31 lines
876 B
C
31 lines
876 B
C
#pragma once
|
|
|
|
struct IM_INVENTORY_MANAGER
|
|
{
|
|
static const DWORD INVEN_DLG;
|
|
static const DWORD EVENTINVEN_DLG;
|
|
static const DWORD LOTTERYINVEN_DLG;
|
|
static const DWORD RIDERINVEN_DLG;
|
|
static const DWORD EXTEND_INVEN_DLG;
|
|
static const DWORD INVEN_FILTER_DLG;
|
|
#ifdef _NA_002935_20110704_ITEM_SCORE
|
|
static const DWORD OTHER_PLAYER_EQUIP_DLG;
|
|
#endif //_NA_002935_20110704_ITEM_SCORE
|
|
|
|
#ifdef _NA_000000_20130114_RENEWER_UI
|
|
static const DWORD HELMET_UI;
|
|
#endif
|
|
};
|
|
|
|
enum eInventoryDlgState
|
|
{
|
|
eInventoryDlgState_None = 0,
|
|
eInventoryDlgState_Setting_SSN,
|
|
eInventoryDlgState_Setting_PasswordCmp, // 비밀번호를 확인하기 위한 상태
|
|
eInventoryDlgState_Setting_PasswordSend, // 비밀번호 확인후 패킷을 보내는 상태
|
|
eInventoryDlgState_Check_Unlock, // 잠금 -> 열림
|
|
eInventoryDlgState_Check_Clear, // 비번초기화
|
|
eInventoryDlgState_Lock, // 열림 -> 잠금
|
|
};
|
|
|