Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

128 lines
2.0 KiBLFS
Plaintext

Version 0.0.2
Mesh "Candy_Crossbow_val.WZM" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.0131218, -0.547336, -0.0691978, 0.0126955, 0.0418583, 0.157865 )
SPHERE( 0.00511086, -0.252549, 0.0462951, 0.294842 )
}
Bone
{
ARRW 6
ETER 6
}
SubType 0
{
Render All
}
SubType 1
{
Render All
Render All Lighting
SpecularColor( 172, 67, 4 )
AmbientColor( 0, 0, 0 )
Map( cccc )
Stream( 3, 0.5 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
}
SubType 2
{
Render All
Render All Lighting
Color( 255, 128, 255 )
SpecularColor( 128, 255, 255 )
AmbientColor( 64, 0, 0 )
Map( aaaa )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
GlowMapFactor 1, 1, 0, 1, 1
}
SubType 3
{
Render All
Render All Lighting
Color( 255, 170, 255 )
AmbientColor( 0, 0, 0 )
Map( bbbb )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
GlowMapFactor 1, 1, 0, 1, 1
}
SubType 4
{
Render All
}
SubType 5
{
Render All
Render All Lighting
SpecularColor( 172, 67, 4 )
AmbientColor( 0, 0, 0 )
Map( cccc )
Stream( 3, 0.5 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
}
SubType 6
{
Render All
Render All Lighting
Color( 255, 128, 255 )
SpecularColor( 128, 255, 255 )
AmbientColor( 64, 0, 0 )
Map( aaaa )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
GlowMapFactor 1, 1, 0, 1, 1
}
SubType 7
{
Render All
Render All Lighting
Color( 255, 170, 255 )
AmbientColor( 0, 0, 0 )
Map( bbbb )
Stream( 2, 0 )
UV1DNormal
Filter( ##00 ) 1
NoShadowCast
NoShadowReceive
GlowMapFactor 1, 1, 0, 1, 1
}
Texture
{
Normal 0 "candyweapon_no.dds"
Specular 0 "CandyWeapon_sp.DDS"
Internal 0 "candyweapon_sp.dds"
External aaaa "test03.dds"
External bbbb "test04.dds"
External cccc "test02.dds"
}