShopMileageCheck\uiCashitemShopMileageCheck.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashitemShopMileageCheck\uiCashitemShopMileageCheck.h"
>
</File>
</Filter>
<Filter
Name="uiCashitemShopMileageComplete"
>
<File
RelativePath=".\Interface\uiCashitemShopMileageComplete\uiCashitemShopMileageComplete.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashitemShopMileageComplete\uiCashitemShopMileageComplete.h"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopExtensionBuy"
>
<File
RelativePath=".\Interface\uiCashItemShopBuy\uiCashItemShopBuy_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopExtensionBuy\uiCashItemShopExtensionBuy.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopExtensionBuy\uiCashItemShopExtensionBuy.h"
>
</File>
<File
RelativePath=".\Interface\uiCashitemShopMileageBuy\uiCashitemShopMileageBuy.cpp"
>
</File>
</Filter>
<Filter
Name="uiCashItemShopExtensionComplete"
>
<File
RelativePath=".\Interface\uiCashItemShopExtensionComplete\uiCashItemShopExtensionComplete.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashItemShopExtensionComplete\uiCashItemShopExtensionComplete.h"
>
</File>
</Filter>
<Filter
Name="uiCommunityMan"
>
<File
RelativePath=".\Interface\uiCommunityMan\uiCommunityMan.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityMan\uiCommunityMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCommunityMan\uiCommunityMan_main.cpp"
>
</File>
<Filter
Name="uiCommunityDlg"
>
<File
RelativePath=".\Interface\uiCommunityDlg\uiCommunityDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityDlg\uiCommunityDlg_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCommunityInfo"
>
<File
RelativePath=".\Interface\uiCommunityInfo\uiCommunityInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityInfo\uiCommunityInfo_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCommunityChat"
>
<File
RelativePath=".\Interface\uiCommunityChat\uiCommunityChat.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityChat\uiCommunityChat_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCommunityReadMail"
>
<File
RelativePath=".\Interface\uiCommunityReadMail\uiCommunityReadMail.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityReadMail\uiCommunityReadMail_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiCommunityWriteMail"
>
<File
RelativePath=".\Interface\uiCommunityWriteMail\uiCommunityWriteMail.h"
>
</File>
<File
RelativePath=".\Interface\uiCommunityWriteMail\uiCommunityWriteMail_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCashItemPurchase"
>
<File
RelativePath=".\Interface\uiCashPurchaseDlg\uiCashItemPurchaseDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCashPurchaseDlg\uiCashItemPurchaseDlg.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiSocketRemoveMan"
>
<File
RelativePath=".\uiSocketRemoveMan.cpp"
>
</File>
<File
RelativePath=".\uiSocketRemoveMan.h"
>
</File>
<Filter
Name="uiSocketRemove"
>
<File
RelativePath=".\Interface\uiSocketRemove\uiSocketRemove.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSocketRemove\uiSocketRemove.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiPasswordMan"
>
<File
RelativePath=".\Interface\uiPasswordMan\uiPasswordDef.h"
>
</File>
<File
RelativePath=".\Interface\uiPasswordMan\uiPassWordMan.h"
>
</File>
<File
RelativePath=".\Interface\uiPasswordMan\uiPasswordMan_main.cpp"
>
</File>
<Filter
Name="uiPasswordDlg"
>
<File
RelativePath=".\Interface\uiPasswordDlg\uiPasswordDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiPasswordDlg\uiPasswordDlg_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMatrixCardMan"
>
<File
RelativePath=".\Interface\uiMatrixCard\uiMatrixCardMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMatrixCard\uiMatrixCardMan.h"
>
</File>
<Filter
Name="MatrixCardAuth"
>
<File
RelativePath=".\MatrixCardAuth.cpp"
>
</File>
<File
RelativePath=".\MatrixCardAuth.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMissionRelayMan"
>
<File
RelativePath=".\Interface\uiMissionRelayMan\uiMissionRelayMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMissionRelayMan\uiMissionRelayMan.h"
>
</File>
<Filter
Name="MissionRelay"
>
<File
RelativePath=".\MissionRelay.cpp"
>
</File>
<File
RelativePath=".\MissionRelay.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiEnchantMan"
>
<File
RelativePath=".\Interface\uiEnchantMan\uiEnchantMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEnchantMan\uiEnchantMan.h"
>
</File>
<Filter
Name="EnchantDialog"
>
<File
RelativePath=".\EnchantDialog2.cpp"
>
</File>
<File
RelativePath=".\EnchantDialog2.h"
>
</File>
<File
RelativePath=".\EnchantDialog3.cpp"
>
</File>
<File
RelativePath=".\EnchantDialog3.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiFateItemSystemMan"
>
<File
RelativePath=".\Interface\uiFateItemSystemMan\uiFateItemSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFateItemSystemMan\uiFateItemSystemMan.h"
>
</File>
<Filter
Name="uiFateItemSystem"
>
<File
RelativePath=".\Interface\uiFateItemSystem\uiFateItemSystem.h"
>
</File>
<File
RelativePath=".\Interface\uiFateItemSystem\uiFateItemSystem_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFateItemSystem\uiFateItemSystem_main.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiFishingMan"
>
<File
RelativePath=".\Interface\uiFishingMan\uiFishingMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFishingMan\uiFishingMan.h"
>
</File>
<Filter
Name="uiFishingShop"
>
<File
RelativePath=".\Interface\uiFishingShop\uiFishingShop.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFishingShop\uiFishingShop.h"
>
</File>
</Filter>
<Filter
Name="uiFishingTrade"
>
<File
RelativePath=".\Interface\uiFishingTrade\uiFishingTrade.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFishingTrade\uiFishingTrade.h"
>
</File>
</Filter>
<Filter
Name="uiFishingAction"
>
<File
RelativePath=".\Interface\uiFishingAction\uiFishingAction.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFishingAction\uiFishingAction.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiItemStatChangeSysMan"
>
<File
RelativePath=".\Interface\uiItemStatChangeSysMan\uiItemStatChangeSysMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemStatChangeSysMan\uiItemStatChangeSysMan.h"
>
</File>
<Filter
Name="uiItemStatChangeSys"
>
<File
RelativePath=".\Interface\uiItemStatChangeSys\uiItemStatChangeSys.cpp"
>
</File>
<File
RelativePath=".\Interface\uiItemStatChangeSys\uiItemStatChangeSys.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiPersonalWayPointMan"
>
<File
RelativePath=".\Interface\uiPersonalWayPointMan\uiPersonalWayPointMan.h"
>
</File>
<File
RelativePath=".\Interface\uiPersonalWayPointMan\uiPersonalWayPointMan_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPersonalWayPointMan\uiPersonalWayPointMan_main.cpp"
>
</File>
<Filter
Name="uiPersonalWayPointWindow"
>
<File
RelativePath=".\Interface\uiPersonalWayPointWindow\uiPersonalWayPointWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPersonalWayPointWindow\uiPersonalWayPointWindow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiSystemMan"
>
<File
RelativePath=".\Interface\uiSystemMan\uiSystemMan.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemMan\uiSystemMan_def.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemMan\uiSystemMan_main.cpp"
>
</File>
<Filter
Name="uiSystemInputMessageConfirm"
>
<File
RelativePath=".\Interface\uiSystemInputMessageConfirm\uiSystemInputMessageConfirm.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemInputMessageConfirm\uiSystemInputMessageConfirm_def.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemInputMessageConfirm\uiSystemInputMessageConfirm_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemInputMessageConfirm\uiSystemInputMessageConfirm_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemInputMessageConfirm\uiSystemInputMessageConfirm_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiSystemVerify"
>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify_def.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify_main.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemVerify\uiSystemVerify_packetproc.cpp"
>
</File>
</Filter>
<Filter
Name="uiSystemConfirm"
>
<File
RelativePath=".\Interface\uiSystemConfirm\uiSystemConfirm.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemConfirm\uiSystemConfirm_def.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemConfirm\uiSystemConfirm_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemConfirm\uiSystemConfirm_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemConfirm\uiSystemConfirm_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiSystemIdNumberConfirm"
>
<File
RelativePath=".\Interface\uiSystemIdNumberConfirm\uiSystemIdNumberConfirm.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemIdNumberConfirm\uiSystemIdNumberConfirm_def.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemIdNumberConfirm\uiSystemIdNumberConfirm_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemIdNumberConfirm\uiSystemIdNumberConfirm_func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemIdNumberConfirm\uiSystemIdNumberConfirm_main.cpp"
>
</File>
</Filter>
