Files
git 9cb257e7ae Add GameClients drops and keep current 1602 source work.
CN1602 is the local client. KR is the official tree with unpacked Data, System, and Sound. Packed .wpk files stay off git.
2026-08-30 23:24:31 +03:00

3452 lines
159 KiB
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; ID 폴더/파일명 "사운드
설명" 프리로딩 여부 디폴트 볼륨 3D사운드 최소 거리 최대 거리 체널 수 "랜덤확률
(기능미추가)"
; XLS Ver 1.10 2007.05.21
BEGIN_GAMEPLAY_SOUND
;====================================================================
;버서커 100~199
;====================================================================
# 100 ply/ber/at_tier1-01.wav 0 0.6 1 4 40 2
# 101 ply/ber/at_tier1-02.wav 0 0.6 1 4 40 2
# 102 ply/ber/at_tier1-03.wav 0 0.6 1 4 40 2
# 103 ply/ber/at_tier1-04.wav 0 0.6 1 4 40 2
# 104 ply/ber/at_tier2-01.wav 0 0.6 1 4 40 2
# 105 ply/ber/at_tier2-02.wav 0 0.6 1 4 40 2
# 106 ply/ber/at_tier2-03.wav 0 0.6 1 4 40 2
# 107 ply/ber/at_tier2-04.wav 0 0.6 1 4 40 2
# 108 ply/ber/at_tier3-01.wav 0 0.6 1 4 40 2
# 109 ply/ber/at_tier3-02.wav 0 0.6 1 4 40 2
# 110 ply/ber/at_tier3-03.wav 0 0.6 1 4 40 2
# 111 ply/ber/at_tier3-04.wav 0 0.6 1 4 40 2
# 112 ply/ber/death-01.wav 0 0.7 1 4 40 2
# 113 ply/ber/death-02.wav 0 0.7 1 4 40 2
# 114 ply/ber/death-03.wav 0 0.7 1 4 40 2
# 115 ply/ber/h_pain-01.wav 0 0.7 1 4 40 2
# 116 ply/ber/h_pain-02.wav 0 0.7 1 4 40 2
# 117 ply/ber/h_pain-03.wav 0 0.7 1 4 40 2
# 118 ply/ber/h_pain-04.wav 0 0.7 1 4 40 2
# 119 ply/ber/pain-01.wav 0 0.7 1 4 40 2
# 120 ply/ber/pain-02.wav 0 0.7 1 4 40 2
# 121 ply/ber/pain-03.wav 0 0.7 1 4 40 2
# 122 ply/ber/pain-04.wav 0 0.7 1 4 40 2
# 123 ply/ber/jump-01.wav 0 0.7 1 4 40 2
# 124 ply/ber/jump-02.wav 0 0.7 1 4 40 2
# 125 ply/ber/yell-01.wav 0 0.6 1 4 40 2
# 126 ply/ber/yell-02.wav 0 0.6 1 4 40 2
# 127 ply/ber/yell-03.wav 0 0.6 1 4 40 2
# 128 ply/ber/yell-04.wav 0 0.6 1 4 40 2
# 129 ply/ber/yell-05.wav 0 0.6 1 4 40 2
# 130 ply/ber/bodyfall-01.wav 0 0.7 1 4 40 2
# 131 ply/ber/bodyfall-02.wav 0 0.7 1 4 40 2
# 132 ply/ber/bang-01.wav 0 0.7 1 5 40 2
# 133 ply/ber/bang-02.wav 0 0.7 1 5 40 2
# 134 ply/ber/bang-03.wav 0 0.7 1 5 40 2
# 135 ply/ber/explode-01.wav 0 0.7 1 5 40 2
# 136 ply/ber/Yell_Shout01.wav 0 0.7 1 5 40 2
# 137 ply/ber/Yell_Shout02.wav 0 0.7 1 5 40 2
# 138 ply/ber/Yell_Shout03.wav 0 0.7 1 5 40 2
# 139 ply/ber/Common_empty.wav 0 0.7 1 5 40 2
;====================================================================
; 드라곤 200~299
;====================================================================
# 200 ply/dra/at_tier1-01.wav 0 0.7 1 4 40 2
# 201 ply/dra/at_tier1-02.wav 0 0.7 1 4 40 2
# 202 ply/dra/at_tier1-03.wav 0 0.7 1 4 40 2
# 203 ply/dra/at_tier1-04.wav 0 0.7 1 4 40 2
# 204 ply/dra/at_tier2-01.wav 0 0.7 1 4 40 2
# 205 ply/dra/at_tier2-02.wav 0 0.7 1 4 40 2
# 206 ply/dra/at_tier2-03.wav 0 0.7 1 4 40 2
# 207 ply/dra/at_tier2-04.wav 0 0.7 1 4 40 2
# 208 ply/dra/at_tier3-01.wav 0 0.7 1 4 40 2
# 209 ply/dra/at_tier3-02.wav 0 0.7 1 4 40 2
# 210 ply/dra/at_tier3-03.wav 0 0.7 1 4 40 2
# 211 ply/dra/at_tier3-04.wav 0 0.7 1 4 40 2
# 212 ply/dra/death-01.wav 0 0.7 1 4 40 2
# 213 ply/dra/death-02.wav 0 0.7 1 4 40 2
# 214 ply/dra/death-03.wav 0 0.7 1 4 40 2
# 215 ply/dra/h_pain-01.wav 0 0.7 1 4 40 2
# 216 ply/dra/h_pain-02.wav 0 0.7 1 4 40 2
# 217 ply/dra/h_pain-03.wav 0 0.7 1 4 40 2
# 218 ply/dra/h_pain-04.wav 0 0.7 1 4 40 2
# 219 ply/dra/pain-01.wav 0 0.7 1 4 40 2
# 220 ply/dra/pain-02.wav 0 0.7 1 4 40 2
# 221 ply/dra/pain-03.wav 0 0.7 1 4 40 2
# 222 ply/dra/pain-04.wav 0 0.7 1 4 40 2
# 223 ply/dra/jump-01.wav 0 0.7 1 4 40 2
# 224 ply/dra/jump-02.wav 0 0.7 1 4 40 2
# 225 ply/dra/yell-01.wav 0 0.7 1 4 40 2
# 226 ply/dra/yell-02.wav 0 0.7 1 4 40 2
# 227 ply/dra/yell-03.wav 0 0.7 1 4 40 2
# 228 ply/dra/yell-04.wav 0 0.7 1 4 40 2
# 229 ply/dra/yell-05.wav 0 0.7 1 4 40 2
# 230 ply/dra/yell-06.wav 0 0.7 1 4 40 2
# 250 ply/dra/skill_dance.wav 0 0.7 1 4 40 2
# 251 ply/dra/bang-01.wav 0 0.7 1 5 40 2
# 252 ply/dra/bang-02.wav 0 0.7 1 5 40 2
# 253 ply/dra/rapido_swing-01.wav 0 0.6 1 5 40 2
# 254 ply/dra/rapido_swing-02.wav 0 0.6 1 5 40 2
# 255 ply/dra/cons-01.wav 0 0.7 1 5 40 2
# 256 ply/dra/cons-02.wav 0 0.7 1 5 40 2
# 257 ply/dra/rapido_moving-01.wav 0 0.7 1 5 40 2
# 258 ply/dra/rapido_moving-02.wav 0 0.7 1 5 40 2
# 259 ply/dra/trans/at_t-01.wav 0 0.7 1 5 40 2
# 260 ply/dra/trans/at_t-02.wav 0 0.7 1 5 40 2
# 261 ply/dra/trans/at_t-03.wav 0 0.7 1 5 40 2
# 262 ply/dra/trans/at_t-04.wav 0 0.7 1 5 40 2
# 263 ply/dra/trans/at_t2-01.wav 0 0.7 1 5 40 2
# 264 ply/dra/trans/at_t2-02.wav 0 0.7 1 5 40 2
# 265 ply/dra/trans/at_t2-03.wav 0 0.7 1 5 40 2
# 266 ply/dra/trans/at_t2-04.wav 0 0.7 1 5 40 2
# 267 ply/dra/trans/roar-01.wav 0 0.7 1 5 40 2
# 268 ply/dra/trans/roar-02.wav 0 0.7 1 5 40 2
# 269 ply/dra/trans/wing-01.wav 0 0.7 1 5 40 2
# 270 ply/dra/trans/wing-02.wav 0 0.7 1 5 40 2
# 271 ply/dra/trans/wing-03.wav 0 0.7 1 5 40 2
# 272 ply/dra/trans/death_no.wav 0 0.7 1 5 40 2
# 273 ply/dra/trans/death_cri.wav 0 0.7 1 5 40 2
# 274 ply/dra/Buff_DragonGale01.wav 0 0.7 1 5 40 2
# 275 ply/dra/trans/at_t3-01.wav 0 0.7 1 5 40 2
# 276 ply/dra/trans/at_t3-02.wav 0 0.7 1 5 40 2
# 277 ply/dra/trans/at_t3-03.wav 0 0.7 1 5 40 2
# 278 ply/dra/trans/at_t3-04.wav 0 0.7 1 5 40 2
# 279 ply/dra/trans/breath-01.wav 0 0.7 1 5 40 2
# 280 ply/dra/trans/breath-02.wav 0 0.7 1 5 40 2
# 281 ply/dra/trans/breath-03.wav 0 0.7 1 5 40 2
# 282 ply/dra/trans/breath-04.wav 0 0.7 1 5 40 2
# 283 ply/dra/trans/death-01.wav 0 0.7 1 5 40 2
# 284 ply/dra/trans/death-02.wav 0 0.7 1 5 40 2
# 285 ply/dra/trans/death_no-02.wav 0 0.7 1 5 40 2
# 286 ply/dra/trans/pain-01.wav 0 0.7 1 5 40 2
# 287 ply/dra/trans/pain-02.wav 0 0.7 1 5 40 2
# 288 ply/dra/trans/pain-03.wav 0 0.7 1 5 40 2
# 289 ply/dra/trans/h-pain-01.wav 0 0.7 1 5 40 2
# 290 ply/dra/trans/h-pain-02.wav 0 0.7 1 5 40 2
# 291 ply/dra/trans/h-pain-03.wav 0 0.7 1 5 40 2
# 292 ply/dra/trans/h-pain-04.wav 0 0.7 1 5 40 2
# 293 ply/dra/trans/jump-01.wav 0 0.7 1 5 40 2
# 294 ply/dra/trans/jump-02.wav 0 0.7 1 5 40 2
# 295 ply/dra/trans/jump-03.wav 0 0.7 1 5 40 2
# 296 ply/dra/trans/yell-01.wav 0 0.7 1 5 40 2
# 297 ply/dra/trans/yell-02.wav 0 0.7 1 5 40 2
# 298 ply/dra/trans/yell-03.wav 0 0.7 1 5 40 2
# 299 ply/dra/trans/yell-04.wav 0 0.7 1 5 40 2
;====================================================================
; 엘리멘탈리스트 300~399
;====================================================================
# 300 ply/elem/at_tier1-01.wav 0 0.7 1 5 40 2
# 301 ply/elem/at_tier1-02.wav 0 0.7 1 5 40 2
# 302 ply/elem/at_tier1-03.wav 0 0.7 1 5 40 2
# 303 ply/elem/at_tier1-04.wav 0 0.7 1 5 40 2
# 304 ply/elem/bodyfall_hard.wav 0 0.7 1 5 40 2
# 305 ply/elem/bodyfall_knee.wav 0 0.7 1 5 40 2
# 306 ply/elem/bodyfall_soft.wav 0 0.7 1 5 40 2
; 307 0 0 1 5 40 2
; 308 0 0 1 5 40 2
; 309 0 0 1 5 40 2
; 310 0 0 1 5 40 2
; 311 0 0 1 5 40 2
; 312 0 0 1 5 40 2
; 313 0 0 1 5 40 2
; 314 0 0 1 5 40 2
; 315 0 0 1 5 40 2
; 316 0 0 1 5 40 2
# 317 ply/elem/death-01.wav 0 0.7 1 5 40 2
# 318 ply/elem/death-02.wav 0 0.7 1 5 40 2
# 319 ply/elem/death-03.wav 0 0.7 1 5 40 2
# 320 ply/elem/h_pain-01.wav 0 0.7 1 5 40 2
# 321 ply/elem/h_pain-02.wav 0 0.7 1 5 40 2
# 322 ply/elem/h_pain-03.wav 0 0.7 1 5 40 2
# 323 ply/elem/h_pain-04.wav 0 0.7 1 5 40 2
# 324 ply/elem/pain-01.wav 0 0.7 1 5 40 2
# 325 ply/elem/pain-02.wav 0 0.7 1 5 40 2
# 326 ply/elem/pain-03.wav 0 0.7 1 5 40 2
# 327 ply/elem/pain-04.wav 0 0.7 1 5 40 2
# 328 ply/elem/jump-01.wav 0 0.7 1 5 40 2
# 329 ply/elem/jump-02.wav 0 0.7 1 5 40 2
;====================================================================
;발키리 400~499
;====================================================================
# 400 ply/val/at_tier1-01.wav 0 0.6 1 4 40 2
# 401 ply/val/at_tier1-02.wav 0 0.6 1 4 40 2
# 402 ply/val/at_tier2-01.wav 0 0.6 1 4 40 2
# 403 ply/val/at_tier2-02.wav 0 0.6 1 4 40 2
# 404 ply/val/at_tier3-01.wav 0 0.6 1 4 40 2
# 405 ply/val/at_tier3-02.wav 0 0.6 1 4 40 2
# 406 ply/val/bow_down.wav 0 0.7 1 5 40 2
# 407 ply/val/bow_front.wav 0 0.7 1 5 40 2
# 408 ply/val/bow-shot1.wav 0 0.8 1 5 40 2
# 409 ply/val/bow-shot2.wav 0 0.8 1 5 40 2
# 410 ply/val/death-01.wav 0 0.7 1 5 40 2
# 411 ply/val/death-02.wav 0 0.7 1 5 40 2
# 412 ply/val/ethr_bigshoot.wav 0 0.7 1 5 40 2
# 413 ply/val/ethr_down.wav 0 0.7 1 5 40 2
# 414 ply/val/ethr_front.wav 0 0.7 1 5 40 2
# 415 ply/val/ethr_shot1.wav 0 0.8 1 5 40 2
# 416 ply/val/ethr_shot2.wav 0 0.8 1 5 40 2
# 417 ply/val/h_pain-01.wav 0 0.7 1 5 40 2
# 418 ply/val/h_pain-02.wav 0 0.7 1 5 40 2
# 419 ply/val/h_pain-03.wav 0 0.7 1 5 40 2
# 420 ply/val/h_pain-04.wav 0 0.7 1 5 40 2
# 421 ply/val/jump-01.wav 0 0.7 1 5 40 2
# 422 ply/val/jump-02.wav 0 0.7 1 5 40 2
# 423 ply/val/pain-01.wav 0 0.7 1 5 40 2
# 424 ply/val/pain-02.wav 0 0.7 1 5 40 2
# 425 ply/val/pain-03.wav 0 0.7 1 5 40 2
# 426 ply/val/pain-04.wav 0 0.7 1 5 40 2
# 427 ply/val/return.wav 0 0.7 1 5 40 2
# 428 ply/val/roll-01.wav 0 0.7 1 5 40 2
# 429 ply/val/roll-02.wav 0 0.7 1 5 40 2
# 430 ply/val/skill_br1.wav 0 0.7 1 5 40 2
# 431 ply/val/skill_br2.wav 0 0.7 1 5 40 2
# 432 ply/val/skill_fastshot.wav 0 0.5 1 5 40 2
# 433 ply/val/bow_bigshoot.wav 0 0.8 1 5 40 2
# 434 ply/val/fast_step-01.wav 0 0.8 1 5 40 2
# 435 ply/val/fast_step-02.wav 0 0.8 1 5 40 2
# 436 ply/val/at_tier4-01.wav 0 0.8 1 5 40 2
# 437 ply/val/at_tier4-02.wav 0 0.8 1 5 40 2
;====================================================================
;섀도우 "500~599, 700~"
;====================================================================
# 500 ply/sha/attack01_1.wav 0 0.8 1 4 40 2
# 501 ply/sha/attack01_2.wav 0 0.8 1 4 40 2
# 502 ply/sha/attack02_1.wav 0 0.8 1 4 40 2
# 503 ply/sha/attack02_2.wav 0 0.8 1 4 40 2
# 504 ply/sha/attack_dagger01.wav 0 0.8 1 4 40 2
# 505 ply/sha/attack_dagger02.wav 0 0.8 1 4 40 2
# 506 ply/sha/attack_whip01.wav 0 0.8 1 5 40 2
# 507 ply/sha/attack_whip02.wav 0 0.8 1 5 40 2
# 508 ply/sha/damage_big.wav 0 0.8 1 5 40 2
# 509 ply/sha/damage_skill01.wav 0 0.8 1 5 40 2
# 510 ply/sha/damage_skill02.wav 0 0.8 1 5 40 2
# 511 ply/sha/damage_small01.wav 0 0.8 1 5 40 2
# 512 ply/sha/damage_small02.wav 0 0.8 1 5 40 2
# 513 ply/sha/damage_small03.wav 0 0.8 1 5 40 2
# 514 ply/sha/defense.wav 0 0.8 1 5 40 2
# 515 ply/sha/fall01.wav 0 0.8 1 5 40 2
# 516 ply/sha/fall02.wav 0 0.8 1 5 40 2
# 517 ply/sha/fall03.wav 0 0.8 1 5 40 2
# 518 ply/sha/jump.wav 0 0.8 1 5 40 2
# 519 ply/sha/noise_moving01.wav 0 0.8 1 5 40 2
# 520 ply/sha/noise_moving02.wav 0 0.8 1 5 40 2
# 521 ply/sha/noise_moving03.wav 0 0.8 1 5 40 2
# 522 ply/sha/noise_moving04.wav 0 0.8 1 5 40 2
# 523 ply/sha/sit_down.wav 0 0.8 1 5 40 2
# 524 ply/sha/stand_Idle01.wav 0 0.8 1 5 40 2
# 525 ply/sha/stand_Idle02.wav 0 0.8 1 5 40 2
# 526 ply/sha/stand_Idle_all_01.wav 0 0.8 1 5 40 2
# 527 ply/sha/stand_Idle_all_02.wav 0 0.8 1 5 40 2
# 528 ply/sha/stand_up01.wav 0 0.8 1 5 40 2
# 529 ply/sha/stand_up02.wav 0 0.8 1 5 40 2
# 530 ply/sha/walk01.wav 0 0.8 1 5 40 2
# 531 ply/sha/walk02.wav 0 0.8 1 5 40 2
# 532 ply/sha/walk03.wav 0 0.8 1 5 40 2
# 533 ply/sha/walk04.wav 0 0.8 1 5 40 2
# 534 ply/sha/Nothing.wav 0 0.8 1 5 40 2
# 535 ply/sha/Vdeath02_1.wav 0 0.8 1 5 40 2
# 536 ply/sha/Vdeath02_2.wav 0 0.8 1 5 40 2
# 537 ply/sha/Vjump01.wav 0 0.8 1 5 40 2
# 538 ply/sha/Vjump02.wav 0 0.8 1 5 40 2
# 539 ply/sha/ 0 0.8 1 4 40 2
# 540 ply/sha/ 0 0.8 1 4 40 2
# 541 eff/ArmorIncrease01.wav 0 0.8 1 4 40 2
# 542 eff/Cancellation01.wav 0 0.8 1 4 40 2
# 543 eff/Cancellation02.wav 0 0.8 1 4 40 2
# 544 eff/Cancellation03.wav 0 0.8 1 5 40 2
# 545 eff/Cancellation04.wav 0 0.8 1 5 40 2
# 546 eff/Confuse01.wav 0 0.8 1 5 40 2
# 547 eff/CurseIncrease01.wav 0 0.8 1 5 40 2
# 548 eff/DarkBreak01.wav 0 0.8 1 5 40 2
# 549 eff/DarkBreak02.wav 0 0.8 1 5 40 2
# 550 eff/DarkDust01.wav 0 0.8 1 5 40 2
# 551 eff/DarkDust04.wav 0 0.8 1 5 40 2
# 552 eff/DarkFire01.wav 0 0.8 1 5 40 2
# 553 eff/DarkForce02.wav 0 0.8 1 5 40 2
# 554 eff/DarkForce03.wav 0 0.8 1 5 40 2
# 555 eff/DarkForce04.wav 0 0.8 1 5 40 2
# 556 eff/DarkPain02.wav 0 0.8 1 5 40 2
# 557 eff/DarkPain04.wav 0 0.8 1 5 40 2
# 558 eff/DarkPain05.wav 0 0.8 1 5 40 2
# 559 eff/DarkSpark01.wav 0 0.8 1 5 40 2
# 560 eff/DarkSpark02.wav 0 0.8 1 5 40 2
# 561 eff/DarkSpark04.wav 0 0.8 1 5 40 2
# 562 eff/DeathBlow01.wav 0 0.8 1 5 40 2
# 563 eff/Demon01.wav 0 0.8 1 5 40 2
# 564 eff/Demon02.wav 0 0.8 1 5 40 2
# 565 eff/DoubleWidth01.wav 0 0.8 1 5 40 2
# 566 eff/DoubleWidth02.wav 0 0.8 1 5 40 2
# 567 eff/DownSlash04.wav 0 0.8 1 5 40 2
# 568 eff/DownSlash05.wav 0 0.8 1 5 40 2
# 569 eff/EnchantPoison01.wav 0 0.8 1 5 40 2
# 570 eff/FastBlow01.wav 0 0.8 1 5 40 2
# 571 eff/FastBlow03.wav 0 0.8 1 5 40 2
# 572 eff/Hide01.wav 0 0.8 1 5 40 2
# 573 eff/Impotent01.wav 0 0.8 1 5 40 2
# 574 eff/Pain01.wav 0 0.8 1 5 40 2
# 575 eff/PoisonDagger01.wav 0 0.8 1 5 40 2
# 576 eff/PoisonDagger02.wav 0 0.8 1 5 40 2
# 577 eff/Rush01.wav 0 0.8 1 5 40 2
# 578 eff/ShadowSpear01.wav 0 0.8 1 5 40 2
# 579 eff/SoulControl01.wav 0 0.8 1 5 40 2
# 580 eff/SoulScream01.wav 0 0.8 1 5 40 2
# 581 eff/Suction02.wav 0 0.8 1 5 40 2
# 582 eff/Suction03.wav 0 0.8 1 5 40 2
# 583 eff/SuddenStrike01.wav 0 0.8 1 5 40 2
# 584 eff/SuddenStrike02.wav 0 0.8 1 5 40 2
# 585 eff/SuddenStrike03.wav 0 0.8 1 5 40 2
# 586 eff/VitalSuction01.wav 0 0.8 1 5 40 2
# 587 eff/WhipAttack01.wav 0 0.8 1 5 40 2
# 588 eff/WhirlwindBlow01.wav 0 0.8 1 5 40 2
# 589 ply/sha/Vpain01.wav 0 0.8 1 5 40 2
# 590 ply/sha/Vpain02.wav 0 0.8 1 5 40 2
# 591 ply/sha/Vpain03.wav 0 0.8 1 5 40 2
# 592 ply/sha/Vpain04.wav 0 0.8 1 5 40 2
# 593 ply/sha/Vattack01.wav 0 0.8 1 5 40 2
# 594 ply/sha/Vattack02.wav 0 0.8 1 5 40 2
# 595 ply/sha/Vattack03.wav 0 0.8 1 5 40 2
# 596 ply/sha/Vattack04.wav 0 0.8 1 5 40 2
# 597 ply/sha/Vdeath01_1.wav 0 0.8 1 5 40 2
# 598 ply/sha/Vdeath01_2.wav 0 0.8 1 5 40 2
# 599 ply/sha/Vdeath01_3.wav 0 0.8 1 5 40 2
# 700 eff/Pain_effect2.wav 0 0.8 1 5 40 2
# 701 eff/Pain_effect3.wav 0 0.8 1 5 40 2
# 702 eff/DarkFire_effect2.wav 0 0.8 1 5 40 2
# 703 eff/DarkFire_effect3.wav 0 0.8 1 5 40 2
# 704 eff/DarkSpark_effect1.wav 0 0.8 1 5 40 2
# 705 eff/DarkSpark_effect2.wav 0 0.8 1 5 40 2
# 706 eff/DarkSpark_effect4.wav 0 0.8 1 5 40 2
# 707 eff/SoulControl_effect1.wav 0 0.8 1 5 40 2
# 708 eff/SoulControl_effect3.wav 0 0.8 1 5 40 2
# 709 eff/Impotent_effect2.wav 0 0.8 1 5 40 2
# 710 eff/Impotent_effect3.wav 0 0.8 1 5 40 2
# 711 eff/VitalSuction_effect1.wav 0 0.8 1 5 40 2
# 712 eff/VitalSuction_effect3.wav 0 0.8 1 5 40 2
# 713 eff/VitalSuction_effect4.wav 0 0.8 1 5 40 2
# 714 eff/EnchantPoison_effect1.wav 0 0.8 1 5 40 2
# 715 eff/Cancellation_effect1.wav 0 0.8 1 5 40 2
# 716 eff/Cancellation_effect4.wav 0 0.8 1 5 40 2
# 717 eff/Confuse_effect2.wav 0 0.8 1 5 40 2
# 718 eff/Confuse_effect3.wav 0 0.8 1 5 40 2
# 719 eff/Demon_effect1.wav 0 0.8 1 5 40 2
# 720 eff/Demon_effect2.wav 0 0.8 1 5 40 2
# 721 eff/DarkForce_effect1.wav 0 0.8 1 5 40 2
# 722 eff/DarkForce_effect2.wav 0 0.8 1 5 40 2
# 723 eff/DarkForce_effect3.wav 0 0.8 1 5 40 2
# 724 eff/DarkForce_effect4.wav 0 0.8 1 5 40 2
# 725 eff/WhipAttack_effect1.wav 0 0.8 1 5 40 2
# 726 eff/PoisonDagger_effect1.wav 0 0.8 1 5 40 2
# 727 eff/PoisonDagger_effect2.wav 0 0.8 1 5 40 2
# 728 eff/PoisonDagger_effect4.wav 0 0.8 1 5 40 2
# 729 eff/PoisonDagger_effect5.wav 0 0.8 1 5 40 2
# 730 eff/DoubleWidth_effect1.wav 0 0.8 1 5 40 2
# 731 eff/DoubleWidth_effect2.wav 0 0.8 1 5 40 2
# 732 eff/DarkStun_effect3.wav 0 0.8 1 5 40 2
# 733 eff/DarkStun_effect4.wav 0 0.8 1 5 40 2
# 734 eff/Hide_effect1.wav 0 0.8 1 5 40 2
# 735 eff/DeathBlow_effect1.wav 0 0.8 1 5 40 2
# 736 eff/ShadowSpear_effect1.wav 0 0.8 1 5 40 2
# 737 eff/Cancellation_effect1.wav 0 0.8 1 5 40 2
# 738 eff/Cancellation_effect2.wav 0 0.8 1 5 40 2
# 739 eff/SuddenStrike_effect1.wav 0 0.8 1 5 40 2
# 740 eff/SuddenStrike_effect3.wav 0 0.8 1 5 40 2
# 741 eff/DarkDust_effect1.wav 0 0.8 1 5 40 2
# 742 eff/DarkDust_effect3.wav 0 0.8 1 5 40 2
# 743 eff/FastBlow_effect1.wav 0 0.8 1 5 40 2
# 744 eff/FastBlow_effect3.wav 0 0.8 1 5 40 2
# 745 eff/DownSlash_effect3.wav 0 0.8 1 5 40 2
# 746 eff/DownSlash_effect5.wav 0 0.8 1 5 40 2
# 747 eff/SoulScream_effect1.wav 0 0.8 1 5 40 2
# 748 eff/WhirlwindBlow_effect1.wav 0 0.8 1 5 40 2
# 749 eff/DarkSlash_effect1.wav 0 0.8 1 5 40 2
# 750 eff/DarkBreak_effect1.wav 0 0.8 1 5 40 2
# 751 eff/DarkBreak_effect2.wav 0 0.8 1 5 40 2
# 752 eff/DarkSlash_effect1_1.wav 0 0.8 1 5 40 2
# 753 eff/DarkSlash_effect1_2.wav 0 0.8 1 5 40 2
# 754 eff/DarkSlash_effect1_3.wav 0 0.8 1 5 40 2
# 755 eff/DarkSlash_effect1_4.wav 0 0.8 1 5 40 2
# 756 eff/DarkSlash_effect1_5.wav 0 0.8 1 5 40 2
# 757 eff/ReinforceMagic_effect1.wav 0 0.8 1 5 40 2
# 758 eff/SoulScream_effect6.wav 0 0.8 1 5 40 2
# 759 eff/common_eff.wav 0 0.8 1 5 40 2
# 760 eff/ 0 0.8 1 5 40 2
# 761 eff/ 0 0.8 1 5 40 2
# 762 eff/ 0 0.8 1 5 40 2
# 763 eff/ 0 0.8 1 5 40 2
# 764 eff/ 0 0.8 1 5 40 2
# 765 eff/ 0 0.8 1 5 40 2
# 766 eff/ 0 0.8 1 5 40 2
# 767 eff/ 0 0.8 1 5 40 2
# 768 eff/ 0 0.8 1 5 40 2
# 769 eff/ 0 0.8 1 5 40 2
# 770 eff/ 0 0.8 1 5 40 2
; 임시 드랍사운드
