Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
<domination>
air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
bpnt common_object\battle_potal_01.wzu
<rocks>
rk01 map01\rock001.wzu
rk02 map01\rock01_02.wzu
rk03 map01\rock01_03.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
sr01 map01\map01_small_rocks01.wzu
sr02 map01\map01_small_rocks02.wzu
<etc>
brk1 map01\map01_brick01.wzu
pi02 map01\map01_z01_pillar02.wzu
pi03 map01\map01_z01_pillar03.wzu
pi04 map01\map01_z01_pillar04.wzu
[2.Effect]
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
<camp>
ca01 common_effect\map_battle_campfire.WZU
tr01 common_object\tree_bits_01.WZU
tr03 common_object\tree_bits_03.WZU
tr05 common_object\tree_bits_05.WZU
sa08 common_object\bigtank_01.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
st60 common_store\chest.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sm05 Map_Etherain\etherain_shield_02.WZU
trfc map_tringel\Tringel_fence.WZU
ne08 common_effect\effect_smoke_small.wzu
sa31 Map_Etherain\etherain_grainbag01.WZU
sa32 Map_Etherain\etherain_grainbag02.WZU
sa37 Map_Etherain\etherain_grainbag07.WZU
sa38 Map_Etherain\etherain_grainbag08.WZU
sa40 Map_Etherain\etherain_greenbasket01.WZU
te01 Map_Etherain\etherain_tent_01.WZU
<post>
P000 common_object\post_beast_pole01.wzu
P010 common_object\post_beast_plane01.wzu
P011 common_object\post_beast_plane02.wzu
P012 common_object\post_beast_plane03.wzu
P013 common_object\post_beast_plane04.wzu
[6.Mission_object]
<main_trigger>
m2bb map01\map01_z02_blockbranch01.WZU
m2sw map01\map01_z02_stonewallt.WZU
<add_trigger>
tk01 map01\map01_trigger_et-column.wzu
tk02 map01\map01_trigger_magiczone.WZU
tk03 map01\map01_trigger_et-tree.WZU
tk04 map01\map01_trigger_poison-fog.WZU
tk05 map01\map01_trigger_wolf-figure.WZU
tk06 map01\map01_trigger_lock-column.WZU
tk07 map01\map01_trigger_attack-tree.WZU
tk09 map01\map01_trigger_metal-spine01.WZU
tk10 map03\map03_trigger_icicle.WZU
tk14 map02\map02_trigger_lamp03.WZU
tk15 map01\map01_trigger_et-tree_effect.WZU
tk16 map01\map01_trigger_et-column_effect.wzu
tga1 map01\map01_z01_log.WZU
tga2 map01\map01_z02_spinswitch01.WZU
tga3 map01\map01_z02_valveswitch01.WZU
pirt map01\map01_z01_pillar02_rotate01.WZU
<temp>
lve1 map01\map01_z01_trigger_Lever.wzu
tr06 common_object\tree_fence_01.WZU
m2od map02\map02_z02_open_door.WZU
<Mission>
M3BE map03\map03_F03_block_effect.WZU