Files
Sun1602/Client/GameClient/State/SkillStateSpinTurnThrust.h
2022-10-26 12:25:11 +08:00

20 lines
557 B
C++

#pragma once
#ifdef _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE
class StateSkill;
class SkillStateSpinTurnThrust : public StateSkill
{
public:
SkillStateSpinTurnThrust(void);
~SkillStateSpinTurnThrust(void);
public:
STATECHANGE::TYPE OnStart(Object* owner_ptr, DWORD cur_time);
STATEPROCESS::TYPE OnProcess(Object* owner_ptr, DWORD cur_time, DWORD tick);
void CreateIllusion(Character* character_ptr, DWORD live_time, DWORD disappear_time );
private:
BOOL is_move_;
};
#endif // _NA_007514_20140828_NEW_CHARACTER_WITCHBLADE