# 601 ui/event_xmastree_M001.wav 0 0.8 1 7 40 3
# 666 ui/levelup_mono.wav 0 0.8 1 7 40 3
# 667 ui/levelup_Limitation_Lift01.wav 0 0.8 1 7 40 3
# 996 ui/drop_jewel.wav 0 0.8 1 9 50 3
# 997 ui/drop_package.wav 0 0.8 1 7 40 3
# 998 ui/drop_money.wav 0 0.8 1 7 40 3
# 999 ui/drop_box.wav 0 0.8 1 7 40 3
;====================================================================
;임펙트 1000 ~ PC 무기 히트 임펙트 / 몬스터 방어구 히트 임펙트
;====================================================================
# 1000 impact/2hsword1.wav PC 무기타격 0 0.7 1 5 40 1
# 1001 impact/2hsword2.wav 0 0.7 1 5 40 1
# 1002 impact/2hsword3.wav 0 0.7 1 5 40 1
# 1003 impact/2hsword4.wav 0 0.7 1 5 40 1
# 1004 impact/arrow1.wav 0 0.7 1 7 50 1
# 1005 impact/arrow2.wav 0 0.7 1 7 50 1
# 1006 impact/arrow3.wav 0 0.7 1 7 50 1
# 1007 impact/arrow4.wav 0 0.7 1 7 50 1
# 1008 impact/axe1.wav 0 0.8 1 5 40 1
# 1009 impact/axe2.wav 0 0.8 1 5 40 1
# 1010 impact/axe3.wav 0 0.8 1 5 40 1
; 1011 0 0.7 1 5 40 1
# 1012 impact/hammer1.wav 0 0.8 1 5 40 1
# 1013 impact/hammer2.wav 0 0.8 1 5 40 1
# 1014 impact/hammer3.wav 0 0.8 1 5 40 1
; 1015 0 0.7 1 5 40 1
# 1016 impact/sword1.wav 0 0.7 1 5 40 1
# 1017 impact/sword2.wav 0 0.7 1 5 40 1
# 1018 impact/sword3.wav 0 0.7 1 5 40 1
; 1019 0 0.7 1 5 40 1
# 1020 impact/lash1.wav 0 0.9 1 5 40 1
# 1021 impact/lash2.wav 0 0.9 1 5 40 1
# 1022 impact/lash3.wav 0 0.9 1 5 40 1
; 발자국 / 여자
# 2000 ply/footstep/fem_dirt-01.wav 흙 0 0.5 1 5 30 2
# 2001 ply/footstep/fem_dirt-02.wav 0 0.5 1 5 30 2
# 2002 ply/footstep/fem_dirt-03.wav 0 0.5 1 5 30 2
# 2003 ply/footstep/fem_dirt-04.wav 0 0.5 1 5 30 2
# 2004 ply/footstep/fem_grass-01.wav 잔디 0 0.6 1 5 30 2
# 2005 ply/footstep/fem_grass-02.wav 0 0.6 1 5 30 2
# 2006 ply/footstep/fem_grass-03.wav 0 0.6 1 5 30 2
# 2007 ply/footstep/fem_grass-04.wav 0 0.6 1 5 30 2
# 2008 ply/footstep/fem_gravel-01.wav 자갈 0 0.4 1 5 30 2
# 2009 ply/footstep/fem_gravel-02.wav 0 0.4 1 5 30 2
# 2010 ply/footstep/fem_gravel-03.wav 0 0.4 1 5 30 2
# 2011 ply/footstep/fem_gravel-04.wav 0 0.4 1 5 30 2
# 2012 ply/footstep/fem_metal-01.wav 쇠 0 0.5 1 5 30 2
# 2013 ply/footstep/fem_metal-02.wav 0 0.5 1 5 30 2
# 2014 ply/footstep/fem_metal-03.wav 0 0.5 1 5 30 2
# 2015 ply/footstep/fem_metal-04.wav 0 0.5 1 5 30 2
# 2016 ply/footstep/fem_mud-01.wav 진흙 0 0.5 1 5 30 2
# 2017 ply/footstep/fem_mud-02.wav 0 0.5 1 5 30 2
# 2018 ply/footstep/fem_mud-03.wav 0 0.5 1 5 30 2
# 2019 ply/footstep/fem_mud-04.wav 0 0.5 1 5 30 2
# 2020 ply/footstep/fem_snow-01.wav 눈 0 0.5 1 5 30 2
# 2021 ply/footstep/fem_snow-02.wav 0 0.5 1 5 30 2
# 2022 ply/footstep/fem_snow-03.wav 0 0.5 1 5 30 2
# 2023 ply/footstep/fem_snow-04.wav 0 0.5 1 5 30 2
# 2024 ply/footstep/fem_stone-01.wav 돌 0 0.5 1 5 30 2
# 2025 ply/footstep/fem_stone-02.wav 0 0.5 1 5 30 2
# 2026 ply/footstep/fem_stone-03.wav 0 0.5 1 5 30 2
# 2027 ply/footstep/fem_stone-04.wav 0 0.5 1 5 30 2
# 2028 ply/footstep/fem_water-01.wav 물 0 0.5 1 5 30 2
# 2029 ply/footstep/fem_water-02.wav 0 0.5 1 5 30 2
# 2030 ply/footstep/fem_water-03.wav 0 0.5 1 5 30 2
# 2031 ply/footstep/fem_water-04.wav 0 0.5 1 5 30 2
# 2032 ply/footstep/fem_wood-01.wav 나무 0 0.5 1 5 30 2
# 2033 ply/footstep/fem_wood-02.wav 0 0.5 1 5 30 2
# 2034 ply/footstep/fem_wood-03.wav 0 0.5 1 5 30 2
# 2035 ply/footstep/fem_wood-04.wav 0 0.5 1 5 30 2
# 2036 ply/footstep/fem_sand-01.wav 모래 0 0.5 1 5 30 2
# 2037 ply/footstep/fem_sand-02.wav 0 0.5 1 5 30 2
# 2038 ply/footstep/fem_sand-03.wav 0 0.5 1 5 30 2
# 2039 ply/footstep/fem_sand-04.wav 0 0.5 1 5 30 2
; 발자국 / 남자
# 2100 ply/footstep/male_dirt-01.wav 흙 0 0.5 1 5 30 2
# 2101 ply/footstep/male_dirt-02.wav 0 0.5 1 5 30 2
# 2102 ply/footstep/male_dirt-03.wav 0 0.5 1 5 30 2
# 2103 ply/footstep/male_dirt-04.wav 0 0.5 1 5 30 2
# 2104 ply/footstep/male_grass-01.wav 잔디 0 0.6 1 5 30 2
# 2105 ply/footstep/male_grass-02.wav 0 0.6 1 5 30 2
# 2106 ply/footstep/male_grass-03.wav 0 0.6 1 5 30 2
# 2107 ply/footstep/male_grass-04.wav 0 0.6 1 5 30 2
# 2108 ply/footstep/male_gravel-01.wav 자갈 0 0.4 1 5 30 2
# 2109 ply/footstep/male_gravel-02.wav 0 0.4 1 5 30 2
# 2110 ply/footstep/male_gravel-03.wav 0 0.4 1 5 30 2
# 2111 ply/footstep/male_gravel-04.wav 0 0.4 1 5 30 2
# 2112 ply/footstep/male_metal-01.wav 쇠 0 0.5 1 5 30 2
# 2113 ply/footstep/male_metal-02.wav 0 0.5 1 5 30 2
# 2114 ply/footstep/male_metal-03.wav 0 0.5 1 5 30 2
# 2115 ply/footstep/male_metal-04.wav 0 0.5 1 5 30 2
# 2116 ply/footstep/male_mud-01.wav 진흙 0 0.5 1 5 30 2
# 2117 ply/footstep/male_mud-02.wav 0 0.5 1 5 30 2
# 2118 ply/footstep/male_mud-03.wav 0 0.5 1 5 30 2
# 2119 ply/footstep/male_mud-04.wav 0 0.5 1 5 30 2
# 2120 ply/footstep/male_snow-01.wav 눈 0 0.5 1 5 30 2
# 2121 ply/footstep/male_snow-02.wav 0 0.5 1 5 30 2
# 2122 ply/footstep/male_snow-03.wav 0 0.5 1 5 30 2
# 2123 ply/footstep/male_snow-04.wav 0 0.5 1 5 30 2
# 2124 ply/footstep/male_stone-01.wav 돌 0 0.5 1 5 30 2
# 2125 ply/footstep/male_stone-02.wav 0 0.5 1 5 30 2
# 2126 ply/footstep/male_stone-03.wav 0 0.5 1 5 30 2
# 2127 ply/footstep/male_stone-04.wav 0 0.5 1 5 30 2
# 2128 ply/footstep/male_water-01.wav 물 0 0.5 1 5 30 2
# 2129 ply/footstep/male_water-02.wav 0 0.5 1 5 30 2
# 2130 ply/footstep/male_water-03.wav 0 0.5 1 5 30 2
# 2131 ply/footstep/male_water-04.wav 0 0.5 1 5 30 2
# 2132 ply/footstep/male_wood-01.wav 나무 0 0.5 1 5 30 2
# 2133 ply/footstep/male_wood-02.wav 0 0.5 1 5 30 2
# 2134 ply/footstep/male_wood-03.wav 0 0.5 1 5 30 2
# 2135 ply/footstep/male_wood-04.wav 0 0.5 1 5 30 2
# 2136 ply/footstep/male_sand-01.wav 모래 0 0.5 1 5 30 2
# 2137 ply/footstep/male_sand-02.wav 0 0.5 1 5 30 2
# 2138 ply/footstep/male_sand-03.wav 0 0.5 1 5 30 2
# 2139 ply/footstep/male_sand-04.wav 0 0.5 1 5 30 2
# 2500 eff/down_dust-01.wav 0 0.8 1 5 40 2
# 2501 eff/down_dust-02.wav 0 0.8 1 5 40 2
# 2502 eff/down_water-01.wav 0 0.8 1 5 40 2
# 2503 eff/down_water-02.wav 0 0.8 1 5 40 2
# 2504 eff/eff_blood-01.wav 0 0.8 1 5 40 2
# 2505 eff/eff_blood-02.wav 0 0.8 1 5 40 2
# 2506 eff/eff_blood-03.wav 0 0.8 1 5 40 2
# 2507 eff/eff_critical.wav 0 0.6 1 2 40 1
# 2508 eff/ber_style_down.wav 0 0.8 1 5 40 2
# 2509 eff/G_darken_inattack-01.wav 0 0.7 1 5 40 2
# 2510 eff/G_darken_inattack-02.wav 0 0.7 1 5 40 2
# 2511 eff/G_earth_inattack-01.wav 0 0.7 1 5 40 2
# 2512 eff/G_earth_inattack-02.wav 0 0.7 1 5 40 2
# 2513 eff/G_elec_inattack-01.wav 0 0.7 1 5 40 2
# 2514 eff/G_elec_inattack-02.wav 0 0.7 1 5 40 2
# 2515 eff/G_fire_inattack-01.wav 0 0.7 1 5 40 2
# 2516 eff/G_fire_inattack-02.wav 0 0.7 1 5 40 2
# 2517 eff/G_ice_inattack-01.wav 0 0.7 1 5 40 2
# 2518 eff/G_ice_inattack-02.wav 0 0.7 1 5 40 2
# 2519 eff/C_darken-01.wav 0 0.7 1 5 40 2
# 2520 eff/C_darken_hand-01.wav 0 0.7 1 5 40 2
# 2521 eff/C_earth-01.wav 0 0.7 1 5 40 2
# 2522 eff/C_earth_hand-01.wav 0 0.7 1 5 40 2
# 2523 eff/C_elec-01.wav 0 0.7 1 5 40 2
# 2524 eff/C_elec_hand-01.wav 0 0.7 1 5 40 2
# 2525 eff/C_fire-01.wav 0 0.7 1 5 40 2
# 2526 eff/C_fire_hand-01.wav 0 0.7 1 5 40 2
# 2527 eff/C_ice-01.wav 0 0.7 1 5 40 2
# 2528 eff/C_ice_hand-01.wav 0 0.7 1 5 40 2
# 2529 eff/C_poision-01.wav 0 0.7 1 5 40 2
# 2530 eff/C_poision_hand-01.wav 0 0.7 1 5 40 2
# 2531 eff/SK_Fball_exp.wav 0 0.7 1 5 40 2
# 2532 eff/SK_Fball_FX-01.wav 0 0.7 1 5 40 2
# 2533 eff/shot_earth-01.wav 0 0.7 1 5 40 2
# 2534 eff/shot_elec-01.wav 0 0.7 1 5 40 2
# 2535 eff/shot_fire-01.wav 0 0.7 1 5 40 2
# 2536 eff/shot_ice-01.wav 0 0.7 1 5 40 2
# 2537 eff/shot_N-01.wav 0 0.7 1 5 40 2
# 2538 eff/shot_poision.wav 0 0.7 1 5 40 2
# 2539 eff/rockstone_wind.wav 0 0.7 1 5 40 2
# 2540 eff/shockwave_earth.wav 0 0.7 1 5 40 2
# 2541 eff/tree_thorn.wav 0 0.7 1 5 40 2
# 2542 eff/buff_darken.wav 0 0.8 1 5 40 2
# 2543 eff/buff_earth.wav 0 0.8 1 5 40 2
# 2544 eff/buff_fire.wav 0 0.8 1 5 40 2
# 2545 eff/buff_elec.wav 0 0.8 1 5 40 2
# 2546 eff/buff_ice.wav 0 0.8 1 5 40 2
# 2547 eff/buff_N.wav 0 0.8 1 5 40 2
# 2548 eff/buff_dragon_up.wav 0 0.8 1 5 40 2
# 2549 eff/buff_ber.wav 0 0.8 1 5 40 2
; 2550 0 0.8 1 5 40 2
# 2551 eff/eff_elec_on.wav 0 0.8 1 5 40 2
# 2552 eff/eff_lightning.wav 0 0.8 1 5 40 2
# 2553 eff/eff_earth_falldown.wav 0 0.8 1 5 40 2
# 2554 eff/eff_earth_on.wav 0 0.8 1 5 40 2
# 2555 eff/eff_fire_bottom.wav 0 0.8 1 5 40 2
# 2556 eff/eff_fire_on.wav 0 0.8 1 5 40 2
# 2557 eff/eff_ice_bottom.wav 0 0.8 1 5 40 2
# 2558 eff/eff_ice_on.wav 0 0.8 1 5 40 2
# 2559 eff/eff_heals.wav 0 0.8 1 5 40 2
# 2560 eff/eff_mp.wav 0 0.8 1 5 40 2
# 2561 eff/summon.wav 0 0.8 1 5 40 2
# 2562 eff/revive.wav 0 0.8 1 5 40 2
# 2563 eff/frozen.wav 0 0.8 1 5 40 2
# 2564 eff/cure.wav 0 0.8 1 5 40 2
# 2565 eff/attackspeedup.wav 0 0.8 1 5 40 2
# 2566 eff/attackup.wav 0 0.8 1 5 40 2
# 2567 eff/defenceup.wav 0 0.8 1 5 40 2
# 2568 eff/movespeedup.wav 0 0.8 1 5 40 2
# 2569 eff/itemring.wav 0 0.8 1 5 40 2
# 2570 eff/H_Dragon_arcane_blade_effect_1.wav 0 0.8 1 5 40 2
# 2571 eff/H_Dragon_assault_effect_1.wav 0 0.8 1 5 40 2
# 2572 eff/H_Dragon_death_divide_effect_1.wav 0 0.8 1 5 40 2
# 2573 eff/H_Dragon_death_divide_effect_2.wav 0 0.8 1 5 40 2
# 2574 eff/H_Dragon_diffuseblow.wav 0 0.8 1 5 40 2
# 2575 eff/H_Dragon_fear_effect_1.wav 0 0.8 1 5 40 2
# 2576 eff/H_Dragon_mark_of_recovery_effect_1.wav 0 0.8 1 5 40 2
# 2577 eff/H_Dragon_Mark_Of_Spirits_Power_effect_1.wav 0 0.8 1 5 40 2
# 2578 eff/H_Dragon_stunningblow.wav 0 0.8 1 5 40 2
# 2579 eff/H_Dragon_viper_blade_effect_1.wav 0 0.8 1 5 40 2
# 2580 eff/I_Berserk_Berserk_force_effect_1.wav 0 0.8 1 5 40 2
# 2581 eff/I_Berserk_Berserk_mode_effect_1.wav 0 0.8 1 5 40 2
# 2582 eff/I_Berserk_ground_shock_effect_1.wav 0 0.8 1 5 40 2
# 2583 eff/I_Berserk_revenge_effect_1.wav 0 0.8 1 5 40 2
# 2584 eff/I_Berserk_slash_effect_3.wav 0 0.8 1 5 40 2
# 2585 eff/I_Berserk_sp_recharge_effect_1.wav 0 0.8 1 5 40 2
# 2586 eff/I_Berserk_taunt_effect_1.wav 0 0.8 1 5 40 2
# 2587 eff/I_Berserk_taunt_effect_2.wav 0 0.8 1 5 40 6
# 2588 eff/I_Berserk_weapon_break_effect_1.wav 0 0.8 1 5 40 2
# 2589 eff/J_Valkyrie_battle_barrior_effect_1.wav 0 0.8 1 5 40 2
# 2590 eff/J_Valkyrie_mark_of_faction_effect_1.wav 0 0.8 1 5 40 2
# 2591 eff/J_Valkyrie_mark_of_symphony_effect_1.wav 0 0.8 1 5 40 2
# 2592 eff/I_Berserk_damage_recovey_effect_1.wav 0 0.8 1 5 40 2
# 2593 eff/J_Valkyrie_Summon_Destroyer_Effect_1.wav 0 0.8 1 5 40 2
# 2594 eff/J_Valkyrie_Summon_lifeghost_Effect_1.wav 0 0.8 1 5 40 2
# 2595 eff/J_Valkyrie_Summon_WarBattle_Effect_1.wav 0 0.8 1 5 40 2
# 2596 eff/buff_elem-01.wav 0 0.8 1 5 40 4
# 2597 eff/buff_elem-02.wav 0 0.8 1 5 40 4
# 2598 eff/K_Elemental_devishdance_effect1.wav 0 0.8 1 5 40 2
# 2599 eff/K_Elemental_Earth_Quake_1.wav 0 0.8 1 5 40 2
# 2600 eff/K_Elemental_electric_field_effect1.wav 0 0.8 1 5 40 2
# 2601 eff/K_Elemental_frozon_field_effect1.wav 0 0.8 1 5 40 2
# 2602 eff/K_Elemental_heal_magic_array2.wav 0 0.8 1 5 40 3
# 2603 eff/K_Elemental_ice_force_effect1.wav 0 0.8 1 5 40 2
# 2604 eff/K_Elemental_accrucy_spirit_effect1.wav 0 0.8 1 5 40 2
# 2605 eff/K_Elemental_inquiry_effect2.wav 0 0.8 1 5 40 2
# 2606 eff/K_Elemental_magic_shild_effect1.wav 0 0.8 1 5 40 2
# 2607 eff/K_Elemental_poison_thorn_effect_1.wav 0 0.8 1 5 40 2
# 2608 eff/K_Elemental_sacredfire_effect1.wav 0 0.8 1 5 40 2
# 2609 eff/K_Elemental_sacredfire_effect2.wav 0 0.8 1 5 40 2
# 2610 eff/K_Elemental_Teleport_effect1.wav 0 0.8 1 5 40 2
# 2611 eff/K_Elemental_windshild_effect1.wav 0 0.8 1 5 40 2
# 2612 eff/K_Elemental_windshild_effect2.wav 0 0.8 1 5 40 2
# 2613 eff/H_Dragon_explosion_attack.wav 0 0.8 1 5 40 2
# 2614 eff/H_Dragon_illusion_dance.wav 0 0.8 1 5 40 2
# 2615 eff/I_Berserk_double_slash.wav 0 0.8 1 5 40 2
# 2616 eff/I_Berserk_ground_shock_effect.wav 0 0.8 1 5 40 2
# 2617 eff/I_Berserk_jump_crush.wav 0 0.8 1 5 40 2
# 2618 eff/I_Berserk_weapon_break.wav 0 0.8 1 5 40 2
# 2619 eff/I_Berserk_wild_spirits.wav 0 0.8 1 5 40 2
# 2620 eff/K_Elemental_devishdance.wav 0 0.8 1 5 40 2
# 2621 eff/K_Elemental_star_fall-01.wav 0 0.8 1 5 40 2
# 2622 eff/K_Elemental_star_fall-02.wav 0 0.8 1 5 40 4
# 2623 eff/H_Dragon_evon_blade_effect.wav 0 0.8 1 5 40 2
# 2624 eff/E_Ether_Ice.wav 0 0.8 1 5 40 2
# 2625 eff/F_Ice2_InAttack.wav 0 0.8 1 5 40 2
# 2626 eff/I_Berserk_Fury_strike_effect_1.wav 0 0.8 1 5 40 2
# 2627 eff/I_Berserk_Sonic_explosion_effect_1.wav 0 0.8 1 5 40 2
# 2628 eff/I_Berserk_Spinning_blow_effect_1.wav 0 0.8 1 5 40 2
# 2629 eff/I_Berserk_Spinning_crush_effect_1.wav 0 0.8 1 5 40 2
# 2630 eff/J_Valkyrie_Summon_Destroyer_Effect_1_start.wav 0 0.8 1 5 40 2
# 2631 eff/J_Valkyrie_Summon_lifeghost_Effect_1_start.wav 0 0.8 1 5 40 2
# 2632 eff/J_Valkyrie_Summon_WarBattle_Effect_1_start.wav 0 0.8 1 5 40 2
# 2633 eff/M0412_Celberos_Fire_breath_effect1.wav 0 0.8 1 5 40 2
# 2634 eff/M0412_Celberos_Great_howl_effect1.wav 0 0.8 1 5 40 2
# 2635 eff/M0432_Fire_drake_Fire_breath_effect1.wav 0 0.8 1 5 40 2
# 2636 eff/M0432_Fire_drake_Fire_breath_effect1_b.wav 0 0.8 1 5 40 2
# 2637 eff/M0432_Fire_drake_Fire_effect1.wav 0 0.8 1 5 40 2
# 2638 eff/M0432_Fire_drake_Slow_wing_effect1.wav 0 0.8 1 5 40 2
# 2639 eff/M0433_Fire_wizard_Fire_energy_effect1.wav 0 0.8 1 5 40 2
# 2640 eff/M0433_Fire_wizard_Fire_wall_effect1.wav 0 0.8 1 5 40 2
# 2641 eff/K_Character_Debrff_effect1.wav 0 0.8 1 5 40 2
# 2642 eff/CG_skill.wav 0 0.8 1 5 40 2
# 2643 eff/PP_skill01.wav 0 0.8 1 5 40 2
# 2644 eff/PP_skill02.wav 0 0.8 1 5 40 2
# 2645 eff/eff_Crystal_Receive001.wav 0 0.8 1 5 40 2
# 2646 eff/Ether_Load01.wav 0 0.8 1 5 40 2
# 2647 eff/Ether_MetalDmg01.wav 0 0.8 1 5 40 2
# 2648 eff/Ether_MagicDmg01.wav 0 0.8 1 5 40 2
# 2649 eff/Ether_EtherDmg01.wav 0 0.8 1 5 40 2
# 2650 eff/eff_Lightning_Fall001.wav 