<Filter
Name="System"
>
<File
RelativePath=".\SystemDialog.cpp"
>
</File>
<File
RelativePath=".\SystemDialog.h"
>
</File>
</Filter>
<Filter
Name="uiSystemMessage"
>
<File
RelativePath=".\Interface\uiSystemMan\uiSystemMessage.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemMan\uiSystemMessage.h"
>
</File>
</Filter>
<Filter
Name="uiSystemHeimTradingvolume"
>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\uiSystemHeimTradingvolume.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\uiSystemHeimTradingvolume.h"
>
</File>
<Filter
Name="HeimTradingvolumeSubject"
>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeGuildWareHouse.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeGuildWareHouse.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeNPCStore.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeNPCStore.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumePersonalTrade.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumePersonalTrade.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeSubject.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeSubject.h"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeVendorBuy.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSystemHeimTradingvolume\HeimTradingvolumeSubject\HeimTradingvolumeVendorBuy.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiCharacterStatusMan"
>
<File
RelativePath=".\Interface\uiCharacterStatusMan\uiCharacterStatusMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatusMan\uiCharacterStatusMan.h"
>
</File>
<Filter
Name="CharStatus"
>
<File
RelativePath=".\Char_SkillDialog.cpp"
>
</File>
<File
RelativePath=".\Char_SkillDialog.h"
>
</File>
</Filter>
<Filter
Name="uiCharaterAccumulatePointDialog"
>
<File
RelativePath=".\Interface\uiCharaterAccumulatePointDialog\uiCharaterAccumulatePointDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharaterAccumulatePointDialog\uiCharaterAccumulatePointDialog.h"
>
</File>
</Filter>
<Filter
Name="uiCharacterStatus"
>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusCurrencyInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusCurrencyInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusHonorDescription.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusHonorDescription.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusHonorInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusHonorInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusInfo2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusInfo2.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusMain.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusMain.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusSockecInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusSockecInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusTitleList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharacterStatus\uiCharacterStatusTitleList.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCastMan"
>
<File
RelativePath=".\Interface\uiCastMan\uiCastMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCastMan\uiCastMan.h"
>
</File>
<Filter
Name="Cast"
>
<File
RelativePath=".\CastDialog.cpp"
>
</File>
<File
RelativePath=".\CastDialog.h"
>
</File>
<File
RelativePath=".\CastLeaveFieldDialog.cpp"
>
</File>
<File
RelativePath=".\CastLeaveFieldDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiPetMan"
>
<File
RelativePath=".\Interface\uiPetMan\uiPetMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPetMan\uiPetMan.h"
>
</File>
<Filter
Name="uiPetNameSetting"
>
<File
RelativePath=".\Interface\uiPetNameSetting\uiPetNameSetting.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPetNameSetting\uiPetNameSetting.h"
>
</File>
</Filter>
<Filter
Name="uiPetGauge"
>
<File
RelativePath=".\Interface\uiPetGauge\uiPetGauge.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPetGauge\uiPetGauge.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiLottoMan"
>
<File
RelativePath=".\Interface\uiLottoMan\uiLottoMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLottoMan\uiLottoMan.h"
>
</File>
<File
RelativePath=".\Interface\uiLottoMan\uiLottoMan_packetproc.cpp"
>
</File>
<Filter
Name="uiLottoWindow"
>
<File
RelativePath=".\Interface\uiLottoWindow\uiLottoWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLottoWindow\uiLottoWindow.h"
>
</File>
</Filter>
<Filter
Name="uiLottoNumInput"
>
<File
RelativePath=".\Interface\uiLottoNumInput\uiLottoNumInput.cpp"
>
</File>
<File
RelativePath=".\Interface\uiLottoNumInput\uiLottoNumInput.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiDominationTowerMan"
>
<File
RelativePath=".\Interface\uiDominationTowerMan\uiDominationTowerMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerMan\uiDominationTowerMan.h"
>
</File>
<Filter
Name="uiDominationTowerBettingListDlg"
>
<File
RelativePath=".\Interface\uiDominationTowerBettingListDlg\uiDominationTowerBettingListDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerBettingListDlg\uiDominationTowerBettingListDlg.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTowerApplyBettingDlg"
>
<File
RelativePath=".\Interface\uiDominationTowerApplyBettingDlg\uiDominationTowerApplyBettingDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerApplyBettingDlg\uiDominationTowerApplyBettingDlg.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTowerManagerDlg"
>
<File
RelativePath=".\Interface\uiDominationTowerManagerDlg\uiDominationTowerManagerDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerManagerDlg\uiDominationTowerManagerDlg.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTowerMainDlg"
>
<File
RelativePath=".\Interface\uiDominationTowerMainDlg\uiDominationTowerMainDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerMainDlg\uiDominationTowerMainDlg.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTowerAreaDlg"
>
<File
RelativePath=".\Interface\uiDominationTowerAreaDlg\uiDominationTowerAreaDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerAreaDlg\uiDominationTowerAreaDlg.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTimer"
>
<File
RelativePath=".\Interface\uiDominationTimer\uiDominationTimer.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTimer\uiDominationTimer.h"
>
</File>
</Filter>
<Filter
Name="uiDominationZoneMarkDlg"
>
<File
RelativePath=".\Interface\uiDominationZoneMarkDlg\uiDominationZoneMarkDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationZoneMarkDlg\uiDominationZoneMarkDlg.h"
>
</File>
<File
RelativePath=".\Interface\uiDominationZoneMarkDlg\ZoneMarkRewardInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationZoneMarkDlg\ZoneMarkRewardInfo.h"
>
</File>
</Filter>
<Filter
Name="uiDominationStamp"
>
<File
RelativePath=".\Interface\uiDominationStamp\uiDominationStamp.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationStamp\uiDominationStamp.h"
>
</File>
</Filter>
<Filter
Name="uiDominationTowerApplyBettingDlg2"
>
<File
RelativePath=".\Interface\uiDominationTowerApplyBettingDlg2\uiDominationTowerApplyBettingDlg2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationTowerApplyBettingDlg2\uiDominationTowerApplyBettingDlg2.h"
>
</File>
</Filter>
<Filter
Name="uiDominationJoinList1"
>
<File
RelativePath=".\Interface\uiDominationJoinList1\uiDominationJoinList1.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationJoinList1\uiDominationJoinList1.h"
>
</File>
</Filter>
<Filter
Name="uiDominationJoinList2"
>
<File
RelativePath=".\Interface\uiDominationJoinList2\uiDominationJoinList2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationJoinList2\uiDominationJoinList2.h"
>
</File>
</Filter>
<Filter
Name="uiDominationBettingList"
>
<File
RelativePath=".\Interface\uiDominationBettingList\uiDominationBettingList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationBettingList\uiDominationBettingList.h"
>
</File>
</Filter>
<Filter
Name="uiDominationResurrection"
>
<File
RelativePath=".\Interface\uiDominationResurrection\uiDominationResurrection.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationResurrection\uiDominationResurrection.h"
>
</File>
</Filter>
<Filter
Name="uiDominationAreaOwnerTutorial"
>
<File
RelativePath=".\Interface\uiDominationAreaOwnerTutorial\uiDominationAreaOwnerTutorial.cpp"
>
</File>
<File
RelativePath=".\Interface\uiDominationAreaOwnerTutorial\uiDominationAreaOwnerTutorial.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiNoticeMan"
>
<File
RelativePath=".\Interface\uiNoticeMan\uiNoticeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNoticeMan\uiNoticeMan.h"
>
</File>
<Filter
Name="uiNoticeDialog"
>
<File
RelativePath=".\Interface\uiNoticeDialog\uiNoticeDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNoticeDialog\uiNoticeDialog.h"
>
</File>
</Filter>
<Filter
Name="uiGuildNoticeDialog"
>
<File
RelativePath=".\Interface\uiGuildNoticeDialog\uiGuildNoticeDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuildNoticeDialog\uiGuildNoticeDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiBattleScoreMan"
>
<File
RelativePath=".\Interface\uiBattleScoreMan\uiBattleScoreMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreMan\uiBattleScoreMan.h"
