Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

283 lines
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[VER1.0]
[1.Map_object]
<village>
sa03 common_object\chair_01.WZU
sa04 common_object\table_01.WZU
sa05 common_object\chair_02.WZU
sa06 common_object\chair_03.WZU
sa07 common_object\table_02.WZU
sa08 common_object\bigtank_01.WZU
sa09 common_object\bigtank_02.WZU
sa10 common_object\baggage_01.WZU
sa11 common_object\baggage_02.WZU
sa14 Map_Etherain\etherain_basket.WZU
sa12 Map_Etherain\etherain_box_01.WZU
sa15 Map_Etherain\etherain_boxs_01.WZU
sa16 Map_Etherain\etherain_boxs_02.WZU
sa17 Map_Etherain\etherain_boxs_03.WZU
sa19 Map_Etherain\etherain_fishbox_01.WZU
sa20 Map_Etherain\etherain_fishbox_02.WZU
sa21 Map_Etherain\etherain_fishbox_03.WZU
sa22 Map_Etherain\etherain_fishbox_04.WZU
sa23 Map_Etherain\etherain_fishbox_05.WZU
sa24 Map_Etherain\etherain_fishbox_06.WZU
sa49 Map_Etherain\etherain_kitchenboard.WZU
sa50 Map_Etherain\etherain_kitchenboard.WZU
gp01 common_object\common_grilled_pig01.WZU
twb1 map_tringel\tringel_furniture_wbarrel01.WZU
twb2 map_tringel\tringel_furniture_wbarrel02.WZU
twt1 map_tringel\tringel_furniture_wtable01.WZU
twt2 map_tringel\tringel_furniture_wtable02.WZU
st60 common_store\chest.WZU
st61 common_store\spear_stand.WZU
bor1 common_object\board_01.WZU
sh01 common_object\sandheap.WZU
m1fg Map01\Map01_z04_flag01.WZU
tr06 common_object\tree_fence_01.WZU
5T30 map205\map205_tent08.WZU //텐트부속i
<sea>
s001 Map01\map01_z04_sea.WZU
g010 common_object\Map01_z04_sea_01_01.WZU
g011 common_object\Map01_z04_sea_01_02.WZU
g012 common_object\Map01_z04_sea_01_03.WZU
g013 common_object\Map01_z04_sea_01_04.WZU
g014 common_object\Map01_z04_sea_01_05.WZU
g015 common_object\Map01_z04_sea_01_08.WZU
se21 Map01\Map01_z04_sea_02_01.WZU
se22 Map01\Map01_z04_sea_02_02.WZU
se23 Map01\Map01_z04_sea_02_03.WZU
se24 Map01\Map01_z04_sea_02_04.WZU
se25 Map01\Map01_z04_sea_02_05.WZU
se31 Map01\Map01_z04_sea_03_01.WZU
se32 Map01\Map01_z04_sea_03_02.WZU
se41 Map01\Map01_z04_sea_04.WZU
se51 Map01\Map01_z04_sea_05_01.WZU
se52 Map01\Map01_z04_sea_05_02.WZU
se53 Map01\Map01_z04_sea_05_03.WZU
se54 Map01\Map01_z04_sea_05_04.WZU
sa01 Map01\Map01_z04_sand_grit_01.WZU
sa02 Map01\Map01_z04_sand_grit_02.WZU
sa31 Map01\Map01_z04_sand_grit_03_01.WZU
sa41 Map01\Map01_z04_sand_grit_04_01.WZU
sa42 Map01\Map01_z04_sand_grit_04_02.WZU
sa43 Map01\Map01_z04_sand_grit_04_03.WZU
sa51 Map01\Map01_z04_sand_grit_05_01.WZU
sa52 Map01\Map01_z04_sand_grit_05_02.WZU
sa53 Map01\Map01_z04_sand_grit_05_03.WZU