타락한 사원 0 0.8 1 5 40 2
# 2651 eff/eff_Potal_CursedTem001.wav 0 0.8 1 5 40 2
# 2652 eff/eff_Sorcery_CursedTem001.wav 0 0.8 1 5 40 2
# 2653 eff/eff_Explosion_Stair001.wav 0 0.8 1 5 40 2
# 2654 eff/Sk_Buff_Ber_DefenderMode01.wav 케릭터 스킬 0 0.8 1 5 40 2
# 2655 eff/Sk_Buff_Ber_Shout01.wav 0 0.8 1 5 40 2
# 2656 eff/Sk_Buff_Ber_WarCry01.wav 0 0.8 1 5 40 2
# 2657 eff/Sk_Buff_Dra_ChargeAttack01.wav 0 0.8 1 5 40 2
# 2658 eff/Sk_Cst_Dra_DragonGale01.wav 0 0.8 1 5 40 2
# 2659 eff/Sk_Cst_Dra_DragonRay01.wav 0 0.8 1 5 40 2
# 2660 eff/Sk_Cst_Ele_SaintAid01.wav 0 0.8 1 5 40 2
# 2661 eff/Sk_Cst_Normal01.wav 0 0.8 1 5 40 2
# 2662 eff/Sk_Dmg_Dran_SpiritSlug01.wav 0 0.8 1 5 40 2
# 2663 eff/Sk_Dmg_Earth01.wav 0 0.8 1 5 40 2
# 2664 eff/Sk_Dmg_Ele_Purge01.wav 0 0.8 1 5 40 2
# 2665 eff/Sk_Dmg_Ele_SaintAid01.wav 0 0.8 1 5 40 2
# 2666 eff/Sk_Dmg_Normal01.wav 0 0.8 1 5 40 2
# 2667 eff/Sk_Invoke_Ele_CircleSpirits01.wav 0 0.8 1 5 40 2
# 2668 eff/Sk_Loop_Ber_IronBody01.wav 0 0.8 1 5 40 2
# 2669 eff/Sk_Loop_Ele_InAbility01.wav 0 0.8 1 5 40 2
# 2670 eff/Sk_Loop_Lucky01.wav 0 0.8 1 5 40 2
# 2671 eff/Sk_Buff_Val_Lucky01.wav 0 0.8 1 5 40 2
# 2672 eff/Water_FallBig01.wav 오크라 마을 0 0.8 1 5 80 2
# 2673 eff/Firework_Casting-01.wav 폭죽 0 0.8 1 5 40 2
# 2674 eff/Firework_General_Boom-01.wav 0 0.8 1 5 80 2
# 2675 eff/Firework_Wedding_Boom-01.wav 0 0.8 1 5 80 2
# 2676 eff/Firework_Pollen_Boom-01.wav 0 0.8 1 5 80 2
# 2677 eff/Mine_Explosion-01.wav 지뢰 0 0.8 1 5 60 2
# 2678 eff/Torch_Casting-01.wav 횃불 0 0.6 1 5 40 2
# 2679 eff/Torch_Damage-01.wav 0 0.8 1 5 50 2
# 2680 eff/A_MainPotal_effect1.wav 0 0.8 1 5 50 2
# 2681 eff/A_SubPotal_effect1.wav 0 0.8 1 5 50 2
# 2682 eff/O_Hellon_Object1_effect1.wav 0 0.8 1 5 50 2
# 2683 eff/O_Hellon_Object2_effect1.wav 0 0.8 1 5 50 2
# 2684 eff/O_Hellon_Object3_effect1.wav 0 0.8 1 5 50 2
# 2685 eff/A_ExpUP_effect1.wav 물약 0 0.8 1 5 50 2
# 2686 eff/A_Shield_Fracture_effect1.wav 실드시스템해제 0 0.8 1 5 50 2
# 2687 eff/C_Collection_hand_effect1.wav 채집성공 0 0.8 1 5 50 2
# 2688 eff/I_Collection_mark_effect1.wav 채집위치 0 0.8 1 5 50 2
# 3000 ply/swing1.wav 스윙 사운드 0 0.7 1 5 40 2
# 3001 ply/swing2.wav 0 0.7 1 5 40 2
# 3002 ply/swing3.wav 0 0.7 1 5 40 2
# 3003 ply/heavy_swing1.wav 0 0.7 1 5 40 2
# 3004 ply/heavy_swing2.wav 0 0.7 1 5 40 2
# 3005 ply/huge_swing1.wav 0 0.7 1 5 40 2
# 3006 ply/huge_swing2.wav 0 0.7 1 5 40 2
# 3007 ply/light_swing1.wav 0 0.7 1 5 40 2
# 3008 ply/light_swing2.wav 0 0.7 1 5 40 2
# 3009 ply/normal_swing1.wav 0 0.7 1 5 40 2
# 3010 ply/normal_swing2.wav 0 0.7 1 5 40 2
# 3011 ply/normal_swing3.wav 0 0.7 1 5 40 2
# 3012 ply/normal_swing4.wav 0 0.7 1 5 40 2
# 3013 ply/normal_swing5.wav 0 0.7 1 5 40 2
# 3014 ply/sp_swing1.wav 0 0.7 1 5 40 2
# 3015 ply/sp_swing2.wav 0 0.7 1 5 40 2
# 3016 ply/sp_swing3.wav 0 0.7 1 5 40 2
# 3017 ply/dual_swing1.wav 0 0.7 1 5 40 2
# 3018 ply/dual_swing2.wav 0 0.7 1 5 40 2
# 3019 ply/dual_swing3.wav 0 0.7 1 5 40 2
# 3020 ply/normal_swing6.wav 0 0.7 1 5 40 2
# 3021 ply/normal_swing7.wav 0 0.7 1 5 40 2
# 3022 ply/Mine_Bomb-01.wav 지뢰 심기 0 0.8 1 5 40 2
# 4000 impact/hit_flesh_lrg-01.wav 갑옷질감 타격음 0 0.7 1 5 40 1
# 4001 impact/hit_flesh_lrg-02.wav 0 0.7 1 5 40 1
# 4002 impact/hit_flesh_med-01.wav 0 0.7 1 5 40 1
# 4003 impact/hit_flesh_med-02.wav 0 0.7 1 5 40 1
# 4004 impact/hit_flesh_sml-01.wav 0 0.7 1 5 40 1
# 4005 impact/hit_flesh_sml-02.wav 0 0.7 1 5 40 1
# 4006 impact/hit_metal_huge-01.wav 0 0.6 1 5 40 1
# 4007 impact/hit_metal_huge-02.wav 0 0.6 1 5 40 1
# 4008 impact/hit_metal_lrg-01.wav 0 0.7 1 5 40 1
# 4009 impact/hit_metal_lrg-02.wav 0 0.7 1 5 40 1
# 4010 impact/hit_metal_med-01.wav 0 0.7 1 5 40 1
# 4011 impact/hit_metal_med-02.wav 0 0.7 1 5 40 1
# 4012 eff/pet_death.wav 0 0.7 1 5 40 1
# 4013 eff/pet_happy.wav 0 0.7 1 5 40 1
# 4014 eff/pet_hungry.wav 0 0.7 1 5 40 1
# 4015 eff/pet_intimacy_down.wav 0 0.7 1 5 40 1
# 4016 eff/pet_intimacy_max.wav 0 0.7 1 5 40 1
# 4017 eff/pet_item_auto.wav 0 0.7 1 5 40 1
# 4018 eff/pet_levelup.wav 0 0.7 1 5 40 1
# 4019 eff/pet_sleep01.wav 0 0.7 1 5 40 1
# 4020 eff/pet_sleep02.wav 0 0.7 1 5 40 1
# 4021 eff/pet_sleep03.wav 0 0.7 1 5 40 1
# 4022 eff/pet_sleep04.wav 0 0.7 1 5 40 1
;이하 몬스터 5000 ~
; 41001 브레스트 아처
# 5000 mon/1001/at1.wav 0 0.5 1 5 40 1
# 5001 mon/1001/at2.wav 0 0.5 1 5 40 1
# 5002 mon/1001/ba_arrow.wav 0 0.5 1 5 40 1
# 5003 mon/1001/bodyfall1.wav 0 0.5 1 5 40 1
# 5004 mon/1001/bodyfall2.wav 0 0.5 1 5 40 1
# 5005 mon/1001/h_pain1.wav 0 0.5 1 5 40 1
# 5006 mon/1001/h_pain2.wav 0 0.5 1 5 40 1
# 5007 mon/1001/idle1.wav 0 0.5 1 5 40 1
# 5008 mon/1001/run1.wav 0 0.5 1 5 40 1
# 5009 mon/1001/s_pain1.wav 0 0.5 1 5 40 1
# 5010 mon/1001/s_pain2.wav 0 0.5 1 5 40 1
# 5011 mon/1001/s_pain3.wav 0 0.5 1 5 40 1
# 5012 mon/1001/step1.wav 0 0.5 1 5 40 1
# 5013 mon/1001/step2.wav 0 0.5 1 5 40 1
# 5014 mon/1001/step3.wav 0 0.5 1 5 40 1
# 5015 mon/1001/death1.wav 0 0.5 1 5 40 1
;41002 방패장갑보병
# 5100 mon/1002/at1.wav 0 0.5 1 5 40 1
# 5101 mon/1002/at2.wav 0 0.5 1 5 40 1
# 5102 mon/1002/at3.wav 0 0.5 1 5 40 1
# 5103 mon/1002/bf1.wav 0 0.5 1 5 40 1
# 5104 mon/1002/bf2.wav 0 0.5 1 5 40 1
# 5105 mon/1002/death1.wav 0 0.5 1 5 40 1
# 5106 mon/1002/def.wav 0 0.5 1 5 40 1
# 5107 mon/1002/drop_shd2.wav 0 0.5 1 5 40 1
# 5108 mon/1002/drop_shd.wav 0 0.5 1 5 40 1
# 5109 mon/1002/h_hit1.wav 0 0.5 1 5 40 1
# 5110 mon/1002/h_hit2.wav 0 0.5 1 5 40 1
# 5111 mon/1002/idle1.wav 0 0.5 1 5 40 1
# 5112 mon/1002/idle2.wav 0 0.5 1 5 40 1
# 5113 mon/1002/jump.wav 0 0.5 1 5 40 1
# 5114 mon/1002/land.wav 0 0.5 1 5 40 1
# 5115 mon/1002/pain1.wav 0 0.5 1 5 40 1
# 5116 mon/1002/pain2.wav 0 0.5 1 5 40 1
# 5117 mon/1002/pain3.wav 0 0.5 1 5 40 1
# 5118 mon/1002/pain4.wav 0 0.5 1 5 40 1
# 5119 mon/1002/step1.wav 0 0.5 1 5 40 1
# 5120 mon/1002/step2.wav 0 0.5 1 5 40 1
; 악령주술사
# 5200 mon/1003/at1.wav 0 0.5 1 5 40 1
# 5201 mon/1003/at2.wav 0 0.5 1 5 40 1
# 5202 mon/1003/at3.wav 0 0.5 1 5 40 1
# 5203 mon/1003/bf1.wav 0 0.5 1 5 40 1
# 5204 mon/1003/bf2.wav 0 0.5 1 5 40 1
# 5205 mon/1003/death1.wav 0 0.5 1 5 40 1
# 5206 mon/1003/def.wav 0 0.5 1 5 40 1
# 5207 mon/1003/idle.wav 0 0.5 1 5 40 1
# 5208 mon/1003/pain1.wav 0 0.5 1 5 40 1
# 5209 mon/1003/pain2.wav 0 0.5 1 5 40 1
# 5210 mon/1003/pain3.wav 0 0.5 1 5 40 1
# 5211 mon/1003/pain4.wav 0 0.5 1 5 40 1
# 5212 mon/1003/rez.wav 0 0.5 1 5 40 1
# 5213 mon/1003/run.wav 0 0.5 1 5 40 1
# 5214 mon/1003/step.wav 0 0.5 1 5 40 1
# 5215 mon/1003/swing1.wav 0 0.5 1 5 40 1
# 5216 mon/1003/swing2.wav 0 0.5 1 5 40 1
; 중장궁병
# 5300 mon/1101/at1.wav 0 0.5 1 5 40 1
# 5301 mon/1101/at2.wav 0 0.5 1 5 40 1
# 5302 mon/1101/at3.wav 0 0.5 1 5 40 1
# 5303 mon/1101/bf_hard.wav 0 0.5 1 5 40 1
# 5304 mon/1101/bf_soft.wav 0 0.5 1 5 40 1
# 5305 mon/1101/death1.wav 0 0.5 1 5 40 1
# 5306 mon/1101/def.wav 0 0.5 1 5 40 1
# 5307 mon/1101/hh_arrow.wav 0 0.5 1 5 40 1
# 5308 mon/1101/idle1.wav 0 0.5 1 5 40 1
# 5309 mon/1101/idle2.wav 0 0.5 1 5 40 1
# 5310 mon/1101/pain1.wav 0 0.5 1 5 40 1
# 5311 mon/1101/pain2.wav 0 0.5 1 5 40 1
# 5312 mon/1101/pain3.wav 0 0.5 1 5 40 1
# 5313 mon/1101/s_hit1.wav 0 0.5 1 5 40 1
# 5314 mon/1101/s_hit2.wav 0 0.5 1 5 40 1
# 5315 mon/1101/run1.wav 0 0.5 1 5 40 1
# 5316 mon/1101/run2.wav 0 0.5 1 5 40 1
# 5317 mon/1101/step1.wav 0 0.5 1 5 40 1
# 5318 mon/1101/step2.wav 0 0.5 1 5 40 1
; 야수기병
# 5400 mon/1102/at1.wav 0 0.5 1 5 40 1
# 5401 mon/1102/at2.wav 0 0.5 1 5 40 1
# 5402 mon/1102/at3.wav 0 0.5 1 5 40 1
# 5403 mon/1102/bf1.wav 0 0.5 1 5 40 1
# 5404 mon/1102/bf2.wav 0 0.5 1 5 40 1
# 5405 mon/1102/death1.wav 0 0.5 1 5 40 1
# 5406 mon/1102/death2.wav 0 0.5 1 5 40 1
# 5407 mon/1102/def.wav 0 0.5 1 5 40 1
# 5408 mon/1102/down.wav 0 0.5 1 5 40 1
# 5409 mon/1102/h_pain1.wav 0 0.5 1 5 40 1
# 5410 mon/1102/h_pain2.wav 0 0.5 1 5 40 1
# 5411 mon/1102/idle1.wav 0 0.5 1 5 40 1
# 5412 mon/1102/idle2.wav 0 0.5 1 5 40 1
# 5413 mon/1102/jump.wav 0 0.5 1 5 40 1
# 5414 mon/1102/land.wav 0 0.5 1 5 40 1
# 5415 mon/1102/s_hit1.wav 0 0.5 1 5 40 1
# 5416 mon/1102/s_hit2.wav 0 0.5 1 5 40 1
# 5417 mon/1102/s_pain1.wav 0 0.5 1 5 40 1
# 5418 mon/1102/s_pain2.wav 0 0.5 1 5 40 1
# 5419 mon/1102/howl1.wav 0 0.5 1 5 40 1
# 5420 mon/1102/howl2.wav 0 0.5 1 5 40 1
; 붉은 갑옷전사
# 5500 mon/1103/at1.wav 0 0.5 1 5 40 1
# 5501 mon/1103/at2.wav 0 0.5 1 5 40 1
# 5502 mon/1103/def.wav 0 0.5 1 5 40 1
# 5503 mon/1103/down.wav 0 0.5 1 5 40 1
# 5504 mon/1103/getup.wav 0 0.5 1 5 40 1
# 5505 mon/1103/h_hit1.wav 0 0.5 1 5 40 1
# 5506 mon/1103/h_hit2.wav 0 0.5 1 5 40 1
# 5507 mon/1103/s_hit1.wav 0 0.5 1 5 40 1
# 5508 mon/1103/s_hit2.wav 0 0.5 1 5 40 1
# 5509 mon/1103/h_pain1.wav 0 0.5 1 5 40 1
# 5510 mon/1103/h_pain2.wav 0 0.5 1 5 40 1
# 5511 mon/1103/s_pain1.wav 0 0.5 1 5 40 1
# 5512 mon/1103/s_pain2.wav 0 0.5 1 5 40 1
# 5513 mon/1103/idle1.wav 0 0.5 1 5 40 1
# 5514 mon/1103/skill_at1.wav 0 0.5 1 5 40 1
# 5515 mon/1103/skill_swing1.wav 0 0.5 1 5 40 1
# 5516 mon/1103/stand1.wav 0 0.5 1 5 40 1
# 5517 mon/1103/stand2.wav 0 0.5 1 5 40 1
# 5518 mon/1103/step1.wav 0 0.5 1 5 40 1
# 5519 mon/1103/step2.wav 0 0.5 1 5 40 1
# 5520 mon/1103/step3.wav 0 0.5 1 5 40 1
# 5521 mon/1103/bf1.wav 0 0.5 1 5 40 1
# 5522 mon/1103/nb_bf1.wav 0 0.5 1 5 40 1
# 5523 mon/1103/nb_bf2.wav 0 0.5 1 5 40 1
# 5524 mon/1103/death1.wav 0 0.5 1 5 40 1
# 5525 mon/1103/death2.wav 0 0.5 1 5 40 1
; 철퇴기병
# 5600 mon/1201/idle.wav 0 0.5 1 5 40 1
# 5601 mon/1201/idle1.wav 0 0.5 1 5 40 1
# 5602 mon/1201/idle2.wav 0 0.5 1 5 40 1
# 5603 mon/1201/step1.wav 0 0.5 1 5 40 1
# 5604 mon/1201/step2.wav 0 0.5 1 5 40 1
# 5605 mon/1201/at1.wav 0 0.5 1 5 40 1
# 5606 mon/1201/at2.wav 0 0.5 1 5 40 1
# 5607 mon/1201/kick.wav 0 0.5 1 5 40 1
# 5608 mon/1201/skill_at1.wav 0 0.5 1 5 40 1
# 5609 mon/1201/skill_at2.wav 0 0.5 1 5 40 1
# 5610 mon/1201/def.wav 0 0.5 1 5 40 1
# 5611 mon/1201/down.wav 0 0.5 1 5 40 1
# 5612 mon/1201/pain1.wav 0 0.5 1 5 40 1
# 5613 mon/1201/pain2.wav 0 0.5 1 5 40 1
# 5614 mon/1201/pain3.wav 0 0.5 1 5 40 1
# 5615 mon/1201/pain4.wav 0 0.5 1 5 40 1
# 5616 mon/1201/death1.wav 0 0.5 1 5 40 1
# 5617 mon/1201/death2.wav 0 0.5 1 5 40 1
# 5618 mon/1201/drill.wav 0 0.5 1 5 40 1
# 5619 mon/1201/insanity.wav 0 0.5 1 5 40 1
; 야수기사
# 5700 mon/1202/idle1.wav 0 0.5 1 5 40 1
# 5701 mon/1202/idle2.wav 0 0.5 1 5 40 1
# 5702 mon/1202/step1.wav 0 0.5 1 5 40 1
# 5703 mon/1202/step2.wav 0 0.5 1 5 40 1
# 5704 mon/1202/def.wav 0 0.5 1 5 40 1
# 5705 mon/1202/down.wav 0 0.5 1 5 40 1
# 5706 mon/1202/getup.wav 0 0.5 1 5 40 1
# 5707 mon/1202/heal.wav 0 0.5 1 5 40 1
# 5708 mon/1202/at1.wav 0 0.5 1 5 40 1
# 5709 mon/1202/at2.wav 0 0.5 1 5 40 1
# 5710 mon/1202/pain1.wav 0 0.5 1 5 40 1
# 5711 mon/1202/pain2.wav 0 0.5 1 5 40 1
# 5712 mon/1202/pain3.wav 0 0.5 1 5 40 1
# 5713 mon/1202/pain4.wav 0 0.5 1 5 40 1
# 5714 mon/1202/hit1.wav 0 0.5 1 5 40 1
# 5715 mon/1202/hit2.wav 0 0.5 1 5 40 1
# 5716 mon/1202/hit3.wav 0 0.5 1 5 40 1
# 5717 mon/1202/hit4.wav 0 0.5 1 5 40 1
# 5718 mon/1202/death1.wav 0 0.5 1 5 40 1
# 5719 mon/1202/death2.wav 0 0.5 1 5 40 1
# 5720 mon/1202/idle.wav 0 0.5 1 5 40 1
# 5721 mon/1202/drop_sword.wav 0 0.5 1 5 40 1
; 야수주인
# 5800 mon/1203/idle_rdy.wav 0 0.5 1 5 40 1
# 5801 mon/1203/idle.wav 0 0.5 1 5 40 1
# 5802 mon/1203/at1.wav 0 0.5 1 5 40 1
# 5803 mon/1203/at2.wav 0 0.5 1 5 40 1
# 5804 mon/1203/at3.wav 0 0.5 1 5 40 1
# 5805 mon/1203/down_v.wav 0 0.5 1 5 40 1
# 5806 mon/1203/s_pain1.wav 0 0.5 1 5 40 1
# 5807 mon/1203/s_pain2.wav 0 0.5 1 5 40 1
# 5808 mon/1203/h_pain1.wav 0 0.5 1 5 40 1
# 5809 mon/1203/h_pain2.wav 0 0.5 1 5 40 1
# 5810 mon/1203/death1.wav 0 0.5 1 5 40 1
# 5811 mon/1203/wing1.wav 0 0.5 1 5 40 1
# 5812 mon/1203/wing2-1.wav 0 0.5 1 5 40 1
# 5813 mon/1203/wing2-2.wav 0 0.5 1 5 40 1
# 5814 mon/1203/def.wav 0 0.5 1 5 40 1
# 5815 mon/1203/bf.wav 0 0.5 1 5 40 1
; 하급정찰병
# 5900 mon/3001/idle1.wav 0 0.5 1 5 40 1
# 5901 mon/3001/step1.wav 0 0.5 1 5 40 1
# 5902 mon/3001/step2.wav 0 0.5 1 5 40 1
# 5903 mon/3001/at1.wav 0 0.5 1 5 40 1
# 5904 mon/3001/at1-2.wav 0 0.5 1 5 40 1
# 5905 mon/3001/at2.wav 0 0.5 1 5 40 1
# 5906 mon/3001/at2-2.wav 0 0.5 1 5 40 1
# 5907 mon/3001/def.wav 0 0.5 1 5 40 1
# 5908 mon/3001/down.wav 0 0.5 1 5 40 1
# 5909 mon/3001/getup.wav 0 0.5 1 5 40 1
# 5910 mon/3001/pain1.wav 0 0.5 1 5 40 1
# 5911 mon/3001/pain2.wav 0 0.5 1 5 40 1
# 5912 mon/3001/pain3.wav 0 0.5 1 5 40 1
# 5913 mon/3001/pain4.wav 0 0.5 1 5 40 1
# 5914 mon/3001/hit3.wav 0 0.5 1 5 40 1
# 5915 mon/3001/hit4.wav 0 0.5 1 5 40 1
# 5916 mon/3001/death1.wav 0 0.5 1 5 40 1
# 5917 mon/3001/swing1.wav 0 0.5 1 5 40 1
; 하급보초병
# 6000 mon/3002/idle1.wav 0 0.4 1 5 40 1
# 6001 mon/3002/at1.wav 0 0.4 1 5 40 1
# 6002 mon/3002/at2.wav 0 0.4 1 5 40 1
# 6003 mon/3002/s_pain1.wav 0 0.4 1 5 40 1
# 6004 mon/3002/s_pain2.wav 0 0.4 1 5 40 1
# 6005 mon/3002/h_pain1.wav 0 0.4 1 5 40 1
# 6006 mon/3002/death1.wav 0 0.4 1 5 40 1
# 6007 mon/3002/bf_hard.wav 0 0.4 1 5 40 1
# 6008 mon/3002/bf_soft.wav 0 0.4 1 5 40 1
# 6009 mon/3002/step1.wav 0 0.4 1 5 40 1
# 6010 mon/3002/step2.wav 0 0.4 1 5 40 1
# 6011 mon/3002/run1.wav 0 0.4 1 5 40 1
# 6012 mon/3002/run2.wav 0 0.4 1 5 40 1
; 성문보초대장
# 6100 mon/3003/idle1.wav 0 0.5 1 5 40 1
# 6101 mon/3003/idle2.wav 0 0.5 1 5 40 1
# 6102 mon/3003/at1.wav 0 0.5 1 5 40 1
# 6103 mon/3003/at2.wav 0 0.5 1 5 40 1
# 6104 mon/3003/at3.wav 0 0.5 1 5 40 1
# 6105 mon/3003/at4.wav 0 0.5 1 5 40 1
# 6106 mon/3003/def.wav 0 0.5 1 5 40 1
# 6107 mon/3003/down.wav 0 0.5 1 5 40 1
# 6108 mon/3003/step1.wav 0 0.5 1 5 40 1
# 6109 mon/3003/step2.wav 0 0.5 1 5 40 1
# 6110 mon/3003/s_pain1.wav 0 0.5 1 5 40 1
# 6111 mon/3003/s_pain2.wav 0 0.5 1 5 40 1
# 6112 mon/3003/h_pain1.wav 0 0.5 1 5 40 1
# 6113 mon/3003/h_pain2.wav 0 0.5 1 5 40 1
# 6114 mon/3003/death1.wav 0 0.5 1 5 40 1
; 속박드래곤
# 6200 mon/M9017/idle1.wav 0 0.5 1 5 40 1
# 6201 mon/M9017/idle2.wav 0 0.5 1 5 40 1
# 6202 mon/M9017/at1.wav 0 0.5 1 5 40 1
# 6203 mon/M9017/at2.wav 0 0.5 1 5 40 1
# 6204 mon/M9017/at3.wav 0 0.5 1 5 40 1
# 6205 mon/M9017/at_big1.wav 0 0.5 1 5 40 1
# 6206 mon/M9017/at_big2.wav 0 0.5 1 5 40 1
# 6207 mon/M9017/bf_hard.wav 0 0.5 1 5 40 1
# 6208 mon/M9017/bf_soft.wav 0 0.5 1 5 40 1
# 6209 mon/M9017/death1.wav 0 0.5 1 5 40 1
# 6210 mon/M9017/death2.wav 0 0.5 1 5 40 1
# 6211 mon/M9017/down_v.wav 0 0.5 1 5 40 1
# 6212 mon/M9017/drop_axe.wav 0 0.5 1 5 40 1
# 6213 mon/M9017/h_pain1.wav 0 0.5 1 5 40 1
# 6214 mon/M9017/h_pain2.wav 0 0.5 1 5 40 1
# 6215 mon/M9017/h_pain3.wav 0 0.5 1 5 40 1
# 6216 mon/M9017/pain1.wav 0 0.5 1 5 40 1
# 6217 mon/M9017/pain2.wav 0 0.5 1 5 40 1
# 6218 mon/M9017/step1.wav 0 0.5 1 5 40 1
# 6219 mon/M9017/step2.wav 0 0.5 1 5 40 1
# 6220 mon/M9017/insanity.wav 0 0.5 1 5 40 1
# 6221 mon/M9017/Com_damagebl.wav 0 0.5 1 5 40 1
# 6222 mon/M9017/Com_damagebr.wav 0 0.5 1 5 40 1
# 6223 mon/M9017/Com_damagesl.wav 0 0.5 1 5 40 1
# 6224 mon/M9017/Com_damagesr.wav 0 0.5 1 5 40 1
# 6225 mon/M9017/Com_damagecri.wav 0 0.5 1 5 40 1
# 6226 mon/M9017/Com_defence.wav 0 0.5 1 5 40 1
# 6227 mon/M9017/Com_skilldamagea.wav 0 0.5 1 5 40 1
# 6228 mon/M9017/Com_skilldamageb.wav 0 0.5 1 5 40 1
; 구울
# 6300 mon/2001/at1.wav 0 0.5 1 5 40 1
# 6301 mon/2001/at2.wav 0 0.5 1 5 40 1
# 6302 mon/2001/at3.wav 0 0.5 1 5 40 1
# 6303 mon/2001/bodyfall.wav 0 0.5 1 5 40 1
# 6304 mon/2001/death1.wav 0 0.5 1 5 40 1
# 6305 mon/2001/death2.wav 0 0.5 1 5 40 1
# 6306 mon/2001/h_pain1.wav 0 0.5 1 5 40 1
# 6307 mon/2001/h_pain2.wav 0 0.5 1 5 40 1
# 6308 mon/2001/idle1.wav 0 0.5 1 5 40 1
# 6309 mon/2001/idle2.wav 0 0.5 1 5 40 1
# 6310 mon/2001/pain1.wav 0 0.5 1 5 40 1
# 6311 mon/2001/pain2.wav 0 0.5 1 5 40 1
# 6312 mon/2001/step1.wav 0 0.5 1 5 40 1
# 6313 mon/2001/step2.wav 0 0.5 1 5 40 1
; 좀비
