Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

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[VER1.0]
[1.Map_object]
<ice_stone>
SFAA Map03\Map03_Z01_icepole01.WZU
SFAB Map03\Map03_Z01_icepole02.WZU
SFAC Map03\Map03_Z01_icepole03.WZU
SFAD Map03\Map03_Z01_icepole04.WZU
SFAE Map03\Map03_Z01_icepole05.WZU
SFAF Map03\Map03_Z01_icepole06.WZU
ice1 Map03\map03_z01_icestick_01.WZU
ice2 Map03\map03_z01_icestick_02.WZU
ice3 Map03\map03_z01_icestick_03.WZU
ice4 Map03\map03_z01_icestick_04.WZU
ice5 Map03\map03_z01_icestick_05.WZU
is01 Map03\map03_h01_map02_z02_stone_01.WZU
is02 Map03\map03_h01_map02_z02_stone_02.WZU
is03 Map03\map03_h01_map02_z02_stone_03.WZU
is04 Map03\map03_h01_map02_z02_stone_04.WZU
is05 Map03\map03_h01_map02_z02_stone_05.WZU
is06 Map03\map03_h01_map02_z02_stone_06.WZU
is07 Map04\map03_h01_map04_z01_rock01.WZU
is08 Map04\map03_h01_map04_z01_rock02.WZU
is09 Map04\map03_h01_map04_z01_rock03.WZU
is10 Map04\map03_h01_map04_z01_rock04.WZU
is11 Map04\map03_h01_map04_z01_rock05.WZU
is12 Map04\map03_h01_map04_z01_rock06.WZU
is13 Map04\map03_h01_map04_z01_rock07.WZU
is14 Map04\map03_h01_map04_z01_rock08.WZU
is15 Map04\map03_h01_map04_z01_rock09.WZU
is16 Map04\map03_h01_map04_z05_rock01.WZU
is17 Map04\map03_h01_map04_z05_rock02.WZU
is19 Map04\map03_h01_map04_z05_rock04.WZU
is20 Map04\map03_h01_map04_z05_rock05.WZU
is21 Map04\map03_h01_map04_z05_rock06.WZU
is22 Map03\map03_h01_map05_z04_stone001.WZU
is23 Map03\map03_h01_map05_z04_stone002.WZU
is24 Map03\map03_h01_map05_z04_stone003.WZU
is25 Map03\map03_h01_map05_z04_stone004.WZU
Si01 Map03\map03_h01_ice_01.WZU
Si02 Map03\map03_h01_ice_02.WZU
Si03 Map03\map03_h01_ice_03.WZU
Si06 Map03\map03_h01_ice_06.WZU
Si07 Map03\map03_h01_ice_07.WZU
Si09 Map03\map03_h01_ice_09.WZU
Si29 Map03\map03_h01_ice_09-2.WZU
ic11 Map03\map03_h01_ice_horn_01.WZU
ic12 Map03\map03_h01_ice_horn_02.WZU
ic13 Map03\map03_h01_ice_horn_03.WZU
ic14 Map03\map03_h01_ice_horn_04.WZU
ic15 Map03\map03_h01_ice_column_01.WZU
ic16 Map03\map03_h01_ice_column_02.WZU
ic17 Map03\map03_h01_ice_horn_02-1.WZU
ic18 Map03\map03_h01_ice_horn_02-2.WZU
<balk>
bk05 Map03\map03_h01_map02_z01_balk2_02.WZU
bk06 Map03\map03_h01_map02_z01_balk2_03.WZU
<accessory>
SIC1 Map03\map210_icewoman01.WZU
SIC2 Map03\map03_h01_bigtree.WZU
SIC3 Map03\map03_h01_crosswood_a.WZU
SIC4 Map03\map03_h01_crosswood_b.WZU
SIC5 Map03\map03_h01_tombstone01.WZU
SM02 Map03\map03_h01_ice_magician_01_2.WZU
SM03 Map03\map03_h01_ice_magician_01_3.WZU
SM04 Map03\map03_h01_ice_magician_01_4.WZU
SM06 Map03\map03_h01_ice_magician_01_6.WZU
SM14 Map03\map03_h01_ice_magician_ice_1.WZU
SM15 Map03\map03_h01_ice_magician_ice_2.WZU
icv1 Map03\map03_h01_ice_v_ston_object_01.WZU
icv2 Map03\map03_h01_ice_v_ston_object_02.WZU
icv3 Map03\map03_h01_ice_v_ston_object_03.WZU
icv4 Map03\map03_h01_ice_v_ice_piece.WZU
icv5 Map03\map03_h01_ice_v_crystal_object.WZU
icv6 Map03\map03_h01_ice_v_crystal_object-B.WZU
icv7 Map03\map03_h01_ice_v_crystal_object-R.WZU
<interior>
IN03 Map03\map03_z01_lamp01.WZU
IN07 Map03\map03_z01_lamp02-B.WZU
<split>
ST01 Map03\map03_Split-Stone01.WZU
ST02 Map03\map03_Split-Stone02.WZU
