Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

125 lines
3.1 KiBLFS
Plaintext

Version 0.0.2
Mesh "TopMagic_B.WZM", "topmagic_b_1.wzm", "topmagic_b_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.23633, -0.200792, 0.0369487, 0.240071, 0.238248, 2.49877 )
SPHERE( -0.602229, -0.122086, 1.27423, 1.53676 )
BVExtra
{
AABB( 1, -0.246331, -0.17079, 0.081948, 0.265071, 0.213249, 2.23376, 0 )
}
}
Action
{
N001 "topmagic_n001_idle.wza"
SND( 0, 0, 17427 )
N002 "topmagic_n002_stand.wza"
N003 "topmagic_n003_attackstand.wza"
N004 "topmagic_n004_walk.wza"
SND( 0, 0, 17421 )
SND( 18, 0, 17423 )
CUS( 2.52, 2, 1, 0, 0, 0, 0 )
CUS( 21.24, 2, 2, 0, 0, 0, 0 )
N005 "topmagic_n005_run.wza"
SND( 0, 0, 17423 )
SND( 13, 0, 17422 )
CUS( 1.3, 2, 1, 0, 0, 0, 0 )
CUS( 13.52, 2, 2, 0, 0, 0, 0 )
A001 "topmagic_a001_attack1.wza"
SND( 9.5, 0, 17400 )
SND( 6, 0, 17403 )
EFF( 1, 51, 0, 0.13, 0, 1.2, 0, 0, 0, 1, 0, I601, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 13, 1, 1, 0, 0, 0, 0 )
A002 "topmagic_a002_attack2.wza"
SND( 11, 0, 17401 )
SND( 3, 0, 17404 )
EFF( 0.5, 51, 0, 0.13, 0, 1.2, 0, 0, 0, 1, 0, I601, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 12.5, 1, 2, 0, 0, 0, 0 )
S001 "topmagic_s001_skill_a.wza"
SND( 6.18, 0, 17428 )
SND( 47.38, 0, 17429 )
EFF( 2.06, 51, 0, 0.13, 0, 1.2, 0, 0, 0, 1, 0, I004, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 49.44, 1, 1, 0, 0, 0, 0 )
S002 "topmagic_s001_skill_a.wza"
SND( 6.18, 0, 17428 )
SND( 46.35, 0, 17429 )
EFF( 2.06, 51, 0, 0.13, 0, 1.2, 0, 0, 0, 1, 0, I004, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 49.44, 1, 1, 0, 0, 0, 0 )
H0L1 "topmagic_hol1_damage_sl.wza"
SND( 0, 0, 17411 )
SND( 0, 0, 17418 )
H0R1 "topmagic_hor1_damage_sr.wza"
SND( 0, 0, 17412 )
SND( 0, 0, 17417 )
H0L2 "topmagic_hol2_damage_bl.wza"
SND( 0, 0, 17408 )
SND( 0, 0, 17417 )
H0R2 "topmagic_hor2_damage_br.wza"
SND( 0, 0, 17409 )
SND( 0, 0, 17418 )
HS01 "topmagic_hs01_damageskill.wza" IPT( 0 )
SND( 0, 0, 17415, 17416 )
HS02 "topmagic_hs02_damageskill.wza" IPT( 0 )
HS03 "topmagic_hs03_damageskill.wza" IPT( 0 )
SND( 0, 0, 17405 )
HS04 "topmagic_hs04_damageskill.wza" IPT( 0 )
SND( 0, 0, 17424 )
SND( 35.5, 0, 17426 )
M001 "topmagic_m001_defense.wza"
SND( 0, 0, 17413 )
F001 "topmagic_f001_damagecri.wza" IPT( 0 )
SND( 0, 0, 17410 )
SND( 6.6, 0, 17418 )
F002 "topmagic_f002_damagecri.wza" IPT( 0 )
F003 "topmagic_f003_damagecri.wza" IPT( 0 )
SND( 0, 0, 17425 )
SND( 23.4, 0, 17426 )
F004 "topmagic_f004_fainting.wza"
D001 "topmagic_d001_dienor.wza"
SND( 0, 0, 17419 )
SND( 32, 0, 17406 )
D002 "topmagic_d002_diecri.wza"
SND( 9.6, 0, 17407 )
SND( 0, 0, 17420 )
}
Bone
{
ARRW 51
BODY 5
}
SubType 0
{
Render All
Render 3 Lighting
SpecularColor( 255, 128, 64 )
AmbientColor( 192, 192, 192 )
Render 3 Shading
SpecularColor( 255, 128, 0 )
AmbientColor( 255, 255, 255 )
LOD 10, 20, 30, 40, 2000, 2000
}
Texture
{
Normal 0 "topmagic_wp_no.dds"
Normal 1 "topmagic_no.dds"
Normal 2 "topmagic_hd_no.dds"
Normal 3 "topmagica_no.dds"
Specular 0 "TopMagic_wp_sp.dds"
Specular 1 "topmagic_sp.dds"
Specular 2 "topmagic_hd_sp.dds"
Specular 3 "topmagica_sp.dds"
}