CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
244 lines
7.6 KiB
Plaintext
244 lines
7.6 KiB
Plaintext
[VER1.0]
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[1.Map_object]
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<domination>
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air1 map_battle02\map_battle02_airship01.WZU //¹è¸ð¾çÀ»Çѱⱸ
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bpnt common_object\battle_potal_01.wzu
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<common_skeleton>
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Vsk1 common_object\common_skeletonpose01.WZU
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Vsk2 common_object\common_skeletonpose02.WZU
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Vsk3 common_object\common_skeletonpose03.WZU
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Vsk4 common_object\common_skeletonpose04.WZU
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VSk1 common_object\common_skeleton01.WZU
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VSk2 common_object\common_skeleton02.WZU
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VSk3 common_object\common_skeleton03.WZU
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VSk4 common_object\common_skeleton04.WZU
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VSk5 common_object\common_skeleton05.WZU
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VSk6 common_object\common_skeleton06.WZU
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<tree>
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GT01 map05\map05_z04_grapevine01.WZU
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GT02 map05\map05_z04_grapevine02.WZU
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GT03 map05\map05_z04_grapevine03.WZU
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GT04 map05\map05_z04_grapevine04.WZU
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GT05 map05\map05_z04_grapevine05.WZU
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GT06 map05\map05_z04_grapevine06.WZU
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GT07 map05\map05_z04_grapevine07.WZU
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FTR1 map05\map05_z04_facetree1.WZU
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FTR2 map05\map05_z04_facetree2.WZU
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FTR3 map05\map05_z04_facetree3.WZU
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trb1 common_object\tree_bits_01.WZU
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trb2 common_object\tree_bits_02.WZU
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trb3 common_object\tree_bits_03.WZU
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trb4 common_object\tree_bits_04.WZU
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trb5 common_object\tree_bits_05.WZU
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<building>
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VH02 map05\map05_z04_house01.WZU
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VH03 map05\map05_z04_house02.WZU
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VH04 map05\map05_z04_house03.WZU
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TEN1 map05\map05_z04_tent.WZU
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m1c1 Map01\Map01_z04_camp01.WZU
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m1c2 Map01\Map01_z04_camp02.WZU
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m1wt Map01\Map01_z04_woodtower01.WZU
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m1w2 Map01\Map01_z04_woodtower02.WZU
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m1w3 Map01\Map01_z04_woodtower03.WZU
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M5H1 Map05\map05_z04_hut.WZU
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M5H2 Map05\map05_warehouse.WZU
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TEN2 map05\map05_z01_tent01.WZU
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TEN3 map05\map05_z01_tent02.WZU
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TEN4 map05\map05_z01_tent03.WZU
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TEN5 map05\map05_z01_tent04.WZU
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<castle_broken>
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cb01 map05\map05_z01_castle_bk01.wzu
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cb02 map05\map05_z01_castle_bk02.wzu
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cb03 map05\map05_z01_castle_bk03.wzu
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cb04 map05\map05_z01_castle_bk04.wzu
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cb05 map05\map05_z01_castle_bk05.wzu
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cb06 map05\map05_z01_castle_bk06.wzu
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cb07 map05\map05_z01_castle_bk07.wzu
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cb08 map05\map05_z01_castle_bk08.wzu
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br01 map02\map02_z01_brick1_01.wzu
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br02 map02\map02_z01_brick1_02.wzu
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br03 map02\map02_z01_brick2_01.wzu
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br04 map02\map02_z01_brick2_02.wzu
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br05 map02\map02_z01_brick3_01.wzu
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br06 map02\map02_z01_brick3_02.wzu
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rs01 map05\map05_z04_religious_stonebroken01.wzu
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rs02 map05\map05_z04_religious_stonebroken02.wzu
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rs03 map05\map05_z04_religious_stonebroken03.wzu
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rs04 map05\map05_z04_religious_stonebroken04.wzu
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rs05 map05\map05_z04_religious_stonebroken05.wzu
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rs06 map05\map05_z04_religious_stonebroken06.wzu
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<tomb>
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tb01 map05\map05_z04_tombstone_01.wzu
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tb02 map05\map05_z04_tombstone_02.wzu
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tb03 map05\map05_z04_tombstone_03.wzu
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tb04 map05\map05_z04_tombstone_04.wzu
