Files
2022-10-26 12:25:11 +08:00

20 lines
589 B
C++

#pragma once
class StateBase;
class StateWingsFurl : public StateBase
{
StateWingsFurl(void);
public:
~StateWingsFurl(void);
__forceinline static StateWingsFurl* GetInstance() { static StateWingsFurl d; return &d; };
virtual int GetStateKind() { return STATE::WINGS_FURL; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};