Files
2022-10-26 12:25:11 +08:00

40 lines
854 B
C++

#pragma once
class StateSkill;
class SkillStateMystic : public StateSkill
{
public:
SkillStateMystic();
private:
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
};
class SkillStateMysticSmash : public StateSkill
{
public:
SkillStateMysticSmash();
private:
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
WzVector m_TargetPosition1;
WzVector m_TargetPosition2;
};
class SkillStateMystyBlink : public StateSkill
{
public:
SkillStateMystyBlink(){}
private:
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
WzVector m_TargetPosition;
};