>
</File>
<Filter
Name="uiBattleScoreSingle"
>
<File
RelativePath=".\Interface\uiBattleScoreSingle\uiBattleScoreSingle.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreSingle\uiBattleScoreSingle.h"
>
</File>
</Filter>
<Filter
Name="uiBattleScoreDouble"
>
<File
RelativePath=".\Interface\uiBattleScoreDouble\uiBattleScoreDouble.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreDouble\uiBattleScoreDouble.h"
>
</File>
</Filter>
<Filter
Name="uiBattleScoreBlood"
>
<File
RelativePath=".\Interface\uiBattleScoreBlood\uiBattleScoreBlood.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreBlood\uiBattleScoreBlood.h"
>
</File>
</Filter>
<Filter
Name="uiBattleScoreBattleGround"
>
<File
RelativePath=".\Interface\uiBattleScoreBattleGround\uiBattleScoreBattleGround.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreBattleGround\uiBattleScoreBattleGround.h"
>
</File>
</Filter>
<Filter
Name="uiBattleScoreGoldRush"
>
<File
RelativePath=".\Interface\uiBattleScoreGoldRush\uiBattleScoreGoldRush.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattleScoreGoldRush\uiBattleScoreGoldRush.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCharCustomizeMan"
>
<File
RelativePath=".\Interface\uiCharCustomizeMan\uiCharCustomizeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharCustomizeMan\uiCharCustomizeMan.h"
>
</File>
<Filter
Name="uiCharCustoimizeDlg"
>
<File
RelativePath=".\Interface\uiCharCustomizeDlg\uiCharCustomizeDlg.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCharCustomizeDlg\uiCharCustomizeDlg.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMissionObjectMan"
>
<File
RelativePath=".\Interface\uiMissionObjectMan\uiMissionObjectMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMissionObjectMan\uiMissionObjectMan.h"
>
</File>
<Filter
Name="MissionObject"
>
<File
RelativePath=".\Interface\uiMissionObject\uiMissionObject.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMissionObject\uiMissionObject.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiAutobot"
>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotConditionBattle.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotConditionBattle.h"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotConditionSupport.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotConditionSupport.h"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotMan.h"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotPlay.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotPlay.h"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotResult.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAutobot\uiAutobotResult.h"
>
</File>
</Filter>
<Filter
Name="uiNewSkillMan"
>
<File
RelativePath=".\Interface\uiSkillMan\uiNewSkillMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillMan\uiNewSkillMan.h"
>
</File>
<Filter
Name="uiSkillTree"
>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTree.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTree.h"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTree_dialogproc.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTree_second.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTree_second.h"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTreeEffect.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTreeEffect.h"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTreeEffect2.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillTree\uiSkillTreeEffect2.h"
>
</File>
</Filter>
<Filter
Name="uiSkillPerk"
>
<File
RelativePath=".\Interface\uiPerkDialog\uiPerkDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPerkDialog\uiPerkDialog.h"
>
</File>
</Filter>
<Filter
Name="uiSkillAction"
>
<File
RelativePath=".\Interface\uiSkillAction\uiNewSkillAction.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSkillAction\uiNewSkillAction.h"
>
</File>
</Filter>
<Filter
Name="uiPerkSlot"
>
<File
RelativePath=".\Interface\uiPerkSlot\uiPerkSlot.cpp"
>
</File>
<File
RelativePath=".\Interface\uiPerkSlot\uiPerkSlot.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiChaoSystemMan"
>
<File
RelativePath=".\Interface\uichaosystemman\uiChaoSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uichaosystemman\uiChaoSystemMan.h"
>
</File>
<Filter
Name="ChaoSystem"
>
<File
RelativePath=".\ChaoSystemDialog.cpp"
>
</File>
<File
RelativePath=".\ChaoSystemDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiSSQMan"
>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQManager.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQManager.h"
>
</File>
<Filter
Name="uiSSQSystemTime"
>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQSystemTime\uiSSQSystemWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQSystemTime\uiSSQSystemWindow.h"
>
</File>
</Filter>
<Filter
Name="uiSSQEnterWindow"
>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQEnterWindow\uiSSQEnterWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQEnterWindow\uiSSQEnterWindow.h"
>
</File>
</Filter>
<Filter
Name="uiSSQRewardWindow"
>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQRewardWindow\uiSSQRewardWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQRewardWindow\uiSSQRewardWindow.h"
>
</File>
</Filter>
<Filter
Name="uiSSQDiceWinodw"
>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQDiceWindow\uiSSQDiceWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSSQMan\uiSSQDiceWindow\uiSSQDiceWindow.h"
>
</File>
</Filter>
<Filter
Name="uiSocketMan"
>
<File
RelativePath=".\Interface\uiSocketMan\uiSocketMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSocketMan\uiSocketMan.h"
>
</File>
<Filter
Name="uiSocketComposite"
>
<File
RelativePath=".\Interface\uiSocketComposite\uiSocketComposite.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSocketComposite\uiSocketComposite.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiGMWindowMan"
>
<File
RelativePath=".\Interface\uiGMWindowMan\uiGMWindowMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGMWindowMan\uiGMWindowMan.h"
>
</File>
<Filter
Name="uiGMItemWindow"
>
<File
RelativePath=".\Interface\uiGMItemWindow\uiGMItemWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGMItemWindow\uiGMItemWindow.h"
>
</File>
</Filter>
<Filter
Name="uiGMItemOptionWindow"
>
<File
RelativePath=".\Interface\uiGMItemOptionWindow\uiGMItemOptionWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGMItemOptionWindow\uiGMItemOptionWindow.h"
>
</File>
</Filter>
<Filter
Name="uiGMItemResetWindow"
>
<File
RelativePath=".\Interface\uiGMItemResetWindow\uiGMItemResetWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGMItemResetWindow\uiGMItemResetWindow.h"
>
</File>
</Filter>
<Filter
Name="uiGMItemMenuWindow"
>
<File
RelativePath=".\Interface\uiGMItemMenuWindow\uiGMItemMenuWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGMItemMenuWindow\uiGMItemMenuWindow.h"
>
</File>
</Filter>
<Filter
Name="uiGMNpcWindow"
>
<File
RelativePath=".\Interface\uiGmNpcWindow\uiGMNpcWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGmNpcWindow\uiGMNpcWindow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiConvenienceStore"
>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Ask.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Ask.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Basket.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Basket.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_CashType.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_CashType.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Confirm.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Confirm.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Counter.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Counter.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Dialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Dialog.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_FriendList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_FriendList.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Gift.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Gift.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_ItemDetail.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_ItemDetail.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenu.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuFive.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuFive.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuFour.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuFour.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuThree.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuThree.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuTwo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupMenuTwo.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupPackage.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_PopupPackage.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Purchase.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStore_Purchase.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStoreMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\uiConvenienceStoreMan.h"
