Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

153 lines
4.2 KiBLFS
Plaintext

Version 0.0.2
Mesh "Darkness_SlaughterB.WZM" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.454071, -0.551851, 0.134459, 0.436311, 0.300437, 2.72964 )
SPHERE( -0.0232774, -0.332601, 1.28478, 1.79883 )
BVExtra
{
AABB( 1, -0.429071, -0.346851, 0.00445907, 0.431311, 0.330437, 2.63964, 0 )
}
}
Action
{
N001 "[n001][standidle].wza"
SND( 12, 0, 17530 )
N002 "[n002][stand].wza"
N003 "[n003][attackstand].wza"
SND( 0, 0, 17548, 17515 )
N004 "[n004][walk].wza"
SND( 0, 0, 17526 )
SND( 30, 0, 17527 )
CUS( 30, 2, 1, 0, 0, 0, 0 )
CUS( 60, 2, 2, 0, 0, 0, 0 )
CUS( 60, 2, 2, 0, 0, 0, 0 )
N005 "[n005][run].wza"
SND( 0, 0, 17526 )
SND( 13, 0, 17527 )
CUS( 13, 2, 1, 0, 0, 0, 0 )
CUS( 26, 2, 2, 0, 0, 0, 0 )
CUS( 0, 2, 2, 0, 0, 0, 0 )
A001 "[a001][attack_a].wza"
SND( 5.83, 0, 17504 )
SND( 5.83, 0, 17506 )
CUS( 13.78, 1, 1, 0, 0, 0, 0 )
A002 "[a002][attack_b].wza"
SND( 5.17, 0, 17505 )
SND( 4.7, 0, 17507 )
CUS( 17.86, 1, 2, 0, 0, 0, 0 )
S001 "[s004][skill_4].wza"
SND( 0, 0, 17531 )
SND( 31.5, 0, 17532 )
SND( 56.7, 0, 17533 )
SND( 27.3, 0, 17534 )
EFF( 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L702, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 9.45, 14, 1, 1.5, 0, -0.5, 0, 0, 0, 1, 0, L703, 0.85, 0.85, 0.85 )
ROT( 0, 0, 0)
EFF( 37.8, 14, 2, 1, 0, 0, 0, 0, 0, 1, 0, L704, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 59.85, 14, 3, 1, 0, 0, 0, 0, 0, 1, 0, L704, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 37.8, 1, 2, 0, 0, 0, 0 )
CUS( 60.9, 1, 2, 0, 0, 0, 0 )
S002 "[s001][skill_1_whirlwind].wza"
SND( 27.55, 0, 17535 )
SND( 0, 0, 17536 )
SND( 0, 0, 17500 )
EFF( 29.45, 0, 0, 0, 0, 0.6, 0, 0, 0, 1, 0, L687, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 37.05, 0, 1, 1, 0, 0.5, 0, 0, 0, 1, 0, L687, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 33.25, 0, 2, 0, 0, 0.5, 0, 0, 0, 1, 0, L687, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 38.95, -1, 3, 0, -1, 0, 0, 0, 0, 1, 0, L688, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 30.4, 1, 1, 0, 0, 0, 0 )
CUS( 38.95, 1, 1, 0, 0, 0, 0 )
S003 "[s002][skill_2_intimidation].wza"
SND( 69.46, 0, 17537 )
SND( 15.1, 0, 17538 )
SND( 69.46, 0, 17539 )
EFF( 75.5, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L692, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 75.5, 1, 1, 0, 0, 0, 0 )
S004 "[s003][skill_3].wza"
SND( 19.5, 0, 17540 )
SND( 0, 0, 17541 )
SND( 14.25, 0, 17542 )
EFF( 0, 59, 0, 0, 0, 0, 0, -0.71934, 0, 0.694658, 2, L697, 1, 1, 1 )
ROT( 0, -92, 0)
EFF( 23.25, 1, 1, 0, -2.5, 1, 0, 0, 0, 1, 0, L698, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 24, 1, 1, 0, 0, 0, 0 )
S005 "[s005][skill_5].wza"
SND( 11.2, 0, 17543 )
SND( 14.56, 0, 17544 )
SND( 0, 0, 17502 )
EFF( 12.32, 0, 0, 0.2, 0, 0.3, 0, 0, 0, 1, 0, L708, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 12.88, 1, 1, 0, 0, 0, 0 )
H0L1 "[h0l1][damage_sl].wza"
SND( 0, 0, 17518 )
SND( 0, 0, 17512 )
H0R1 "[h0r1]damage_sr.wza"
SND( 0, 0, 17520, 17521 )
SND( 0, 0, 17513 )
H0L2 "[h0l2][bigdamage].wza"
SND( 0, 0, 17509 )
SND( 0, 0, 17519 )
H0R2 "[h0r2][bigdamage].wza"
SND( 0, 0, 17510 )
SND( 0, 0, 17519 )
HS01 "[hs01][damageskill_a].wza" IPT( 0 )
SND( 0, 0, 17516, 17517 )
HS02 "[hs02][damageskill_b].wza" IPT( 0 )
HS03 "[hs03][damageskill_c].wza" IPT( 0 )
SND( 0, 0, 17529 )
HS04 "[hs04][damageskill_d].wza" IPT( 0 )
SND( 15.19, 0, 17528 )
M001 "[m001][defense].wza"
SND( 0, 0, 17514 )
F001 "[f001][damagecri_a].wza" IPT( 0 )
SND( 0, 0, 17511 )
SND( 5.2, 0, 17518 )
SND( 10.92, 0, 17500 )
F002 "[f002][damagecri_b].wza" IPT( 0 )
F003 "[f003][damagecri_c].wza" IPT( 0 )
SND( 5.64, 0, 17525 )
F004 "[f004][fainting].wza"
D001 "[d001][dienor].wza" IPT( 0 )
SND( 0, 0, 17522 )
SND( 7.63, 0, 17524 )
SND( 76.3, 0, 17508 )
D002 "[d002][bigdie].wza" IPT( 0 )
SND( 0, 0, 17523 )
SND( 48.3, 0, 17508 )
SND( 60.95, 0, 17524 )
}
SubType 0
{
Render All
LOD 10, 20, 30, 40, 10000, 10000
}
Texture
{
Normal 0 "dark_slaughter_2_no.dds"
Normal 1 "dark_slaughter_1_no.dds"
Normal 2 "dark_slaughter_wp_no.dds"
Normal 3 "dark_slaughter_bossa_no.dds"
Specular 0 "dark_slaughter_2_sp.dds"
Specular 1 "Dark_Slaughter_1_sp.DDS"
Specular 2 "dark_slaughter_wp_sp.dds"
Specular 3 "Dark_Slaughter_bossA_sp.dds"
}