# 6400 mon/2002/at1.wav 0 0.5 1 5 40 1
# 6401 mon/2002/at2.wav 0 0.5 1 5 40 1
# 6402 mon/2002/at3.wav 0 0.5 1 5 40 1
# 6403 mon/2002/bodyfall.wav 0 0.5 1 5 40 1
# 6404 mon/2002/death1.wav 0 0.5 1 5 40 1
# 6405 mon/2002/death2.wav 0 0.5 1 5 40 1
# 6406 mon/2002/h_pain1.wav 0 0.5 1 5 40 1
# 6407 mon/2002/h_pain2.wav 0 0.5 1 5 40 1
# 6408 mon/2002/hit1.wav 0 0.5 1 5 40 1
# 6409 mon/2002/hit2.wav 0 0.5 1 5 40 1
# 6410 mon/2002/idle1.wav 0 0.5 1 5 40 1
# 6411 mon/2002/idle2.wav 0 0.5 1 5 40 1
# 6412 mon/2002/pain1.wav 0 0.5 1 5 40 1
# 6413 mon/2002/pain2.wav 0 0.5 1 5 40 1
# 6414 mon/2002/step1.wav 0 0.5 1 5 40 1
# 6415 mon/2002/step2.wav 0 0.5 1 5 40 1
; 해골궁수/해골보병
# 6500 mon/2101-2201/at1.wav 0 0.5 1 5 40 1
# 6501 mon/2101-2201/at2.wav 0 0.5 1 5 40 1
# 6502 mon/2101-2201/at3.wav 0 0.5 1 5 40 1
# 6503 mon/2101-2201/bf_hard.wav 0 0.5 1 5 40 1
# 6504 mon/2101-2201/bf_knee.wav 0 0.5 1 5 40 1
# 6505 mon/2101-2201/death1.wav 0 0.5 1 5 40 1
# 6506 mon/2101-2201/death2.wav 0 0.5 1 5 40 1
# 6507 mon/2101-2201/h_pain1.wav 0 0.5 1 5 40 1
# 6508 mon/2101-2201/h_pain2.wav 0 0.5 1 5 40 1
# 6509 mon/2101-2201/hit1.wav 0 0.5 1 5 40 1
# 6510 mon/2101-2201/hit2.wav 0 0.5 1 5 40 1
# 6511 mon/2101-2201/idle1.wav 0 0.5 1 5 40 1
# 6512 mon/2101-2201/idle2.wav 0 0.5 1 5 40 1
# 6513 mon/2101-2201/pain1.wav 0 0.5 1 5 40 1
# 6514 mon/2101-2201/pain2.wav 0 0.5 1 5 40 1
# 6515 mon/2101-2201/run1.wav 0 0.5 1 5 40 1
# 6516 mon/2101-2201/run2.wav 0 0.5 1 5 40 1
# 6517 mon/2101-2201/sa_arrow.wav 0 0.5 1 5 40 1
# 6518 mon/2101-2201/step1.wav 0 0.5 1 5 40 1
# 6519 mon/2101-2201/step2.wav 0 0.5 1 5 40 1
; 좀비드레곤
# 6600 mon/2203/at1.wav 0 0.5 1 5 40 1
# 6601 mon/2203/at2.wav 0 0.5 1 5 40 1
# 6602 mon/2203/bodyfall.wav 0 0.5 1 5 40 1
# 6603 mon/2203/death1.wav 0 0.5 1 5 40 1
# 6604 mon/2203/death2.wav 0 0.5 1 5 40 1
# 6605 mon/2203/down.wav 0 0.5 1 5 40 1
# 6606 mon/2203/drop_fla.wav 0 0.5 1 5 40 1
# 6607 mon/2203/h_pain1.wav 0 0.5 1 5 40 1
# 6608 mon/2203/h_pain2.wav 0 0.5 1 5 40 1
# 6609 mon/2203/idle1.wav 0 0.5 1 5 40 1
# 6610 mon/2203/idle2.wav 0 0.5 1 5 40 1
# 6611 mon/2203/step1.wav 0 0.5 1 5 40 1
# 6612 mon/2203/step2.wav 0 0.5 1 5 40 1
# 6613 mon/2203/grow.wav 0 0.5 1 5 40 1
# 6614 mon/2203/insanity1.wav 0 0.5 1 5 40 1
# 6615 mon/2203/insanity2.wav 0 0.5 1 5 40 1
# 6700 mon/5001/at1.wav 0 0.5 1 5 40 1
# 6701 mon/5001/at2.wav 0 0.5 1 5 40 1
# 6702 mon/5001/death.wav 0 0.5 1 5 40 1
# 6703 mon/5001/h_pain1.wav 0 0.5 1 5 40 1
# 6704 mon/5001/h_pain2.wav 0 0.5 1 5 40 1
# 6705 mon/5001/idle.wav 0 0.5 1 5 40 1
# 6706 mon/5001/pain1.wav 0 0.5 1 5 40 1
# 6707 mon/5001/pain2.wav 0 0.5 1 5 40 1
; 하급경비병
# 6800 mon/3101/at1.wav 0 0.5 1 5 40 1
# 6801 mon/3101/at2.wav 0 0.5 1 5 40 1
# 6802 mon/3101/at3.wav 0 0.5 1 5 40 1
# 6803 mon/3101/bf_hard.wav 0 0.5 1 5 40 1
# 6804 mon/3101/bf_knee.wav 0 0.5 1 5 40 1
# 6805 mon/3101/death1.wav 0 0.5 1 5 40 1
# 6806 mon/3101/death2.wav 0 0.5 1 5 40 1
# 6807 mon/3101/idle1.wav 0 0.5 1 5 40 1
# 6808 mon/3101/idle2.wav 0 0.5 1 5 40 1
# 6809 mon/3101/idle3.wav 0 0.5 1 5 40 1
# 6810 mon/3101/pain1.wav 0 0.5 1 5 40 1
# 6811 mon/3101/pain2.wav 0 0.5 1 5 40 1
# 6812 mon/3101/pain3.wav 0 0.5 1 5 40 1
# 6813 mon/3101/pain4.wav 0 0.5 1 5 40 1
# 6814 mon/3101/step1.wav 0 0.5 1 5 40 1
# 6815 mon/3101/step2.wav 0 0.5 1 5 40 1
; 이하 추가 몬스터
# 7000 mon/S001/At_01.wav 0 0.5 1 5 40 1
# 7001 mon/S001/At_02.wav 0 0.5 1 5 40 1
# 7002 mon/S001/Attackstand_01.wav 0 0.5 1 5 40 1
# 7003 mon/S001/Attackstand_02.wav 0 0.5 1 5 40 1
# 7004 mon/S001/Attackstand_02_02.wav 0 0.5 1 5 40 1
# 7005 mon/S001/Basestand_01.wav 0 0.5 1 5 40 1
# 7006 mon/S001/Bodyfall_01.wav 0 0.5 1 5 40 1
# 7007 mon/S001/Bodyfall_02.wav 0 0.5 1 5 40 1
# 7008 mon/S001/Damage_Big_01.wav 0 0.5 1 5 40 1
# 7009 mon/S001/Damage_Big_02.wav 0 0.5 1 5 40 1
# 7010 mon/S001/Damage_Small_01.wav 0 0.5 1 5 40 1
# 7011 mon/S001/Damage_Small_02.wav 0 0.5 1 5 40 1
# 7012 mon/S001/Death_Critical.wav 0 0.5 1 5 40 1
# 7013 mon/S001/Death_Normal.wav 0 0.5 1 5 40 1
# 7014 mon/S001/Defence.wav 0 0.5 1 5 40 1
# 7015 mon/S001/Down_01.wav 0 0.5 1 5 40 1
# 7016 mon/S001/Down_Up.wav 0 0.5 1 5 40 1
# 7017 mon/S001/Idle_01.wav 0 0.5 1 5 40 1
# 7018 mon/S001/Run_01.wav 0 0.5 1 5 40 1
# 7019 mon/S001/Run_02.wav 0 0.5 1 5 40 1
# 7020 mon/S001/Rustle_01.wav 0 0.5 1 5 40 1
# 7021 mon/S001/Rustle_02.wav 0 0.5 1 5 40 1
# 7022 mon/S001/Rustle_03.wav 0 0.5 1 5 40 1
# 7023 mon/S001/Skill_Battle_01.wav 0 0.5 1 5 40 1
# 7024 mon/S001/Skill_Battle_02.wav 0 0.5 1 5 40 1
# 7025 mon/S001/Skill_Battle_03.wav 0 0.5 1 5 40 1
# 7026 mon/S001/Skill_BattleHorn.wav 0 0.5 1 5 40 1
# 7027 mon/S001/SkillDown_Up.wav 0 0.5 1 5 40 1
# 7028 mon/S001/Summon_01.wav 0 0.5 1 5 40 1
# 7029 mon/S001/Summon_02.wav 0 0.5 1 5 40 1
# 7030 mon/S001/Summon_03.wav 0 0.5 1 5 40 1
# 7031 mon/S001/Walk_01.wav 0 0.5 1 5 40 1
# 7032 mon/S001/Walk_02.wav 0 0.5 1 5 40 1
; 7033 mon/S001/ 0 0.5 1 5 40 1
# 7200 mon/M0432/AT_01.wav 0 0.5 1 5 40 1
# 7201 mon/M0432/AT_02.wav 0 0.5 1 5 40 1
# 7202 mon/M0432/BodyFall.wav 0 0.5 1 5 40 1
# 7203 mon/M0432/Death_01.wav 0 0.5 1 5 40 1
# 7204 mon/M0432/Defence_01.wav 0 0.5 1 5 40 1
# 7205 mon/M0432/Defence_02.wav 0 0.5 1 5 40 1
# 7206 mon/M0432/grow.wav 0 0.5 1 5 40 1
# 7207 mon/M0432/idle_01.wav 0 0.5 1 5 40 1
# 7208 mon/M0432/idle_02.wav 0 0.5 1 5 40 1
# 7209 mon/M0432/LongDeath_01.wav 0 0.5 1 5 40 1
# 7210 mon/M0432/Pain_01.wav 0 0.5 1 5 40 1
# 7211 mon/M0432/Pain_02.wav 0 0.5 1 5 40 1
# 7212 mon/M0432/Pain_03.wav 0 0.5 1 5 40 1
# 7213 mon/M0432/Surprise.wav 0 0.5 1 5 40 1
# 7214 mon/M0432/Wing_01.wav 0 0.5 1 5 40 1
# 7215 mon/M0432/Wing_02.wav 0 0.5 1 5 40 1
# 7216 mon/M0432/Wing_03.wav 0 0.5 1 5 40 1
# 7217 mon/M0432/Wing_04_R.wav 0 0.5 1 5 40 1
# 7218 mon/M0432/Wing_01_02.wav 0 0.5 1 5 40 1
# 7300 mon/M9009/BodyFall_01.wav 0 0.5 1 5 40 1
# 7301 mon/M9009/BodyUp_01.wav 0 0.5 1 5 40 1
# 7302 mon/M9009/Idle_01.wav 0 0.5 1 5 40 1
# 7303 mon/M9009/Idle_02.wav 0 0.5 1 5 40 1
# 7304 mon/M9009/Pain_01.wav 0 0.5 1 5 40 1
# 7305 mon/M9009/Pain_02.wav 0 0.5 1 5 40 1
# 7306 mon/M9009/Pain_03.wav 0 0.5 1 5 40 1
# 7307 mon/M9009/Pain_D_01.wav 0 0.5 1 5 40 1
# 7308 mon/M9009/Pain_D_02.wav 0 0.5 1 5 40 1
# 7309 mon/M9009/Pain_L_01.wav 0 0.5 1 5 40 1
# 7310 mon/M9009/Pain_L_02.wav 0 0.5 1 5 40 1
# 7311 mon/M9009/Pain_L_03.wav 0 0.5 1 5 40 1
# 7312 mon/M9009/Spell_03.wav 0 0.5 1 5 40 1
# 7313 mon/M9009/Spell_04.wav 0 0.5 1 5 40 1
# 7314 mon/M9009/Spell_05.wav 0 0.5 1 5 40 1
# 7315 mon/M9009/Spell_06.wav 0 0.5 1 5 40 1
# 7316 mon/M9009/Death_01_01.wav 0 0.5 1 5 40 1
# 7317 mon/M9009/Death_01_02.wav 0 0.5 1 5 40 1
# 7318 mon/M9009/Death_02_01.wav 0 0.5 1 5 40 1
# 7319 mon/M9009/Death_02_03.wav 0 0.5 1 5 40 1
# 7320 mon/M9009/FX_A_01.wav 0 0.5 1 5 40 1
# 7321 mon/M9009/FX_A_02.wav 0 0.5 1 5 40 1
# 7322 mon/M9009/FX_A_03.wav 0 0.5 1 5 40 1
# 7323 mon/M9009/FX_B_01.wav 0 0.5 1 5 40 1
# 7324 mon/M9009/FX_B_02.wav 0 0.5 1 5 40 1
# 7325 mon/M9009/FX_B_03.wav 0 0.5 1 5 40 1
# 7400 mon/M9013/at01.wav 0 0.5 1 5 40 1
# 7401 mon/M9013/at02.wav 0 0.5 1 5 40 1
# 7402 mon/M9013/at03.wav 0 0.5 1 5 40 1
# 7403 mon/M9013/Bigdamage_01.wav 0 0.5 1 5 40 1
# 7404 mon/M9013/Bigdamage_02.wav 0 0.5 1 5 40 1
# 7405 mon/M9013/BodyFall.wav 0 0.5 1 5 40 1
# 7406 mon/M9013/Damage.wav 0 0.5 1 5 40 1
# 7407 mon/M9013/Damage_02.wav 0 0.5 1 5 40 1
# 7408 mon/M9013/Damage_03.wav 0 0.5 1 5 40 1
# 7409 mon/M9013/Death_01.wav 0 0.5 1 5 40 1
# 7410 mon/M9013/Death_01_01.wav 0 0.5 1 5 40 1
# 7411 mon/M9013/Death_02.wav 0 0.5 1 5 40 1
# 7412 mon/M9013/Idle_01.wav 0 0.5 1 5 40 1
# 7413 mon/M9013/Idle_02.wav 0 0.5 1 5 40 1
# 7414 mon/M9013/Run_01.wav 0 0.5 1 5 40 1
# 7415 mon/M9013/Run_02.wav 0 0.5 1 5 40 1
# 7416 mon/M9013/Run_03.wav 0 0.5 1 5 40 1
# 7417 mon/M9013/Skill_Lighting.wav 0 0.5 1 5 40 1
# 7418 mon/M9013/Skill_Poison_01.wav 0 0.5 1 5 40 1
# 7419 mon/M9013/Skill_Poison_02.wav 0 0.5 1 5 40 1
# 7420 mon/M9013/Skill_Shermanba.wav 0 0.5 1 5 40 1
# 7421 mon/M9013/Skill_Sprittouch.wav 0 0.5 1 5 40 1
# 7422 mon/M9013/Walk_01.wav 0 0.5 1 5 40 1
# 7423 mon/M9013/Walk_02.wav 0 0.5 1 5 40 1
# 7424 mon/M9013/Walk_03.wav 0 0.5 1 5 40 1
# 7425 mon/M9013/Downup.wav 0 0.5 1 5 40 1
# 7426 mon/M9013/Rustle.wav 0 0.5 1 5 40 1
# 7427 mon/M9013/Damage_01.wav 0 0.5 1 5 40 1
# 7428 mon/M9013/Defence.wav 0 0.5 1 5 40 1
; 7429 mon/M9013/ 0 0.5 1 5 40 1
; 7430 mon/M9013/ 0 0.5 1 5 40 1
# 7500 mon/M9014/Idle_01.wav 0 0.5 1 5 40 1
# 7501 mon/M9014/Fainting.wav 0 0.5 1 5 40 1
# 7502 mon/M9014/Down_up.wav 0 0.5 1 5 40 1
# 7503 mon/M9014/Down.wav 0 0.5 1 5 40 1
# 7504 mon/M9014/Defence.wav 0 0.5 1 5 40 1
# 7505 mon/M9014/Death_Normal.wav 0 0.5 1 5 40 1
# 7506 mon/M9014/Death_Big.wav 0 0.5 1 5 40 1
# 7507 mon/M9014/Damage_Big_02.wav 0 0.5 1 5 40 1
# 7508 mon/M9014/Damage_Big_01.wav 0 0.5 1 5 40 1
# 7509 mon/M9014/Attackstand.wav 0 0.5 1 5 40 1
# 7510 mon/M9014/Attack_02.wav 0 0.5 1 5 40 1
# 7511 mon/M9014/Attack_01.wav 0 0.5 1 5 40 1
# 7512 mon/M9014/Damage_Small_01.wav 0 0.5 1 5 40 1
# 7513 mon/M9014/Damage_Small_02.wav 0 0.5 1 5 40 1
; 7514 mon/M9014/ 0 0.5 1 5 40 1
; 7515 mon/M9014/ 0 0.5 1 5 40 1
# 7600 mon/M0222/At_01.wav 0 0.5 1 5 40 1
# 7601 mon/M0222/At_02.wav 0 0.5 1 5 40 1
# 7602 mon/M0222/At_03.wav 0 0.5 1 5 40 1
# 7603 mon/M0222/At_04.wav 0 0.5 1 5 40 1
# 7604 mon/M0222/Damage_Big_01.wav 0 0.5 1 5 40 1
# 7605 mon/M0222/Damage_Big_02.wav 0 0.5 1 5 40 1
# 7606 mon/M0222/Damage_Skill_Down_Up.wav 0 0.5 1 5 40 1
# 7607 mon/M0222/Damage_Small_01.wav 0 0.5 1 5 40 1
# 7608 mon/M0222/Damage_Small_02.wav 0 0.5 1 5 40 1
# 7609 mon/M0222/Death_Big.wav 0 0.5 1 5 40 1
# 7610 mon/M0222/Death_Normal_01.wav 0 0.5 1 5 40 1
# 7611 mon/M0222/Death_Normal_02.wav 0 0.5 1 5 40 1
# 7612 mon/M0222/Death_Normal_03.wav 0 0.5 1 5 40 1
# 7613 mon/M0222/Defence.wav 0 0.5 1 5 40 1
# 7614 mon/M0222/Idle_01.wav 0 0.5 1 5 40 1
# 7615 mon/M0222/Run_01.wav 0 0.5 1 5 40 1
# 7616 mon/M0222/Run_02.wav 0 0.5 1 5 40 1
# 7617 mon/M0222/Rustle_01.wav 0 0.5 1 5 40 1
# 7618 mon/M0222/Rustle_02.wav 0 0.5 1 5 40 1
# 7619 mon/M0222/Rustle_03.wav 0 0.5 1 5 40 1
# 7620 mon/M0222/Skill_Charging.wav 0 0.5 1 5 40 1
# 7621 mon/M0222/Skill_Voice_01.wav 0 0.5 1 5 40 1
# 7622 mon/M0222/Skill_Voice_02.wav 0 0.5 1 5 40 1
# 7623 mon/M0222/Surprise.wav 0 0.5 1 5 40 1
# 7624 mon/M0222/Walk_01.wav 0 0.5 1 5 40 1
# 7625 mon/M0222/Walk_02.wav 0 0.5 1 5 40 1
; 7626 mon/M0222/ 0 0.5 1 5 40 1
; 7627 mon/M0222/ 0 0.5 1 5 40 1
; 7628 mon/M0222/ 0 0.5 1 5 40 1
; 7629 mon/M0222/ 0 0.5 1 5 40 1
# 7700 mon/M0233/idle1.wav 0 0.5 1 5 40 1
# 7701 mon/M0233/idle2.wav 0 0.5 1 5 40 1
# 7702 mon/M0233/skull1.wav 0 0.5 1 5 40 1
# 7703 mon/M0233/breath1.wav 0 0.5 1 5 40 1
# 7704 mon/M0233/breath2.wav 0 0.5 1 5 40 1
# 7705 mon/M0233/step1.wav 0 0.5 1 5 40 1
# 7706 mon/M0233/step2.wav 0 0.5 1 5 40 1
# 7707 mon/M0233/run.wav 0 0.5 1 5 40 1
# 7708 mon/M0233/at1.wav 0 0.5 1 5 40 1
# 7709 mon/M0233/swish.wav 0 0.5 1 5 40 1
# 7710 mon/M0233/at2.wav 0 0.5 1 5 40 1
# 7711 mon/M0233/roar.wav 0 0.5 1 5 40 1
# 7712 mon/M0233/sommonsol.wav 0 0.5 1 5 40 1
# 7713 mon/M0233/pain1.wav 0 0.5 1 5 40 1
# 7714 mon/M0233/pain2.wav 0 0.5 1 5 40 1
# 7715 mon/M0233/pain3.wav 0 0.5 1 5 40 1
# 7716 mon/M0233/pain4.wav 0 0.5 1 5 40 1
# 7717 mon/M0233/pain5.wav 0 0.5 1 5 40 1
# 7718 mon/M0233/bodyfall.wav 0 0.5 1 5 40 1
# 7719 mon/M0233/def1.wav 0 0.5 1 5 40 1
# 7720 mon/M0233/def2.wav 0 0.5 1 5 40 1
# 7721 mon/M0233/skull2.wav 0 0.5 1 5 40 1
# 7722 mon/M0233/down.wav 0 0.5 1 5 40 1
# 7723 mon/M0233/death1.wav 0 0.5 1 5 40 1
# 7724 mon/M0233/death2.wav 0 0.5 1 5 40 1
# 7800 mon/M0332/idle1.wav 0 0.5 1 5 40 1
# 7801 mon/M0332/idle2.wav 0 0.5 1 5 40 1
# 7802 mon/M0332/swish1.wav 0 0.5 1 5 40 1
# 7803 mon/M0332/swish2.wav 0 0.5 1 5 40 1
# 7804 mon/M0332/swish3.wav 0 0.5 1 5 40 1
# 7805 mon/M0332/swish4.wav 0 0.5 1 5 40 1
# 7806 mon/M0332/roar.wav 0 0.5 1 5 40 1
# 7807 mon/M0332/step1.wav 0 0.5 1 5 40 1
# 7808 mon/M0332/step2.wav 0 0.5 1 5 40 1
# 7809 mon/M0332/run1.wav 0 0.5 1 5 40 1
# 7810 mon/M0332/run2.wav 0 0.5 1 5 40 1
# 7811 mon/M0332/breath1.wav 0 0.5 1 5 40 1
# 7812 mon/M0332/breath2.wav 0 0.5 1 5 40 1
# 7813 mon/M0332/at1.wav 0 0.5 1 5 40 1
# 7814 mon/M0332/at2.wav 0 0.5 1 5 40 1
# 7815 mon/M0332/at3.wav 0 0.5 1 5 40 1
# 7816 mon/M0332/def.wav 0 0.5 1 5 40 1
# 7817 mon/M0332/hit.wav 0 0.5 1 5 40 1
# 7818 mon/M0332/pain1.wav 0 0.5 1 5 40 1
# 7819 mon/M0332/pain2.wav 0 0.5 1 5 40 1
# 7820 mon/M0332/pain3.wav 0 0.5 1 5 40 1
# 7821 mon/M0332/pain4.wav 0 0.5 1 5 40 1
# 7822 mon/M0332/bodyfall.wav 0 0.5 1 5 40 1
# 7823 mon/M0332/standup.wav 0 0.5 1 5 40 1
# 7824 mon/M0332/death1.wav 0 0.5 1 5 40 1
# 7825 mon/M0332/death2.wav 0 0.5 1 5 40 1
# 7900 mon/S003/idle1.wav 0 0.5 1 5 40 1
# 7901 mon/S003/idle2.wav 0 0.5 1 5 40 1
# 7902 mon/S003/swish1.wav 0 0.5 1 5 40 1
# 7903 mon/S003/swish2.wav 0 0.5 1 5 40 1
# 7904 mon/S003/swish3.wav 0 0.5 1 5 40 1
# 7905 mon/S003/swish4.wav 0 0.5 1 5 40 1
# 7906 mon/S003/roar.wav 0 0.5 1 5 40 1
# 7907 mon/S003/step1.wav 0 0.5 1 5 40 1
# 7908 mon/S003/step2.wav 0 0.5 1 5 40 1
# 7909 mon/S003/run1.wav 0 0.5 1 5 40 1
# 7910 mon/S003/run2.wav 0 0.5 1 5 40 1
# 7911 mon/S003/breath1.wav 0 0.5 1 5 40 1
# 7912 mon/S003/breath2.wav 0 0.5 1 5 40 1
# 7913 mon/S003/at1.wav 0 0.5 1 5 40 1
# 7914 mon/S003/at2.wav 0 0.5 1 5 40 1
# 7915 mon/S003/at3.wav 0 0.5 1 5 40 1
# 7916 mon/S003/def.wav 0 0.5 1 5 40 1
# 7917 mon/S003/hit.wav 0 0.5 1 5 40 1
# 7918 mon/S003/pain1.wav 0 0.5 1 5 40 1
# 7919 mon/S003/pain2.wav 0 0.5 1 5 40 1
# 7920 mon/S003/pain3.wav 0 0.5 1 5 40 1
# 7921 mon/S003/pain4.wav 0 0.5 1 5 40 1
# 7922 mon/S003/bodyfall.wav 0 0.5 1 5 40 1
# 7923 mon/S003/standup.wav 0 0.5 1 5 40 1
# 7924 mon/S003/death1.wav 0 0.5 1 5 40 1
# 7925 mon/S003/death2.wav 0 0.5 1 5 40 1
# 8000 mon/M9008/At_01.wav 0 0.5 1 5 40 1
# 8001 mon/M9008/At_02.wav 0 0.5 1 5 40 1
# 8002 mon/M9008/At_03.wav 0 0.5 1 5 40 1
# 8003 mon/M9008/BodyFall_01.wav 0 0.5 1 5 40 1
# 8004 mon/M9008/BodyFall_02.wav 0 0.5 1 5 40 1
# 8005 mon/M9008/Damage_Big_01.wav 0 0.5 1 5 40 1
# 8006 mon/M9008/Damage_Big_02.wav 0 0.5 1 5 40 1
# 8007 mon/M9008/Damage_Small_01.wav 0 0.5 1 5 40 1
# 8008 mon/M9008/Damage_Small_02.wav 0 0.5 1 5 40 1
# 8009 mon/M9008/Death_Big.wav 0 0.5 1 5 40 1
# 8010 mon/M9008/Death_Normal_01.wav 0 0.5 1 5 40 1
# 8011 mon/M9008/Death_Normal_02.wav 0 0.5 1 5 40 1
# 8012 mon/M9008/defence.wav 0 0.5 1 5 40 1
# 8013 mon/M9008/Down_Up.wav 0 0.5 1 5 40 1
# 8014 mon/M9008/Idle_grab.wav 0 0.5 1 5 40 1
# 8015 mon/M9008/Idle_stab.wav 0 0.5 1 5 40 1
# 8016 mon/M9008/Run_01.wav 0 0.5 1 5 40 1
# 8017 mon/M9008/Run_02.wav 0 0.5 1 5 40 1
# 8018 mon/M9008/Rustle_00.wav 0 0.5 1 5 40 1
# 8019 mon/M9008/Rustle_01.wav 0 0.5 1 5 40 1
# 8020 mon/M9008/Rustle_02.wav 0 0.5 1 5 40 1
# 8021 mon/M9008/Rustle_03.wav 0 0.5 1 5 40 1
# 8022 mon/M9008/Skill_Voice_00.wav 0 0.5 1 5 40 1
# 8023 mon/M9008/Skill_Voice_01.wav 0 0.5 1 5 40 1
# 8024 mon/M9008/Skill_Voice_02.wav 0 0.5 1 5 40 1
# 8025 mon/M9008/Walk_01.wav 0 0.5 1 5 40 1
# 8026 mon/M9008/Walk_02.wav 0 0.5 1 5 40 1
; 8027 mon/M9008/ 0 0.5 1 5 40 1
