34 lines
741 B
C++
34 lines
741 B
C++
#pragma once
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#ifdef _NA_008800_20160510_COMBAT_RECORD_SYSTEM
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#include "uiBaseMan.h"
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struct IM_COMBAT_RECORD_MANAGER
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{
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static const DWORD COMBAT_RECORD_DIALOG;
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};
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class uiCombatRecordDialog;
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class uiCombatRecordMan : public uiBaseMan
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{
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public:
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uiCombatRecordMan(InterfaceManager* ui_manager);
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~uiCombatRecordMan(void);
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public:
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virtual void OnInitialize();
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void ShowCombatRecordDialog();
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void CloseCombatRecordDialog();
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void ToggleCombatRecordDialog();
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void AddData(const eCOMBAT_RECORD_KIND& kind, std::string data_string, const WzColor& text_color);
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void ClearList();
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private:
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uiCombatRecordDialog* ui_combat_record_dialog_;
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};
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#endif // _NA_008800_20160510_COMBAT_RECORD_SYSTEM
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