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tb05 map05\map05_z04_tombstone_05.wzu
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tb06 map05\map05_z04_tombstone_06.wzu
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tb07 map05\map05_z04_tombstone_07.wzu
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tb08 map05\map05_z04_tombstone_08.wzu
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tb09 map05\map05_z04_tombstone_09.wzu
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tb10 map05\map05_z04_tombstone_10.wzu
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tw01 map05\map05_z04_tombwall01.wzu
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tw02 map05\map05_z04_tombwall02.wzu
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tw03 map05\map05_z04_tombwall03.wzu
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tbc1 map05\map05_z03_coffin.WZU
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tbc2 map05\map05_z03_coffin_crush.WZU
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<object>
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WA01 map05\map05_z04_wagon.WZU
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FT01 map05\map05_z04_fountain01.WZU
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sf01 map01\map01_z04_seafence01.WZU
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sf02 map01\map01_z04_seafence02.WZU
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dp01 map02\map02_z05_depot_hay01.WZU
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dp02 map02\map02_z05_depot_box01.wzu
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dp03 map02\map02_z05_depot_box02.wzu
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bk01 map02\map02_z01_balk1_01.wzu
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bk02 map02\map02_z01_balk1_02.wzu
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bk03 map02\map02_z01_balk1_03.wzu
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bk04 map02\map02_z01_balk2_01.wzu
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bk05 map02\map02_z01_balk2_02.wzu
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bk06 map02\map02_z01_balk2_03.wzu
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Tm07 map_tringel\Tringel_dummy_01.WZU
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Tm08 map_tringel\Tringel_dummy_02.WZU
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Tm09 map_tringel\Tringel_dummy_03.WZU
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Tm10 map_tringel\Tringel_dummy_04.WZU
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Tm11 map_tringel\Tringel_dummy_05.WZU
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Tm12 map_tringel\Tringel_dummy_06.WZU
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fc01 map05\map05_z01_fence01.wzu
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ht01 map05\map05_warehouse_tree_c.WZU
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tc01 map02\map02_z04_torch.WZU
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sp01 map05\map05_z04_spore_a.WZU
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sp02 map05\map05_z04_spore_b.WZU
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cw01 map02\map02_z01_cobweb_01.WZU
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cw02 map02\map02_z01_cobweb_02.WZU
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cw03 map02\map02_z01_cobweb_03.WZU
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sca1 map05\map05_z01_scaffold.WZU
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m5O1 map05\map05_z01_sandheap.WZU
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<village>
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WT01 map05\map05_z04_watchtower01.WZU
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RU00 map05\map05_z04_ruins00.WZU
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RU01 map05\map05_z04_ruins01.WZU
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RU02 map05\map05_z04_ruins02.WZU
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RU03 map05\map05_z04_ruins03.WZU
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RU04 map05\map05_z04_ruins04.WZU
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RU05 map05\map05_z04_ruins05.WZU
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RU06 map05\map05_z04_ruins06.WZU
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RU07 map05\map05_z04_ruins07.WZU
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RH11 map05\map05_z04_religious_stonewall01.WZU
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RH12 map05\map05_z04_religious_stonewall02.WZU
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RH13 map05\map05_z04_religious_stonewall03.WZU
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RH14 map05\map05_z04_religious_stonewall04.WZU
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RH15 map05\map05_z04_religious_stonewall05.WZU
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RH16 map05\map05_z04_religious_stonewall06.WZU
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PL01 map05\map05_z04_plat_a.WZU
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PL02 map05\map05_z04_plat_b.WZU
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TR01 map05\map05_z04_trash01.WZU
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COF1 map05\map05_z04_coffin.WZU
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PC01 map05\map05_z01_porch.WZU
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WE01 map05\map05_z04_well.WZU
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vi01 map05\map05_z01_village_eave01.WZU
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<stone>
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STN1 map05\map05_z04_stone001.WZU
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STN2 map05\map05_z04_stone002.WZU
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STN3 map05\map05_z04_stone003.WZU
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STN4 map05\map05_z04_stone004.WZU
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<ETC>
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bd01 common_object\animal_eagle_fly01.WZU
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bd02 common_object\animal_eagle_fly02.WZU
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bd03 common_object\animal_eagle_fly03.WZU
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clp2 common_object\common_lamp02.wzu
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clps common_object\common_lamp02_stand.wzu
