Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

105 lines
2.9 KiBLFS
Plaintext

Version 0.0.2
Mesh "Blaze_Warrior_B.WZM", "blaze_warrior_b_1.wzm", "blaze_warrior_b_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.893929, -1.36917, -0.00221283, 0.7083, 1.31429, 2.25859 )
SPHERE( -0.471523, -0.0271443, 1.10311, 1.44171 )
BVExtra
{
AABB( 1, -0.373929, -0.22917, 0.012787, 0.3833, 0.23429, 1.97359, 0 )
}
}
Action
{
N001 "blaze_warrior[n001][idle].wza"
SND( 21.28, 0, 13125 )
SND( 68.32, 0, 13122 )
N002 "blaze_warrior[n002][stand].wza"
N003 "blaze_warrior[n003][attackstand].wza"
N004 "blaze_warrior[n004][walk].wza"
SND( 3.6, 0, 13114 )
SND( 24, 0, 13115 )
CUS( 20.4, 2, 2, 0, 0, 0, 0 )
CUS( 39.2, 2, 1, 0, 0, 0, 0 )
N005 "blaze_warrior[n005][run].wza"
SND( 0, 0, 13116 )
SND( 12, 0, 13117 )
CUS( 11.52, 2, 2, 0, 0, 0, 0 )
CUS( 23.52, 2, 1, 0, 0, 0, 0 )
A001 "blaze_warrior[a001][attack1].wza"
SND( 8.2, 0, 13103 )
CUS( 10.25, 1, 2, 0, 0, 0, 0 )
CUS( 21.73, 1, 1, 0, 0, 0, 0 )
A002 "blaze_warrior[a002][attack2].wza"
SND( 3.87, 0, 13104 )
CUS( 12.04, 1, 1, 0, 0, 0, 0 )
CUS( 21.07, 1, 1, 0, 0, 0, 0 )
S001 "blaze_warrior[s001][skilla].wza"
SND( 8.76, 0, 13120 )
EFF( 0, -1, 0, 0, 0.3, 0, 0, 0, 0, 1, 0, I605, 1, 1, 1 )
EFF( 29.2, -1, 1, 0, 0, 0, 0, 0, 0, 1, 0, I606, 1, 1, 1 )
CUS( 29.2, 1, 1, 0, 0, 0, 0 )
S002 "blaze_warrior[s001][skilla].wza"
SND( 8.76, 0, 13120 )
EFF( 0, -1, 0, 0, 0.3, 0, 0, 0, 0, 1, 0, I605, 1, 1, 1 )
EFF( 29.2, -1, 1, 0, 0, 0, 0, 0, 0, 1, 0, I606, 1, 1, 1 )
CUS( 29.2, 1, 1, 0, 0, 0, 0 )
H0L1 "blaze_warrior[h0l1][damagesl].wza"
SND( 0, 0, 13111, 13112 )
H0R1 "blaze_warrior[h0r1][damagesr].wza"
SND( 0, 0, 13112, 13111 )
H0L2 "blaze_warrior[h0l2][damagebl].wza"
SND( 0, 0, 13108, 13109 )
H0R2 "blaze_warrior[h0r2][damagebr].wza"
SND( 0, 0, 13007, 13006 )
HS01 "blaze_warrior[hs01][damageskilla].wza"
SND( 0, 0, 13118, 13119 )
HS02 "blaze_warrior[hs02][damageskillb].wza"
HS03 "blaze_warrior[hs03][damageskillc].wza"
SND( 0, 0, 13100 )
HS04 "blaze_warrior[hs04][damageskilld].wza"
M001 "blaze_warrior[m001][defence].wza"
SND( 0, 0, 13113 )
F001 "blaze_warrior[f001][damagecria].wza"
SND( 0, 0, 13110 )
F002 "blaze_warrior[f002][damagecrib].wza"
F003 "blaze_warrior[f003][damagecric].wza"
F004 "blaze_warrior[f004][fainting].wza"
D001 "blaze_warrior[d001][dienor].wza"
SND( 0, 0, 13107 )
SND( 21.75, 0, 13124 )
SND( 55.5, 0, 13100 )
D002 "blaze_warrior[d002][diecri].wza" IPT( 0 )
SND( 0, 0, 13105 )
SND( 10.26, 0, 13100 )
SND( 9.12, 0, 13124 )
}
Bone
{
BODY 5
}
SubType 0
{
Render All
Render 2 AmbientColor( 192, 192, 192 )
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "chang_no.dds"
Normal 1 "changboss_no.dds"
Normal 2 "changbosswea_no.dds"
Specular 0 "chang_sp.DDS"
Specular 1 "changboss_sp.dds"
Specular 2 "changbosswea_sp.dds"
}