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2022-10-26 12:25:11 +08:00

27 lines
355 B
C++

/**
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리(지완)
-
*/
#pragma once
class StateSkill;
class SkillStateDragonEye : public StateSkill
{
public:
SkillStateDragonEye() {}
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
static void PlayNonstopEffect(Object* pOwner, Object *pTarget);
};