Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

116 lines
3.1 KiBLFS
Plaintext

Version 0.0.2
Mesh "Sealed_Bird_v1.WZM", "sealed_bird_v1_1.wzm", "sealed_bird_v1_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.342661, -0.243092, 1.10584, 0.381061, 0.161165, 1.72219 )
SPHERE( -0.000796676, 0.181647, 1.94555, 1.75187 )
BVExtra
{
AABB( 1, -0.242661, -0.198092, 1.09084, 0.22606, 0.206165, 1.69719, 0 )
}
}
Action
{
N001 "sealed_bird[n001][idle].wza"
SND( 0, 0, 17119 )
N002 "sealed_bird[n002][stand].wza"
SND( 0, 0, 17122, 17123 )
N003 "sealed_bird[n003][attackstand].wza"
SND( 0, 0, 17122, 17123 )
N004 "sealed_bird[n004][walk].wza"
SND( 0, 0, 17126, 17127 )
N005 "sealed_bird[n005][run].wza"
SND( 0, 0, 17124, 17125 )
A001 "sealed_bird[a001][attack1].wza"
SND( 7.6, 0, 17100 )
CUS( 14.8, 1, 1, 0, 0, 0, 0 )
A002 "sealed_bird[a001][attack2].wza"
SND( 11.44, 0, 17101 )
CUS( 20.24, 1, 1, 0, 0, 0, 0 )
S001 "sealed_bird[s001][skilla].wza"
SND( 19, 0, 17120 )
EFF( 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, L772, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 24, 1, 1, 0, 0, 0, 0 )
S002 "sealed_bird[s001][skillb].wza"
SND( 19.72, 0, 17121 )
EFF( 28.5, -1, 0, 0, -1, 0, 0, 0, 0, 1, 0, L777, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 5, 0, 0, 0, 0, 0, 0, 0, 1, 2, L778, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 12, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
EFF( 0, 14, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
EFF( 0, 16, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
EFF( 0, 18, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 1.5, 1.5, 1.5 )
ROT( 0, 0, 0)
EFF( 0, 41, 0, 0, 0, 0, 0, 0, 0, 1, 2, L779, 2, 2, 2 )
ROT( 0, 0, 0)
CUS( 28.5, 1, 1, 0, 0, 0, 0 )
H0L1 "sealed_bird[h0l1][damagesl].wza"
SND( 0, 0, 17106 )
SND( 0, 0, 17112, 17113 )
H0R1 "sealed_bird[h0r1][damagesr].wza"
SND( 0, 0, 17107 )
SND( 0, 0, 17113, 17112 )
H0L2 "sealed_bird[h0l2][damagebl].wza"
SND( 0, 0, 17103 )
SND( 0, 0, 17114 )
H0R2 "sealed_bird[h0r2][damagebr].wza"
SND( 0, 0, 17104 )
SND( 0, 0, 17114 )
HS01 "sealed_bird[hs01][damageskilla].wza" IPT( 0 )
SND( 0, 0, 17105 )
SND( 0, 0, 17115 )
HS02 "sealed_bird[hs02][damageskillb].wza" IPT( 0 )
HS03 "sealed_bird[hs03][damageskillc].wza" IPT( 0 )
SND( 0, 0, 17102 )
HS04 "sealed_bird[hs04][damageskilld].wza" IPT( 0 )
SND( 13.42, 0, 17118 )
M001 "sealed_bird[m001][defence].wza"
SND( 0, 0, 17108 )
F001 "sealed_bird[f001][damagecria].wza" IPT( 0 )
SND( 0, 0, 17110 )
SND( 0, 0, 17115, 17114 )
F002 "sealed_bird[f002][damagecrib].wza" IPT( 0 )
F003 "sealed_bird[f003][damagecric].wza" IPT( 0 )
SND( 14.35, 0, 17122 )
F004 "sealed_bird[f004][fainting].wza"
D001 "sealed_bird[d002][dienor].wza" IPT( 0 )
SND( 0, 0, 17117 )
D002 "sealed_bird[d001][diecri].wza" IPT( 0 )
SND( 0, 0, 17116 )
}
Bone
{
BODY 4
}
SubType 0
{
Scale 1.3
Render All
Render 0 Color( 223, 208, 225 )
SpecularColor( 130, 236, 213 )
AmbientColor( 194, 211, 239 )
Render 1
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "sealed_bird_no.dds"
Normal 1 "sealed_bird2_no.dds"
Specular 0 "Sealed_Bird_sp.DDS"
Specular 1 "Sealed_Bird2_sp.dds"
}