Files
Sun1602/Client/GameClient/State/SkillStateChargeAttack.h
2022-10-26 12:25:11 +08:00

34 lines
732 B
C++

#pragma once
class StateSkill;
#define MAX_CHARGE_ATTACK_CLONE 5
class SkillStateChargeAttack : public StateSkill
{
private:
struct stChargeAttackClone
{
DWORD dwCloneID;
WzVector wvDestPos;
};
stChargeAttackClone m_sChargeAttackClone[MAX_CHARGE_ATTACK_CLONE];
bool m_bReadyAttack;
bool m_bReadyMove;
bool m_bBackToTheStartPos;
DWORD m_dwAttackTick;
int m_iCloneCreateCount;
public:
SkillStateChargeAttack() {}
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick );
};