Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

100 lines
2.3 KiBLFS
Plaintext

Version 0.0.2
Mesh "skull_archer.wzm", "skull_archer_1.wzm", "skull_archer_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.488171, -0.642437, -0.0106311, 0.574124, 1.03289, 1.76166 )
SPHERE( 0.147233, -0.0460719, 0.784428, 1.10216 )
BVExtra
{
AABB( 1, -0.268171, -0.287437, 0.464369, 0.329124, 0.21289, 1.68666, 0 )
}
}
Action
{
N001 "sklarcher_nomalstandidle.wza" 1.2
SND( 0, 0, 6511, 6512 )
N002 "sklarcher_nomalstand.wza" 1.2
N003 "sklarcher_attackstand.wza" 1.2
N004 "sklarcher_walk.wza" 1.4
SND( 32.4, 0, 6518, 6519 )
SND( 62.4, 0, 6519, 6518 )
SND( 92.4, 0, 6518, 6519 )
SND( 120, 0, 6519, 6518 )
N005 "sklarcher_run.wza" 1.2
SND( 14.04, 0, 6515, 6516 )
SND( 26.52, 0, 6516, 6515 )
SND( 40.04, 0, 6515, 6516 )
SND( 52, 0, 6516, 6515 )
N999 "sklarcher_spon.wza" 1.2 IPT( 0 )
A001 "sklarcher_attack.wza" 1.2
SND( 0, 0, 6500, 6501, 6502 )
SND( 34.45, 0, 6517 )
CUS( 34.98, 1, 1, 0, 0, 0, 0 )
A002 "sklarcher_attack.wza" 1.2
SND( 0, 0, 6500, 6501, 6502 )
SND( 34.45, 0, 6517 )
CUS( 36.04, 1, 2, 0, 0, 0, 0 )
H0L1 "sklarcher_sdamage1.wza" 1.2
H0R1 "sklarcher_sdamage2.wza" 1.2
H0L2 "sklarcher_bigdamage2.wza" 1.2
H0R2 "sklarcher_bigdamage1.wza" 1.2
HS01 "sklarcher_skilldamage_1.wza" 1.2
HS02 "sklarcher_skilldamage_2.wza" 1.2
HS03 "sklarcher_skilldamage_3.wza" 1.2
SND( 0, 0, 6503 )
SND( 0, 0, 6507, 6508 )
HS04 "sklarcher_skilldamage_up.wza" 1.2
M001 "sklarcher_defense.wza" 1.2
SND( 3.6, 0, 5306 )
EFF( 3.6, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, A006, 1, 1, 1 )
F001 "sklarcher_down.wza" 1.2
SND( 0, 0, 6510, 6509 )
SND( 12.58, 0, 6503 )
SND( 12.21, 0, 6507, 6508 )
F002 "sklarcher_downpose.wza" 1.2
F003 "sklarcher_downup.wza" 1.2
F004 "sklarcher_faint.wza" 1.2
EFF( 0, 5, 0, 0, -0.3, 0, 0, 0, 0, 1, 0, B001, 1, 1, 1 )
D001 "sklarcher_death1.wza" 1.2
SND( 0, 0, 6505 )
SND( 22.95, 0, 6504 )
SND( 66.3, 0, 6503 )
D002 "sklarcher_death2.wza" 1.2
SND( 0, 0, 6506 )
SND( 13.5, 0, 6503 )
}
Bone
{
ARRW 34
CAM1 7
BODY 5
}
SubType 0
{
Scale 1.1
Render All SpecularColor( 255, 128, 64 )
AmbientColor( 0, 0, 0 )
Render All Lighting
SpecularColor( 255, 128, 64 )
LOD 5, 10, 15, 20, 10000, 10000
}
SubType 1
{
Render All
}
Texture
{
Normal 0 "m2101_no.dds"
Normal 1 "m2101_bow_no.dds"
}