sk01 map01\map01_z04_seaskewer01.WZU
sk02 map01\map01_z04_seaskewer02.WZU
sn01 map01\map01_z04_seanet01.WZU
sn02 map01\map01_z04_seanet02.WZU
sf01 map01\map01_z04_seafence01.WZU
sf02 map01\map01_z04_seafence02.WZU
ca14 map01\map01_z04_seahumble_axe_01.WZU
ca15 map01\map01_z04_seahumble_bow_01.WZU
fs03 common_object\Map01_z04_fishing_01.WZU
fs04 common_object\Map01_z04_fishing_02.WZU
fs05 common_object\Map01_z04_fishing_03.WZU
fs06 common_object\Map01_z04_fishing_04.WZU
fs07 common_object\Map01_z04_fishing_05.WZU
fs08 common_object\Map01_z04_fishing_06.WZU
fs09 common_object\Map01_z04_fishing_07.WZU
fs10 common_object\Map01_z04_fishing_08.WZU
MBT5 map201\map201_boat02_01_ani.WZU //보트ani01
MBT6 map201\map201_boat02_02_ani.WZU //보트ani02
al03 map_Airvessels\map_Airvessels_low01.WZU //비공정순간이동장치
al04 map_Airvessels\map_Airvessels_low02.WZU //비공정순간이동장치1
al05 map_spa\map201_spa_boat02_02_Low01.WZU //비공정순간이동장치2
al06 map_spa\map201_spa_boat02_02_Low02.WZU //비공정순간이동장치3
al07 map_spa\map201_spa_boat02_02_Low03.WZU //비공정순간이동장치4
<rocks>
ps01 Map01\passage_stone001.wzu
ps02 Map01\passage_stone002.wzu
ps03 Map01\passage_stone003.wzu
ps04 Map01\passage_stone004.wzu
rk21 map01\rock02_01.wzu
rk22 map01\rock02_02.wzu
rk23 map01\rock02_03.wzu
<ice_stone>
SFAA Map03\Map03_Z01_icepole01.WZU
SFAB Map03\Map03_Z01_icepole02.WZU
SFAC Map03\Map03_Z01_icepole03.WZU
SFAD Map03\Map03_Z01_icepole04.WZU
SFAE Map03\Map03_Z01_icepole05.WZU
SFAF Map03\Map03_Z01_icepole06.WZU
ice1 Map03\map03_z01_icestick_01.WZU
ice2 Map03\map03_z01_icestick_02.WZU
ice3 Map03\map03_z01_icestick_03.WZU
ice4 Map03\map03_z01_icestick_04.WZU
ice5 Map03\map03_z01_icestick_05.WZU
is01 Map03\map03_h01_map02_z02_stone_01.WZU
is02 Map03\map03_h01_map02_z02_stone_02.WZU
is03 Map03\map03_h01_map02_z02_stone_03.WZU
is04 Map03\map03_h01_map02_z02_stone_04.WZU
is05 Map03\map03_h01_map02_z02_stone_05.WZU
is06 Map03\map03_h01_map02_z02_stone_06.WZU
is07 Map04\map03_h01_map04_z01_rock01.WZU
is08 Map04\map03_h01_map04_z01_rock02.WZU
is09 Map04\map03_h01_map04_z01_rock03.WZU
is10 Map04\map03_h01_map04_z01_rock04.WZU
is11 Map04\map03_h01_map04_z01_rock05.WZU
is12 Map04\map03_h01_map04_z01_rock06.WZU
is13 Map04\map03_h01_map04_z01_rock07.WZU
is14 Map04\map03_h01_map04_z01_rock08.WZU
is15 Map04\map03_h01_map04_z01_rock09.WZU
is16 Map04\map03_h01_map04_z05_rock01.WZU
is17 Map04\map03_h01_map04_z05_rock02.WZU
is19 Map04\map03_h01_map04_z05_rock04.WZU
is20 Map04\map03_h01_map04_z05_rock05.WZU
is21 Map04\map03_h01_map04_z05_rock06.WZU
