Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

95 lines
2.5 KiBLFS
Plaintext

Version 0.0.2
Mesh "RedScaleWatcher.WZM", "redscalewatcher_1.wzm", "redscalewatcher_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.916716, -1.37343, -0.0151984, 0.916604, 2.12016, 2.51591 )
SPHERE( -0.379165, 0.373365, 0.995111, 1.79647 )
BVExtra
{
AABB( 1, -0.311716, -0.413431, 0.00480197, 0.331604, 0.26516, 2.24591, 0 )
}
}
Action
{
N001 "redscalewatcher[idle][n001].wza"
SND( 35.7, 0, 12816 )
N002 "redscalewatcher[stand][n002].wza"
N003 "redscalewatcher[attackstand][n003].wza"
N004 "redscalewatcher[walk][n004].wza"
SND( 0, 0, 12809 )
SND( 30, 0, 12810, 12812 )
CUS( 28.2, 2, 1, 0, 0, 0, 0 )
CUS( 58.8, 2, 2, 0, 0, 0, 0 )
N005 "redscalewatcher[run][n005].wza"
SND( 3.4, 0, 12809, 12810 )
SND( 20.74, 0, 12812 )
CUS( 3.06, 2, 2, 0, 0, 0, 0 )
CUS( 17.68, 2, 1, 0, 0, 0, 0 )
A001 "redscalewatcher[attack1][a001].wza"
SND( 11, 0, 12817 )
CUS( 13, 1, 1, 0, 0, 0, 0 )
A002 "redscalewatcher[attack2][a002].wza"
SND( 13, 0, 12818 )
CUS( 14, 1, 2, 0, 0, 0, 0 )
S001 "redscalewatcher[skill_a][s001].wza" 0.97
SND( 16.24, 0, 12819 )
CUS( 25.2, 1, 1, 0, 0, 0, 0 )
H0L1 "redscalewatcher[damagesl][h0l1].wza"
SND( 0, 0, 12805, 12806 )
H0R1 "redscalewatcher[damagesr][h0r1].wza"
SND( 0, 0, 12806, 12805 )
H0L2 "redscalewatcher[damagebl][h0l2].wza"
SND( 0, 0, 12802, 12803 )
SND( 0, 0, 12813 )
SND( 0, 0, 12823, 12813 )
H0R2 "redscalewatcher[damagebr][h0r2].wza"
SND( 0, 0, 12803, 12802 )
SND( 0, 0, 12823, 12813 )
HS01 "redscalewatcher[damageskill][hs01].wza"
SND( 0, 0, 12814, 12815 )
HS02 "redscalewatcher[damageskill][hs02].wza"
HS03 "redscalewatcher[damageskill][hs03].wza"
SND( 7.75, 0, 12800 )
HS04 "redscalewatcher[damageskill][hs04].wza" 1.1
M001 "redscalewatcher[defence][m001].wza"
SND( 1.92, 0, 12807 )
F001 "redscalewatcher[damagecri][f001].wza"
SND( 0, 0, 12804 )
F002 "redscalewatcher[damagecri][f002].wza"
F003 "redscalewatcher[damagecri][f003].wza" 1.05
F004 "redscalewatcher[fainting][f004].wza"
D001 "redscalewatcher[dienor][d001].wza" 1.05
SND( 0, 0, 12820 )
SND( 34.65, 0, 12800 )
D002 "redscalewatcher[diecri][d002].wza"
SND( 0, 0, 12821 )
SND( 35.1, 0, 12800 )
S002 "redscalewatcher[skill_a][s001].wza" 0.97
CUS( 25.2, 1, 1, 0, 0, 0, 0 )
}
Bone
{
BODY 5
}
SubType 0
{
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "dracans_no.dds"
Normal 1 "dracans_wp_no.dds"
Specular 0 "Dracans_sp.DDS"
Specular 1 "Dracans_wp_sp.DDS"
}