>
</File>
<Filter
Name="CashShop"
>
<File
RelativePath=".\Interface\uiConvenienceStore\CashShop.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\CashShop.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\CashShopHeader.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\CashShopHeader.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductItem.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductItem.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductItemList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ProductItemList.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\PropertyInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\PropertyInfo.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\PurchaseItem.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\PurchaseItem.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ShopItemObject.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\ShopItemObject.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\StorageItem.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\StorageItem.h"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\StorageItemList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiConvenienceStore\StorageItemList.h"
>
</File>
</Filter>
<Filter
Name="OptionItem"
>
<File
RelativePath=".\OptionItem.cpp"
>
</File>
<File
RelativePath=".\OptionItem.h"
>
</File>
<File
RelativePath=".\uiOptionKeyBinding.cpp"
>
</File>
<File
RelativePath=".\uiOptionKeyBinding.h"
>
</File>
<File
RelativePath=".\uiOptionMan.cpp"
>
</File>
<File
RelativePath=".\uiOptionMan.h"
>
</File>
<File
RelativePath=".\uiOptionView.cpp"
>
</File>
<File
RelativePath=".\uiOptionView.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiBattlezone2Man"
>
<File
RelativePath=".\Interface\uiBattlezone2Man\uiBattlezone2Man.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Man\uiBattlezone2Man.h"
>
</File>
<Filter
Name="uiBattlezone2List"
>
<File
RelativePath=".\Interface\uiBattlezone2List\uiBattlezone2List.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2List\uiBattlezone2List.h"
>
</File>
</Filter>
<Filter
Name="uiBattlezone2Tree"
>
<File
RelativePath=".\Interface\uiBattlezone2Tree\uiBattlezone2Tree.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Tree\uiBattlezone2Tree.h"
>
</File>
</Filter>
<Filter
Name="uiBattlezone2Lobby"
>
<File
RelativePath=".\Interface\uiBattlezone2Lobby\uiBattlezone2Lobby.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Lobby\uiBattlezone2Lobby.h"
>
</File>
</Filter>
<Filter
Name="uiBattlezone2Reservation"
>
<File
RelativePath=".\Interface\uiBattlezone2Reservation\uiBattlezone2Reservation.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Reservation\uiBattlezone2Reservation.h"
>
</File>
</Filter>
<Filter
Name="uiBattlezone2Icon"
>
<File
RelativePath=".\Interface\uiBattlezone2Icon\uiBattlezone2Icon.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Icon\uiBattlezone2Icon.h"
>
</File>
</Filter>
<Filter
Name="uiBattlezone2Password"
>
<File
RelativePath=".\Interface\uiBattlezone2Password\uiBattlezone2Password.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBattlezone2Password\uiBattlezone2Password.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuideSystemMan"
>
<File
RelativePath=".\Interface\uiGuideSystemMan\uiGuideSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuideSystemMan\uiGuideSystemMan.h"
>
</File>
<Filter
Name="uiGuideMessageDialog"
>
<File
RelativePath=".\Interface\uiGuideMessageDialog\uiGuideMessageDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuideMessageDialog\uiGuideMessageDialog.h"
>
</File>
</Filter>
<Filter
Name="uiGuideTutorialDialog"
>
<File
RelativePath=".\Interface\uiGuideTutorialDialog\uiGuideTutorialDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuideTutorialDialog\uiGuideTutorialDialog.h"
>
</File>
</Filter>
<Filter
Name="uiGuideInfomationDialog"
>
<File
RelativePath=".\Interface\uiGuideInfomationDialog\uiGuideInfomationDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuideInfomationDialog\uiGuideInfomationDialog.h"
>
</File>
</Filter>
<Filter
Name="uiGuideTutorialOpenDialog"
>
<File
RelativePath=".\Interface\uiGuideTutorialOpenDialog\uiGuideTutorialOpenDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiGuideTutorialOpenDialog\uiGuideTutorialOpenDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiGuildMan"
>
<File
RelativePath=".\GuildSystem\GuildSystemData.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemData.h"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemFunction.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemFunction.h"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemPacketFunction.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemPacketFunction.h"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemPacketParser.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\GuildSystemPacketParser.h"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMan.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMan.h"
>
</File>
<Filter
Name="uiGuildWareHouse"
>
<File
RelativePath=".\GuildSystem\uiGuildWareHouse.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GuildSystem\uiGuildWareHouse.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMenu"
>
<File
RelativePath=".\GuildSystem\uiGuildMenu.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMenu.h"
>
</File>
</Filter>
<Filter
Name="uiGuildCreate"
>
<File
RelativePath=".\GuildSystem\uiGuildCreate.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildCreate.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMarkCombination"
>
<File
RelativePath=".\GuildSystem\uiGuildMarkCombination.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMarkCombination.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMarkRegister"
>
<File
RelativePath=".\GuildSystem\uiGuildMarkRegister.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMarkRegister.h"
>
</File>
</Filter>
<Filter
Name="uiGuildAuthority"
>
<File
RelativePath=".\GuildSystem\uiGuildAuthority.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildAuthority.h"
>
</File>
</Filter>
<Filter
Name="uiGuildDominationAreaInfo"
>
<File
RelativePath=".\GuildSystem\uiGuildDominationAreaInfo.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildDominationAreaInfo.h"
>
</File>
</Filter>
<Filter
Name="uiGuildDutyVest"
>
<File
RelativePath=".\GuildSystem\uiGuildDutyVest.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GuildSystem\uiGuildDutyVest.h"
>
</File>
</Filter>
<Filter
Name="uiGuildIntro"
>
<File
RelativePath=".\GuildSystem\uiGuildIntro.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildIntro.h"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildIntroOther.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildIntroOther.h"
>
</File>
</Filter>
<Filter
Name="uiGuildLog"
>
<File
RelativePath=".\GuildSystem\uiGuildLog.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildLog.h"
>
</File>
</Filter>
<Filter
Name="uiGuildManagement"
>
<File
RelativePath=".\GuildSystem\uiGuildManagement.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildManagement.h"
>
</File>
</Filter>
<Filter
Name="uiGuildMember"
>
<File
RelativePath=".\GuildSystem\uiGuildMember.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildMember.h"
>
</File>
</Filter>
<Filter
Name="uiGuildPoint"
>
<File
RelativePath=".\GuildSystem\uiGuildPoint.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildPoint.h"
>
</File>
</Filter>
<Filter
Name="uiGuildRelation"
>
<File
RelativePath=".\GuildSystem\uiGuildRelation.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildRelation.h"
>
</File>
</Filter>
<Filter
Name="uiGuildRelationAsk"
>
<File
RelativePath=".\GuildSystem\uiGuildRelationAsk.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Prerelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Performance Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping ( Dump )|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Engine_Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Shopping (DEV_UI)|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GuildSystem\uiGuildRelationAsk.h"
>
</File>
</Filter>
<Filter
Name="uiGuildInfo"
>
<File
RelativePath=".\GuildSystem\uiGuildInfo.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildInfo.h"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildInfoOther.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildInfoOther.h"
>
</File>
</Filter>
<Filter
Name="uiGuildInstitution"
>
<File
RelativePath=".\GuildSystem\uiGuildInstitution.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildInstitution.h"
>
</File>
</Filter>
<Filter
Name="uiGuildRanking"
>
<File
RelativePath=".\GuildSystem\uiGuildRanking.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildRanking.h"
>
</File>
</Filter>
<Filter
Name="uiGuildJoinRequestList"
>
<File
RelativePath=".\GuildSystem\uiGuildJoinRequestList.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildJoinRequestList.h"
>
</File>
</Filter>
<Filter
Name="uiGuildPvE"
>
<File
RelativePath=".\GuildSystem\uiGuildPvE.cpp"
>
</File>
<File
