Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

165 lines
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[VER1.0]
[1.Map_object]
<common_skeleton>
Vsk1 common_object\common_skeletonpose01.WZU
Vsk2 common_object\common_skeletonpose02.WZU
Vsk3 common_object\common_skeletonpose03.WZU
Vsk4 common_object\common_skeletonpose04.WZU
VSk1 common_object\common_skeleton01.WZU
VSk2 common_object\common_skeleton02.WZU
VSk3 common_object\common_skeleton03.WZU
VSk4 common_object\common_skeleton04.WZU
VSk5 common_object\common_skeleton05.WZU
VSk6 common_object\common_skeleton06.WZU
<acc>
sa08 common_object\bigtank_01.WZU
ds01 common_store\common_dra_swd_01.WZU
bs01 common_store\common_ber_swd_01.WZU
bx02 common_store\common_ber_axe_02.WZU
bx03 common_store\common_ber_axe_03.WZU
dp02 common_store\common_dra_spr_02.WZU
dp03 common_store\common_dra_spr_03.WZU
<pot>
po01 map05\map05_z02_pot01.WZU
po02 map05\map05_z02_pot02.WZU
po03 map05\map05_z02_pot03.WZU
<woodbox>
wb01 map05\map05_z02_woodbox01.WZU
wb02 map05\map05_z02_woodbox02.WZU
wb03 map05\map05_z02_woodbox03.WZU
wb04 map05\map05_z02_woodbox04.WZU
<birck>
BR01 map02\map02_z01_brick1_01.wzu
BR02 map02\map02_z01_brick1_02.wzu
BR03 map02\map02_z01_brick2_01.wzu
BR04 map02\map02_z01_brick2_02.wzu
BR05 map02\map02_z01_brick3_01.wzu
BR06 map02\map02_z01_brick3_02.wzu
<spider_spins>
spd1 common_object\map02_z05_spider01.WZU
spd2 common_object\map02_z05_spider02.WZU
spd3 common_object\map02_z05_spider03.WZU
spd4 common_object\map02_z05_spider04.WZU
spd5 common_object\map02_z05_spider05.WZU
<cocoon>
tpc1 map_50top\map_50top_cocoon01.wzu
tpc2 map_50top\map_50top_cocoon02.wzu
tpc3 map_50top\map_50top_cocoon03.wzu
tpc4 map_50top\map_50top_cocoon04.wzu
tpc5 map_50top\map_50top_cocoon05.wzu
tpc6 map_50top\map_50top_spideregg01.WZU
tpc7 map_50top\map_50top_spideregg02.WZU
<balk>
BL01 map02\map02_z01_balk1_01.wzu
BL02 map02\map02_z01_balk1_02.wzu
BL03 map02\map02_z01_balk1_03.wzu
BL04 map02\map02_z01_balk2_01.wzu
BL05 map02\map02_z01_balk2_02.wzu
BL06 map02\map02_z01_balk2_03.wzu
<z02_blocks>
z2b1 map02\map02_z02_blocks01.WZU
z2b2 map02\map02_z02_blocks02.WZU
z2b3 map02\map02_z02_blocks03.WZU
z2b4 map02\map02_z02_blocks04.WZU
<stone>
{waterway}
WS09 map02\map02_z01_waterway_stone_09.wzu
WS10 map02\map02_z01_waterway_stone_10.wzu
WS11 map02\map02_z01_waterway_stone_11.wzu
WS13 map02\map02_z01_waterway_stone_13.wzu
WS16 map02\map02_z01_waterway_stone_16.wzu
WS17 map02\map02_z01_waterway_stone_17.wzu
<ghostTree>
mgt1 map05\map05_z03_Ghost_treeA.WZU
mgt2 map05\map05_z03_Ghost_treeB.WZU
mgt3 map05\map05_z03_Ghost_treeC.WZU
mgt4 map05\map05_z03_Ghost_treeD.WZU
mgt5 map05\map05_z03_Ghost_treeE.WZU
<torch>
VSj1 Map05\map05_z02_torch_big01.wzu
VSj2 Map05\map05_z02_torch_big02.wzu
VSj3 Map05\map05_z02_torch_small01.wzu
VSj4 Map05\map05_z02_torch_small02.wzu
VSj5 Map05\map05_z02_torch_small03.WZU
<Light>
LT01 common_effect\lightway.wzu
LT02 common_effect\light.wzu
<lamp>
bl01 map_battle01\map_battle01_lamp01.WZU
[2.Effect]
ne08 common_effect\effect_smoke_small.wzu
cp01 common_effect\map_battle_campfire.WZU
mlfL common_effect\Effect_lampfire_L.wzu
mlfM common_effect\Effect_lampfire_M.wzu
mlfS common_effect\Effect_lampfire_S.wzu
mlbm common_effect\Effect_lampfireB_M.wzu
mlgm common_effect\Effect_lampfireG_M.wzu
mltm common_effect\Effect_light.wzu
mlum common_effect\Effect_light01.wzu
mlwm common_effect\Effect_light03.wzu
efmt common_effect\effect_moth.wzu
me01 common_effect\BG_flower_leaf.WZU
me02 common_effect\BG_cave_shine.wzu
me03 common_effect\BG_Water_Course.WZU
me04 common_effect\BG_Water_Course_thin.WZU
me05 common_effect\BG_Water_Course_short.WZU
me06 common_effect\BG_Water_Wave.WZU
me07 common_effect\BG_Water_Wave2.WZU
me08 common_effect\BG_Smoke_Green.WZU
me09 common_effect\BG_Wind_Sand.WZU
me10 common_effect\BG_Wind_Snow.WZU
pwf1 common_effect\passage_waterfall001.WZU
pwf2 common_effect\passage_waterfall002.WZU
etw1 common_effect\effect_tringel_water01.WZU
etw2 common_effect\effect_tringel_water02.WZU
mrdp common_effect\Effect_waterdrop.WZU
ne01 common_effect\effect_etherain_fountain001.wzu
ne06 common_effect\effect_etherain_smoke01.WZU
ne07 common_effect\effect_etherain_smoke02.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
[5.HF_object]
[6.Mission_object]
<071109_S3_AddTrigger>
Alt2 map05\map05_z05_great_altarl.WZU
mct2 map05\map05_z02_crystal_Trigger.WZU
mct3 map05\map05_z02_crystal_Trigger_Effect.WZU
TE24 map02\map02_trigger_Light_red.WZU
Tg02 map02\map02_trigger_Block.WZU
M3BE map03\map03_F03_block_effect.WZU
mT12 map02\map02_trigger_pole01_Beam_red.WZU
lp01 map02\map02_trigger_lamp03_effectGreen.WZU
tpe6 map_50top\map_50top_pillar.WZU
tpfb map_50top\map_50top_firebowl.WZU
Tg09 map02\map02_trigger_pole01.WZU
<081028_Main>
tg22 map05\map05_trigger_pole01.WZU
MA11 common_effect\I_MagicSquare1_effect1.WZU
MA12 common_effect\I_MagicSquare1_effect2.WZU