ST03 Map03\map03_Split-Stone03.WZU
ST06 Map03\map03_Split-Stone06.WZU
ST10 Map03\map03_Split-Stone10.WZU
ST12 Map03\map03_Split-Stone12.WZU
ST13 Map03\map03_Split-Stone13.WZU
ST16 Map03\map03_Split-Stone16.WZU
ST30 Map03\map03_Split-Stone30.WZU
ST34 Map03\map03_Split-Stone34.WZU
Si51 Map03\map03_Split-ice01.WZU
Si52 Map03\map03_Split-ice02.WZU
Si54 Map03\map03_Split-ice04.WZU
Si55 Map03\map03_Split-ice05.WZU
Si56 Map03\map03_Split-ice06.WZU
Si57 Map03\map03_Split-ice07.WZU
Si58 Map03\map03_Split-ice08.WZU
Si59 Map03\map03_Split-ice09.WZU
Si62 Map03\map03_Split-ice12.WZU
Si64 Map03\map03_Split-ice14.WZU
Si65 Map03\map03_Split-ice15.WZU
Si66 Map03\map03_Split-ice16.WZU
Si67 Map03\map03_Split-ice17.WZU
Si68 Map03\map03_Split-ice18.WZU
Sb10 Map03\map03_Split_block10.WZU
Sb11 Map03\map03_Split_block11.WZU
[2.Effect]
LT01 map02\lightway.wzu
LT02 map02\light.wzu
m4es map03\effect_weather_snow.WZU
me02 common_effect\BG_cave_shine.wzu
me10 common_effect\BG_Wind_Snow.WZU
ef01 common_effect\Effect_map03_snow.WZU
ef02 common_effect\Map_Battle01_lightway01.WZU
ef03 common_effect\Map_Battle01_lightway02.WZU
ef04 common_effect\BG_flower_leaf.WZU
ef05 common_effect\effect_glowlyfly.wzu
ef06 common_effect\effect_campfire_blue.WZU
ef07 common_effect\BG_ice_down3.WZU
ef08 common_effect\effect_etherain_smoke01.WZU
ef09 common_effect\effect_etherain_smoke02.WZU
ef10 common_effect\BG_Water_Course_thin.WZU
ef11 common_effect\BG_Water_Wave.WZU
ef12 common_effect\BG_Water_Wave2.WZU
[3.Lookpoint]
LKDM common_object\common_lookdummy.wzu
LKMO common_object\common_lookdummy_1.wzu
[4.Potal]
pT01 common_effect\Effect_portal1.WZU
wpnt common_object\waypoint01.wzu
pT05 common_effect\effect_Potal_Main.WZU
pT06 common_effect\effect_Potal_Sub.WZU
pT03 common_effect\Effect_portal3.WZU
[5.HF_object]
<fence>
fc01 common_object\map_conflict_fence01.WZU
fc02 common_object\map_conflict_fence02.WZU
fc03 common_object\map_conflict_fence03.WZU
[6.Mission_object]
mi01 Map03\map03_h01_egg01.WZU
mi02 Map03\map210_Heaven_RoadBlock.WZU //길차단바위1
mi03 Map03\map210_Heaven_RoadBlock_a01.WZU //길차단바위2
mi04 Map03\map210_Heaven_RoadBlock_a02.WZU //길차단바위3
mi05 Map03\map210_Heaven_RoadBlock_a03.WZU //길차단바위4
mi06 Map03\map210_Heaven_RoadBlock_a04.WZU //길차단바위5
Trr1 map03\map210_Trigger_Wallbreak.WZU //부서지는입구
Tr12 map03\map03_h01_trigger_bigtree.WZU //잊혀진생명의나무
Tr13 map03\map03_h01_trigger_magician_01_2.WZU //얼음석상
Tr14 map03\map210_trigger_ignis_A000.WZU //얼어붙은이그니스의시선
Tr15 common_effect\map210_Trigger_Portal_of_dimensions.WZU //차원의문
trbe Npc_object\ThornsBear_NPC.WZU //곰채집
trwr Npc_object\Warmonger_NPC.WZU //설인채집
[7.Trigger]
ist1 map03\map03_z01_icestick_trigger.WZU
tee1 map03\map03_trigger_Twister.WZU
tee4 map03\map03_trigger_ColdGas_8s.WZU
tee5 map03\map03_trigger_ColdGas_ns.WZU
blf9 Map03\map03_F03_block_effect.WZU
eff1 common_effect\map_Trigger_effect.WZU
IDKF common_effect\I_DarknessForce_effect2.WZU
IDFE common_effect\I_DarknessForce_effect1.WZU
OHMP common_effect\O_HelonMissionPotal_effect1.WZU
cp01 common_effect\map_battle_campfire.WZU
bpnR common_object\battle_potal_03.WZU //세리엔트지역점령전포탈