# 8100 mon/M9018/At_01.wav 0 0.5 1 5 40 1
# 8101 mon/M9018/At_02.wav 0 0.5 1 5 40 1
# 8102 mon/M9018/Bodyfall_01.wav 0 0.5 1 5 40 1
# 8103 mon/M9018/Bodyfall_02.wav 0 0.5 1 5 40 1
# 8104 mon/M9018/Damage_Big_01.wav 0 0.5 1 5 40 1
# 8105 mon/M9018/Damage_Big_02.wav 0 0.5 1 5 40 1
; 8106 mon/M9018/ 0 0.5 1 5 40 1
; 8107 mon/M9018/ 0 0.5 1 5 40 1
# 8108 mon/M9018/Damage_DownUp.wav 0 0.5 1 5 40 1
# 8109 mon/M9018/Damage_Small.wav 0 0.5 1 5 40 1
# 8110 mon/M9018/Damage_Small_02.wav 0 0.5 1 5 40 1
# 8111 mon/M9018/Damage_Down_01.wav 0 0.5 1 5 40 1
# 8112 mon/M9018/Damage_Down_02.wav 0 0.5 1 5 40 1
# 8113 mon/M9018/Death_Big.wav 0 0.5 1 5 40 1
# 8114 mon/M9018/Defence.wav 0 0.5 1 5 40 1
# 8115 mon/M9018/Idle_01.wav 0 0.5 1 5 40 1
# 8116 mon/M9018/Idle_02.wav 0 0.5 1 5 40 1
# 8117 mon/M9018/Idle_03.wav 0 0.5 1 5 40 1
# 8118 mon/M9018/Idle_04.wav 0 0.5 1 5 40 1
# 8119 mon/M9018/Impact_01.wav 0 0.5 1 5 40 1
# 8120 mon/M9018/Rustle_01.wav 0 0.5 1 5 40 1
# 8121 mon/M9018/Rustle_02.wav 0 0.5 1 5 40 1
# 8122 mon/M9018/Skill_Attack_01.wav 0 0.5 1 5 40 1
# 8123 mon/M9018/Skill_Voice_01.wav 0 0.5 1 5 40 1
# 8124 mon/M9018/Skill_Voice_02.wav 0 0.5 1 5 40 1
# 8125 mon/M9018/Stand_Attack.wav 0 0.5 1 5 40 1
# 8126 mon/M9018/Stand_Normal.wav 0 0.5 1 5 40 1
# 8127 mon/M9018/walk_01.wav 0 0.5 1 5 40 1
# 8128 mon/M9018/walk_02.wav 0 0.5 1 5 40 1
# 8129 mon/M9018/run_01.wav 0 0.5 1 5 40 1
# 8130 mon/M9018/run_02.wav 0 0.5 1 5 40 1
; 8131 mon/M9018/ 0 0.5 1 5 40 1
; 8132 mon/M9018/ 0 0.5 1 5 40 1
# 8200 mon/M0333/idle1.wav 0 0.5 1 5 40 1
# 8201 mon/M0333/idle2.wav 0 0.5 1 5 40 1
# 8202 mon/M0333/skull1.wav 0 0.5 1 5 40 1
# 8203 mon/M0333/breath1.wav 0 0.5 1 5 40 1
# 8204 mon/M0333/breath2.wav 0 0.5 1 5 40 1
# 8205 mon/M0333/step1.wav 0 0.5 1 5 40 1
# 8206 mon/M0333/step2.wav 0 0.5 1 5 40 1
# 8207 mon/M0333/run.wav 0 0.5 1 5 40 1
# 8208 mon/M0333/at1.wav 0 0.5 1 5 40 1
# 8209 mon/M0333/swish.wav 0 0.5 1 5 40 1
# 8210 mon/M0333/at2.wav 0 0.5 1 5 40 1
# 8211 mon/M0333/roar.wav 0 0.5 1 5 40 1
# 8212 mon/M0333/sommonsol.wav 0 0.5 1 5 40 1
# 8213 mon/M0333/pain1.wav 0 0.5 1 5 40 1
# 8214 mon/M0333/pain2.wav 0 0.5 1 5 40 1
# 8215 mon/M0333/pain3.wav 0 0.5 1 5 40 1
# 8216 mon/M0333/pain4.wav 0 0.5 1 5 40 1
# 8217 mon/M0333/pain5.wav 0 0.5 1 5 40 1
# 8218 mon/M0333/bodyfall.wav 0 0.5 1 5 40 1
# 8219 mon/M0333/def1.wav 0 0.5 1 5 40 1
# 8220 mon/M0333/def2.wav 0 0.5 1 5 40 1
# 8221 mon/M0333/skull2.wav 0 0.5 1 5 40 1
# 8222 mon/M0333/down.wav 0 0.5 1 5 40 1
# 8223 mon/M0333/death1.wav 0 0.5 1 5 40 1
# 8224 mon/M0333/death2.wav 0 0.5 1 5 40 1
# 8300 mon/M0412/idle1.wav 0 0.5 1 5 40 1
# 8301 mon/M0412/idle2.wav 0 0.5 1 5 40 1
# 8302 mon/M0412/at1.wav 0 0.5 1 5 40 1
# 8303 mon/M0412/at2.wav 0 0.5 1 5 40 1
# 8304 mon/M0412/at3.wav 0 0.5 1 5 40 1
# 8305 mon/M0412/roar1.wav 0 0.5 1 5 40 1
# 8306 mon/M0412/step1.wav 0 0.5 1 5 40 1
# 8307 mon/M0412/step2.wav 0 0.5 1 5 40 1
# 8308 mon/M0412/run1.wav 0 0.5 1 5 40 1
# 8309 mon/M0412/run2.wav 0 0.5 1 5 40 1
# 8310 mon/M0412/roar2.wav 0 0.5 1 5 40 1
# 8311 mon/M0412/breath.wav 0 0.5 1 5 40 1
# 8312 mon/M0412/pain1.wav 0 0.5 1 5 40 1
# 8313 mon/M0412/pain2.wav 0 0.5 1 5 40 1
# 8314 mon/M0412/pain3.wav 0 0.5 1 5 40 1
# 8315 mon/M0412/def.wav 0 0.5 1 5 40 1
# 8316 mon/M0412/bf.wav 0 0.5 1 5 40 1
; 8317 mon/M0412/ 0 0.5 1 5 40 1
# 8318 mon/M0412/death1.wav 0 0.5 1 5 40 1
# 8319 mon/M0412/death2.wav 0 0.5 1 5 40 1
# 8320 mon/M0412/Com_skilldamagea.wav 0 0.5 1 5 40 1
# 8321 mon/M0412/Com_skilldamageb.wav 0 0.5 1 5 40 1
# 8400 mon/M9011/idle1.wav 0 0.5 1 5 40 1
# 8401 mon/M9011/idle2.wav 0 0.5 1 5 40 1
# 8402 mon/M9011/at1.wav 0 0.5 1 5 40 1
# 8403 mon/M9011/at2.wav 0 0.5 1 5 40 1
# 8404 mon/M9011/at3.wav 0 0.5 1 5 40 1
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# 8407 mon/M9011/step2.wav 0 0.5 1 5 40 1
# 8408 mon/M9011/run1.wav 0 0.5 1 5 40 1
# 8409 mon/M9011/run2.wav 0 0.5 1 5 40 1
# 8410 mon/M9011/roar2.wav 0 0.5 1 5 40 1
# 8411 mon/M9011/breath.wav 0 0.5 1 5 40 1
# 8412 mon/M9011/pain1.wav 0 0.5 1 5 40 1
# 8413 mon/M9011/pain2.wav 0 0.5 1 5 40 1
# 8414 mon/M9011/pain3.wav 0 0.5 1 5 40 1
# 8415 mon/M9011/def.wav 0 0.5 1 5 40 1
# 8416 mon/M9011/bf.wav 0 0.5 1 5 40 1
; 8417 mon/M9011/ 0 0.5 1 5 40 1
# 8418 mon/M9011/death1.wav 0 0.5 1 5 40 1
# 8419 mon/M9011/death2.wav 0 0.5 1 5 40 1
# 8500 mon/M9019/idle.wav 화염의 지배자 0 0.5 1 5 40 1
# 8501 mon/M9019/step-01.wav 0 0.5 1 5 40 1
# 8502 mon/M9019/step-02.wav 0 0.5 1 5 40 1
# 8503 mon/M9019/step-03.wav 0 0.5 1 5 40 1
# 8504 mon/M9019/at_short-01.wav 0 0.5 1 5 40 1
# 8505 mon/M9019/at_short-02.wav 0 0.5 1 5 40 1
# 8506 mon/M9019/at_long-01.wav 0 0.5 1 5 40 1
# 8507 mon/M9019/at_long-02.wav 0 0.5 1 5 40 1
# 8508 mon/M9019/hahaha.wav 0 0.5 1 5 40 1
# 8509 mon/M9019/blah.wav 0 0.5 1 5 40 1
# 8510 mon/M9019/hmm.wav 0 0.5 1 5 40 1
# 8511 mon/M9019/M_blaster.wav 0 0.5 1 5 40 1
# 8512 mon/M9019/M_flame.wav 0 0.5 1 5 40 1
# 8513 mon/M9019/M_shoot.wav 0 0.5 1 5 40 1
# 8514 mon/M9019/bodyfall_knee.wav 0 0.5 1 5 40 1
# 8515 mon/M9019/bodyfall_body.wav 0 0.5 1 5 40 1
# 8516 mon/M9019/explode-01.wav 0 0.5 1 5 40 1
# 8517 mon/M9019/explode-02.wav 0 0.5 1 5 40 1
# 8518 mon/M9019/death-01.wav 0 0.5 1 5 40 1
# 8519 mon/M9019/death-02.wav 0 0.5 1 5 40 1
# 8520 mon/M9019/s_pain-01.wav 0 0.5 1 5 40 1
# 8521 mon/M9019/s_pain-02.wav 0 0.5 1 5 40 1
# 8522 mon/M9019/s_pain-03.wav 0 0.5 1 5 40 1
# 8523 mon/M9019/h_pain-01.wav 0 0.5 1 5 40 1
# 8524 mon/M9019/h_pain-02.wav 0 0.5 1 5 40 1
; 8525 어디까지 버틸 수 있을까?
; 8526 진정 내가 패배한 건가.
; 8527 사라져라! 절대적인 힘 앞에서!
; 8528 불타 올라라!! 크하하하하
; 8529 너는 사신의 축복을 받았군
; 8530 이것이 정말 끝인가…?
# 8600 mon/M9016/idle.wav 0 0.5 1 5 40 1
# 8601 mon/M9016/idle_roll.wav 0 0.5 1 5 40 1
# 8602 mon/M9016/idle_hit.wav 0 0.5 1 5 40 1
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# 8604 mon/M9016/step-02.wav 0 0.5 1 5 40 1
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# 8609 mon/M9016/at_big-01.wav 0 0.5 1 5 40 1
# 8610 mon/M9016/at_big-02.wav 0 0.5 1 5 40 1
# 8611 mon/M9016/at_etc.wav 0 0.5 1 5 40 1
# 8612 mon/M9016/WPN_hit_ground.wav 0 0.5 1 5 40 1
# 8613 mon/M9016/bodyfall_body.wav 0 0.5 1 5 40 1
# 8614 mon/M9016/bodyfall_knee.wav 0 0.5 1 5 40 1
# 8615 mon/M9016/death-01.wav 0 0.5 1 5 40 1
# 8616 mon/M9016/death-02.wav 0 0.5 1 5 40 1
# 8617 mon/M9016/pain_s-01.wav 0 0.5 1 5 40 1
# 8618 mon/M9016/pain_s-02.wav 0 0.5 1 5 40 1
# 8619 mon/M9016/pain_s-03.wav 0 0.5 1 5 40 1
# 8620 mon/M9016/pain_h-01.wav 0 0.5 1 5 40 1
# 8621 mon/M9016/pain_h-02.wav 0 0.5 1 5 40 1
# 8622 mon/M9016/somm.wav 0 0.5 1 5 40 1
# 8623 mon/M9016/Com_damagesl.wav 0 0.5 1 5 40 1
# 8624 mon/M9016/Com_damagesr.wav 0 0.5 1 5 40 1
# 8625 mon/M9016/Com_damagebr.wav 0 0.5 1 5 40 1
# 8626 mon/M9016/Com_damagebl.wav 0 0.5 1 5 40 1
# 8627 mon/M9016/Com_skilldamageb.wav 0 0.5 1 5 40 1
# 8628 mon/M9016/Com_skilldamagea.wav 0 0.5 1 5 40 1
# 8629 mon/M9016/Com_damagecri.wav 0 0.5 1 5 40 1
# 8630 mon/M9016/M9016-A001.wav 0 0.5 1 5 40 1
# 8631 mon/M9016/M9016-A002.wav 0 0.5 1 5 40 1
# 8632 mon/M9016/M9016-S001.wav 0 0.5 1 5 40 1
# 8633 mon/M9016/M9016-S756.wav 0 0.5 1 5 40 1
# 8634 mon/M9016/M9016-S757.wav 0 0.5 1 5 40 1
# 8700 mon/M0433/idle-01.wav 0 0.5 1 5 40 1
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# 8702 mon/M0433/idle_ready.wav 0 0.5 1 5 40 1
# 8703 mon/M0433/idle_grab.wav 0 0.5 1 5 40 1
# 8704 mon/M0433/idle_winging.wav 0 0.5 1 5 40 1
# 8705 mon/M0433/at-01.wav 0 0.5 1 5 40 1
# 8706 mon/M0433/at-02.wav 0 0.5 1 5 40 1
# 8707 mon/M0433/at-03.wav 0 0.5 1 5 40 1
# 8708 mon/M0433/death-01.wav 0 0.5 1 5 40 1
# 8709 mon/M0433/death-02.wav 0 0.5 1 5 40 1
# 8710 mon/M0433/pain_s-01.wav 0 0.5 1 5 40 1
# 8711 mon/M0433/pain_s-02.wav 0 0.5 1 5 40 1
# 8712 mon/M0433/pain_s-03.wav 0 0.5 1 5 40 1
# 8713 mon/M0433/pain_h-01.wav 0 0.5 1 5 40 1
# 8714 mon/M0433/pain_h-02.wav 0 0.5 1 5 40 1
# 8715 mon/M0433/Com_damagebl.wav 0 0.5 1 5 40 1
# 8716 mon/M0433/Com_damagebr.wav 0 0.5 1 5 40 1
# 8717 mon/M0433/Com_damagecri.wav 0 0.5 1 5 40 1
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# 8719 mon/M0433/Com_damagesr.wav 0 0.5 1 5 40 1
# 8720 mon/M0433/Com_skilldamagea.wav 0 0.5 1 5 40 1
# 8721 mon/M0433/Com_skilldamageb.wav 0 0.5 1 5 40 1
# 8800 mon/S002/idle-01.wav 0 0.5 1 5 40 1
# 8801 mon/S002/idle-02.wav 0 0.5 1 5 40 1
# 8802 mon/S002/idle-03.wav 0 0.5 1 5 40 1
# 8803 mon/S002/wing-01.wav 0 0.5 1 5 40 1
# 8804 mon/S002/wing-02.wav 0 0.5 1 5 40 1
# 8805 mon/S002/step-01.wav 0 0.5 1 5 40 1
# 8806 mon/S002/step-02.wav 0 0.5 1 5 40 1
# 8807 mon/S002/at-01.wav 0 0.5 1 5 40 1
# 8808 mon/S002/at-02.wav 0 0.5 1 5 40 1
# 8809 mon/S002/def.wav 0 0.5 1 5 40 1
# 8810 mon/S002/pain-01.wav 0 0.5 1 5 40 1
# 8811 mon/S002/pain-02.wav 0 0.5 1 5 40 1
# 8812 mon/S002/pain-03.wav 0 0.5 1 5 40 1
# 8813 mon/S002/hit-01.wav 0 0.5 1 5 40 1
# 8814 mon/S002/hit-02.wav 0 0.5 1 5 40 1
# 8815 mon/S002/death.wav 0 0.5 1 5 40 1
# 8816 mon/S002/spawn.wav 0 0.5 1 5 40 1
# 8817 mon/S002/exp_ready.wav 0 0.5 1 5 40 1
# 8818 mon/S002/exp-01.wav 0 0.5 1 5 40 1
# 8819 mon/S002/exp-02.wav 0 0.5 1 5 40 1
# 8820 mon/S002/sing.wav 0 0.5 1 5 40 1
# 8900 mon/L0001/ks_idle-01.wav 킹슬라임 0 0.5 1 5 40 1
# 8901 mon/L0001/ks_idle-02.wav 0 0.5 1 5 40 1
# 8902 mon/L0001/step-01.wav 0 0.5 1 5 40 1
# 8903 mon/L0001/step-02.wav 0 0.5 1 5 40 1
# 8904 mon/L0001/ks_drag_fast.wav 0 0.5 1 5 40 1
# 8905 mon/L0001/ks_drag_slow.wav 0 0.5 1 5 40 1
# 8906 mon/L0001/ks_at-01.wav 0 0.5 1 5 40 1
# 8907 mon/L0001/ks_at-02.wav 0 0.5 1 5 40 1
# 8908 mon/L0001/ks_at-03.wav 0 0.5 1 5 40 1
# 8909 mon/L0001/ks_pain-01.wav 0 0.5 1 5 40 1
# 8910 mon/L0001/ks_pain-02.wav 0 0.5 1 5 40 1
# 8911 mon/L0001/ks_pain-03.wav 0 0.5 1 5 40 1
# 8912 mon/L0001/ks_death-01.wav 0 0.5 1 5 40 1
# 8913 mon/L0001/ks_death-02.wav 0 0.5 1 5 40 1
# 8914 mon/L0001/ks_bodyfall.wav 0 0.5 1 5 40 1
# 8915 mon/L0001/KS_hit-01.wav 0 0.5 1 5 40 1
# 8916 mon/L0001/KS_hit-02.wav 0 0.5 1 5 40 1
# 8917 mon/L0001/ks_standup.wav 0 0.5 1 5 40 1
# 8918 mon/L0001/slm_idle-01.wav 슬라임 0 0.5 1 5 40 1
# 8919 mon/L0001/slm_idle-02.wav 0 0.5 1 5 40 1
# 8920 mon/L0001/slm_drag_fast.wav 0 0.5 1 5 40 1
# 8921 mon/L0001/slm_drag_slow.wav 0 0.5 1 5 40 1
# 8922 mon/L0001/slm_at-01.wav 0 0.5 1 5 40 1
# 8923 mon/L0001/slm_at-02.wav 0 0.5 1 5 40 1
# 8924 mon/L0001/slm_at-03.wav 0 0.5 1 5 40 1
# 8925 mon/L0001/slm_pain-01.wav 0 0.5 1 5 40 1
# 8926 mon/L0001/slm_pain-02.wav 0 0.5 1 5 40 1
# 8927 mon/L0001/slm_pain-03.wav 0 0.5 1 5 40 1
# 8928 mon/L0001/slm_death-01.wav 0 0.5 1 5 40 1
# 8929 mon/L0001/slm_death-02.wav 0 0.5 1 5 40 1
# 8930 mon/L0001/slm_standup.wav 0 0.5 1 5 40 1
# 9000 mon/L0002/spider_idle-01.wav 거미 0 0.5 1 5 40 1
# 9001 mon/L0002/spider_idle-02.wav 0 0.5 1 5 40 1
# 9002 mon/L0002/spider_run-01.wav 0 0.5 1 5 40 1
# 9003 mon/L0002/spider_run-02.wav 0 0.5 1 5 40 1
# 9004 mon/L0002/spider_at-01.wav 0 0.5 1 5 40 1
# 9005 mon/L0002/spider_at-02.wav 0 0.5 1 5 40 1
# 9006 mon/L0002/spider_at-03.wav 0 0.5 1 5 40 1
# 9007 mon/L0002/spider_pain-01.wav 0 0.5 1 5 40 1
# 9008 mon/L0002/spider_pain-02.wav 0 0.5 1 5 40 1
# 9009 mon/L0002/spider_pain-03.wav 0 0.5 1 5 40 1
# 9010 mon/L0002/spider_death-01.wav 0 0.5 1 5 40 1
# 9011 mon/L0002/spider_death-02.wav 0 0.5 1 5 40 1
# 9012 mon/L0002/spider_bodyfall.wav 0 0.5 1 5 40 1
# 9013 mon/L0002/spider_hit-01.wav 0 0.5 1 5 40 1
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# 9015 mon/L0002/spider_standup.wav 0 0.5 1 5 40 1
# 10000 mon/L0003/im_idle-01.wav 아이스몬스터 0 0.5 1 5 40 1
# 10001 mon/L0003/im_idle-02.wav 0 0.5 1 5 40 1
# 10002 mon/L0003/im_step-01.wav 0 0.5 1 5 40 1
# 10003 mon/L0003/im_step-02.wav 0 0.5 1 5 40 1
# 10004 mon/L0003/im_run-01.wav 0 0.5 1 5 40 1
# 10005 mon/L0003/im_run-02.wav 0 0.5 1 5 40 1
# 10006 mon/L0003/im_at-01.wav 0 0.5 1 5 40 1
# 10007 mon/L0003/im_at-02.wav 0 0.5 1 5 40 1
# 10008 mon/L0003/im_at-03.wav 0 0.5 1 5 40 1
# 10009 mon/L0003/im_pain-01.wav 0 0.5 1 5 40 1
# 10010 mon/L0003/im_pain-02.wav 0 0.5 1 5 40 1
# 10011 mon/L0003/im_pain-03.wav 0 0.5 1 5 40 1
# 10012 mon/L0003/im_pain-04.wav 0 0.5 1 5 40 1
# 10013 mon/L0003/im_pain_hard.wav 0 0.5 1 5 40 1
# 10014 mon/L0003/im_knockback.wav 0 0.5 1 5 40 1
# 10015 mon/L0003/im_bodyfall.wav 0 0.5 1 5 40 1
# 10016 mon/L0003/im_death-01.wav 0 0.5 1 5 40 1
# 10017 mon/L0003/im_death-02.wav 0 0.5 1 5 40 1
# 10018 mon/L0003/im_def.wav 0 0.5 1 5 40 1
# 10019 mon/L0003/im_hit-01.wav 0 0.5 1 5 40 1
# 10020 mon/L0003/im_hit-02.wav 0 0.5 1 5 40 1
# 10100 mon/M0562/fts_idle-01.wav 파이어트룹 0 0.5 1 5 40 1
# 10101 mon/M0562/fts_idle-02.wav 0 0.5 1 5 40 1
# 10102 mon/M0562/fts_crack.wav 0 0.5 1 5 40 1
# 10103 mon/M0562/fts_head_off.wav 0 0.5 1 5 40 1
# 10104 mon/M0562/fts_head_on.wav 0 0.5 1 5 40 1
# 10105 mon/M0562/fts_step-01.wav 0 0.5 1 5 40 1
# 10106 mon/M0562/fts_step-02.wav 0 0.5 1 5 40 1
# 10107 mon/M0562/fts_run-01.wav 0 0.5 1 5 40 1
# 10108 mon/M0562/fts_run-02.wav 0 0.5 1 5 40 1
# 10109 mon/M0562/fts_punch1-01.wav 0 0.5 1 5 40 1
# 10110 mon/M0562/fts_punch1-02.wav 0 0.5 1 5 40 1
# 10111 mon/M0562/fts_punch2-01.wav 0 0.5 1 5 40 1
# 10112 mon/M0562/fts_punch2-02.wav 0 0.5 1 5 40 1
# 10113 mon/M0562/fts_kick-01.wav 0 0.5 1 5 40 1
# 10114 mon/M0562/fts_kick-02.wav 0 0.5 1 5 40 1
# 10115 mon/M0562/fts_pain-01.wav 0 0.5 1 5 40 1
# 10116 mon/M0562/fts_pain-02.wav 0 0.5 1 5 40 1
# 10117 mon/M0562/fts_pain-03.wav 0 0.5 1 5 40 1
# 10118 mon/M0562/fts_pain-04.wav 0 0.5 1 5 40 1
# 10119 mon/M0562/fts_standup.wav 0 0.5 1 5 40 1
# 10120 mon/M0562/fts_bodyfall.wav 0 0.5 1 5 40 1
# 10121 mon/M0562/fts_hit-01.wav 0 0.5 1 5 40 1
# 10122 mon/M0562/fts_hit-02.wav 0 0.5 1 5 40 1
# 10123 mon/M0562/fts_death-01.wav 0 0.5 1 5 40 1
# 10124 mon/M0562/fts_death-02.wav 0 0.5 1 5 40 1
# 10200 mon/M0563/dd_idle-01.wav 데스드라곤트룹 0 0.5 1 5 40 1
# 10201 mon/M0563/dd_idle-02.wav 0 0.5 1 5 40 1
# 10202 mon/M0563/dd_step-01.wav 0 0.5 1 5 40 1
# 10203 mon/M0563/dd_step-02.wav 0 0.5 1 5 40 1
# 10204 mon/M0563/dd_run-01.wav 0 0.5 1 5 40 1
# 10205 mon/M0563/dd_run-02.wav 0 0.5 1 5 40 1
# 10206 mon/M0563/dd_at-01.wav 0 0.5 1 5 40 1
# 10207 mon/M0563/dd_at-02.wav 0 0.5 1 5 40 1
# 10208 mon/M0563/dd_at-03.wav 0 0.5 1 5 40 1
# 10209 mon/M0563/dd_pain-01.wav 0 0.5 1 5 40 1
# 10210 mon/M0563/dd_pain-02.wav 0 0.5 1 5 40 1
# 10211 mon/M0563/dd_pain-03.wav 0 0.5 1 5 40 1
# 10212 mon/M0563/dd_pain-04.wav 0 0.5 1 5 40 1
# 10213 mon/M0563/dd_bodyfall.wav 0 0.5 1 5 40 1
# 10214 mon/M0563/dd_death-01.wav 0 0.5 1 5 40 1
# 10215 mon/M0563/dd_death-02.wav 0 0.5 1 5 40 1
# 10216 mon/M0563/dd_def.wav 0 0.5 1 5 40 1
# 10217 mon/M0563/dd_land.wav 0 0.5 1 5 40 1
# 10300 mon/L0003/iq_idle-01.wav 아이스퀸 0 0.6 1 5 40 1
# 10301 mon/L0003/iq_idle-02.wav 0 0.6 1 5 40 1
# 10302 mon/L0003/iq_step-01.wav 0 0.5 1 5 40 1
# 10303 mon/L0003/iq_step-02.wav 0 0.5 1 5 40 1
# 10304 mon/L0003/iq_run-01.wav 0 0.5 1 5 40 1
# 10305 mon/L0003/iq_run-02.wav 0 0.5 1 5 40 1
# 10306 mon/L0003/iq_at-01.wav 0 0.6 1 5 40 1
# 10307 mon/L0003/iq_at-02.wav 0 0.6 1 5 40 1
# 10308 mon/L0003/iq_at-03.wav 0 0.6 1 5 40 1
# 10309 mon/L0003/iq_pain-01.wav 0 0.6 1 5 40 1
# 10310 mon/L0003/iq_pain-02.wav 0 0.6 1 5 40 1
# 10311 mon/L0003/iq_pain-03.wav 