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sa01 common_object\tank_01.WZU
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sa02 common_object\tank_02.WZU
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sa03 common_object\chair_01.WZU
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sa04 common_object\table_01.WZU
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sa05 common_object\chair_02.WZU
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sa06 common_object\chair_03.WZU
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sa07 common_object\table_02.WZU
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sa08 common_object\bigtank_01.WZU
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sa09 common_object\bigtank_02.WZU
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sa10 common_object\baggage_01.WZU
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sa11 common_object\baggage_02.WZU
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bo01 common_store\chest.WZU
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sh01 common_object\sandheap.WZU
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tf01 common_object\tree_fence_01.wzu
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<land_opti_object>
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lo01 map05\common_map05_z01_column01.WZU
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lo02 map05\common_map05_z01_column01_a.WZU
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lo03 map05\common_map05_z01_column01_b.WZU
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lo04 map05\common_map05_z01_deck_a.WZU
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lo05 map05\common_map05_z01_deck_b.WZU
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lo06 map05\common_map05_z01_pillar01.WZU
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lo07 map05\common_map05_z01_pillar01_a.WZU
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lo08 map05\common_map05_z01_pillar02.WZU
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lo09 map05\map05_z01_archi.WZU
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lo10 map05\map05_z01_castle01.WZU
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lo11 map05\map05_z01_castle02.WZU
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lo12 map05\map05_z01_castle03.WZU
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lo13 map05\map05_z01_house_a.WZU
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lo14 map05\map05_z01_house_b.WZU
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lo15 map05\map05_z01_house_c.WZU
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lo16 map05\map05_z01_house_d.WZU
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lo17 map05\map05_z01_house_e.WZU
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lo18 map05\map05_z01_house_f.WZU
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lo19 map05\map05_z01_structuer01_a.WZU
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lo20 map05\map05_z01_structuer01_b.WZU
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lo21 map05\map05_z01_structuer02.WZU
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lo22 map05\map05_z01_structuer_broken01_a.WZU
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lo23 map05\map05_z01_structuer_broken01_b.WZU
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lo24 map05\map05_z01_structuer_broken01_c.WZU
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lo25 map05\map05_z01_structuer_broken01_d.WZU
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lo26 map05\map05_z01_structuer_broken01_e.WZU
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lo27 map05\map05_z01_structuer_broken01_f.WZU
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lo28 map05\map05_z01_structuer_broken02.WZU
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lo30 map05\common_map05_z01_pillar01_b.WZU
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lo31 map05\common_map05_z01_pillar01_c.WZU
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lo32 map05\common_map05_z01_pillar01_d.WZU
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[2.Effect]
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bg01 common_effect\BG_Wind_Sand.WZU
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n1wl map01\Effect_weather_leaf.WZU
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ne08 common_effect\effect_smoke_small.wzu
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ca01 common_effect\map_battle_campfire.WZU
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[3.Lookpoint]
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LKDM common_object\common_lookdummy.wzu
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LKMO common_object\common_lookdummy_1.wzu
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[4.Potal]
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pT01 common_effect\Effect_portal1.WZU
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wpnt common_object\waypoint01.wzu
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[5.HF_object]
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[6.Mission_object]
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<main_Trigger>
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M5SS map05\map05_z01_slantstair.WZU
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M5CW map05\map05_z01_collapse_wall.WZU
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M5FO map05\map05_z01_front_opendoor.WZU
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M5SD map05\map05_z01_side_door.WZU
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M5SP map05\map05_z01_side_door_part.WZU
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LVE1 map01\map01_z01_trigger_Lever.wzu
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M5I1 map05\map05_z01_iron01.WZU
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M5I2 map05\map05_z01_iron02.WZU
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M5HD map05\map05_z01_hidden_door.WZU
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[Sub1]
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M3BE map03\map03_F03_block_effect.WZU
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GO12 map02\map02_trigger_Light.WZU
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TE23 map02\map02_trigger_Light_green.WZU
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TE24 map02\map02_trigger_Light_red.WZU
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