RelativePath=".\GuildSystem\uiGuildPvE.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiChaosMan"
>
<File
RelativePath=".\ChaosSystem\ChaosSystemData.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemData.h"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemFunction.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemFunction.h"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\ChaosSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\ChaosSystemMan.h"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemPacketFunction.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemPacketFunction.h"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemPacketParser.cpp"
>
</File>
<File
RelativePath=".\ChaosSystem\ChaosSystemPacketParser.h"
>
</File>
<Filter
Name="uiChaosZoneRankBattle"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneRankBattle.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneRankBattle.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneBattle"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneBattle.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneBattle.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneSSQ"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneSSQ.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneSSQ.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneArena"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneArena.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneArena.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZonePvP"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZonePvP.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZonePvP.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneHistory"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneHistory.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneHistory.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneInfo"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneInfo.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneResurrection"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneResurrection.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneResurrection.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZonePassword"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZonePassword.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZonePassword.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneResult"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneResult.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneResult.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneTimer"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneTimer.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneTimer.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneVote"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneVote.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneVote.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneVoteResult"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneVoteResult.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneVoteResult.h"
>
</File>
</Filter>
<Filter
Name="uiChaosZoneGoldRush"
>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneGoldRush.cpp"
>
</File>
<File
RelativePath=".\Interface\ChaosSystem\uiChaosZoneGoldRush.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiTextureViewerMan"
>
<File
RelativePath=".\Interface\uiTextureViewerMan\uiTextureViewerMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTextureViewerMan\uiTextureViewerMan.h"
>
</File>
<Filter
Name="uiTextureViewerSearchWindow"
>
<File
RelativePath=".\Interface\uiTextureViewerSearchWindow\uiTextureViewerSearchWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTextureViewerSearchWindow\uiTextureViewerSearchWindow.h"
>
</File>
</Filter>
<Filter
Name="uiTextureViewerTextureWindow"
>
<File
RelativePath=".\Interface\uiTextureViewerTextureWindow\uiTextureViewerTextureWindow.cpp"
>
</File>
<File
RelativePath=".\Interface\uiTextureViewerTextureWindow\uiTextureViewerTextureWindow.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMissionRankMan2"
>
<File
RelativePath=".\Interface\uiMissionRankMan2\uiMissionRankMan2.h"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankMan2\uiMissionRankMan2_load.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMissionRankMan2\uiMissionRankMan2_main.cpp"
>
</File>
</Filter>
<Filter
Name="uiSmartNpcDialogMan"
>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMan.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMenu.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogMenu.h"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogReply.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSmartNpcDialogMan\uiSmartNpcDialogReply.h"
>
</File>
</Filter>
<Filter
Name="uiMonsterBookMan"
>
<File
RelativePath=".\Interface\uiMonsterBookMan\MonsterBookDropItemParser.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\MonsterBookDropItemParser.h"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\MonsterBookDropOrderParser.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\MonsterBookDropOrderParser.h"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookBase.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookBase.h"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookMan.h"
>
</File>
<Filter
Name="uiMonsterBookView"
>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookView.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookView.h"
>
</File>
</Filter>
<Filter
Name="uiMonsterBookDropList"
>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookDropList.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookDropList.h"
>
</File>
</Filter>
<Filter
Name="uiMonsterBookExtract"
>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookExtract.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMonsterBookMan\uiMonsterBookExtract.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiFPGaugeMan"
>
<File
RelativePath=".\Interface\uiFPGaugeMan\uiFPGaugeMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFPGaugeMan\uiFPGaugeMan.h"
>
</File>
<Filter
Name="uiFPGaugeDialog"
>
<File
RelativePath=".\Interface\uiFPGaugeDialog\uiFPGaugeDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiFPGaugeDialog\uiFPGaugeDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiAttendanceCheckMan"
>
<File
RelativePath=".\Interface\uiAttendanceCheck\CalendarSlot.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAttendanceCheck\CalendarSlot.h"
>
</File>
<File
RelativePath=".\Interface\uiAttendanceCheck\uiAttendanceCheckDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAttendanceCheck\uiAttendanceCheckDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiAttendanceCheck\uiAttendanceCheckMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiAttendanceCheck\uiAttendanceCheckMan.h"
>
</File>
</Filter>
<Filter
Name="uiSUNRankingMan"
>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingMan.h"
>
</File>
<Filter
Name="uiSUNRankingDialog"
>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingDialog.h"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingDialog_Func.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingDialog_MessageProc.cpp"
>
</File>
<Filter
Name="SUNRankingSlot"
>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingSlot.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingSlot.h"
>
</File>
<Filter
Name="SUNRankingControl"
>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingBackgroundControl.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingBackgroundControl.h"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingCharacterNameControl.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingCharacterNameControl.h"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingControl.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingControl.h"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingPointControl.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingPointControl.h"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingRankControl.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\SUNRankingControl\SUNRankingRankControl.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="uiSUNRankingStatueInfo"
>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingStatueInfo.cpp"
>
</File>
<File
RelativePath=".\Interface\uiSUNRankingMan\uiSUNRankingStatueInfo.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiEquipmentAwakeningMan"
>
<File
RelativePath=".\Interface\uiEquipmentAwakeningMan\uiEquipmentAwakeningMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEquipmentAwakeningMan\uiEquipmentAwakeningMan.h"
>
</File>
<Filter
Name="uiEquipmentAwakeningDialog"
>
<File
RelativePath=".\Interface\uiEquipmentAwakeningMan\uiEquipmentAwakeningDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEquipmentAwakeningMan\uiEquipmentAwakeningDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiEquipmentEvolutionMan"
>
<File
RelativePath=".\Interface\uiEquipmentEvolutionMan\uiEquipmentEvolutionMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEquipmentEvolutionMan\uiEquipmentEvolutionMan.h"
