Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

109 lines
3.0 KiBLFS
Plaintext

Version 0.0.2
Mesh "the_fallen.wzm", "the_fallen_1.wzm", "the_fallen_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.414512, -0.806122, -0.006568, 0.422038, 0.363078, 1.40942 )
SPHERE( 0.142176, -0.0871679, 0.643123, 0.900299 )
BVExtra
{
AABB( 1, -0.234512, -0.231122, -0.006568, 0.247038, 0.248078, 1.31442, 0 )
}
}
Action
{
N001 "[the_fallen][n001][idle].wza"
SND( 10.15, 0, 13400 )
EFF( 42.05, 5, 0, 0.1, 0.2, 0, 0, 0, 0, 1, 0, J603, 0.3, 0.3, 0.3 )
ROT( 0, 0, 0)
EFF( 50.75, 5, 1, 0.1, 0.2, 0.1, 0, 0, 0, 1, 0, J593, 0.3, 0.3, 0.3 )
ROT( 0, 0, 0)
EFF( 118.9, 5, 2, 0.1, 0.2, 0, 0, 0, 0, 1, 0, J603, 0.3, 0.3, 0.3 )
ROT( 0, 0, 0)
N002 "[the_fallen][n002][stand].wza"
N003 "[the_fallen][n003][attackstand].wza"
N004 "[the_fallen][n004][walk].wza"
SND( 0, 0, 13402, 13403 )
SND( 30.8, 0, 13402, 13403 )
CUS( 1.12, 2, 2, 0, 0, 0, 0 )
CUS( 31.92, 2, 1, 0, 0, 0, 0 )
N005 "[the_fallen][n005][run].wza"
SND( 0, 0, 13404, 13405 )
SND( 18.48, 0, 13404, 13405 )
CUS( 0, 2, 2, 0, 0, 0, 0 )
CUS( 18.48, 2, 1, 0, 0, 0, 0 )
A001 "[the_fallen][a001][attack1].wza"
SND( 4.5, 0, 13406 )
CUS( 19.5, 1, 1, 0, 0, 0, 0 )
A002 "[the_fallen][a002][attack2].wza"
SND( 6, 0, 13407 )
CUS( 19, 1, 2, 0, 0, 0, 0 )
S001 "[the_fallen][s001][skilla].wza"
SND( 2.5, 0, 13408 )
SND( 16.5, 0, 13421 )
EFF( 17, 1, 0, 0, -1.5, 0.9, 0, 0, 0, 1, 0, J600, 0.6, 0.6, 0.6 )
ROT( 0, 0, 0)
EFF( 0, 27, 1, 0, 0, 0, 0, 0, 0, 1, 2, J601, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 48, 2, 0, 0, 0, 0, 0, 0, 1, 2, J601, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 17.5, 1, 1, 0, 0, 0, 0 )
S002 "[the_fallen][s002][skillb].wza"
SND( 7, 0, 13409 )
SND( 16.5, 0, 13422 )
EFF( 0, 27, 0, 0, 0, 0, 0, 0, 0, 1, 2, J601, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, 48, 1, 0, 0, 0, 0, 0, 0, 1, 2, J601, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 19, 1, 2, 0, -1.5, 1, 0, 0, 0, 1, 0, J602, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 19.5, 1, 1, 0, 0, 0, 0 )
H0L1 "[the_fallen][h0l1][damagesl].wza"
SND( 0, 0, 13410 )
H0R1 "[the_fallen][h0r1][damagesr].wza"
SND( 0, 0, 13411 )
H0L2 "[the_fallen][h0l2][damagebl].wza"
SND( 0, 0, 13412 )
H0R2 "[the_fallen][h0r2][damagebr].wza"
SND( 0, 0, 13413 )
HS01 "[the_fallen][hs01][damageskilla].wza"
SND( 0, 0, 13414 )
HS02 "[the_fallen][hs02][damageskillb].wza"
HS03 "[the_fallen][hs03][damageskillc].wza"
SND( 0, 0, 13415 )
HS04 "[the_fallen][hs04][damageskilld].wza"
M001 "[the_fallen][m001][defence].wza"
SND( 0, 0, 13417 )
F001 "[the_fallen][f001][damagecria].wza"
SND( 0, 0, 13418 )
F002 "[the_fallen][f002][damagecrib].wza"
F003 "[the_fallen][f003][damagecric].wza"
F004 "[the_fallen][f004][fainting].wza"
D001 "[the_fallen][d001][dienor].wza"
SND( 8.45, 0, 13419 )
D002 "[the_fallen][d002][diecri].wza" IPT( 0 )
SND( 6.48, 0, 13420 )
}
Bone
{
BODY 5
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "the_fallen_no.dds"
Specular 0 "The_Fallen_sp.DDS"
}