is22 Map03\map03_h01_map05_z04_stone001.WZU
is23 Map03\map03_h01_map05_z04_stone002.WZU
is24 Map03\map03_h01_map05_z04_stone003.WZU
is25 Map03\map03_h01_map05_z04_stone004.WZU
Si01 Map03\map03_h01_ice_01.WZU
Si02 Map03\map03_h01_ice_02.WZU
Si03 Map03\map03_h01_ice_03.WZU
Si06 Map03\map03_h01_ice_06.WZU
Si07 Map03\map03_h01_ice_07.WZU
Si09 Map03\map03_h01_ice_09.WZU
Si29 Map03\map03_h01_ice_09-2.WZU
ic11 Map03\map03_h01_ice_horn_01.WZU
ic12 Map03\map03_h01_ice_horn_02.WZU
ic13 Map03\map03_h01_ice_horn_03.WZU
ic14 Map03\map03_h01_ice_horn_04.WZU
ic15 Map03\map03_h01_ice_column_01.WZU
ic16 Map03\map03_h01_ice_column_02.WZU
ic17 Map03\map03_h01_ice_horn_02-1.WZU
ic18 Map03\map03_h01_ice_horn_02-2.WZU
<balk>
bk05 Map03\map03_h01_map02_z01_balk2_02.WZU
bk06 Map03\map03_h01_map02_z01_balk2_03.WZU
<accessory>
SIC1 Map03\map210_icewoman01.WZU
SIC2 Map03\map03_h01_bigtree.WZU
SIC3 Map03\map03_h01_crosswood_a.WZU
SIC4 Map03\map03_h01_crosswood_b.WZU
SIC5 Map03\map03_h01_tombstone01.WZU
SM02 Map03\map03_h01_ice_magician_01_2.WZU
SM03 Map03\map03_h01_ice_magician_01_3.WZU
SM04 Map03\map03_h01_ice_magician_01_4.WZU
SM06 Map03\map03_h01_ice_magician_01_6.WZU
SM14 Map03\map03_h01_ice_magician_ice_1.WZU
SM15 Map03\map03_h01_ice_magician_ice_2.WZU
icv1 Map03\map03_h01_ice_v_ston_object_01.WZU
icv2 Map03\map03_h01_ice_v_ston_object_02.WZU
icv3 Map03\map03_h01_ice_v_ston_object_03.WZU
icv4 Map03\map03_h01_ice_v_ice_piece.WZU
icv5 Map03\map03_h01_ice_v_crystal_object.WZU
icv6 Map03\map03_h01_ice_v_crystal_object-B.WZU
icv7 Map03\map03_h01_ice_v_crystal_object-R.WZU
<interior>
IN03 Map03\map03_z01_lamp01.WZU
IN07 Map03\map03_z01_lamp02-B.WZU
<split>
ST01 Map03\map03_Split-Stone01.WZU
ST02 Map03\map03_Split-Stone02.WZU
ST03 Map03\map03_Split-Stone03.WZU
ST06 Map03\map03_Split-Stone06.WZU
ST10 Map03\map03_Split-Stone10.WZU
ST12 Map03\map03_Split-Stone12.WZU
ST13 Map03\map03_Split-Stone13.WZU
ST16 Map03\map03_Split-Stone16.WZU
ST30 Map03\map03_Split-Stone30.WZU
ST34 Map03\map03_Split-Stone34.WZU
Si51 Map03\map03_Split-ice01.WZU
Si52 Map03\map03_Split-ice02.WZU
Si54 Map03\map03_Split-ice04.WZU
Si55 Map03\map03_Split-ice05.WZU
Si56 Map03\map03_Split-ice06.WZU
Si57 Map03\map03_Split-ice07.WZU
Si58 Map03\map03_Split-ice08.WZU
Si59 Map03\map03_Split-ice09.WZU
Si62 Map03\map03_Split-ice12.WZU
Si64 Map03\map03_Split-ice14.WZU
Si65 Map03\map03_Split-ice15.WZU
Si66 Map03\map03_Split-ice16.WZU
Si67 Map03\map03_Split-ice17.WZU
Si68 Map03\map03_Split-ice18.WZU
Sb10 Map03\map03_Split_block10.WZU
Sb11 Map03\map03_Split_block11.WZU
