60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#include "StateBase.h"
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#include "SkillState.h"
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#include "SkillStateRisingSerpent.h"
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#include "Character.h"
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#include "Hero.h"
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#include "SkillEffectFunc.h"
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#include "SkillInfoParser.h"
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#include "GlobalFunc.h"
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SkillStateRisingSerpent::SkillStateRisingSerpent()
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{
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}
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SkillStateRisingSerpent::~SkillStateRisingSerpent()
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{
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}
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STATECHANGE::TYPE SkillStateRisingSerpent::OnStart(Object* pOwner, DWORD CurTime)
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{
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// À̵¿ À§Ä¡¸¦ ¸ÕÀú ±¸ÇÑ´Ù
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Character* pCharacter = (Character*)pOwner;
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Character* pTarget = (Character*)pCharacter->GetTargetObject();
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WzVector CurrentPosition = pCharacter->GetVisiblePos();
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WzVector Direction = pTarget ? pTarget->GetVisiblePos() - CurrentPosition : pCharacter->GetDirection();
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VectorNormalize(&Direction,&Direction);
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static float s_MoveLength = 3.0f;
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WzVector TargetPosition = CurrentPosition + Direction * s_MoveLength;
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pCharacter->Move( CurrentPosition, TargetPosition, CMS_RUN, TRUE );
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return StateSkill::OnStart(pOwner, CurTime );
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}
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STATEPROCESS::TYPE SkillStateRisingSerpent::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
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{
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STATEPROCESS::TYPE Result = StateSkill::OnProcess(pOwner, CurTime, dwTick );
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Character* pCharacter = (Character*)pOwner;
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if( GetAnimationRate() <= 50.0f )
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{
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static float s_MoveSpeed = 8.0f;
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const float SPEED_PER_SECOND = s_MoveSpeed * SPEED_MULTIPLIER;
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ProcessMove( pCharacter, SPEED_PER_SECOND, dwTick);
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}
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else
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{
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pCharacter->StopMove();
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}
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return Result;
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}
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