>
</File>
<Filter
Name="uiEquipmentEvolutionDialog"
>
<File
RelativePath=".\Interface\uiEquipmentEvolutionMan\uiEquipmentEvolutionDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiEquipmentEvolutionMan\uiEquipmentEvolutionDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiNotificationsSystemMan"
>
<File
RelativePath=".\Interface\uiNotificationsSystemMan\uiNotificationsSystemMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNotificationsSystemMan\uiNotificationsSystemMan.h"
>
</File>
<Filter
Name="uiNotificationsSystemDialog"
>
<File
RelativePath=".\Interface\uiNotificationsSystemDialog\uiNotificationsSystemDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNotificationsSystemDialog\uiNotificationsSystemDialog.h"
>
</File>
</Filter>
<Filter
Name="uiNotificationsSystemListDialog"
>
<File
RelativePath=".\Interface\uiNotificationsSystemListDialog\uiNotificationsSystemListDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiNotificationsSystemListDialog\uiNotificationsSystemListDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiMiniGameMan"
>
<File
RelativePath=".\Interface\uiMiniGameMan\uiMiniGameMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiMiniGameMan\uiMiniGameMan.h"
>
</File>
<Filter
Name="uiBingoGameDialog"
>
<File
RelativePath=".\Interface\uiBingoGameDialog\uiBingoGameDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiBingoGameDialog\uiBingoGameDialog.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="uiCombatRecordMan"
>
<File
RelativePath=".\Interface\uiCombatRecordMan\uiCombatRecordMan.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCombatRecordMan\uiCombatRecordMan.h"
>
</File>
<Filter
Name="uiCombatRecordDialog"
>
<File
RelativePath=".\Interface\uiCombatRecordMan\uiCombatRecordDialog\uiCombatRecordDialog.cpp"
>
</File>
<File
RelativePath=".\Interface\uiCombatRecordMan\uiCombatRecordDialog\uiCombatRecordDialog.h"
>
</File>
</Filter>
</Filter>
</Filter>
</Filter>
<Filter
Name="MonsterGauge"
>
<File
RelativePath=".\MonsterGauge.cpp"
>
</File>
<File
RelativePath=".\MonsterGauge.h"
>
</File>
</Filter>
<Filter
Name="DummyDlgFormat"
>
<File
RelativePath=".\DummyDlg.cpp"
>
</File>
<File
RelativePath=".\DummyDlg.h"
>
</File>
</Filter>
<Filter
Name="Loading"
>
<File
RelativePath=".\LoadingDialog.cpp"
>
</File>
<File
RelativePath=".\LoadingDialog.h"
>
</File>
</Filter>
<Filter
Name="SolarDialog"
>
<File
RelativePath=".\SolarDialog.cpp"
>
</File>
<File
RelativePath=".\SolarDialog.h"
>
</File>
</Filter>
<Filter
Name="BattleEntry"
>
<File
RelativePath=".\BattleEntryTable.cpp"
>
</File>
<File
RelativePath=".\BattleEntryTable.h"
>
</File>
<File
RelativePath=".\BattleRoomEntry.cpp"
>
</File>
<File
RelativePath=".\BattleRoomEntry.h"
>
</File>
</Filter>
<Filter
Name="NewTreeItem"
>
<File
RelativePath=".\TreeController.cpp"
>
</File>
<File
RelativePath=".\TreeController.h"
>
</File>
<File
RelativePath=".\TreeItemData.cpp"
>
</File>
<File
RelativePath=".\TreeItemData.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Object Action State"
>
<File
RelativePath=".\State\StateBase.cpp"
>
</File>
<File
RelativePath=".\State\StateBase.h"
>
</File>
<Filter
Name="State"
>
<Filter
Name="SkillState"
>
<File
RelativePath=".\SkillDef.h"
>
</File>
<File
RelativePath=".\SkillEffectFunc.cpp"
>
</File>
<File
RelativePath=".\SkillEffectFunc.h"
>
</File>
<File
RelativePath=".\State\SkillState.cpp"
>
</File>
<File
RelativePath=".\State\SkillState.h"
>
</File>
<File
RelativePath=".\state\SkillStateFactory.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateFactory.h"
>
</File>
<Filter
Name="Dragon"
>
<File
RelativePath=".\state\SkillStateAssault.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateAssault.h"
>
</File>
<File
RelativePath=".\State\SkillStateBladeFury.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateBladeFury.h"
>
</File>
<File
RelativePath=".\State\SkillStateChargeAttack.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateChargeAttack.h"
>
</File>
<File
RelativePath=".\State\SkillStateDragonBead.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDragonBead.h"
>
</File>
<File
RelativePath=".\State\SkillStateDragonEye.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDragonEye.h"
>
</File>
<File
RelativePath=".\State\SkillStateExplozenAttack.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateExplozenAttack.h"
>
</File>
<File
RelativePath=".\state\SkillStateIllusionDance.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateIllusionDance.h"
>
</File>
<File
RelativePath=".\State\SkillStateMachSlash.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMachSlash.h"
>
</File>
<File
RelativePath=".\State\SkillStateSonicBlade.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSonicBlade.h"
>
</File>
<File
RelativePath=".\State\SkillStateSpritSlug.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSpritSlug.h"
>
</File>
<File
RelativePath=".\State\SkillStateViperBlade.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateViperBlade.h"
>
</File>
</Filter>
<Filter
Name="Berserker"
>
<File
RelativePath=".\State\SkillStateBerserkMode.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateBerserkMode.h"
>
</File>
<File
RelativePath=".\State\SkillStateDashStun.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDashStun.h"
>
</File>
<File
RelativePath=".\state\SkillStateDoubleAttack.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateDoubleAttack.h"
>
</File>
<File
RelativePath=".\State\SkillStateMonsterTackle.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMonsterTackle.h"
>
</File>
<File
RelativePath=".\state\SkillStateTackle.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateTackle.h"
>
</File>
<File
RelativePath=".\State\SkillStateWeaponThrowing.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateWeaponThrowing.h"
>
</File>
</Filter>
<Filter
Name="Valkyrie"
>
<File
RelativePath=".\State\SkillStateAirBlow.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateAirBlow.h"
>
</File>
<File
RelativePath=".\State\SkillStateBlazeArrow.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateBlazeArrow.h"
>
</File>
<File
RelativePath=".\state\SkillStateBloodRain.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateBloodRain.h"
>
</File>
<File
RelativePath=".\State\SkillStateChaseShot.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateChaseShot.h"
>
</File>
<File
RelativePath=".\State\SkillStateDefenceMotion.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDefenceMotion.h"
>
</File>
<File
RelativePath=".\State\SkillStateDoubleSpinkick.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDoubleSpinkick.h"
>
</File>
<File
RelativePath=".\State\SkillStateFastShot.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFastShot.h"
>
</File>
<File
RelativePath=".\State\SkillStateFrozenArrow.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFrozenArrow.h"
>
</File>
<File
RelativePath=".\state\SkillStateHeavyShot.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateHeavyShot.h"
>
</File>
<File
RelativePath=".\State\SkillStateManaDrain.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateManaDrain.h"
>
</File>
<File
RelativePath=".\State\SkillStateMoonAssault.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMoonAssault.h"
>
</File>
<File
RelativePath=".\State\SkillStateMultiTarget.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMultiTarget.h"
>
</File>
<File
RelativePath=".\State\SkillStateOverLimit.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateOverLimit.h"
>
</File>
<File
RelativePath=".\State\SkillStateShockwave.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateShockwave.h"
>
</File>
<File
RelativePath=".\State\SkillStateSniping.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSniping.h"
>
</File>
<File
RelativePath=".\State\SkillStateSpinningWave.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSpinningWave.h"
>
</File>
<File
RelativePath=".\State\SkillStateWildShot.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateWildShot.h"
>
</File>
</Filter>
<Filter
Name="Monster"
>
<File
RelativePath=".\State\SkillStateMonsterSkill.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMonsterSkill.h"
>
</File>
</Filter>
<Filter
Name="ElementalList"
>
<File
RelativePath=".\State\SkillStateCircleSprits.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateCircleSprits.h"
>
</File>
<File
RelativePath=".\State\SkillStateCoveredHeal.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateCoveredHeal.h"
>
</File>
<File
RelativePath=".\State\SkillStateElectricField.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateElectricField.h"
>
</File>
<File
RelativePath=".\State\SkillStateFireArrow.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFireArrow.h"
>
</File>
<File
RelativePath=".\State\SkillStateFireBall.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFireBall.h"
>
</File>
<File
RelativePath=".\State\SkillStateFireFila.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFireFila.h"
>
</File>
<File
RelativePath=".\State\SkillStateFireSpear.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFireSpear.h"
>
</File>
<File