0 0.6 1 5 40 1
# 10312 mon/L0003/iq_pain-04.wav 0 0.6 1 5 40 1
# 10313 mon/L0003/iq_bodyfall-01.wav 0 0.5 1 5 40 1
# 10314 mon/L0003/iq_bodyfall-02.wav 0 0.5 1 5 40 1
# 10315 mon/L0003/iq_death-01.wav 0 0.6 1 5 40 1
# 10316 mon/L0003/iq_death-02.wav 0 0.6 1 5 40 1
# 10317 mon/L0003/iq_def.wav 0 0.5 1 5 40 1
# 10318 mon/L0003/iq_hit-01.wav 0 0.5 1 5 40 1
# 10319 mon/L0003/iq_hit-02.wav 0 0.5 1 5 40 1
# 10320 mon/L0003/iq_standup.wav 0 0.6 1 5 40 1
# 10321 mon/L0003/iq_idle_back.wav 0 0.5 1 5 40 1
# 10400 mon/M0561/bts_idle.wav 블루트룹 0 0.5 1 5 40 1
# 10401 mon/M0561/bts_step-01.wav 0 0.5 1 5 40 1
# 10402 mon/M0561/bts_step-02.wav 0 0.5 1 5 40 1
# 10403 mon/M0561/bts_run-01.wav 0 0.5 1 5 40 1
# 10404 mon/M0561/bts_run-02.wav 0 0.5 1 5 40 1
# 10405 mon/M0561/bts_at-01.wav 0 0.5 1 5 40 1
# 10406 mon/M0561/bts_at-02.wav 0 0.5 1 5 40 1
# 10407 mon/M0561/bts_at-03.wav 0 0.5 1 5 40 1
# 10408 mon/M0561/bts_at-04.wav 0 0.5 1 5 40 1
# 10409 mon/M0561/bts_jump_at.wav 0 0.5 1 5 40 1
# 10410 mon/M0561/bts_pain-01.wav 0 0.5 1 5 40 1
# 10411 mon/M0561/bts_pain-02.wav 0 0.5 1 5 40 1
# 10412 mon/M0561/bts_pain-03.wav 0 0.5 1 5 40 1
# 10413 mon/M0561/bts_pain-04.wav 0 0.5 1 5 40 1
# 10414 mon/M0561/bts_bodyfall-01.wav 0 0.5 1 5 40 1
# 10415 mon/M0561/bts_bodyfall-02.wav 0 0.5 1 5 40 1
# 10416 mon/M0561/bts_death-01.wav 0 0.5 1 5 40 1
# 10417 mon/M0561/bts_death-02.wav 0 0.5 1 5 40 1
# 10418 mon/M0561/bts_def.wav 0 0.5 1 5 40 1
# 10419 mon/M0561/bts_drop_sword.wav 0 0.5 1 5 40 1
# 10500 mon/L0002/rat_idle-01.wav 왕 쥐 0 0.6 1 5 40 1
# 10501 mon/L0002/rat_idle-02.wav 0 0.6 1 5 40 1
# 10502 mon/L0002/rat_idle-03.wav 0 0.6 1 5 40 1
# 10503 mon/L0002/rat_step-01.wav 0 0.5 1 5 40 1
# 10504 mon/L0002/rat_step-02.wav 0 0.5 1 5 40 1
# 10505 mon/L0002/rat_run-01.wav 0 0.5 1 5 40 1
# 10506 mon/L0002/rat_run-02.wav 0 0.5 1 5 40 1
# 10507 mon/L0002/rat_run-03.wav 0 0.5 1 5 40 1
# 10508 mon/L0002/rat_run-04.wav 0 0.5 1 5 40 1
# 10509 mon/L0002/rat_at-01.wav 0 0.6 1 5 40 1
# 10510 mon/L0002/rat_at-02.wav 0 0.6 1 5 40 1
# 10511 mon/L0002/rat_at-03.wav 0 0.6 1 5 40 1
# 10512 mon/L0002/rat_pain-01.wav 0 0.6 1 5 40 1
# 10513 mon/L0002/rat_pain-02.wav 0 0.6 1 5 40 1
# 10514 mon/L0002/rat_pain-03.wav 0 0.6 1 5 40 1
# 10515 mon/L0002/rat_bodyfall.wav 0 0.6 1 5 40 1
# 10516 mon/L0002/rat_death-01.wav 0 0.6 1 5 40 1
# 10517 mon/L0002/rat_death-02.wav 0 0.6 1 5 40 1
# 10518 mon/L0002/rat_def.wav 0 0.6 1 5 40 1
# 10519 mon/L0002/rat_hit-01.wav 0 0.5 1 5 40 1
# 10520 mon/L0002/rat_hit-02.wav 0 0.5 1 5 40 1
# 10600 mon/M9020/idle.wav 플레임룰러2 0 0.6 1 5 40 1
# 10601 mon/M9020/at_long-01.wav 0 0.6 1 5 40 1
# 10602 mon/M9020/at_long-02.wav 0 0.6 1 5 40 1
# 10603 mon/M9020/at_s-01.wav 0 0.6 1 5 40 1
# 10604 mon/M9020/at_s-02.wav 0 0.6 1 5 40 1
# 10605 mon/M9020/blah.wav 0 0.6 1 5 40 1
# 10606 mon/M9020/bodyfall.wav 0 0.6 1 5 40 1
# 10607 mon/M9020/death-01.wav 0 0.6 1 5 40 1
# 10608 mon/M9020/death-02.wav 0 0.6 1 5 40 1
# 10609 mon/M9020/hahaha.wav 0 0.6 1 5 40 1
# 10610 mon/M9020/hmm.wav 0 0.6 1 5 40 1
# 10611 mon/M9020/step-01.wav 0 0.6 1 5 40 1
# 10612 mon/M9020/step-02.wav 0 0.6 1 5 40 1
# 10613 mon/M9020/step-03.wav 0 0.6 1 5 40 1
# 10700 mon/M9030/At_01.wav 야수주인2 0 0.6 1 5 40 1
# 10701 mon/M9030/At_02.wav 0 0.6 1 5 40 1
# 10702 mon/M9030/bodyfall_01.wav 0 0.6 1 5 40 1
# 10703 mon/M9030/bodyfall_02.wav 0 0.6 1 5 40 1
# 10704 mon/M9030/damage_big_01.wav 0 0.6 1 5 40 1
# 10705 mon/M9030/damage_big_02.wav 0 0.6 1 5 40 1
# 10706 mon/M9030/damage_small.wav 0 0.6 1 5 40 1
# 10707 mon/M9030/damage_small_02.wav 0 0.6 1 5 40 1
# 10708 mon/M9030/death_big.wav 0 0.6 1 5 40 1
# 10709 mon/M9030/defence.wav 0 0.6 1 5 40 1
# 10710 mon/M9030/idle_01.wav 0 0.6 1 5 40 1
# 10711 mon/M9030/idle_02.wav 0 0.6 1 5 40 1
# 10712 mon/M9030/idle_03.wav 0 0.6 1 5 40 1
# 10713 mon/M9030/idle_04.wav 0 0.6 1 5 40 1
# 10714 mon/M9030/impact_01.wav 0 0.6 1 5 40 1
# 10715 mon/M9030/run_01.wav 0 0.6 1 5 40 1
# 10716 mon/M9030/run_02.wav 0 0.6 1 5 40 1
# 10717 mon/M9030/skill_attack_01.wav 0 0.6 1 5 40 1
# 10718 mon/M9030/skill_voice_01.wav 0 0.6 1 5 40 1
# 10719 mon/M9030/skill_voice_02.wav 0 0.6 1 5 40 1
# 10720 mon/M9030/walk_01.wav 0 0.6 1 5 40 1
# 10721 mon/M9030/walk_02.wav 0 0.6 1 5 40 1
; 10722 황제께서 주신 힘을 맛봐라!
; 10723 검은 에테르의 검이 너희를 베리라!
; 10724 너희는 한낱 반란군일 뿐…
; 10725 "하핫, 하하하핫(통쾌한 웃음)"
; 10726 과연 너희가 이걸 견딜 수 있을까?
; 10727 제국에 충성을!!
# 10800 mon/N553/At_01.wav 칼버스변신 0 0.6 1 5 40 2
# 10801 mon/N553/At_02.wav 0 0.6 1 5 40 2
# 10802 mon/N553/bodyfall_01.wav 0 0.6 1 5 40 2
# 10803 mon/N553/bodyfall_02.wav 0 0.6 1 5 40 2
# 10804 mon/N553/damage_big_01.wav 0 0.6 1 5 40 2
# 10805 mon/N553/damage_big_02.wav 0 0.6 1 5 40 2
# 10806 mon/N553/damage_small.wav 0 0.6 1 5 40 2
# 10807 mon/N553/damage_small_02.wav 0 0.6 1 5 40 2
# 10808 mon/N553/death_big.wav 0 0.6 1 5 40 2
# 10809 mon/N553/defence.wav 0 0.6 1 5 40 2
# 10810 mon/N553/idle_01.wav 0 0.6 1 5 40 2
# 10811 mon/N553/idle_02.wav 0 0.6 1 5 40 2
# 10812 mon/N553/idle_03.wav 0 0.6 1 5 40 2
# 10813 mon/N553/idle_04.wav 0 0.6 1 5 40 2
# 10814 mon/N553/impact_01.wav 0 0.6 1 5 40 2
# 10815 mon/N553/run_01.wav 0 0.6 1 5 40 2
# 10816 mon/N553/run_02.wav 0 0.6 1 5 40 2
# 10817 mon/N553/skill_attack_01.wav 0 0.6 1 5 40 2
# 10818 mon/N553/skill_voice_01.wav 0 0.6 1 5 40 2
# 10819 mon/N553/skill_voice_02.wav 0 0.6 1 5 40 2
# 10820 mon/N553/walk_01.wav 0 0.6 1 5 40 2
# 10821 mon/N553/walk_02.wav 0 0.6 1 5 40 2
# 10822 mon/N553/c_at-01.wav 칼버스 0 0.6 1 5 40 2
# 10823 mon/N553/c_at-02.wav 0 0.6 1 5 40 2
# 10824 mon/N553/c_at-03.wav 0 0.6 1 5 40 2
# 10825 mon/N553/c_at-04.wav 0 0.6 1 5 40 2
# 10826 mon/N553/c_at-05.wav 0 0.6 1 5 40 2
# 10827 mon/N553/c_at-06.wav 0 0.6 1 5 40 2
# 10828 mon/N553/c_at-07.wav 0 0.6 1 5 40 2
# 10829 mon/N553/c_at-08.wav 0 0.6 1 5 40 2
# 10830 mon/N553/c_death-01.wav 0 0.6 1 5 40 2
# 10831 mon/N553/c_death-02.wav 0 0.6 1 5 40 2
# 10832 mon/N553/c_pain-01.wav 0 0.6 1 5 40 2
# 10833 mon/N553/c_pain-02.wav 0 0.6 1 5 40 2
# 10834 mon/N553/c_pain-03.wav 0 0.6 1 5 40 2
# 10835 mon/N553/c_pain-04.wav 0 0.6 1 5 40 2
# 10836 mon/N553/c_roar-01.wav 0 0.6 1 5 40 2
# 10837 mon/N553/c_roar-02.wav 0 0.6 1 5 40 2
# 10838 mon/N553/c_roar-03.wav 0 0.6 1 5 40 2
; 10839 너는 이 자리에서 뼈를 묻게 될 것이다.
; 10840 나에게 칼을 겨눈 걸 후회할 것이다.
; 10841 베스트룸 포르테 칼리둠!!
; 10842 내 잘린 날개가 돋을 때쯤이나 다시 만나자.
; 10843 "핫, 히핫~"
; 10844 뜨내기들이 판을 치는 세상이군.
; 10845 죽음은 순간일 뿐이다.
# 10900 mon/M0560/at1.wav 야수트룹 0 0.5 1 5 40 2
# 10901 mon/M0560/at2.wav 0 0.5 1 5 40 2
# 10902 mon/M0560/at3.wav 0 0.5 1 5 40 2
# 10903 mon/M0560/bf_hard.wav 0 0.5 1 5 40 2
# 10904 mon/M0560/bf_soft.wav 0 0.5 1 5 40 2
# 10905 mon/M0560/death1.wav 0 0.5 1 5 40 2
# 10906 mon/M0560/def.wav 0 0.5 1 5 40 2
# 10907 mon/M0560/idle1.wav 0 0.5 1 5 40 2
# 10908 mon/M0560/idle2.wav 0 0.5 1 5 40 2
# 10909 mon/M0560/pain1.wav 0 0.5 1 5 40 2
# 10910 mon/M0560/pain2.wav 0 0.5 1 5 40 2
# 10911 mon/M0560/pain3.wav 0 0.5 1 5 40 2
# 10912 mon/M0560/run1.wav 0 0.5 1 5 40 2
# 10913 mon/M0560/run2.wav 0 0.5 1 5 40 2
# 10914 mon/M0560/step1.wav 0 0.5 1 5 40 2
# 10915 mon/M0560/step2.wav 0 0.5 1 5 40 2
# 11000 mon/M9015/at-01.wav 성주인2 0 0.6 1 5 40 1
# 11001 mon/M9015/at-02.wav 0 0.6 1 5 40 1
# 11002 mon/M9015/at-03.wav 0 0.6 1 5 40 1
# 11003 mon/M9015/death.wav 0 0.6 1 5 40 1
# 11004 mon/M9015/idle-01.wav 0 0.6 1 5 40 1
# 11005 mon/M9015/idle-02.wav 0 0.6 1 5 40 1
# 11006 mon/M9015/pain-01.wav 0 0.6 1 5 40 1
# 11007 mon/M9015/pain-02.wav 0 0.6 1 5 40 1
# 11008 mon/M9015/pain-03.wav 0 0.6 1 5 40 1
# 11009 mon/M9015/pain-04.wav 0 0.6 1 5 40 1
# 11010 mon/M9015/pain-05.wav 0 0.6 1 5 40 1
# 11011 mon/M9015/pain-06.wav 0 0.6 1 5 40 1
# 11012 mon/M9015/spell-01.wav 0 0.6 1 5 40 1
# 11013 mon/M9015/spell-02.wav 0 0.6 1 5 40 1
# 11014 mon/M9015/step.wav 0 0.6 1 5 40 1
; 11015 악몽은 이제부터 시작이다!
; 11016 악몽은 결코 끝나지 않아…
; 11017 왕에게 경의를 보여라!
; 11018 영혼까지 얼어붙게 해주마!
; 11019 먼저 가서 기다리겠다…
; 11020 죽음은 멀지 않을 것이다…
# 11100 mon/M0512/belial_attack01.wav 타락한병사 0 0.5 1 5 40 2
# 11101 mon/M0512/belial_attack02.wav 0 0.5 1 5 40 2
# 11102 mon/M0512/belial_bodyfall.wav 0 0.5 1 5 40 2
# 11103 mon/M0512/belial_critical.wav 0 0.5 1 5 40 2
# 11104 mon/M0512/belial_death.wav 0 0.5 1 5 40 2
# 11105 mon/M0512/belial_defense.wav 0 0.5 1 5 40 2
# 11106 mon/M0512/belial_kneel.wav 0 0.5 1 5 40 2
# 11107 mon/M0512/belial_run01.wav 0 0.5 1 5 40 2
# 11108 mon/M0512/belial_run02.wav 0 0.5 1 5 40 2
# 11109 mon/M0512/belial_step01.wav 0 0.5 1 5 40 2
# 11110 mon/M0512/belial_step02.wav 0 0.5 1 5 40 2
# 11111 mon/M0512/belial_sworddrop.wav 0 0.5 1 5 40 2
# 11112 mon/M0512/belial_voc_attack01.wav 0 0.5 1 5 40 2
# 11113 mon/M0512/belial_voc_attack02.wav 0 0.5 1 5 40 2
# 11114 mon/M0512/belial_voc_death01.wav 0 0.5 1 5 40 2
# 11115 mon/M0512/belial_voc_death02.wav 0 0.5 1 5 40 2
# 11116 mon/M0512/belial_voc_death03.wav 0 0.5 1 5 40 2
# 11117 mon/M0512/belial_voc_idle01.wav 0 0.5 1 5 40 2
# 11118 mon/M0512/belial_voc_idle02.wav 0 0.5 1 5 40 2
# 11119 mon/M0512/belial_voc_pain01.wav 0 0.5 1 5 40 2
# 11120 mon/M0512/belial_voc_pain02.wav 0 0.5 1 5 40 2
# 11121 mon/M0512/belial_voc_pain03.wav 0 0.5 1 5 40 2
# 11122 mon/M0512/belial_bodyblow01.wav 0 0.5 1 5 40 2
# 11123 mon/M0512/belial_bodyblow02.wav 0 0.5 1 5 40 2
# 11124 mon/M0512/belial_evileye.wav 0 0.5 1 5 40 2
# 11200 mon/M0523/CA_attack01.wav 타락한궁수 0 0.5 1 5 40 2
# 11201 mon/M0523/CA_attack02.wav 0 0.5 1 5 40 2
# 11202 mon/M0523/CA_bodyblow01.wav 0 0.5 1 5 40 2
# 11203 mon/M0523/CA_bodyblow02.wav 0 0.5 1 5 40 2
# 11204 mon/M0523/CA_bodyfall01.wav 0 0.5 1 5 40 2
# 11205 mon/M0523/CA_bodyfall02.wav 0 0.5 1 5 40 2
# 11206 mon/M0523/CA_critical.wav 0 0.5 1 5 40 2
# 11207 mon/M0523/CA_defense01.wav 0 0.5 1 5 40 2
# 11208 mon/M0523/CA_defense02.wav 0 0.5 1 5 40 2
# 11209 mon/M0523/CA_kneel.wav 0 0.5 1 5 40 2
# 11210 mon/M0523/CA_run01.wav 0 0.5 1 5 40 2
# 11211 mon/M0523/CA_run02.wav 0 0.5 1 5 40 2
# 11212 mon/M0523/CA_step01.wav 0 0.5 1 5 40 2
# 11213 mon/M0523/CA_step02.wav 0 0.5 1 5 40 2
# 11214 mon/M0523/CA_voc_attack01.wav 0 0.5 1 5 40 2
# 11215 mon/M0523/CA_voc_attack02.wav 0 0.5 1 5 40 2
# 11216 mon/M0523/CA_voc_attack03.wav 0 0.5 1 5 40 2
# 11217 mon/M0523/CA_voc_death01.wav 0 0.5 1 5 40 2
# 11218 mon/M0523/CA_voc_death02.wav 0 0.5 1 5 40 2
# 11219 mon/M0523/CA_voc_death03.wav 0 0.5 1 5 40 2
# 11220 mon/M0523/CA_voc_idle01.wav 0 0.5 1 5 40 2
# 11221 mon/M0523/CA_voc_idle02.wav 0 0.5 1 5 40 2
# 11222 mon/M0523/CA_voc_pain01.wav 0 0.5 1 5 40 2
# 11223 mon/M0523/CA_voc_pain02.wav 0 0.5 1 5 40 2
# 11224 mon/M0523/CA_voc_pain03.wav 0 0.5 1 5 40 2
# 11225 mon/M0523/CA_skill01.wav 0 0.5 1 5 40 2
# 11226 mon/M0523/CA_skill02.wav 0 0.5 1 5 40 2
# 11300 mon/M0538/IW_attack01.wav 죽지못하는사제 0 0.5 1 5 40 2
# 11301 mon/M0538/IW_attack02.wav 0 0.5 1 5 40 2
# 11302 mon/M0538/IW_attack03.wav 0 0.5 1 5 40 2
# 11303 mon/M0538/IW_attack04.wav 0 0.5 1 5 40 2
# 11304 mon/M0538/IW_bodyblow01.wav 0 0.5 1 5 40 2
# 11305 mon/M0538/IW_bodyblow02.wav 0 0.5 1 5 40 2
# 11306 mon/M0538/IW_bodyfall01.wav 0 0.5 1 5 40 2
# 11307 mon/M0538/IW_bodyfall02.wav 0 0.5 1 5 40 2
# 11308 mon/M0538/IW_defense01.wav 0 0.5 1 5 40 2
# 11309 mon/M0538/IW_defense02.wav 0 0.5 1 5 40 2
# 11310 mon/M0538/IW_drop01.wav 0 0.5 1 5 40 2
# 11311 mon/M0538/IW_drop02.wav 0 0.5 1 5 40 2
# 11312 mon/M0538/IW_drop03.wav 0 0.5 1 5 40 2
# 11313 mon/M0538/IW_revive.wav 0 0.5 1 5 40 2
# 11314 mon/M0538/IW_run01.wav 0 0.5 1 5 40 2
# 11315 mon/M0538/IW_run02.wav 0 0.5 1 5 40 2
# 11316 mon/M0538/IW_skill.wav 0 0.5 1 5 40 2
# 11317 mon/M0538/IW_step01.wav 0 0.5 1 5 40 2
# 11318 mon/M0538/IW_step02.wav 0 0.5 1 5 40 2
# 11319 mon/M0538/IW_swing01.wav 0 0.5 1 5 40 2
# 11320 mon/M0538/IW_swing02.wav 0 0.5 1 5 40 2
# 11321 mon/M0538/IW_swing03.wav 0 0.5 1 5 40 2
# 11322 mon/M0538/IW_voc_attack01.wav 0 0.5 1 5 40 2
# 11323 mon/M0538/IW_voc_attack02.wav 0 0.5 1 5 40 2
# 11324 mon/M0538/IW_voc_attack03.wav 0 0.5 1 5 40 2
# 11325 mon/M0538/IW_voc_death01.wav 0 0.5 1 5 40 2
# 11326 mon/M0538/IW_voc_death02.wav 0 0.5 1 5 40 2
# 11327 mon/M0538/IW_voc_idle.wav 0 0.5 1 5 40 2
# 11328 mon/M0538/IW_voc_pain01.wav 0 0.5 1 5 40 2
# 11329 mon/M0538/IW_voc_pain02.wav 0 0.5 1 5 40 2
# 11400 mon/M9021/FW_attack01.wav 타락한전사 0 0.6 1 5 40 2
# 11401 mon/M9021/FW_attack02.wav 0 0.6 1 5 40 2
# 11402 mon/M9021/FW_attack03.wav 0 0.6 1 5 40 2
# 11403 mon/M9021/FW_axedrop01.wav 0 0.6 1 5 40 2
# 11404 mon/M9021/FW_axedrop02.wav 0 0.6 1 5 40 2
# 11405 mon/M9021/FW_bodyblow01.wav 0 0.6 1 5 40 2
# 11406 mon/M9021/FW_bodyblow02.wav 0 0.6 1 5 40 2
# 11407 mon/M9021/FW_bodyfall01.wav 0 0.6 1 5 40 2
# 11408 mon/M9021/FW_bodyfall02.wav 0 0.6 1 5 40 2
# 11409 mon/M9021/FW_defense01.wav 0 0.6 1 5 40 2
# 11410 mon/M9021/FW_defense02.wav 0 0.6 1 5 40 2
# 11411 mon/M9021/FW_run01.wav 0 0.6 1 5 40 2
# 11412 mon/M9021/FW_run02.wav 0 0.6 1 5 40 2
# 11413 mon/M9021/FW_skill_cleave01.wav 0 0.6 1 5 40 2
# 11414 mon/M9021/FW_skill_cleave02.wav 0 0.6 1 5 40 2
# 11415 mon/M9021/FW_skill_dash.wav 0 0.6 1 5 40 2
# 11416 mon/M9021/FW_skill_haltenemy.wav 0 0.6 1 5 40 2
# 11417 mon/M9021/FW_skill_xdance01.wav 0 0.6 1 5 40 2
# 11418 mon/M9021/FW_skill_xdance02.wav 0 0.6 1 5 40 2
# 11419 mon/M9021/FW_step01.wav 0 0.6 1 5 40 2
# 11420 mon/M9021/FW_step02.wav 0 0.6 1 5 40 2
# 11421 mon/M9021/FW_voc_attack01.wav 0 0.6 1 5 40 2
# 11422 mon/M9021/FW_voc_attack02.wav 0 0.6 1 5 40 2
# 11423 mon/M9021/FW_voc_death01.wav 0 0.6 1 5 40 2
# 11424 mon/M9021/FW_voc_death02.wav 0 0.6 1 5 40 2
# 11425 mon/M9021/FW_voc_idle01.wav 0 0.6 1 5 40 2
# 11426 mon/M9021/FW_voc_idle02.wav 0 0.6 1 5 40 2
# 11427 mon/M9021/FW_voc_pain01.wav 0 0.6 1 5 40 2
# 11428 mon/M9021/FW_voc_pain02.wav 0 0.6 1 5 40 2
# 11429 mon/M9021/FW_voc_pain02.wav 0 0.6 1 5 40 2
# 11429 mon/M9021/FW_voc_taunt.wav 0 0.6 1 5 40 2
# 11430 mon/M9021/FW_mask.wav 0 0.6 1 5 40 2
# 11500 mon/M9023/SL_attackA01.wav 샐러맨더 0 0.5 1 5 40 2
# 11501 mon/M9023/SL_attackA02.wav 0 0.5 1 5 40 2
# 11502 mon/M9023/SL_attackB01.wav 0 0.5 1 5 40 2
# 11503 mon/M9023/SL_attackB02.wav 0 0.5 1 5 40 2
# 11504 mon/M9023/SL_bodyblow01.wav 0 0.5 1 5 40 2
# 11505 mon/M9023/SL_bodyblow02.wav 0 0.5 1 5 40 2
# 11506 mon/M9023/SL_bodyfall01.wav 0 0.5 1 5 40 2
# 11507 mon/M9023/SL_bodyfall02.wav 0 0.5 1 5 40 2
# 11508 mon/M9023/SL_defense.wav 0 0.5 1 5 40 2
# 11509 mon/M9023/SL_run01.wav 0 0.5 1 5 40 2
# 11510 mon/M9023/SL_run02.wav 0 0.5 1 5 40 2
# 11511 mon/M9023/SL_runflap01.wav 0 0.5 1 5 40 2
# 11512 mon/M9023/SL_runflap02.wav 0 0.5 1 5 40 2
# 11513 mon/M9023/SL_skill.wav 0 0.5 1 5 40 2
# 11514 mon/M9023/SL_step01.wav 0 0.5 1 5 40 2
# 11515 mon/M9023/SL_step02.wav 0 0.5 1 5 40 2
# 11516 mon/M9023/SL_voc_attack01.wav 0 0.5 1 5 40 2
# 11517 mon/M9023/SL_voc_attack02.wav 0 0.5 1 5 40 2
# 11518 mon/M9023/SL_voc_death01.wav 0 0.5 1 5 40 2
# 11519 mon/M9023/SL_voc_death02.wav 0 0.5 1 5 40 2
# 11520 mon/M9023/SL_voc_pain01.wav 0 0.5 1 5 40 2
# 11521 mon/M9023/SL_voc_pain02.wav 0 0.5 1 5 40 2
# 11600 mon/M9022/SW_bodyblow01.wav 부활의마법사 0 0.5 1 5 40 2
# 11601 mon/M9022/SW_bodyblow02.wav 0 0.5 1 5 40 2
# 11602 mon/M9022/SW_bodyfall01.wav 0 0.5 1 5 40 2
# 11603 mon/M9022/SW_bodyfall02.wav 0 0.5 1 5 40 2
# 11604 mon/M9022/SW_defense01.wav 0 0.5 1 5 40 2
# 11605 mon/M9022/SW_defense02.wav 0 0.5 1 5 40 2
# 