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2022-10-26 12:25:11 +08:00

68 lines
1.9 KiB
C++

//------------------------------------------------------------------------------
// SkillStateDarkForce.cpp
// (C) 2008 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateDarkForce.h"
#include "ProjectileManagerEx.h"
#include "Character.h"
#include "Hero.h"
#include "Camera.h"
#include "SkillInfoParser.h"
BOOL SkillStateDarkForce::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
Character* pCharacter = (Character*)pOwner;
SkillScriptInfo* pInfo = GetSkillInfo();
if( pCharacter != NULL && pInfo != NULL )
{
BOOL IsHeroCharacter = g_pHero->GetObjectKey() == pCharacter->GetObjectKey();
WzVector StartPosition = pCharacter->GetWeaponBonePos(0) + pCharacter->GetDirection() * 1.3f;
WzVector TargetPosition = pCharacter->GetCurrentAction()->SKILL.vTargePos;
float fSkillRange=((float)pInfo->m_wSkillRange / 10.0f);
float fRate = VectorLength(&(TargetPosition-StartPosition))/fSkillRange;
DWORD MoveTime = min(220,max(100,(DWORD)(200.f*fRate)) );
cProjectileUnit* pProjectile = new cProjectileUnit();
pProjectile->SetArrowStartPosition( StartPosition );
pProjectile->SetArrowTargetPosition( TargetPosition );
pProjectile->SetLifeTime( MoveTime );
pProjectile->CreateEffect( StrToWzID("K837"), pCharacter->GetObjectKey(), 0 );
pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), StrToWzID("K838"), IsHeroCharacter, 0, TRUE );
g_ProjectileManagerEx.InsertProjectile( pProjectile );
}
return FALSE;
}
return TRUE;
}