Files
2022-10-26 12:25:11 +08:00

116 lines
2.7 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateFactory.h"
#include "Hero.h"
#include "Character.h"
#include "Clone.h"
#include "CloneManager.h"
#include "GlobalFunc.h"
#include "skillstatedarkstun.h"
#include "SkillEffectFunc.h"
SkillStateDarkStun::SkillStateDarkStun()
:m_iIllusionCount( 0 )
,m_bStartMove( FALSE )
{
}
SkillStateDarkStun::~SkillStateDarkStun(void)
{
}
STATECHANGE::TYPE SkillStateDarkStun::OnStart(Object* pOwner, DWORD CurTime)
{
m_iIllusionCount = 0;
Character* pChr = (Character*)pOwner;
WzVector StartPosition = pChr->GetVisiblePos();
WzVector TargetPosition = GetTargetNearPosition( StartPosition, (Character*)pChr->GetTargetObject(), 1.5f );
pChr->Move( StartPosition, TargetPosition, CMS_RUN, FALSE, -1, -1 );
return StateSkill::OnStart(pOwner, CurTime );
}
STATEPROCESS::TYPE SkillStateDarkStun::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
{
Character* pCharacter = (Character*)pOwner;
EnterProcess(pOwner,CurTime,dwTick);
float fAnimationRate = GetAnimationRate();
if( fAnimationRate >= 20.0f && FALSE == m_bStartMove)
{
// 이동시작
m_bStartMove = TRUE;
}
WzVector wvPos, wvDir, wvLen, wvVal;
wvPos = pCharacter->GetPosition();
wvLen = pCharacter->GetTarGetPosition() - wvPos;
wvDir = pCharacter->GetDirection() * 0.5f;
wvVal = wvPos + wvDir;
if (0 == m_iIllusionCount && fAnimationRate >= 20.0f)
{
CreateIllusion( pCharacter, 900, 800 );
wvVal = wvLen * 0.3f;
CreateIllusion( pCharacter, 1000, 900 , &wvVal);
m_iIllusionCount++;
}
else if (1 == m_iIllusionCount && fAnimationRate >= 20.0f)
{
CreateIllusion( pCharacter, 1100, 1000 );
wvVal = wvLen * 0.6f;
CreateIllusion( pCharacter, 1200, 1100 , &wvVal);
m_iIllusionCount++;
}
else if (2 == m_iIllusionCount && fAnimationRate >= 20.0f)
{
CreateIllusion( pCharacter, 1300, 1200 );
m_iIllusionCount++;
}
// 이벤트체크
CheckEvent();
if( m_bStartMove == TRUE )
{
// 무지하게 빨리 지나가면서
const float SPEED_PER_SECOND = 100.0f * SPEED_MULTIPLIER;
ProcessMove(pCharacter,SPEED_PER_SECOND,dwTick);
}
// 친다
ProcessHit(pCharacter,1);
return LeaveProcess(pOwner,CurTime,dwTick);
}
void SkillStateDarkStun::CreateIllusion( Character *pChr, DWORD LiveTime, DWORD DisappearTime, WzVector* pwvPos/* = NULL*/)
{
DWORD dwCloneKey = g_CloneManager.CreateClone(pChr);
if (Clone* pClone = g_CloneManager.GetClone(dwCloneKey) )
{
if(NULL != pwvPos)
{
pClone->SetCurPos(*pwvPos);
pClone->SetPosition(*pwvPos);
}
pClone->SetAlphaBlend(AB_ALPHA);
pClone->SetAnimation(StrToWzID("S507"));
pClone->SetColor(WzColor_RGBA(0,0,0,255));
pClone->SetLifeTime( LiveTime );
pClone->SetDisappear( DisappearTime );
}
}