11606 mon/M9022/SW_run01.wav 0 0.5 1 5 40 2
# 11607 mon/M9022/SW_run02.wav 0 0.5 1 5 40 2
# 11608 mon/M9022/SW_run03.wav 0 0.5 1 5 40 2
# 11609 mon/M9022/SW_skill01.wav 0 0.5 1 5 40 2
# 11610 mon/M9022/SW_skill02.wav 0 0.5 1 5 40 2
# 11611 mon/M9022/SW_step01.wav 0 0.5 1 5 40 2
# 11612 mon/M9022/SW_step02.wav 0 0.5 1 5 40 2
# 11613 mon/M9022/SW_step03.wav 0 0.5 1 5 40 2
# 11614 mon/M9022/SW_sweep01.wav 0 0.5 1 5 40 2
# 11615 mon/M9022/SW_sweep02.wav 0 0.5 1 5 40 2
# 11616 mon/M9022/SW_sweep03.wav 0 0.5 1 5 40 2
# 11617 mon/M9022/SW_swing01.wav 0 0.5 1 5 40 2
# 11618 mon/M9022/SW_swing02.wav 0 0.5 1 5 40 2
# 11619 mon/M9022/SW_swing03.wav 0 0.5 1 5 40 2
# 11620 mon/M9022/SW_voc_attack01.wav 0 0.5 1 5 40 2
# 11621 mon/M9022/SW_voc_attack02.wav 0 0.5 1 5 40 2
# 11622 mon/M9022/SW_voc_death01.wav 0 0.5 1 5 40 2
# 11623 mon/M9022/SW_voc_death02.wav 0 0.5 1 5 40 2
# 11624 mon/M9022/SW_voc_pain01.wav 0 0.5 1 5 40 2
# 11625 mon/M9022/SW_voc_pain02.wav 0 0.5 1 5 40 2
# 11700 mon/M0522/CN_attack01.wav 저주 받은 주술사 0 0.5 1 5 40 2
# 11701 mon/M0522/CN_attack01_01.wav 0 0.5 1 5 40 2
# 11702 mon/M0522/CN_attack02.wav 0 0.5 1 5 40 2
# 11703 mon/M0522/CN_attack02_01.wav 0 0.5 1 5 40 2
# 11704 mon/M0522/CN_cridie.wav 0 0.5 1 5 40 2
# 11705 mon/M0522/CN_damagebl.wav 0 0.5 1 5 40 2
# 11706 mon/M0522/CN_damagebr.wav 0 0.5 1 5 40 2
# 11707 mon/M0522/CN_damagecri.wav 0 0.5 1 5 40 2
# 11708 mon/M0522/CN_damagesl.wav 0 0.5 1 5 40 2
# 11709 mon/M0522/CN_damagesr.wav 0 0.5 1 5 40 2
# 11710 mon/M0522/CN_defence.wav 0 0.5 1 5 40 2
# 11711 mon/M0522/CN_idle01.wav 0 0.5 1 5 40 2
# 11712 mon/M0522/CN_nordie.wav 0 0.5 1 5 40 2
# 11713 mon/M0522/CN_run01.wav 0 0.5 1 5 40 2
# 11714 mon/M0522/CN_run02.wav 0 0.5 1 5 40 2
# 11715 mon/M0522/CN_run03.wav 0 0.5 1 5 40 2
# 11716 mon/M0522/CN_skill01.wav 0 0.5 1 5 40 2
# 11717 mon/M0522/CN_skilldamagea.wav 0 0.5 1 5 40 2
# 11718 mon/M0522/CN_skilldamageb.wav 0 0.5 1 5 40 2
# 11719 mon/M0522/CN_walk01.wav 0 0.5 1 5 40 2
# 11720 mon/M0522/CN_walk02.wav 0 0.5 1 5 40 2
# 11721 mon/M0522/CN_walk03.wav 0 0.5 1 5 40 2
# 11722 mon/M0522/CN_Vattack01.wav 0 0.5 1 5 40 2
# 11723 mon/M0522/CN_Vattack02.wav 0 0.5 1 5 40 2
# 11724 mon/M0522/CN_Vdamage01.wav 0 0.5 1 5 40 2
# 11725 mon/M0522/CN_Vdamage02.wav 0 0.5 1 5 40 2
# 11726 mon/M0522/bodyfall_die01.wav 0 0.5 1 5 40 2
# 11727 mon/M0522/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 11728 mon/M0522/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 11729 mon/M0522/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 11730 mon/M0522/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 11800 mon/M0532/DK_attack01.wav 암흑의 기사 0 0.5 1 5 40 2
# 11801 mon/M0532/DK_attack02.wav 0 0.5 1 5 40 2
# 11802 mon/M0532/DK_attack02_01.wav 0 0.5 1 5 40 2
# 11803 mon/M0532/DK_damagebl.wav 0 0.5 1 5 40 2
# 11804 mon/M0532/DK_damagebr.wav 0 0.5 1 5 40 2
# 11805 mon/M0532/DK_damagecri.wav 0 0.5 1 5 40 2
# 11806 mon/M0532/DK_damagesl.wav 0 0.5 1 5 40 2
# 11807 mon/M0532/DK_damagesr.wav 0 0.5 1 5 40 2
# 11808 mon/M0532/DK_defence.wav 0 0.5 1 5 40 2
# 11809 mon/M0532/DK_diecri.wav 0 0.5 1 5 40 2
# 11810 mon/M0532/DK_nordie.wav 0 0.5 1 5 40 2
# 11811 mon/M0532/DK_run01.wav 0 0.5 1 5 40 2
# 11812 mon/M0532/DK_run02.wav 0 0.5 1 5 40 2
# 11813 mon/M0532/DK_run03.wav 0 0.5 1 5 40 2
# 11814 mon/M0532/DK_skill01.wav 0 0.5 1 5 40 2
# 11815 mon/M0532/DK_skill02.wav 0 0.5 1 5 40 2
# 11816 mon/M0532/DK_skilldamagea.wav 0 0.5 1 5 40 2
# 11817 mon/M0532/DK_skilldamageb.wav 0 0.5 1 5 40 2
# 11818 mon/M0532/DK_walk01.wav 0 0.5 1 5 40 2
# 11819 mon/M0532/DK_walk02.wav 0 0.5 1 5 40 2
# 11820 mon/M0532/DK_walk03.wav 0 0.5 1 5 40 2
# 11821 mon/M0532/DK_Vattack01.wav 0 0.5 1 5 40 2
# 11822 mon/M0532/DK_Vattack02.wav 0 0.5 1 5 40 2
# 11823 mon/M0532/DK_Vdamage01.wav 0 0.5 1 5 40 2
# 11824 mon/M0532/DK_Vdamage02.wav 0 0.5 1 5 40 2
# 11825 mon/M0532/bodyfall_die01.wav 0 0.5 1 5 40 2
# 11826 mon/M0532/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 11827 mon/M0532/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 11828 mon/M0532/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 11829 mon/M0532/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 11900 mon/M0533/DF_attack01.wav 암흑 투사 0 0.5 1 5 40 2
# 11901 mon/M0533/DF_attack02.wav 0 0.5 1 5 40 2
# 11902 mon/M0533/DF_cridie.wav 0 0.5 1 5 40 2
# 11903 mon/M0533/DF_damagebl.wav 0 0.5 1 5 40 2
# 11904 mon/M0533/DF_damagebr.wav 0 0.5 1 5 40 2
# 11905 mon/M0533/DF_damagecri.wav 0 0.5 1 5 40 2
# 11906 mon/M0533/DF_damagesl.wav 0 0.5 1 5 40 2
# 11907 mon/M0533/DF_damagesr.wav 0 0.5 1 5 40 2
# 11908 mon/M0533/DF_defence.wav 0 0.5 1 5 40 2
# 11909 mon/M0533/DF_nordie.wav 0 0.5 1 5 40 2
# 11910 mon/M0533/DF_run01.wav 0 0.5 1 5 40 2
# 11911 mon/M0533/DF_run02.wav 0 0.5 1 5 40 2
# 11912 mon/M0533/DF_run03.wav 0 0.5 1 5 40 2
# 11913 mon/M0533/DF_skill01.wav 0 0.5 1 5 40 2
# 11914 mon/M0533/DF_skill02.wav 0 0.5 1 5 40 2
# 11915 mon/M0533/DF_skilldamagea.wav 0 0.5 1 5 40 2
# 11916 mon/M0533/DF_skilldamageb.wav 0 0.5 1 5 40 2
# 11917 mon/M0533/DF_walk01.wav 0 0.5 1 5 40 2
# 11918 mon/M0533/DF_walk02.wav 0 0.5 1 5 40 2
# 11919 mon/M0533/DF_walk03.wav 0 0.5 1 5 40 2
# 11920 mon/M0533/DF_Vattack01.wav 0 0.5 1 5 40 2
# 11921 mon/M0533/DF_Vattack02.wav 0 0.5 1 5 40 2
# 11922 mon/M0533/DF_Vdamage01.wav 0 0.5 1 5 40 2
# 11923 mon/M0533/DF_Vdamage02.wav 0 0.5 1 5 40 2
# 11924 mon/M0533/bodyfall_die01.wav 0 0.5 1 5 40 2
# 11925 mon/M0533/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 11926 mon/M0533/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 11927 mon/M0533/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 11928 mon/M0533/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12000 mon/M0541/UG_attack01.wav 되살아난 검투사 0 0.5 1 5 40 2
# 12001 mon/M0541/UG_attack02.wav 0 0.5 1 5 40 2
# 12002 mon/M0541/UG_cridie.wav 0 0.5 1 5 40 2
# 12003 mon/M0541/UG_damagebl.wav 0 0.5 1 5 40 2
# 12004 mon/M0541/UG_damagebr.wav 0 0.5 1 5 40 2
# 12005 mon/M0541/UG_damagecri.wav 0 0.5 1 5 40 2
# 12006 mon/M0541/UG_damagesl.wav 0 0.5 1 5 40 2
# 12007 mon/M0541/UG_damagesr.wav 0 0.5 1 5 40 2
# 12008 mon/M0541/UG_defence.wav 0 0.5 1 5 40 2
# 12009 mon/M0541/UG_nordie01.wav 0 0.5 1 5 40 2
# 12010 mon/M0541/UG_nordie02.wav 0 0.5 1 5 40 2
# 12011 mon/M0541/UG_run01.wav 0 0.5 1 5 40 2
# 12012 mon/M0541/UG_run02.wav 0 0.5 1 5 40 2
# 12013 mon/M0541/UG_skill01.wav 0 0.5 1 5 40 2
# 12014 mon/M0541/UG_skilldamagea.wav 0 0.5 1 5 40 2
# 12015 mon/M0541/UG_skilldamageb.wav 0 0.5 1 5 40 2
# 12016 mon/M0541/UG_walk01.wav 0 0.5 1 5 40 2
# 12017 mon/M0541/UG_walk02.wav 0 0.5 1 5 40 2
# 12018 mon/M0541/UG_walk03.wav 0 0.5 1 5 40 2
# 12019 mon/M0541/UG_Vattack01.wav 0 0.5 1 5 40 2
# 12020 mon/M0541/UG_Vattack02.wav 0 0.5 1 5 40 2
# 12021 mon/M0541/UG_Vdamage01.wav 0 0.5 1 5 40 2
# 12022 mon/M0541/UG_Vdamage02.wav 0 0.5 1 5 40 2
# 12023 mon/M0541/bodyfall_die01.wav 0 0.5 1 5 40 2
# 12024 mon/M0541/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12025 mon/M0541/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12026 mon/M0541/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 12027 mon/M0541/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12100 mon/M0542/UW_attack01.wav 되살아난 전사 0 0.5 1 5 40 2
# 12101 mon/M0542/UW_attack02.wav 0 0.5 1 5 40 2
# 12102 mon/M0542/UW_damagebl.wav 0 0.5 1 5 40 2
# 12103 mon/M0542/UW_damagebr.wav 0 0.5 1 5 40 2
# 12104 mon/M0542/UW_damagecri.wav 0 0.5 1 5 40 2
# 12105 mon/M0542/UW_damagesl.wav 0 0.5 1 5 40 2
# 12106 mon/M0542/UW_damagesr.wav 0 0.5 1 5 40 2
# 12107 mon/M0542/UW_defence.wav 0 0.5 1 5 40 2
# 12108 mon/M0542/UW_diecri01.wav 0 0.5 1 5 40 2
# 12109 mon/M0542/UW_diecri02.wav 0 0.5 1 5 40 2
# 12110 mon/M0542/UW_dienor01.wav 0 0.5 1 5 40 2
# 12111 mon/M0542/UW_dienor02.wav 0 0.5 1 5 40 2
# 12112 mon/M0542/UW_dienor03.wav 0 0.5 1 5 40 2
# 12113 mon/M0542/UW_idle01.wav 0 0.5 1 5 40 2
# 12114 mon/M0542/UW_idle02.wav 0 0.5 1 5 40 2
# 12115 mon/M0542/UW_idle03.wav 0 0.5 1 5 40 2
# 12116 mon/M0542/UW_run01.wav 0 0.5 1 5 40 2
# 12117 mon/M0542/UW_run02.wav 0 0.5 1 5 40 2
# 12118 mon/M0542/UW_skill01.wav 0 0.5 1 5 40 2
# 12119 mon/M0542/UW_skilldamagea.wav 0 0.5 1 5 40 2
# 12120 mon/M0542/UW_skilldamageb.wav 0 0.5 1 5 40 2
# 12121 mon/M0542/UW_walk01.wav 0 0.5 1 5 40 2
# 12122 mon/M0542/UW_walk02.wav 0 0.5 1 5 40 2
# 12123 mon/M0542/UW_walk03.wav 0 0.5 1 5 40 2
# 12124 mon/M0542/UW_Vattack01.wav 0 0.5 1 5 40 2
# 12125 mon/M0542/UW_Vattack02.wav 0 0.5 1 5 40 2
# 12126 mon/M0542/UW_Vdamage01.wav 0 0.5 1 5 40 2
# 12127 mon/M0542/UW_Vdamage02.wav 0 0.5 1 5 40 2
# 12128 mon/M0542/bodyfall_die01.wav 0 0.5 1 5 40 2
# 12129 mon/M0542/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12130 mon/M0542/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12131 mon/M0542/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 12132 mon/M0542/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12200 mon/M9024/DH_attack01.wav 암흑의 대사제 0 0.5 1 5 40 2
# 12201 mon/M9024/DH_attack02.wav 0 0.5 1 5 40 2
# 12202 mon/M9024/DH_damagebl.wav 0 0.5 1 5 40 2
# 12203 mon/M9024/DH_damagebr.wav 0 0.5 1 5 40 2
# 12204 mon/M9024/DH_damagecri.wav 0 0.5 1 5 40 2
# 12205 mon/M9024/DH_damagesl.wav 0 0.5 1 5 40 2
# 12206 mon/M9024/DH_damagesr.wav 0 0.5 1 5 40 2
# 12207 mon/M9024/DH_defence.wav 0 0.5 1 5 40 2
# 12208 mon/M9024/DH_dieCN.wav 0 0.5 1 5 40 2
# 12209 mon/M9024/DH_diecri.wav 0 0.5 1 5 40 2
# 12210 mon/M9024/DH_dienor01.wav 0 0.5 1 5 40 2
# 12211 mon/M9024/DH_run01.wav 0 0.5 1 5 40 2
# 12212 mon/M9024/DH_run02.wav 0 0.5 1 5 40 2
# 12213 mon/M9024/DH_skill01.wav 0 0.5 1 5 40 2
# 12214 mon/M9024/DH_skill02.wav 0 0.5 1 5 40 2
# 12215 mon/M9024/DH_skill03.wav 0 0.5 1 5 40 2
# 12216 mon/M9024/DH_skill04.wav 0 0.5 1 5 40 2
# 12217 mon/M9024/DH_skill05.wav 0 0.5 1 5 40 2
# 12218 mon/M9024/DH_skill06.wav 0 0.5 1 5 40 2
# 12219 mon/M9024/DH_skilldamagea.wav 0 0.5 1 5 40 2
# 12220 mon/M9024/DH_skilldamageb.wav 0 0.5 1 5 40 2
# 12221 mon/M9024/DH_walk01.wav 0 0.5 1 5 40 2
# 12222 mon/M9024/DH_walk02.wav 0 0.5 1 5 40 2
# 12223 mon/M9024/DH_Vattack01.wav 0 0.5 1 5 40 2
# 12224 mon/M9024/DH_Vattack02.wav 0 0.5 1 5 40 2
# 12225 mon/M9024/DH_Vdamage01.wav 0 0.5 1 5 40 2
# 12226 mon/M9024/DH_Vdamage02.wav 0 0.5 1 5 40 2
# 12227 mon/M9024/DH_Vdamage03.wav 0 0.5 1 5 40 2
# 12228 mon/M9024/DH_idle01.wav 0 0.5 1 5 40 2
# 12229 mon/M9024/bodyfall_giant01.wav 0 0.5 1 5 40 2
# 12230 mon/M9024/bodyfall_giant02.wav 0 0.5 1 5 40 2
# 12231 mon/M9024/bodyfall_giant03.wav 0 0.5 1 5 40 2
# 12300 mon/M0540/HS_attack01.wav 굶주린 학살자 0 0.5 1 5 40 2
# 12301 mon/M0540/HS_attack02.wav 0 0.5 1 5 40 2
# 12302 mon/M0540/HS_damagebl.wav 0 0.5 1 5 40 2
# 12303 mon/M0540/HS_damagebr.wav 0 0.5 1 5 40 2
# 12304 mon/M0540/HS_damagecri.wav 0 0.5 1 5 40 2
# 12305 mon/M0540/HS_damagesl.wav 0 0.5 1 5 40 2
# 12306 mon/M0540/HS_damagesr.wav 0 0.5 1 5 40 2
# 12307 mon/M0540/HS_defence.wav 0 0.5 1 5 40 2
# 12308 mon/M0540/HS_diecri01.wav 0 0.5 1 5 40 2
# 12309 mon/M0540/HS_dienor01.wav 0 0.5 1 5 40 2
# 12310 mon/M0540/HS_idle01_01.wav 0 0.5 1 5 40 2
# 12311 mon/M0540/HS_idle01_02.wav 0 0.5 1 5 40 2
# 12312 mon/M0540/HS_run01.wav 0 0.5 1 5 40 2
# 12313 mon/M0540/HS_run02.wav 0 0.5 1 5 40 2
# 12314 mon/M0540/HS_skill01.wav 0 0.5 1 5 40 2
# 12315 mon/M0540/HS_skilldamagea.wav 0 0.5 1 5 40 2
# 12316 mon/M0540/HS_skilldamageb.wav 0 0.5 1 5 40 2
# 12317 mon/M0540/HS_walk01.wav 0 0.5 1 5 40 2
# 12318 mon/M0540/HS_walk02.wav 0 0.5 1 5 40 2
# 12319 mon/M0540/HS_walk03.wav 0 0.5 1 5 40 2
# 12320 mon/M0540/HS_Vattack01.wav 0 0.5 1 5 40 2
# 12321 mon/M0540/HS_Vattack02.wav 0 0.5 1 5 40 2
# 12322 mon/M0540/HS_Vdamage01.wav 0 0.5 1 5 40 2
# 12323 mon/M0540/HS_Vdamage02.wav 0 0.5 1 5 40 2
# 12324 mon/M0542/bodyfall_die01.wav 0 0.5 1 5 40 2
# 12325 mon/M0542/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12326 mon/M0542/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12327 mon/M0542/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 12328 mon/M0542/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12400 mon/M9021/BK_attack01.wav 속박의 기사 0 0.5 1 5 40 2
# 12401 mon/M9021/BK_attack02.wav 0 0.5 1 5 40 2
# 12402 mon/M9021/BK_damagebl.wav 0 0.5 1 5 40 2
# 12403 mon/M9021/BK_damagebr.wav 0 0.5 1 5 40 2
# 12404 mon/M9021/BK_damagecri.wav 0 0.5 1 5 40 2
# 12405 mon/M9021/BK_damagesl.wav 0 0.5 1 5 40 2
# 12406 mon/M9021/BK_damagesr.wav 0 0.5 1 5 40 2
# 12407 mon/M9021/BK_defence.wav 0 0.5 1 5 40 2
# 12408 mon/M9021/BK_diecri01.wav 0 0.5 1 5 40 2
# 12409 mon/M9021/BK_dienor01.wav 0 0.5 1 5 40 2
# 12410 mon/M9021/BK_idle01.wav 0 0.5 1 5 40 2
# 12411 mon/M9021/BK_run01.wav 0 0.5 1 5 40 2
# 12412 mon/M9021/BK_run02.wav 0 0.5 1 5 40 2
# 12413 mon/M9021/BK_skill01.wav 0 0.5 1 5 40 2
# 12414 mon/M9021/BK_skilldamagea.wav 0 0.5 1 5 40 2
# 12415 mon/M9021/BK_skilldamageb.wav 0 0.5 1 5 40 2
# 12416 mon/M9021/BK_walk01.wav 0 0.5 1 5 40 2
# 12417 mon/M9021/BK_walk02.wav 0 0.5 1 5 40 2
# 12418 mon/M9021/BK_walk03.wav 0 0.5 1 5 40 2
# 12419 mon/M9021/BK_Vattack01.wav 0 0.5 1 5 40 2
# 12420 mon/M9021/BK_Vattack02.wav 0 0.5 1 5 40 2
# 12421 mon/M9021/BK_Vdamage01.wav 0 0.5 1 5 40 2
# 12422 mon/M9021/BK_Vdamage02.wav 0 0.5 1 5 40 2
# 12423 mon/M9021/bodyfall_die01.wav 0 0.5 1 5 40 2
# 12424 mon/M9021/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12425 mon/M9021/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12426 mon/M9021/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 12427 mon/M9021/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12500 mon/M0537/BM_attack01.wav 아이올트_맹신자 0 0.5 1 5 40 2
# 12501 mon/M0537/BM_attack02.wav 0 0.5 1 5 40 2
# 12502 mon/M0537/BM_damagebl.wav 0 0.5 1 5 40 2
# 12503 mon/M0537/BM_damagebr.wav 0 0.5 1 5 40 2
# 12504 mon/M0537/BM_damagecri.wav 0 0.5 1 5 40 2
# 12505 mon/M0537/BM_damagesl.wav 0 0.5 1 5 40 2
# 12506 mon/M0537/BM_damagesr.wav 0 0.5 1 5 40 2
# 12507 mon/M0537/BM_defence.wav 0 0.5 1 5 40 2
# 12508 mon/M0537/BM_diecri.wav 0 0.5 1 5 40 2
# 12509 mon/M0537/BM_nordie.wav 0 0.5 1 5 40 2
# 12510 mon/M0537/BM_run01.wav 0 0.5 1 5 40 2
# 12511 mon/M0537/BM_run02.wav 0 0.5 1 5 40 2
# 12512 mon/M0537/BM_skilldamagea.wav 0 0.5 1 5 40 2
# 12513 mon/M0537/BM_skilldamageb.wav 0 0.5 1 5 40 2
# 12514 mon/M0537/BM_Vattack01.wav 0 0.5 1 5 40 2
# 12515 mon/M0537/BM_Vattack02.wav 0 0.5 1 5 40 2
# 12516 mon/M0537/BM_Vdamage01.wav 0 0.5 1 5 40 2
# 12517 mon/M0537/BM_Vdamage02.wav 0 0.5 1 5 40 2
# 12518 mon/M0537/BM_walk01.wav 0 0.5 1 5 40 2
# 12519 mon/M0537/BM_walk02.wav 0 0.5 1 5 40 2
# 12520 mon/M0537/BM_walk03.wav 0 0.5 1 5 40 2
# 12521 mon/M0537/bodyfall_die.wav 0 0.5 1 5 40 2
# 12522 mon/M0537/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12523 mon/M0537/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12524 mon/M0537/bodyfall_weapone01.wav 0 0.5 1 5 40 2
# 12525 mon/M0537/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12600 mon/M0535/bodyfall_die01.wav 거대한 까마귀 0 0.5 1 5 40 2
# 12601 mon/M0535/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12602 mon/M0535/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12603 mon/M0535/Com_damagebl.wav 0 0.5 1 5 40 2
# 12604 mon/M0535/Com_damagebr.wav 0 0.5 1 5 40 2
# 12605 mon/M0535/Com_damagecri.wav 