Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

131 lines
3.5 KiBLFS
Plaintext

Version 0.0.2
Mesh "Lumanka(2).WZM", "lumanka(2)_1.wzm", "lumanka(2)_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -0.524061, -0.123389, 1.46021, 0.534061, 0.70894, 4.6414 )
SPHERE( 0.640388, 3.27673, 1.88588, 5.56077 )
BVExtra
{
AABB( 1, -2.25406, -0.618389, -0.004793, 2.25406, 8.32894, 6.10641, 0 )
}
}
Action
{
N001 "n001_idle.wza" 1.2
SND( 19.2, 0, 17825 )
SND( 0, 0, 17826, 17813 )
N002 "n002_stand.wza"
N003 "n003_attackstand.wza"
SND( 0, 0, 17802 )
N004 "n004_walk.wza"
SND( 0, 0, 17820, 17821 )
SND( 26.5, 0, 17822, 17823 )
N005 "n005_run.wza"
SND( 0, 0, 17820, 17821 )
SND( 18, 0, 17822, 17823 )
A001 "a001_attack1.wza"
SND( 12.8, 0, 17800 )
SND( 11.6, 0, 17804 )
CUS( 14, 1, 2, 0, 0, 0, 0 )
A002 "a002_attack2.wza"
SND( 15.6, 0, 17801 )
SND( 12.8, 0, 17805 )
CUS( 14.4, 1, 1, 0, 0, 0, 0 )
S001 "s001_skill1.wza"
SND( 12.4, 0, 17827 )
SND( 0, 0, 17803 )
EFF( 11.6, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L912, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 11.6, -1, 0, 0, -3, 0, 0, 0, 0, 1, 0, L913, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 14, -1, 0, 0, -2, 0, 0, 0, 0, 1, 0, L777, 0.9, 0.9, 0.9 )
ROT( 0, 0, 0)
CUS( 11.6, 1, 1, 0, 0, 0, 0 )
S002 "s002_skill2.wza"
SND( 23.46, 0, 17828 )
SND( 26.91, 0, 17830 )
EFF( 26.22, 0, 0, 0, -1.5, 1.6, 0.0871557, 0, 0, 0.996195, 2, L917, 1, 1, 1 )
ROT( 10, 0, 0)
S003 "s003_skill3.wza"
SND( 10.2, 0, 17829 )
SND( 0, 0, 17831 )
EFF( 4.08, 0, 0, 0, -0.5, -0.5, 0, 0, 0, 1, 0, L922, 0.8, 0.8, 0.8 )
ROT( 0, 0, 0)
EFF( 10.71, 0, 1, 0, -2.9, 1, 0, 0, 0, 1, 0, L923, 1, 1, 1 )
ROT( 0, 0, 0)
CUS( 12.24, 1, 1, 0, 0, 0, 0 )
CUS( 17.85, 1, 2, 0, 0, 0, 0 )
CUS( 22.44, 1, 1, 0, 0, 0, 0 )
CUS( 27.03, 1, 2, 0, 0, 0, 0 )
CUS( 32.64, 1, 1, 0, 0, 0, 0 )
H0L1 "h0l1_damagesl.wza"
SND( 0, 0, 17810 )
SND( 0, 0, 17816 )
H0R1 "h0r1_damagesr.wza"
SND( 0, 0, 17811 )
SND( 0, 0, 17817 )
H0L2 "h0l2_damagebl.wza"
SND( 0, 0, 17807 )
SND( 0, 0, 17818 )
H0R2 "h0r2_damagebr.wza"
SND( 0, 0, 17808 )
SND( 0, 0, 17816 )
HS01 "hs01_damageskill_a.wza"
SND( 0, 0, 17814, 17815 )
HS02 "hs02_damageskill_b.wza"
SND( 7, 0, 17806 )
HS03 "hs03_damageskill_c.wza"
HS04 "hs04_damageskill_d.wza"
SND( 9.66, 0, 17824 )
SND( 0, 0, 17803 )
M001 "m001_defense.wza"
SND( 0, 0, 17812 )
F001 "f001_damagecri_a.wza"
SND( 0, 0, 17809 )
F002 "f002_damagecri_b.wza"
F003 "f003_damagecri_c.wza"
F004 "f004_fainting.wza"
D001 "d001_dienor.wza"
SND( 0, 0, 17819 )
SND( 70.68, 0, 17806 )
EFF( 11.16, 5, 0, 0, 0, 0, 0, 0, 0, 1, 0, L925, 2, 2, 2 )
ROT( 0, 0, 0)
EFF( 11.16, 5, 1, 0, 0, 0, 0, 0, 0, 1, 0, L926, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 65.1, 0, 2, 3, 1, -0.5, 0, 0, 0, 1, 0, L922, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
EFF( 11.16, 5, 3, 0, 0, 0, 0, 0, 0, 1, 0, L924, 1.3, 1.3, 1.3 )
ROT( 0, 0, 0)
}
Bone
{
BODY 7
}
SubType 0
{
Effect (0) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (130) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (131) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (132) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (133) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Effect (134) L815 0 ( 0, 0, 0, 0, 0, 0, 1, 1.3, 1.3, 1.3, 0,0, 0, 0 )
Render All
LOD 20, 30, 40, 60, 2000, 2000
}
Texture
{
Normal 0 "lumanka_b_no.dds"
Normal 1 "lumanka_a_no.dds"
Specular 0 "Lumanka_B_sp.dds"
Specular 1 "Lumanka_A_sp.dds"
}