16 lines
488 B
C++
16 lines
488 B
C++
#pragma once
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class StateSkill;
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class SkillStateDestroyCrystalWarp : public StateSkill
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{
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public:
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SkillStateDestroyCrystalWarp();
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virtual ~SkillStateDestroyCrystalWarp( void );
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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}; |