35 lines
787 B
C++
35 lines
787 B
C++
/**
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주인공(Hero)공격 상태 상태
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\SA STATE::ATTACK, StateAttack
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@author
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-박준태
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@since
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@remarks
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-2005.06.08 소스 정리(지완)
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-
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*/
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#pragma once
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class StateBase;
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class StateHeroAttack : public StateAttack
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{
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StateHeroAttack(void);
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public:
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~StateHeroAttack(void);
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__forceinline static StateHeroAttack* GetInstance() { static StateHeroAttack d; return &d; };
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virtual int GetStateKind() { return STATE::ATTACK; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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BOOL m_bTrail;
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};
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