Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

178 lines
5.4 KiBLFS
Plaintext

Version 0.0.2
Mesh "Dark_Knight_Mesh.WZM", "dark_knight_mesh_1.wzm", "dark_knight_mesh_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -1.15362, -2.44378, -0.00377569, 1.15362, 0.842358, 2.9343 )
SPHERE( -0.356247, -0.600416, 0.853251, 2.18192 )
BVExtra
{
AABB( 1, -0.38862, -0.36878, 0.981224, 0.39362, 0.397358, 2.3943, 0 )
}
}
Action
{
N001 "dark_knight_nomalstandidle.wza" IPT( 0 )
SND( 53.11, 0, 6200 )
SND( 13.56, 0, 6201 )
SND( 14.04, 0, 8014 )
SND( 175.5, 0, 8015 )
SND( 234, 0, 8018 )
SND( 67.86, 0, 8020 )
SND( 145.08, 0, 8021 )
SND( 166.14, 0, 8018 )
N002 "dark_knight_nomalstand.wza"
SND( 0, 0, 8126 )
N003 "dark_knight_attackstand.wza"
SND( 53.11, 0, 6200 )
SND( 13.56, 0, 6201 )
N004 "dark_knight_walk.wza"
SND( 46.56, 0, 8025, 8026 )
SND( 21.6, 0, 8026, 8025 )
N005 "dark_knight_run.wza"
SND( 28.56, 0, 8016, 8017 )
SND( 10.54, 0, 8017, 8016 )
A001 "dark_knight_attack_1.wza"
SND( 19.14, 0, 3000, 3001, 3002 )
SND( 12.54, 0, 8000, 8001, 8002 )
SND( 21.78, 0, 8020 )
SND( 64.68, 0, 8018, 8020, 8021, 8019 )
CUS( 24.42, 1, 1, 0, 0, 0, 0 )
A002 "dark_knight_attack_2.wza"
SND( 17, 0, 8000, 8001, 8002 )
SND( 19.04, 0, 3000, 3001, 3002 )
SND( 64.6, 0, 8018, 8020, 8019, 8021 )
SND( 21.08, 0, 8020 )
CUS( 25.16, 1, 2, 0, 0, 0, 0 )
S001 "dark_knight_skillriesenenemy.wza" IPT( 0 )
SND( 16.51, 0, 8022 )
SND( 52.07, 0, 8023, 8024 )
SND( 55.88, 0, 3005, 3006 )
SND( 24.13, 0, 3006 )
SND( 29.21, 0, 3005 )
SND( 7.62, 0, 8021, 8019, 8018 )
SND( 100.33, 0, 8021, 8018, 8020 )
SND( 58.42, 0, 135 )
EFF( 90.17, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, C014, 1, 1, 1 )
EFF( 58.42, 1, 1, 0, -1.2, 0, 0, 0, 0, 1, 0, I011, 1, 1, 1 )
CUS( 63.5, 1, 1, 0, 0, 0, 0 )
S726 "dark_knight_skilldarkshock.wza"
SND( 8.1, 0, 8022 )
SND( 36.9, 0, 8023, 8024 )
SND( 30.6, 0, 8021, 8019 )
SND( 0, 0, 8018, 8019 )
EFF( 7.2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, J009, 3, 3, 3 )
EFF( 37.8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, J010, 1, 1, 1 )
EFF( 40.5, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, A012, 1.5, 1.5, 1.5 )
EFF( 34.2, 1, 2, 0, 0, 0, 0, 0, 0, 1, 0, H043, 1.5, 1.5, 1.5 )
CUS( 45, 1, 1, 0, 0, 0, 0 )
S727 "dark_knight_skilldarksord.wza" IPT( 0 )
SND( 11.44, 0, 132 )
SND( 22, 0, 133 )
SND( 0, 0, 3000, 3001, 3002 )
SND( 34.32, 0, 134 )
SND( 46.64, 0, 3000, 3001, 3002 )
SND( 46.64, 0, 8021 )
SND( 46.64, 0, 8024, 8023 )
EFF( 0, 58, 0, 0, 0, 0, 0, 0, 0, 1, 0, C001, 2, 2, 2 )
EFF( 88, 58, 0, 0, 0, 0, 0, 0, 0, 1, 1, B000, 1, 1, 1 )
CUS( 3.52, 1, 1, 0, 0, 0, 0 )
CUS( 12.32, 1, 2, 0, 0, 0, 0 )
