Files
Sun1602/Client/GameClient/State/SkillStateFrozenShield.cpp
2022-10-26 12:25:11 +08:00

43 lines
1.3 KiB
C++

//------------------------------------------------------------------------------
// SkillStateFrozenShield.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "statebase.h"
#include "SkillState.h"
#include "SkillStateFrozenShield.h"
#include "Character.h"
#include "ProjectileManagerEx.h"
#include "SkillEffectFunc.h"
BOOL SkillStateFrozenShield::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick )
{
if( nEventIndex == 1 )
{
ReleaseCastingEffect();
Character* pCharacter = (Character*)pOwner;
Character* pTarget = (Character *)pCharacter->GetTargetObject();
WzVector pos = pCharacter->GetArrowBonePos(0);
if(pCharacter->GetVisiblePos()==pos)//무기본이 없으면
{
pos = pCharacter->GetWeaponBonePos(0);//손에서 발사
}
SkillEffectFunc::CreateHandEffect( pCharacter, pCharacter->GetObjectKey(), StrToWzID("D000"), pos);
cTargetPosition Position;
Position.SetTargetVisiblePosition( pCharacter->GetObjectKey(), TRUE );
Position.SetOffsetPosition( 0.0f, 0.0f, 0.95f );
g_ProjectileManagerEx.CreateEffect( pCharacter->GetObjectKey(), StrToWzID("K390"), 5000, Position );
}
return TRUE;
}