Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

123 lines
3.2 KiBLFS
Plaintext

Version 0.0.2
Mesh "lumanka_f.wzm", "lumanka_f_1.wzm", "lumanka_f_2.wzm" 1
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.513031, -0.191008, 0.621263, 0.437901, 0.528481, 3.01999 )
SPHERE( 0.0615801, 0.320062, 1.83577, 2.31099 )
BVExtra
{
AABB( 1, -1.67803, -0.686008, -0.003736, 2.3129, 1.74848, 3.98999, 0 )
}
}
Action
{
N001 "lumanka_f_idle.wza"
SND( 9.8, 0, 17723 )
N002 "lumanka_f_stand.wza"
N003 "lumanka_f_attackstand.wza"
N004 "lumanka_f_walk.wza"
SND( 0, 0, 17719, 17720 )
SND( 20, 0, 17721, 17722 )
N005 "lumanka_f_run.wza"
SND( 0, 0, 17722, 17719 )
SND( 12, 0, 17721, 17720 )
A001 "lumanka_f_attack-1.wza"
SND( 17.82, 0, 17700 )
SND( 21.06, 0, 17702 )
SND( 0, 0, 17724 )
CUS( 18.9, 1, 1, 0, 0, 0, 0 )
A002 "lumanka_f_attack-2.wza"
SND( 18, 0, 17701 )
SND( 19.5, 0, 17703 )
SND( 0, 0, 17725 )
CUS( 21, 1, 2, 0, 0, 0, 0 )
S001 "lumanka_f_skill-1.wza"
SND( 0, 0, 17726 )
EFF( 0, 12, 0, 0.2, 0.2, 0, 0, 0, 0, 1, 0, L902, 1.8, 1.8, 1.8 )
ROT( 0, 0, 0)
EFF( 38.7, 12, 0, 0, 0, 0, 0, 0, 0, 1, 1, L902, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 36.98, 1, 1, 0, -1, 2, 0, 0, 0, 1, 0, K776, 2, 2, 2 )
ROT( 0, 0, 0)
CUS( 36.98, 1, 2, 0, 0, 0, 0 )
S002 "lumanka_f_skill-2.wza"
SND( 0, 0, 17727 )
SND( 44.65, 0, 17701 )
SND( 44.65, 0, 17703, 17702 )
EFF( 0, -1, 0, 0, 5, 0, 0, 0, 0, 1, 0, L907, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 51, -1, 2, 0, 5, 2.3, 0, 0, 0, 1, 0, L908, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 0, -1, 0, -5, 0, 0, 0, 0, 0, 1, 0, L907, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 0, -1, 0, 0, -5, 0, 0, 0, 0, 1, 0, L907, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 0, -1, 0, 5, 0, 0, 0, 0, 0, 1, 0, L907, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 51, -1, 0, -5, 0, 2.3, 0, 0, 0, 1, 0, L908, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 51, -1, 0, 0, -5, 2.3, 0, 0, 0, 1, 0, L908, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 51, -1, 0, 5, 0, 2.3, 0, 0, 0, 1, 0, L908, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 50.35, 1, 2, 0, 0, 0, 0 )
H0L1 "lumanka_f_damage_sl.wza"
SND( 0, 0, 17707 )
SND( 0, 0, 17714 )
H0R1 "lumanka_f_damage_sr.wza"
SND( 0, 0, 17708 )
SND( 0, 0, 17715 )
H0L2 "lumanka_f_damage_bl.wza"
SND( 0, 0, 17704 )
SND( 0, 0, 17713 )
H0R2 "lumanka_f_damage_br.wza"
SND( 0, 0, 17705 )
SND( 0, 0, 17716 )
HS01 "lumanka_f_damage_skill_1.wza" IPT( 0 )
SND( 0, 0, 17711, 17712 )
HS02 "lumanka_f_damage_skill_2.wza" IPT( 0 )
SND( 0, 0, 17724 )
HS03 "lumanka_f_damage_skill_3.wza" IPT( 0 )
HS04 "lumanka_f_damage_skill_4.wza" IPT( 0 )
SND( 6, 0, 17725 )
M001 "lumanka_f_depence.wza"
SND( 0, 0, 17709 )
F001 "lumanka_f_damage_cri_1.wza" IPT( 0 )
SND( 0, 0, 17706 )
SND( 0, 0, 17713, 17714 )
F002 "lumanka_f_damage_cri_2.wza" IPT( 0 )
F003 "lumanka_f_damage_cri_3.wza" IPT( 0 )
F004 "lumanka_f_faint.wza"
D001 "lumanka_f_dienor.wza" IPT( 0 )
SND( 0, 0, 17717 )
SND( 9.4, 0, 17718 )
D002 "lumanka_f_dienor.wza" IPT( 0 )
}
Bone
{
BODY 5
}
SubType 0
{
Render All
Render 0 SpecularColor( 255, 152, 102 )
Render 1 SpecularColor( 255, 184, 149 )
LOD 20, 25, 30, 50, 2000, 2000
}
Texture
{
Normal 0 "lumanka01_no.dds"
Normal 1 "lumanka00_no.dds"
Specular 0 "Lumanka01_sp.dds"
Specular 1 "Lumanka00_sp.dds"
}