Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

116 lines
2.9 KiBLFS
Plaintext

Version 0.0.2
Mesh "brukelt.WZM", "brukelt_1.wzm", "brukelt_2.wzm" 0
BoundingVolume
{
BaseBoneIndex( 0 )
AABB( -1.27468, -1.62297, 3.53501, 1.29968, 1.73566, 5.78913 )
SPHERE( 0.0520506, 0.541407, 3.7893, 3.69206 )
BVExtra
{
AABB( 1, -3.01968, -2.49297, 0.437136, 3.01968, 3.46067, 7.19413, 0 )
}
}
Action
{
N001 "n001_idle.wza"
SND( 37.62, 0, 18027 )
N002 "n002_stand.wza"
N003 "n003_attackstand.wza"
SND( 0, 0, 18000, 18001 )
N004 "n004_walk.wza"
SND( 0, 0, 18023 )
N005 "n005_run.wza"
SND( 0, 0, 18024 )
SND( 25, 0, 18024 )
A001 "a001_attack1.wza"
SND( 16.9, 0, 18002 )
SND( 16.9, 0, 18005 )
CUS( 18.2, 1, 1, 0, 0, 0, 0 )
A002 "a002_attack2.wza"
SND( 14.95, 0, 18003, 18006 )
CUS( 16.9, 1, 2, 0, 0, 0, 0 )
S001 "s001_skilla.wza"
SND( 49.2, 0, 18028 )
EFF( 31.2, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L752, 0.8, 0.8, 0.8 )
ROT( 0, 0, 0)
EFF( 49.2, -1, 1, 0, 0, -0.5, 0, 0, 0, 1, 0, L885, 1.75, 1.75, 1.75 )
ROT( 0, 0, 0)
CUS( 50.4, 1, 1, 0, 0, 0, 0 )
S002 "s002_skillb.wza"
SND( 41.4, 0, 18030 )
EFF( 45, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, L822, 1, 1, 1 )
ROT( 0, 0, 0)
EFF( 11.7, 8, 0, 0, 0, 0, 0, 0, 0, 1, 2, L823, 3, 3, 3 )
ROT( 0, 0, 0)
EFF( 11.7, 6, 0, 0, 0, 0, 0, 0, 0, 1, 2, L823, 3, 3, 3 )
ROT( 0, 0, 0)
EFF( 11.7, 5, 0, 0, 0, 0, 0, 0, 0, 1, 2, L823, 3, 3, 3 )
ROT( 0, 0, 0)
EFF( 12.6, 4, 0, 0, 0, 0, 0, 0, 0, 1, 2, L823, 3, 3, 3 )
ROT( 0, 0, 0)
CUS( 45, 1, 1, 0, 0, 0, 0 )
S003 "s001_skilla.wza"
SND( 50.4, 0, 18033 )
EFF( 51.6, 0, 1, -0.5, -1, 0, 0, 0, 0, 1, 0, L822, 0.5, 0.5, 0.5 )
ROT( 0, 0, 0)
EFF( 50.4, -1, 2, 0, 0, -0.5, 0, 0, 0, 1, 0, L885, 2, 2, 2 )
ROT( 0, 0, 0)
CUS( 51.6, 1, 1, 0, 0, 0, 0 )
H0L1 "h0l1_damagesl.wza"
SND( 0, 0, 18010 )
SND( 0, 0, 18016 )
H0R1 "h0r1_damagesr.wza"
SND( 0, 0, 18011 )
SND( 0, 0, 18016 )
H0L2 "h0l2_damagebl.wza"
SND( 0, 0, 18007 )
SND( 0, 0, 18018 )
H0R2 "h0r2_damagebr.wza"
SND( 0, 0, 18008 )
SND( 0, 0, 18016 )
HS01 "hs01_damageskilla.wza"
SND( 0, 0, 18014, 18015 )
HS02 "hs02_damageskillb.wza"
SND( 9.12, 0, 18035 )
HS03 "hs03_damageskillc.wza"
HS04 "hs04_damageskilld.wza"
M001 "m001_defense.wza"
SND( 0, 0, 18012 )
F001 "f001_damagecri_a.wza"
SND( 0, 0, 18009 )
F002 "f002_damagecri_b.wza"
F003 "f003_damagecri_c.wza"
F004 "f004_fainting.wza"
D001 "d001_dienor.wza"
SND( 11.44, 0, 18022 )
SND( 0, 0, 18021 )
D002 "d002_diecri.wza"
SND( 0, 0, 18020 )
}
Bone
{
BODY 0
}
SubType 0
{
Effect (0) L828 0 ( 0.5, 0, 0, 0, 0, 0, 1, 3.5, 3.5, 3.5, 0,0, 0, 0 )
Effect (39) L829 0 ( 0.65, -0.15, 0, 0, -0.707107, 0, 0.707107, 2, 2, 2, 1,0, 1.5708, 0 )
Render All
LOD 5, 10, 15, 20, 10000, 10000
}
Texture
{
Normal 0 "brukelt01_b_no.dds"
Normal 1 "brukelt01_a_no.dds"
Specular 0 "brukelt01_b_sp.dds"
Specular 1 "brukelt01_a_sp.dds"
}