53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE
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#include "StateBase.h"
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#include "SkillState.h"
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#include "Character.h"
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#include "SkillStateRutainPoint.h"
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SkillStateRutainPoint::SkillStateRutainPoint(void)
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{
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}
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SkillStateRutainPoint::~SkillStateRutainPoint(void)
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{
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}
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STATECHANGE::TYPE SkillStateRutainPoint::OnStart( Object* owner_ptr, DWORD cur_time )
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{
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return StateSkill::OnStart( owner_ptr, cur_time );
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}
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STATEPROCESS::TYPE SkillStateRutainPoint::OnProcess( Object* owner_ptr, DWORD cur_time, DWORD tick )
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{
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Character* character_ptr = static_cast<Character*>(owner_ptr);
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Character* target_ptr = static_cast<Character*>(character_ptr->GetTargetObject());
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if (target_ptr == NULL)
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return STATEPROCESS::END;
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EnterProcess(owner_ptr, cur_time, tick);
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WzVector start_position = character_ptr->GetVisiblePos();
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WzVector direction = target_ptr->GetVisiblePos() - start_position;
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VectorNormalize(&direction, &direction);
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const float SPEED_PER_SECOND = 5.f * SPEED_MULTIPLIER;
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if (GetAnimationRate() < 50.0f)
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{
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WzVector target_position = start_position + direction * 8.f;
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character_ptr->Move( start_position, target_position, CMS_RUN, TRUE, -1, -1);
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ProcessMove(character_ptr, SPEED_PER_SECOND, tick);
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}
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else
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{
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character_ptr->StopMove();
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}
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// À̺¥Æ®Ã¼Å©
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CheckEvent();
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ProcessHit(character_ptr, 1);
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return LeaveProcess( owner_ptr, cur_time, tick );
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}
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#endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE
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