26 lines
574 B
C++
26 lines
574 B
C++
#pragma once
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#ifdef _DH_DISPLAY_FOR_MISSION_OBJECT
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#include "uiBaseMan.h"
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struct IM_MISSION_OBJECT_MANAGER
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{
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static const DWORD MISSION_OBJECT;
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};
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class uiMissionObject;
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class uiMissionObjectMan: public uiBaseMan
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{
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public:
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uiMissionObjectMan(InterfaceManager* ui_manager);
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~uiMissionObjectMan(void);
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public:
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virtual void Init(CDrawBase* draw_base);
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virtual void Release();
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virtual void LoadUI(UINT ui_id);
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void Clear();
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private:
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uiMissionObject* ui_mission_object_;
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};
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#endif//_DH_DISPLAY_FOR_MISSION_OBJECT
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