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2022-10-26 12:25:11 +08:00

40 lines
861 B
C++

/**
Æò»ó½Ã »óÅÂ
\SA STATE::SIT
@author
-±èÁö¿Ï
@since
@remarks
*/
#pragma once
class StateBase;
class StateSit :
public StateBase
{
StateSit(void);
public:
~StateSit(void);
__forceinline static StateSit* GetInstance() { static StateSit d; return &d; };
virtual int GetStateKind() { return STATE::IDLE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
#ifdef _NA_008350_20150617_SPA_NEW_STYLE_MODE_ANIMATION
STATEPROCESS::TYPE ProcessSpaSitAnimation(Player* pPlayer);
#endif //_NA_008350_20150617_SPA_NEW_STYLE_MODE_ANIMATION
protected:
BOOL m_bSitting;
};