CUS( 24.64, 1, 1, 0, 0, 0, 0 )
CUS( 36.96, 1, 2, 0, 0, 0, 0 )
CUS( 49.28, 1, 1, 0, 0, 0, 0 )
S950 "dark_knight_skillriesenenemy.wza" IPT( 0 )
SND( 16.51, 0, 8022 )
SND( 52.07, 0, 8023, 8024 )
SND( 55.88, 0, 3005, 3006 )
SND( 24.13, 0, 3006 )
SND( 29.21, 0, 3005 )
SND( 7.62, 0, 8021, 8019, 8018 )
SND( 99.06, 0, 8021, 8018, 8020 )
SND( 58.42, 0, 135 )
EFF( 0, 58, 0, 0, 0, 0, 0, -0.00999983, 0, 0.99995, 0, J009, 1.5, 1.5, 1.5 )
EFF( 90.17, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, C014, 1, 1, 1 )
EFF( 58.42, 1, 1, 0, -1.2, 0, 0, 0, 0, 1, 0, I011, 1, 1, 1 )
CUS( 63.5, 1, 1, 0, 0, 0, 0 )
S901 "dark_knight_skillspritstouch.wza" IPT( 0 )
SND( 10.16, 0, 8022 )
SND( 49.53, 0, 8023, 8024 )
SND( 52.07, 0, 3005, 3006 )
SND( 17.78, 0, 3006 )
SND( 24.13, 0, 3005 )
SND( 17.78, 0, 8021, 8019, 8018 )
SND( 105.41, 0, 8021, 8020, 8018 )
SND( 53.34, 0, 135 )
EFF( 0, 58, 0, 0, 0, 0, 0, 0, 0, 1, 0, A500, 1, 1, 1 )
EFF( 58.42, 58, 0, 0, 0, 0, 0, 0, 0, 1, 1, A500, 1, 1, 1 )
EFF( 58.42, 1, 1, 0, -1.2, 0, 0, 0, 0, 1, 0, A028, 2, 2, 2 )
CUS( 63.5, 1, 1, 0, 0, 0, 0 )
H0L1 "dark_knight_damagesmall_1.wza"
SND( 0, 0, 8007, 8008 )
SND( 0, 0, 8021, 8019, 8018, 8020 )
H0R1 "dark_knight_damagesmall_2.wza"
SND( 0, 0, 8007, 8008 )
SND( 0, 0, 8018, 8021, 8019, 8020 )
H0L2 "dark_knight_damagelarge_2.wza"
SND( 0, 0, 8005, 8006 )
SND( 0, 0, 8018, 8019, 8021 )
H0R2 "dark_knight_damagelarge_1.wza"
SND( 0, 0, 8005, 8006 )
SND( 0, 0, 8018, 8021, 8019 )
HS01 "dark_knight_damageskill_a.wza"
HS02 "dark_knight_damageskill_b.wza"
HS03 "dark_knight_damageskill_c.wza"
HS04 "dark_knight_damageskill_d.wza"
SND( 0, 0, 8006, 8005 )
SND( 4.16, 0, 8004 )
SND( 26, 0, 8018, 8021 )
M001 "dark_knight_defense.wza"
SND( 3.84, 0, 8012 )
F001 "dark_knight_damagedown_a.wza"
SND( 0, 0, 8005, 8006 )
SND( 0, 0, 8003 )
F002 "dark_knight_damagedown_b.wza"
F003 "dark_knight_damagedown_c.wza"
SND( 9.1, 0, 8013 )
F004 "dark_knight_faint.wza"
D001 "dark_knight_die.wza"
SND( 0, 0, 8009 )
SND( 14.07, 0, 8018, 8020, 8021 )
SND( 33.5, 0, 8004 )
D002 "dark_knight_diedown.wza"
SND( 0, 0, 8010 )
SND( 13.23, 0, 8011 )
SND( 38.43, 0, 8004 )
SND( 25.2, 0, 8021 )
SND( 10.08, 0, 8021, 8019 )
}
Bone
{
CAM1 7
BODY 5
}
SubType 0
{
Scale 1.3
Effect (5) A505 0 ( 0.4, 0.2, 0, 0.623412, 0.333405, 0.163443, 0.688188, 1, 1, 1, 0,0, 0, 0 )
Effect (5) A503 0 ( 0.4, 0.2, 0, 0, 0, 0, 1, 1, 1, 1, 0,0, 0, 0 )
Effect (58) A506 0 ( 0.4, -0.1, 0.1, 0, 0.724283, 0, 0.689502, 1, 1, 1, 1,0, 0, 0 )
Render All
LOD 5, 10, 15, 20, 10000, 10000
}
Texture
{
Normal 0 "skull_n.dds"
Normal 1 "low_hagol_kal_normal.dds"
Specular 0 "skull_s.dds"
Specular 1 "low_hagol_kal_spec.dds"
}