RelativePath=".\State\SkillStateFrozenShield.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFrozenShield.h"
>
</File>
<File
RelativePath=".\State\SkillStateIceBlast.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateIceBlast.h"
>
</File>
<File
RelativePath=".\State\SkillStateIceBolt.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateIceBolt.h"
>
</File>
<File
RelativePath=".\State\SkillStateIceDagger.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateIceDagger.h"
>
</File>
<File
RelativePath=".\State\SkillStateIcePressingWall.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateIcePressingWall.h"
>
</File>
<File
RelativePath=".\State\SkillStateInAbility.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateInAbility.h"
>
</File>
<File
RelativePath=".\State\SkillStateLighting.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateLighting.h"
>
</File>
<File
RelativePath=".\State\SkillStateLightingWave.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateLightingWave.h"
>
</File>
<File
RelativePath=".\State\SkillStateMagicShield.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMagicShield.h"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonRain.cpp"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonRain.h"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonThorn.cpp"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonThorn.h"
>
</File>
<File
RelativePath=".\State\SkillStatePowerWave.cpp"
>
</File>
<File
RelativePath=".\State\SkillStatePowerWave.h"
>
</File>
<File
RelativePath=".\State\SkillStatePurge.cpp"
>
</File>
<File
RelativePath=".\State\SkillStatePurge.h"
>
</File>
<File
RelativePath=".\State\SkillStateReverse.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateReverse.h"
>
</File>
<File
RelativePath=".\State\SkillStateRevival.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateRevival.h"
>
</File>
<File
RelativePath=".\State\SkillStateSaintAid.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSaintAid.h"
>
</File>
<File
RelativePath=".\State\SkillStateSonyVine.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSonyVine.h"
>
</File>
<File
RelativePath=".\State\SkillStateStarFall.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateStarFall.h"
>
</File>
<File
RelativePath=".\State\SkillStateTeleport.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateTeleport.h"
>
</File>
<File
RelativePath=".\State\SkillStateWindBolt.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateWindBolt.h"
>
</File>
<File
RelativePath=".\State\SkillStateWindShield.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateWindShield.h"
>
</File>
<File
RelativePath=".\State\SkillStateWisdom.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateWisdom.h"
>
</File>
</Filter>
<Filter
Name="Shadow"
>
<File
RelativePath=".\State\SkillDarkBreak.cpp"
>
</File>
<File
RelativePath=".\State\SkillDarkBreak.h"
>
</File>
<File
RelativePath=".\State\SkillStateDarkForce.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDarkForce.h"
>
</File>
<File
RelativePath=".\State\SkillStateDarkSpark.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDarkSpark.h"
>
</File>
<File
RelativePath=".\State\SkillStateDarkStun.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDarkStun.h"
>
</File>
<File
RelativePath=".\state\SkillStateHide.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateHide.h"
>
</File>
<File
RelativePath=".\State\SkillStateHpSuction.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateHpSuction.h"
>
</File>
<File
RelativePath=".\State\SkillStateMpSuction.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMpSuction.h"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonDagger.cpp"
>
</File>
<File
RelativePath=".\State\SkillStatePoisonDagger.h"
>
</File>
<File
RelativePath=".\state\SkillStateRush.cpp"
>
</File>
<File
RelativePath=".\state\SkillStateRush.h"
>
</File>
</Filter>
<Filter
Name="Common"
>
<File
RelativePath=".\State\SkillStateCreateCrystalWarp.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateCreateCrystalWarp.h"
>
</File>
<File
RelativePath=".\State\SkillStateCustom.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateCustom.h"
>
</File>
<File
RelativePath=".\State\SkillStateDestroyCrystalWarp.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDestroyCrystalWarp.h"
>
</File>
</Filter>
<Filter
Name="Mystic"
>
<File
RelativePath=".\State\SkillStateMystic.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMystic.h"
>
</File>
<File
RelativePath=".\State\SkillStateMysticDance.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateMysticDance.h"
>
</File>
<File
RelativePath=".\State\SkillStateRisingSerpent.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateRisingSerpent.h"
>
</File>
<File
RelativePath=".\State\SkillStateRollingPalm.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateRollingPalm.h"
>
</File>
<File
RelativePath=".\State\SkillStateSnakeKick.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSnakeKick.h"
>
</File>
</Filter>
<Filter
Name="Helroid"
>
<File
RelativePath=".\State\SkillStateDrillAttack.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDrillAttack.h"
>
</File>
<File
RelativePath=".\State\SkillStateFlyingCharging.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateFlyingCharging.h"
>
</File>
<File
RelativePath=".\State\SkillStateGuardianShield.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateGuardianShield.h"
>
</File>
<File
RelativePath=".\State\SkillStateHelroidSpin.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateHelroidSpin.h"
>
</File>
<File
RelativePath=".\State\SkillStateSlidingAttack.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSlidingAttack.h"
>
</File>
</Filter>
<Filter
Name="WitchBlade"
>
<File
RelativePath=".\State\SkillStateBlairPang.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateBlairPang.h"
>
</File>
<File
RelativePath=".\State\SkillStateDarkPolingGrave.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateDarkPolingGrave.h"
>
</File>
<File
RelativePath=".\State\SkillStateRutainPoint.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateRutainPoint.h"
>
</File>
<File
RelativePath=".\State\SkillStateSpiningHearts.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSpiningHearts.h"
>
</File>
<File
RelativePath=".\State\SkillStateSpinTurnThrust.cpp"
>
</File>
<File
RelativePath=".\State\SkillStateSpinTurnThrust.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="MapState"
>
<File
RelativePath=".\State\StateMapIdle.cpp"
>
</File>
<File
RelativePath=".\State\StateMapIdle.h"
>
</File>
<File
RelativePath=".\State\StateTrigger.cpp"
>
</File>
<File
RelativePath=".\State\StateTrigger.h"
>
</File>
</Filter>
<Filter
Name="ItemState"
>
<File
RelativePath=".\State\StateItemDrop.cpp"
>
</File>
<File
RelativePath=".\State\StateItemDrop.h"
>
</File>
</Filter>
<Filter
Name="NPC"
>
<File
RelativePath=".\State\StateNPCIdle.cpp"
>
</File>
<File
RelativePath=".\State\StateNPCIdle.h"
>
</File>
<File
RelativePath=".\State\StateNPCResponse.cpp"
>
</File>
<File
RelativePath=".\State\StateNPCResponse.h"
>
</File>
<File
RelativePath=".\State\StateNPCSpecialAction_Loop.cpp"
>
</File>
<File
RelativePath=".\State\StateNPCSpecialAction_Loop.h"
>
</File>
<File
RelativePath=".\State\StateNPCSwing.cpp"
>
</File>
<File
RelativePath=".\State\StateNPCSwing.h"
>
</File>
</Filter>
<Filter
Name="BaseState"
>
<File
RelativePath=".\state\StateAir.cpp"
>
</File>
<File
RelativePath=".\state\StateAir.h"
>
</File>
<File
RelativePath=".\State\StateAirFallDown.cpp"
>
</File>
<File
RelativePath=".\State\StateAirFallDown.h"
>
</File>
<File
RelativePath=".\State\StateAnimation.cpp"
>
</File>
<File
RelativePath=".\State\StateAnimation.h"
>
</File>
<File
RelativePath=".\State\StateAttack.cpp"
>
</File>
<File
RelativePath=".\State\StateAttack.h"
>
</File>
<File
RelativePath=".\State\StateAttackJump.cpp"
>
</File>
<File
RelativePath=".\State\StateAttackJump.h"
>
</File>
<File
RelativePath=".\State\StateCollect.cpp"
>
</File>
<File
RelativePath=".\State\StateCollect.h"
>
</File>
<File
RelativePath=".\State\StateDamage.cpp"
>
</File>
<File
RelativePath=".\State\StateDamage.h"
>
</File>
<File
RelativePath=".\State\StateDeath.cpp"
>
</File>
<File
RelativePath=".\State\StateDeath.h"
>
</File>
<File
RelativePath=".\state\StateDown.cpp"
>
</File>
<File
RelativePath=".\state\StateDown.h"
>
</File>
<File
RelativePath=".\State\StateEarthQuake.cpp"
>
</File>
<File
RelativePath=".\State\StateEarthQuake.h"
>
</File>
<File
RelativePath=".\State\StateEmoticon.cpp"
>
</File>
<File
RelativePath=".\State\StateEmoticon.h"
>
</File>
<File
RelativePath=".\State\StateEtheriaExtract.cpp"
>
</File>
<File
RelativePath=".\State\StateEtheriaExtract.h"
>
</File>
<File
RelativePath=".\state\StateEventJump.cpp"
>
</File>
<File
RelativePath=".\state\StateEventJump.h"
>
</File>
<File
RelativePath=".\State\StateFallDown.cpp"
>
</File>
<File
RelativePath=".\State\StateFallDown.h"
>
</File>
<File
RelativePath=".\State\StateFireCracker.cpp"
>
</File>
<File
RelativePath=".\State\StateFireCracker.h"
>
</File>
<File
RelativePath=".\State\StateFishing.cpp"
>
</File>
<File
