CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
128 lines
2.0 KiBLFS
Plaintext
128 lines
2.0 KiBLFS
Plaintext
Version 0.0.2
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Mesh "Candy_Crossbow_val.WZM" 0
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BoundingVolume
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{
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BaseBoneIndex( 0 )
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AABB( -0.0131218, -0.547336, -0.0691978, 0.0126955, 0.0418583, 0.157865 )
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SPHERE( 0.00511086, -0.252549, 0.0462951, 0.294842 )
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}
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Bone
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{
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ARRW 6
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ETER 6
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}
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SubType 0
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{
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Render All
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}
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SubType 1
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{
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Render All
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Render All Lighting
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SpecularColor( 172, 67, 4 )
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AmbientColor( 0, 0, 0 )
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Map( cccc )
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Stream( 3, 0.5 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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}
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SubType 2
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{
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Render All
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Render All Lighting
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Color( 255, 128, 255 )
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SpecularColor( 128, 255, 255 )
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AmbientColor( 64, 0, 0 )
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Map( aaaa )
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Stream( 2, 0 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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GlowMapFactor 1, 1, 0, 1, 1
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}
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SubType 3
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{
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Render All
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Render All Lighting
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Color( 255, 170, 255 )
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AmbientColor( 0, 0, 0 )
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Map( bbbb )
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Stream( 2, 0 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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GlowMapFactor 1, 1, 0, 1, 1
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}
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SubType 4
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{
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Render All
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}
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SubType 5
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{
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Render All
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Render All Lighting
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SpecularColor( 172, 67, 4 )
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AmbientColor( 0, 0, 0 )
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Map( cccc )
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Stream( 3, 0.5 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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}
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SubType 6
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{
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Render All
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Render All Lighting
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Color( 255, 128, 255 )
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SpecularColor( 128, 255, 255 )
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AmbientColor( 64, 0, 0 )
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Map( aaaa )
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Stream( 2, 0 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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GlowMapFactor 1, 1, 0, 1, 1
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}
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SubType 7
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{
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Render All
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Render All Lighting
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Color( 255, 170, 255 )
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AmbientColor( 0, 0, 0 )
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Map( bbbb )
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Stream( 2, 0 )
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UV1DNormal
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Filter( ##00 ) 1
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NoShadowCast
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NoShadowReceive
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GlowMapFactor 1, 1, 0, 1, 1
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}
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Texture
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{
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Normal 0 "candyweapon_no.dds"
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Specular 0 "CandyWeapon_sp.DDS"
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Internal 0 "candyweapon_sp.dds"
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External aaaa "test03.dds"
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External bbbb "test04.dds"
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External cccc "test02.dds"
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}
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