[2.Effect]
LT01 map02\lightway.wzu
LT02 map02\light.wzu
m4es map03\effect_weather_snow.WZU
me02 common_effect\BG_cave_shine.wzu
me10 common_effect\BG_Wind_Snow.WZU
ef01 common_effect\Effect_map03_snow.WZU
ef02 common_effect\Map_Battle01_lightway01.WZU
ef03 common_effect\Map_Battle01_lightway02.WZU
ef04 common_effect\BG_flower_leaf.WZU
ef05 common_effect\effect_glowlyfly.wzu
ef06 common_effect\effect_campfire_blue.WZU
ef07 common_effect\BG_ice_down3.WZU
ef08 common_effect\effect_etherain_smoke01.WZU
ef09 common_effect\effect_etherain_smoke02.WZU
ef10 common_effect\BG_Water_Course_thin.WZU
ef11 common_effect\BG_Water_Wave.WZU
ef12 common_effect\BG_Water_Wave2.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU
wpnu common_object\10VS10BATTLE_trigger_Point01.WZU //전장맵점령포인트
wpru common_object\10VS10BATTLE_trigger_Point02.WZU //전장맵점령포인트
wpbu common_object\10VS10BATTLE_trigger_Point03.WZU //전장맵점령포인트
[5.HF_object]
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
[6.Mission_object]
mi01 Map03\map03_h01_egg01.WZU
mi02 Map03\map210_Heaven_RoadBlock.WZU //길차단바위1
mi03 Map03\map210_Heaven_RoadBlock_a01.WZU //길차단바위2
mi04 Map03\map210_Heaven_RoadBlock_a02.WZU //길차단바위3
mi05 Map03\map210_Heaven_RoadBlock_a03.WZU //길차단바위4
mi06 Map03\map210_Heaven_RoadBlock_a04.WZU //길차단바위5
Trr1 map03\map210_Trigger_Wallbreak.WZU //부서지는입구
Tr12 map03\map03_h01_trigger_bigtree.WZU //잊혀진생명의나무
Tr13 map03\map03_h01_trigger_magician_01_2.WZU //얼음석상
Tr14 map03\map210_trigger_ignis_A000.WZU //얼어붙은이그니스의시선
Tr15 common_effect\map210_Trigger_Portal_of_dimensions.WZU //차원의문
[7.Trigger]
ist1 map03\map03_z01_icestick_trigger.WZU
tee1 map03\map03_trigger_Twister.WZU
tee4 map03\map03_trigger_ColdGas_8s.WZU
tee5 map03\map03_trigger_ColdGas_ns.WZU
eff1 common_effect\map_Trigger_effect.WZU
IDKF common_effect\I_DarknessForce_effect2.WZU
IDFE common_effect\I_DarknessForce_effect1.WZU
OHMP common_effect\O_HelonMissionPotal_effect1.WZU
cp01 common_effect\map_battle_campfire.WZU
trB1 map01\battle10vs10_Blue_flag.WZU //청색진영
trR1 map01\battle10vs10_RED_flag.WZU //홍색진영
trF1 map01\battle10vs10_trigger_flag_01.WZU //회색깃발
trF2 map01\battle10vs10_trigger_flag_02.WZU //빨강깃발
trF3 map01\battle10vs10_trigger_flag_03.WZU //파랑깃발
trF4 map01\battle10vs10_trigger_flag_04.WZU //파랑회색깃발
trF5 map01\battle10vs10_trigger_flag_05.WZU //빨강회색깃발
blf9 Map03\map03_F03_block_effect.wzu //방어막
bpnR common_object\battle_potal_03.WZU //세리엔트지역점령전포탈
trsb common_effect\20vs20_Trigger_StartLine_Blue.WZU //블루팀보호막
trsr common_effect\20vs20_Trigger_StartLine_Red.WZU //레드팀보호막