RelativePath=".\State\StateFishing.h"
>
</File>
<File
RelativePath=".\state\StateGetup.cpp"
>
</File>
<File
RelativePath=".\state\StateGetup.h"
>
</File>
<File
RelativePath=".\State\StateHeroAttack.cpp"
>
</File>
<File
RelativePath=".\State\StateHeroAttack.h"
>
</File>
<File
RelativePath=".\State\StateHeroMove.cpp"
>
</File>
<File
RelativePath=".\State\StateHeroMove.h"
>
</File>
<File
RelativePath=".\State\StateIdle.cpp"
>
</File>
<File
RelativePath=".\State\StateIdle.h"
>
</File>
<File
RelativePath=".\State\StateJump.cpp"
>
</File>
<File
RelativePath=".\State\StateJump.h"
>
</File>
<File
RelativePath=".\State\StateKeyboardJump.cpp"
>
</File>
<File
RelativePath=".\State\StateKeyboardJump.h"
>
</File>
<File
RelativePath=".\State\StateKeyboardJump2.cpp"
>
</File>
<File
RelativePath=".\State\StateKeyboardJump2.h"
>
</File>
<File
RelativePath=".\state\StateKeyboardMove.cpp"
>
</File>
<File
RelativePath=".\state\StateKeyboardMove.h"
>
</File>
<File
RelativePath=".\State\StateKnockBack2.cpp"
>
</File>
<File
RelativePath=".\State\StateKnockBack2.h"
>
</File>
<File
RelativePath=".\State\StateMove.cpp"
>
</File>
<File
RelativePath=".\State\StateMove.h"
>
</File>
<File
RelativePath=".\State\StateRevive.cpp"
>
</File>
<File
RelativePath=".\State\StateRevive.h"
>
</File>
<File
RelativePath=".\State\StateRiderFurl.cpp"
>
</File>
<File
RelativePath=".\State\StateRiderFurl.h"
>
</File>
<File
RelativePath=".\State\StateRiderSpread.cpp"
>
</File>
<File
RelativePath=".\State\StateRiderSpread.h"
>
</File>
<File
RelativePath=".\State\StateRiderTurn.cpp"
>
</File>
<File
RelativePath=".\State\StateRiderTurn.h"
>
</File>
<File
RelativePath=".\State\StateRunAway.cpp"
>
</File>
<File
RelativePath=".\State\StateRunAway.h"
>
</File>
<File
RelativePath=".\State\StateSit.cpp"
>
</File>
<File
RelativePath=".\State\StateSit.h"
>
</File>
<File
RelativePath=".\State\StateSpawn.cpp"
>
</File>
<File
RelativePath=".\State\StateSpawn.h"
>
</File>
<File
RelativePath=".\State\StateSpecialAction.cpp"
>
</File>
<File
RelativePath=".\State\StateSpecialAction.h"
>
</File>
<File
RelativePath=".\State\StateSpecialMove.cpp"
>
</File>
<File
RelativePath=".\State\StateSpecialMove.h"
>
</File>
<File
RelativePath=".\State\StateStatueStand.cpp"
>
</File>
<File
RelativePath=".\State\StateStatueStand.h"
>
</File>
<File
RelativePath=".\State\StateSummonRider.cpp"
>
</File>
<File
RelativePath=".\State\StateSummonRider.h"
>
</File>
<File
RelativePath=".\State\StateTransForm.cpp"
>
</File>
<File
RelativePath=".\State\StateTransForm.h"
>
</File>
<File
RelativePath=".\State\StateTriggerAnimationControl.cpp"
>
</File>
<File
RelativePath=".\State\StateTriggerAnimationControl.h"
>
</File>
<File
RelativePath=".\State\StateWingsFurl.cpp"
>
</File>
<File
RelativePath=".\State\StateWingsFurl.h"
>
</File>
<File
RelativePath=".\State\StateWingsSpread.cpp"
>
</File>
<File
RelativePath=".\State\StateWingsSpread.h"
>
</File>
</Filter>
<Filter
Name="Pet"
>
<File
RelativePath=".\State\StatePetEatAction.cpp"
>
</File>
<File
RelativePath=".\State\StatePetEatAction.h"
>
</File>
<File
RelativePath=".\State\StatePetIdle.cpp"
>
</File>
<File
RelativePath=".\State\StatePetIdle.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="FrameWork"
>
<File
RelativePath=".\EventInfo.cpp"
>
</File>
<File
RelativePath=".\EventInfo.h"
>
</File>
<File
RelativePath=".\GameFramework.cpp"
>
</File>
<File
RelativePath=".\GameFramework.h"
>
</File>
</Filter>
<Filter
Name="Autobot"
>
<File
RelativePath=".\Autobot\Autobot.cpp"
>
</File>
<File
RelativePath=".\Autobot\Autobot.h"
>
</File>
<Filter
Name="Action"
>
<File
RelativePath=".\Autobot\Action\AutobotActionAttack.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionAttack.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionDie.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionDie.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionFollow.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionFollow.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionMove.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionMove.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReadyField.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReadyField.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReadyVillage.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReadyVillage.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionRecall.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionRecall.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionRelax.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionRelax.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReturnField.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionReturnField.h"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionShop.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\AutobotActionShop.h"
>
</File>
<Filter
Name="Global"
>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionInterval.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionInterval.h"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionPickup.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionPickup.h"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionPotion.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionPotion.h"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionShouting.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionShouting.h"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionTargeting.cpp"
>
</File>
<File
RelativePath=".\Autobot\Action\Global\AutobotActionTargeting.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Condition"
>
<File
RelativePath=".\Autobot\Condition\AutobotCondition.cpp"
>
</File>
<File
RelativePath=".\Autobot\Condition\AutobotCondition.h"
>
</File>
<File
RelativePath=".\Autobot\Condition\AutobotConditionManager.cpp"
>
</File>
<File
RelativePath=".\Autobot\Condition\AutobotConditionManager.h"
>
</File>
</Filter>
<Filter
Name="StateMachine"
>
<File
RelativePath=".\Autobot\StateMachine\AutobotState.h"
>
</File>
<File
RelativePath=".\Autobot\StateMachine\AutobotStateMachine.h"
>
</File>
</Filter>
<Filter
Name="Area"
>
<File
RelativePath=".\Autobot\Area\AutobotArea.cpp"
>
</File>
<File
RelativePath=".\Autobot\Area\AutobotArea.h"
>
</File>
<Filter
Name="Field"
>
<File
RelativePath=".\Autobot\Area\Field\AutobotAreaField.cpp"
>
</File>
<File
RelativePath=".\Autobot\Area\Field\AutobotAreaField.h"
>
</File>
</Filter>
<Filter
Name="Village"
>
<File
RelativePath=".\Autobot\Area\Village\AutobotAreaVillage.cpp"
>
</File>
<File
RelativePath=".\Autobot\Area\Village\AutobotAreaVillage.h"
>
</File>
</Filter>
<Filter
Name="Dungeon"
>
<File
RelativePath=".\Autobot\Area\Dungeon\AutobotAreaDungeon.cpp"
>
</File>
<File
RelativePath=".\Autobot\Area\Dungeon\AutobotAreaDungeon.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Passpoint"
>
<File
RelativePath=".\Autobot\PassPoint\AutobotPasspoint.cpp"
>
</File>
<File
RelativePath=".\Autobot\PassPoint\AutobotPasspoint.h"
>
</File>
<File
RelativePath=".\Autobot\Passpoint\AutobotPasspointManager.cpp"
>
</File>
<File
RelativePath=".\Autobot\Passpoint\AutobotPasspointManager.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="XignCode"
>
<File
RelativePath=".\XignCode\XignCodeApi.cpp"
>
</File>
<File
RelativePath=".\XignCode\XignCodeApi.h"
>
</File>
</Filter>
<Filter
Name="HonorSystem"
>
<File
RelativePath=".\HonorSystem\HonorSystem.cpp"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystem.h"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemData.cpp"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemData.h"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemFunction.cpp"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemFunction.h"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemPacketParser.cpp"
>
</File>
<File
RelativePath=".\HonorSystem\HonorSystemPacketParser.h"
>
</File>
</Filter>
<Filter
Name="Tool"
>
<File
RelativePath=".\DrawTexture.cpp"
>
</File>
<File
RelativePath=".\DrawTexture.h"
>
</File>
</Filter>
<Filter
Name="WGPL"
>
<File
RelativePath=".\WGPL\WGPL.h"
>
</File>
<File
RelativePath=".\WGPL\WGPLAllocator.cpp"
>
</File>
<File
RelativePath=".\WGPL\WGPLAllocator.h"
>
</File>
<File
RelativePath=".\WGPL\WGPLCryptor.h"
>
</File>
<File
RelativePath=".\WGPL\WGPLSecureContainer.h"
>
</File>
<File
RelativePath=".\WGPL\WGPLShuffle.h"
>
</File>
<File
RelativePath=".\WGPL\WGPLValue.h"
>
</File>
</Filter>
<Filter
Name="GameGuardApi"
>
<File
RelativePath=".\GameGuard\GameGuardApi.cpp"
>
</File>
<File
RelativePath=".\GameGuard\GameGuardApi.h"
>
</File>
</Filter>
<Filter
Name="CheckMananger"
>
<File
RelativePath=".\Curlib.cpp"
>
</File>
<File
RelativePath=".\Curlib.h"
>
</File>
<File
RelativePath=".\GameCheckMananger.cpp"
>
</File>
<File
RelativePath=".\GameCheckMananger.h"
>
</File>
</Filter>
<Filter
Name="XiaoMitool"
>
<File
RelativePath=".\Memory.cpp"
>
</File>
<File
RelativePath=".\Memory.h"
>
</File>
<File
RelativePath=".\XiaoMiFunc.cpp"
>
</File>
<File
RelativePath=".\XiaoMiFunc.h"
>
</File>
</Filter>
<File
RelativePath=".\Code Convention.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>