Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

109 lines
2.6 KiBLFS
Plaintext

Version 0.0.2
Mesh "NightmareKnight.WZM", "nightmareknight_1.wzm", "nightmareknight_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.719448, -2.24678, -0.00355947, 0.719448, 1.39466, 2.99335 )
SPHERE( -0.463732, -0.398187, 1.26098, 1.98464 )
BVExtra
{
AABB( 1, -0.449448, -0.181781, 0.796441, 0.434448, 0.409661, 2.76835, 0 )
}
}
Action
{
N001 "n001_idle.wza"
SND( 0, 0, 16730 )
SND( 57.24, 0, 16731 )
SND( 29.68, 0, 16732 )
SND( 7.42, 0, 16700 )
N002 "n002_stand.wza"
N003 "n003_attackstand.wza"
N004 "n004_walk.wza"
SND( 0, 0, 16720 )
SND( 20, 0, 16721 )
CUS( 6, 2, 2, 0, 0, 0, 0 )
CUS( 24, 2, 1, 0, 0, 0, 0 )
N005 "n005_run.wza"
SND( 0, 0, 16720 )
SND( 12, 0, 16721 )
CUS( 2.16, 2, 2, 0, 0, 0, 0 )
CUS( 14.16, 2, 1, 0, 0, 0, 0 )
A001 "a001_attack1.wza"
SND( 17.16, 0, 16704 )
SND( 14.56, 0, 16723, 16722 )
CUS( 19.76, 1, 2, 0, 0, 0, 0 )
A002 "a002_attack2.wza"
SND( 16.64, 0, 16705 )
SND( 16.64, 0, 16724, 16722 )
CUS( 26.5, 1, 1, 0, 0, 0, 0 )
S001 "s001_skill_a.wza"
EFF( 19.5, 1, 0, 0, -0.6, 0, 0, 0, 0, 1, 0, L717, 0.9, 0.9, 0.9 )
CUS( 20.25, 1, 1, 0, 0, 0, 0 )
S002 "s002_skill_b.wza"
EFF( 0, 54, 101, 0, 0, 0, 0, 0, 0, 1, 0, aarx, 1, 1, 1 )
EFF( 34.86, 55, 101, 0, 0, 0, 0, 0, 0, 1, 1, aarx, 1, 1, 1 )
CUS( 15.96, 1, 1, 0, 0, 0, 0 )
H0L1 "h0l1_damage_sl.wza"
SND( 0, 0, 16718 )
H0R1 "h0r1_damage_sr.wza"
SND( 0, 0, 16719 )
H0L2 "h0l2_damage_bl.wza"
SND( 0, 0, 16712 )
H0R2 "h0r2_damage_br.wza"
SND( 0, 0, 16713 )
HS01 "hs01_damageskill_1.wza"
SND( 0, 0, 16716 )
HS02 "hs02_damageskill_2.wza"
SND( 9.1, 0, 16707 )
HS03 "hs03_damageskill_3.wza"
HS04 "hs04_damageskill_4.wza"
SND( 18.4, 0, 16710 )
SND( 0, 0, 16701 )
M001 "m001_defense.wza"
SND( 4.9, 0, 16715 )
F001 "f001_damagecri_1.wza"
SND( 0, 0, 16714 )
F002 "f002_damagecri_2.wza"
F003 "f003_damagecri_3.wza"
SND( 39.14, 0, 16703 )
SND( 66.95, 0, 16711 )
F004 "f004_fainting.wza"
D001 "d001_dienor.wza"
SND( 0, 0, 16727 )
SND( 47.94, 0, 16708 )
SND( 62.98, 0, 16707 )
D002 "d002_diecri.wza"
SND( 0, 0, 16728 )
SND( 61.05, 0, 16729 )
SND( 67.71, 0, 16706 )
}
Bone
{
EFF1 54
EFF2 55
BODY 4
}
SubType 0
{
Effect (55) L718 0 ( -0.6, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (0) L719 0 ( 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 0,0, 0, 0 )
Render All
LOD 10, 20, 30, 2000, 2000, 2000
}
Texture
{
Normal 0 "chungdong-guri_no.dds"
Normal 1 "jim_ax_no.dds"
Specular 0 "chungdong-guri_sp.DDS"
Specular 1 "JIM_ax_sp.DDS"
}