0 0.5 1 5 40 2
# 12606 mon/M0535/Com_damagesl.wav 0 0.5 1 5 40 2
# 12607 mon/M0535/Com_damagesr.wav 0 0.5 1 5 40 2
# 12608 mon/M0535/Com_defence.wav 0 0.5 1 5 40 2
# 12609 mon/M0535/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 12610 mon/M0535/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 12611 mon/M0535/GC_attack01.wav 0 0.5 1 5 40 2
# 12612 mon/M0535/GC_attack02.wav 0 0.5 1 5 40 2
# 12613 mon/M0535/GC_die.wav 0 0.5 1 5 40 2
# 12614 mon/M0535/GC_run.wav 0 0.5 1 5 40 2
# 12615 mon/M0535/GC_skill01.wav 0 0.5 1 5 40 2
# 12616 mon/M0535/GC_skill02.wav 0 0.5 1 5 40 2
# 12617 mon/M0535/GC_standidle.wav 0 0.5 1 5 40 2
# 12618 mon/M0535/GC_vo01.wav 0 0.5 1 5 40 2
# 12619 mon/M0535/GC_vo02.wav 0 0.5 1 5 40 2
# 12620 mon/M0535/GC_walk.wav 0 0.5 1 5 40 2
# 12621 eff/GC_eff_Scratch.wav 0 0.5 1 5 40 2
# 12700 mon/M0536/bodyfall_large01.wav 버려진자 0 0.5 1 5 40 2
# 12701 mon/M0536/bodyfall_large02.wav 0 0.5 1 5 40 2
# 12702 mon/M0536/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 12703 mon/M0536/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 12704 mon/M0536/bodyfall_nor03.wav 0 0.5 1 5 40 2
# 12705 mon/M0536/Com_damagebl.wav 0 0.5 1 5 40 2
# 12706 mon/M0536/Com_damagebr.wav 0 0.5 1 5 40 2
# 12707 mon/M0536/Com_damagecri.wav 0 0.5 1 5 40 2
# 12708 mon/M0536/Com_damagesl.wav 0 0.5 1 5 40 2
# 12709 mon/M0536/Com_damagesr.wav 0 0.5 1 5 40 2
# 12710 mon/M0536/Com_defence.wav 0 0.5 1 5 40 2
# 12711 mon/M0536/Com_foot01.wav 0 0.5 1 5 40 2
# 12712 mon/M0536/Com_foot02.wav 0 0.5 1 5 40 2
# 12713 mon/M0536/Com_foot03.wav 0 0.5 1 5 40 2
# 12714 mon/M0536/Com_foot04.wav 0 0.5 1 5 40 2
# 12715 mon/M0536/Com_foot05.wav 0 0.5 1 5 40 2
# 12716 mon/M0536/Com_random.wav 0 0.5 1 5 40 2
# 12717 mon/M0536/DM_attack01.wav 0 0.5 1 5 40 2
# 12718 mon/M0536/DM_attack02.wav 0 0.5 1 5 40 2
# 12719 mon/M0536/DM_standile.wav 0 0.5 1 5 40 2
# 12720 mon/M0536/DM_vo01.wav 0 0.5 1 5 40 2
# 12721 mon/M0536/DM_vo02.wav 0 0.5 1 5 40 2
# 12722 mon/M0536/DM_vo03.wav 0 0.5 1 5 40 2
# 12723 mon/M0536/DM_vo04.wav 0 0.5 1 5 40 2
# 12724 mon/M0536/DM_vo05.wav 0 0.5 1 5 40 2
# 12725 mon/M0536/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 12726 mon/M0536/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 12727 eff/DM_eff_absorb.wav 0 0.5 1 5 40 2
# 12728 eff/DM_eff_bleeding.wav 0 0.5 1 5 40 2
# 12800 mon/M9025/bodyfall_nor01.wav 붉은 비늘 감시자 0 0.5 1 5 40 2
# 12801 mon/M9025/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12802 mon/M9025/Com_damagebl.wav 0 0.5 1 5 40 2
# 12803 mon/M9025/Com_damagebr.wav 0 0.5 1 5 40 2
# 12804 mon/M9025/Com_damagecri.wav 0 0.5 1 5 40 2
# 12805 mon/M9025/Com_damagesl.wav 0 0.5 1 5 40 2
# 12806 mon/M9025/Com_damagesr.wav 0 0.5 1 5 40 2
# 12807 mon/M9025/Com_defence.wav 0 0.5 1 5 40 2
# 12808 mon/M9025/Com_foot01.wav 0 0.5 1 5 40 2
# 12809 mon/M9025/Com_foot02.wav 0 0.5 1 5 40 2
# 12810 mon/M9025/Com_foot03.wav 0 0.5 1 5 40 2
# 12811 mon/M9025/Com_foot04.wav 0 0.5 1 5 40 2
# 12812 mon/M9025/Com_foot05.wav 0 0.5 1 5 40 2
# 12813 mon/M9025/Com_random.wav 0 0.5 1 5 40 2
# 12814 mon/M9025/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 12815 mon/M9025/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 12816 mon/M9025/RSW_idle.wav 0 0.5 1 5 40 2
# 12817 mon/M9025/RSW_attack01.wav 0 0.5 1 5 40 2
# 12818 mon/M9025/RSW_attack02.wav 0 0.5 1 5 40 2
# 12819 mon/M9025/RSW_skill01.wav 0 0.5 1 5 40 2
# 12820 mon/M9025/RSW_vo01.wav 0 0.5 1 5 40 2
# 12821 mon/M9025/RSW_vo02.wav 0 0.5 1 5 40 2
# 12822 mon/M9025/RSW_vo03.wav 0 0.5 1 5 40 2
# 12823 mon/M9025/RSW_vo04.wav 0 0.5 1 5 40 2
# 12824 eff/RSW_eff_nasty.wav 0 0.5 1 5 40 2
# 12900 mon/M9026/bodyfall_weapone01.wav 검은 비늘 중갑병 0 0.5 1 5 40 2
# 12901 mon/M9026/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 12902 mon/M9026/BSH_attack01.wav 0 0.5 1 5 40 2
# 12903 mon/M9026/BSH_attack02.wav 0 0.5 1 5 40 2
# 12904 mon/M9026/BSH_diecre01.wav 0 0.5 1 5 40 2
# 12905 mon/M9026/BSH_hs04.wav 0 0.5 1 5 40 2
# 12906 mon/M9026/BSH_idle01.wav 0 0.5 1 5 40 2
# 12907 mon/M9026/BSH_run01.wav 0 0.5 1 5 40 2
# 12908 mon/M9026/BSH_vo01.wav 0 0.5 1 5 40 2
# 12909 mon/M9026/BSH_vo02.wav 0 0.5 1 5 40 2
# 12910 mon/M9026/BSH_vo03.wav 0 0.5 1 5 40 2
# 12911 mon/M9026/Com_damagebl.wav 0 0.5 1 5 40 2
# 12912 mon/M9026/Com_damagebr.wav 0 0.5 1 5 40 2
# 12913 mon/M9026/Com_damagecri.wav 0 0.5 1 5 40 2
# 12914 mon/M9026/Com_damagesl.wav 0 0.5 1 5 40 2
# 12915 mon/M9026/Com_damagesr.wav 0 0.5 1 5 40 2
# 12916 mon/M9026/Com_defence.wav 0 0.5 1 5 40 2
# 12917 mon/M9026/Com_random.wav 0 0.5 1 5 40 2
# 12918 mon/M9026/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 12919 mon/M9026/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 12920 mon/M9026/ComW_foot09.wav 0 0.5 1 5 40 2
# 12921 mon/M9026/ComW_foot11.wav 0 0.5 1 5 40 2
# 12922 eff/BSH_eff_poison.wav 0 0.5 1 5 40 2
# 13000 mon/M9033/BA_vo01.wav 속박의 궁수 0 0.5 1 5 40 2
# 13001 mon/M9033/BA_vo02.wav 0 0.5 1 5 40 2
# 13002 mon/M9033/BA_vo03.wav 0 0.5 1 5 40 2
# 13003 mon/M9033/BA_vo04.wav 0 0.5 1 5 40 2
# 13004 mon/M9033/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 13005 mon/M9033/bodyfall_nor03.wav 0 0.5 1 5 40 2
# 13006 mon/M9033/Com_damagebl.wav 0 0.5 1 5 40 2
# 13007 mon/M9033/Com_damagebr.wav 0 0.5 1 5 40 2
# 13008 mon/M9033/Com_damagecri.wav 0 0.5 1 5 40 2
# 13009 mon/M9033/Com_damagesl.wav 0 0.5 1 5 40 2
# 13010 mon/M9033/Com_damagesr.wav 0 0.5 1 5 40 2
# 13011 mon/M9033/Com_defence.wav 0 0.5 1 5 40 2
# 13012 mon/M9033/Com_foot01.wav 0 0.5 1 5 40 2
# 13013 mon/M9033/Com_foot02.wav 0 0.5 1 5 40 2
# 13014 mon/M9033/Com_foot04.wav 0 0.5 1 5 40 2
# 13015 mon/M9033/Com_foot05.wav 0 0.5 1 5 40 2
# 13016 mon/M9033/Com_random.wav 0 0.5 1 5 40 2
# 13017 mon/M9033/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 13018 mon/M9033/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 13019 eff/BA_eff_Arrow.wav 0 0.5 1 5 40 2
# 13020 eff/BA_eff_Stun.wav 0 0.5 1 5 40 2
# 13100 mon/M9034/bodyfall_nor01.wav 창염의 전사 0 0.5 1 5 40 2
# 13101 mon/M9034/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 13102 mon/M9034/bodyfall_nor03.wav 0 0.5 1 5 40 2
# 13103 mon/M9034/BW_attack01.wav 0 0.5 1 5 40 2
# 13104 mon/M9034/BW_attack02.wav 0 0.5 1 5 40 2
# 13105 mon/M9034/BW_diecri01.wav 0 0.5 1 5 40 2
# 13106 mon/M9034/BW_diecri02.wav 0 0.5 1 5 40 2
# 13107 mon/M9034/BW_dienor.wav 0 0.5 1 5 40 2
# 13108 mon/M9034/Com_damagebl.wav 0 0.5 1 5 40 2
# 13109 mon/M9034/Com_damagebr.wav 0 0.5 1 5 40 2
# 13110 mon/M9034/Com_damagecri.wav 0 0.5 1 5 40 2
# 13111 mon/M9034/Com_damagesl.wav 0 0.5 1 5 40 2
# 13112 mon/M9034/Com_damagesr.wav 0 0.5 1 5 40 2
# 13113 mon/M9034/Com_defence.wav 0 0.5 1 5 40 2
# 13114 mon/M9034/Com_foot08.wav 0 0.5 1 5 40 2
# 13115 mon/M9034/Com_foot09.wav 0 0.5 1 5 40 2
# 13116 mon/M9034/Run01.wav 0 0.5 1 5 40 2
# 13117 mon/M9034/Run02.wav 0 0.5 1 5 40 2
# 13118 mon/M9034/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 13119 mon/M9034/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 13120 mon/M9034/BW_skill01.wav 0 0.5 1 5 40 2
# 13121 mon/M9034/BW_Vdamage01.wav 0 0.5 1 5 40 2
# 13122 mon/M9034/BW_Vdamage02.wav 0 0.5 1 5 40 2
# 13123 mon/M9034/Com_drop_weapone01.wav 0 0.5 1 5 40 2
# 13124 mon/M9034/Com_drop_weapone02.wav 0 0.5 1 5 40 2
# 13125 mon/M9034/BW_idle.wav 0 0.5 1 5 40 2
# 13200 mon/M0534/bodyfall_nor01.wav 오염된 식물 0 0.5 1 5 40 2
# 13201 mon/M0534/bodyfall_nor02.wav 0 0.5 1 5 40 2
# 13202 mon/M0534/bodyfall_nor03.wav 0 0.5 1 5 40 2
# 13203 mon/M0534/bodyfall_small01.wav 0 0.5 1 5 40 2
# 13204 mon/M0534/bodyfall_small02.wav 0 0.5 1 5 40 2
# 13205 mon/M0534/Com_damagebl.wav 0 0.5 1 5 40 2
# 13206 mon/M0534/Com_damagebr.wav 0 0.5 1 5 40 2
# 13207 mon/M0534/Com_damagecri.wav 0 0.5 1 5 40 2
# 13208 mon/M0534/Com_damagesl.wav 0 0.5 1 5 40 2
# 13209 mon/M0534/Com_damagesr.wav 0 0.5 1 5 40 2
# 13210 mon/M0534/Com_defence.wav 0 0.5 1 5 40 2
# 13211 mon/M0534/Com_foot01.wav 0 0.5 1 5 40 2
# 13212 mon/M0534/Com_foot02.wav 0 0.5 1 5 40 2
# 13213 mon/M0534/Com_foot04.wav 0 0.5 1 5 40 2
# 13214 mon/M0534/Com_foot05.wav 0 0.5 1 5 40 2
# 13215 mon/M0534/Com_random.wav 0 0.5 1 5 40 2
# 13216 mon/M0534/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 13217 mon/M0534/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 13218 mon/M0534/PP_attack01.wav 0 0.5 1 5 40 2
# 13219 mon/M0534/PP_attack02.wav 0 0.5 1 5 40 2
# 13220 mon/M0534/PP_cridie.wav 0 0.5 1 5 40 2
# 13221 mon/M0534/PP_nordie.wav 0 0.5 1 5 40 2
# 13222 mon/M0534/PP_run01.wav 0 0.5 1 5 40 2
# 13223 mon/M0534/PP_run02.wav 0 0.5 1 5 40 2
# 13300 mon/M0539/CG_attack01.wav 부패한 경비대원 0 0.5 1 5 40 2
# 13301 mon/M0539/CG_attack02.wav 0 0.5 1 5 40 2
# 13302 mon/M0539/CG_die01.wav 0 0.5 1 5 40 2
# 13303 mon/M0539/CG_die02.wav 0 0.5 1 5 40 2
# 13304 mon/M0539/CG_idle.wav 0 0.5 1 5 40 2
# 13305 mon/M0539/CG_skill.wav 0 0.5 1 5 40 2
# 13306 mon/M0539/Com_damagebl.wav 0 0.5 1 5 40 2
# 13307 mon/M0539/Com_damagebr.wav 0 0.5 1 5 40 2
# 13308 mon/M0539/Com_damagecri.wav 0 0.5 1 5 40 2
# 13309 mon/M0539/Com_damagesl.wav 0 0.5 1 5 40 2
# 13310 mon/M0539/Com_damagesr.wav 0 0.5 1 5 40 2
# 13311 mon/M0539/Com_defence.wav 0 0.5 1 5 40 2
# 13312 mon/M0539/Com_random.wav 0 0.5 1 5 40 2
# 13313 mon/M0539/Com_skilldamagea.wav 0 0.5 1 5 40 2
# 13314 mon/M0539/Com_skilldamageb.wav 0 0.5 1 5 40 2
# 13315 mon/M0539/ComW_foot08.wav 0 0.5 1 5 40 2
# 13316 mon/M0539/ComW_foot09.wav 0 0.5 1 5 40 2
# 13317 mon/M0539/ComW_foot10.wav 0 0.5 1 5 40 2
# 13318 mon/M0539/ComW_foot11.wav 0 0.5 1 5 40 2
# 13400 mon/M0511/FL_idle01.wav 타락한 자 0 0.5 1 5 40 2
# 13401 mon/M0511/FL_attstand01.wav 0 0.5 1 5 40 2
# 13402 mon/M0511/FL_walk01.wav 0 0.5 1 5 40 2
# 13403 mon/M0511/FL_walk02.wav 0 0.5 1 5 40 2
# 13404 mon/M0511/FL_run01.wav 0 0.5 1 5 40 2
# 13405 mon/M0511/FL_run02.wav 0 0.5 1 5 40 2
# 13406 mon/M0511/FL_attack01.wav 0 0.5 1 5 40 2
# 13407 mon/M0511/FL_attack02.wav 0 0.5 1 5 40 2
# 13408 mon/M0511/FL_skill01.wav 0 0.5 1 5 40 2
# 13409 mon/M0511/FL_skill02.wav 0 0.5 1 5 40 2
# 13410 mon/M0511/FL_damagesl.wav 0 0.5 1 5 40 2
# 13411 mon/M0511/FL_damagesr.wav 0 0.5 1 5 40 2
# 13412 mon/M0511/FL_damagebl.wav 0 0.5 1 5 40 2
# 13413 mon/M0511/FL_damagebr.wav 0 0.5 1 5 40 2
# 13414 mon/M0511/FL_skilldamageA.wav 0 0.5 1 5 40 2
# 13415 mon/M0511/FL_skilldamageC.wav 0 0.5 1 5 40 2
# 13416 mon/M0511/FL_skilldamageD.wav 0 0.5 1 5 40 2
# 13417 mon/M0511/FL_defence.wav 0 0.5 1 5 40 2
# 13418 mon/M0511/FL_damagecriA.wav 0 0.5 1 5 40 2
# 13419 mon/M0511/FL_dienor.wav 0 0.5 1 5 40 2
# 13420 mon/M0511/FL_diecri.wav 0 0.5 1 5 40 2
# 13421 eff/FL_effskill1.wav 0 0.5 1 5 40 2
# 13422 eff/FL_effskill2.wav 0 0.5 1 5 40 2
# 13500 mon/M0544/SD_attack01.wav 차원의 소환수 0 0.5 1 5 40 2
# 13501 mon/M0544/SD_attack02.wav 0 0.5 1 5 40 2
# 13502 mon/M0544/SD_defense.wav 0 0.5 1 5 40 2
# 13503 mon/M0544/SD_diecri.wav 0 0.5 1 5 40 2
# 13504 mon/M0544/SD_dienor01.wav 0 0.5 1 5 40 2
# 13505 mon/M0544/SD_dienor02.wav 0 0.5 1 5 40 2
# 13506 mon/M0544/SD_dmg1.wav 0 0.5 1 5 40 2
# 13507 mon/M0544/SD_dmg2.wav 0 0.5 1 5 40 2
# 13508 mon/M0544/SD_dmgcri1.wav 0 0.5 1 5 40 2
# 13509 mon/M0544/SD_dmgcriM1.wav 0 0.5 1 5 40 2
# 13510 mon/M0544/SD_dmgsk1.wav 0 0.5 1 5 40 2
# 13511 mon/M0544/SD_dmgskM3.wav 0 0.5 1 5 40 2
# 13512 mon/M0544/SD_idle01.wav 0 0.5 1 5 40 2
# 13513 mon/M0544/SD_idle02.wav 0 0.5 1 5 40 2
# 13514 mon/M0544/SD_run01.wav 0 0.5 1 5 40 2
# 13515 mon/M0544/SD_run02.wav 0 0.5 1 5 40 2
# 13516 mon/M0544/SD_skill01.wav 0 0.5 1 5 40 2
# 13517 mon/M0544/SD_skill02.wav 0 0.5 1 5 40 2
# 13518 mon/M0544/SD_walk01.wav 0 0.5 1 5 40 2
# 13519 mon/M0544/SD_walk02.wav 0 0.5 1 5 40 2
# 13520 eff/SD_effskill1.wav 0 0.5 1 5 40 2
# 13521 eff/SD_effskill2.wav 0 0.5 1 5 40 2
# 13600 mon/M9031/bodyfall_large01.wav 궁성수석 마법사 0 0.5 1 5 40 2
# 13601 mon/M9031/bodyfall_nor01.wav 0 0.5 1 5 40 2
# 13602 mon/M9031/RCS_attack01.wav 0 0.5 1 5 40 2
# 13603 mon/M9031/RCS_attack02.wav 0 0.5 1 5 40 2
# 13604 mon/M9031/RCS_damagebl.wav 0 0.5 1 5 40 2
# 13605 mon/M9031/RCS_damagebr.wav 0 0.5 1 5 40 2
# 13606 mon/M9031/RCS_damagecri.wav 0 0.5 1 5 40 2
# 13607 mon/M9031/RCS_damagesl.wav 0 0.5 1 5 40 2
# 13608 mon/M9031/RCS_damagesr.wav 0 0.5 1 5 40 2
# 13609 mon/M9031/RCS_defence.wav 0 0.5 1 5 40 2
# 13610 mon/M9031/RCS_die01.wav 0 0.5 1 5 40 2
# 13611 mon/M9031/RCS_diecri01.wav 0 0.5 1 5 40 2
# 13612 mon/M9031/RCS_foot01.wav 0 0.5 1 5 40 2
# 13613 mon/M9031/RCS_foot02.wav 0 0.5 1 5 40 2
# 13614 mon/M9031/RCS_idle01.wav 0 0.5 1 5 40 2
# 13615 mon/M9031/RCS_random.wav 0 0.5 1 5 40 2
# 13616 mon/M9031/RCS_skill01_01.wav 0 0.5 1 5 40 2
# 13617 mon/M9031/RCS_skill01_02.wav 0 0.5 1 5 40 2
# 13618 mon/M9031/RCS_skilldamagea.wav 0 0.5 1 5 40 2
# 13619 mon/M9031/RCS_skilldamageb.wav 0 0.5 1 5 40 2
# 13620 mon/M9031/RCS_voice01.wav 0 0.5 1 5 40 2
# 13621 mon/M9031/RCS_voice02.wav 0 0.5 1 5 40 2
# 13622 eff/RCS_skill01_01.wav 0 0.5 1 5 40 2
# 13623 eff/RCS_skill01_02.wav 0 0.5 1 5 40 2
# 13700 mon/M9032/bodyfall_weapone01.wav 눈의 마녀 0 0.5 1 5 40 2
# 13701 mon/M9032/bodyfall_weapone02.wav 0 0.5 1 5 40 2
# 13702 mon/M9032/SW_attack01.wav 0 0.5 1 5 40 2
# 13703 mon/M9032/SW_attack02.wav 0 0.5 1 5 40 2
# 13704 mon/M9032/SW_damagebl.wav 0 0.5 1 5 40 2
# 13705 mon/M9032/SW_damagebr.wav 0 0.5 1 5 40 2
# 13706 mon/M9032/SW_damagecri.wav 0 0.5 1 5 40 2
# 13707 mon/M9032/SW_damagesl.wav 0 0.5 1 5 40 2
# 13708 mon/M9032/SW_damagesr.wav 0 0.5 1 5 40 2
# 13709 mon/M9032/SW_defence.wav 0 0.5 1 5 40 2
# 13710 mon/M9032/SW_die.wav 0 0.5 1 5 40 2
# 13711 mon/M9032/SW_diecri.wav 0 0.5 1 5 40 2
# 13712 mon/M9032/SW_idle01.wav 0 0.5 1 5 40 2
# 13713 mon/M9032/SW_random.wav 0 0.5 1 5 40 2
# 13714 mon/M9032/SW_run01.wav 0 0.5 1 5 40 2
# 13715 mon/M9032/SW_run02.wav 0 0.5 1 5 40 2
# 13716 mon/M9032/SW_skill01.wav 0 0.5 1 5 40 2
# 13717 mon/M9032/SW_skill02.wav 0 0.5 1 5 40 2
# 13718 mon/M9032/SW_skilldamagea.wav 0 0.5 1 5 40 2
# 13719 mon/M9032/SW_skilldamageb.wav 0 0.5 1 5 40 2
# 13720 mon/M9032/SW_walk01.wav 0 0.5 1 5 40 2
# 13721 mon/M9032/SW_walk02.wav 0 0.5 1 5 40 2
# 13722 eff/SW_skill01.wav 0 0.5 1 5 40 2
# 13723 eff/SW_skill02.wav 0 0.5 1 5 40 2
# 13800 mon/N1026/AP_idle01.wav 알펜두 0 0.5 1 5 40 2
# 13801 mon/N1026/AP_idle02.wav 0 0.5 1 5 40 2
# 13802 mon/N1026/AP_attackstand01.wav 0 0.5 1 5 40 2
# 13803 mon/N1026/AP_attackstand02.wav 0 0.5 1 5 40 2
# 13804 mon/N1026/AP_attackstand03.wav 0 0.5 1 5 40 2
# 13805 mon/N1026/AP_random.wav 0 0.5 1 5 40 2
# 13806 mon/N1026/AP_attack01.wav 0 0.5 1 5 40 2
# 13807 mon/N1026/AP_attack02.wav 0 0.5 1 5 40 2
# 13808 mon/N1026/AP_attack03.wav 0 0.5 1 5 40 2
# 13809 mon/N1026/AP_attack04.wav 0 0.5 1 5 40 2
# 13810 mon/N1026/AP_attack05.wav 0 0.5 1 5 40 2
# 13811 mon/N1026/AP_die01.wav 0 0.5 1 5 40 2
# 13812 eff/AP_eff_cst01.wav 0 0.5 1 5 40 2
# 13813 eff/AP_eff_dmg01.wav 0 0.5 1 5 40 2
# 13814 eff/AP_eff_ivk01.wav 0 0.5 1 5 40 2
# 13815 eff/AP_eff_ivk02.wav 0 0.5 1 5 40 2
# 13816 eff/AP_eff_ivk03.wav 0 0.5 1 5 40 2
# 13817 mon/N1026/AP_dmg01.wav 0 0.5 1 5 40 2
# 13818 mon/N1026/AP_dmg02.wav 0 0.5 1 5 40 2
# 13819 mon/N1026/AP_dmgskill01.wav 0 0.5 1 5 40 2
# 13820 mon/N1026/AP_dmgskill02.wav 0 0.5 1 5 40 2
# 13821 mon/N1026/AP_dmgcri01.wav 0 0.5 1 5 40 2
# 13900 mon/L0004/BuzziDragon_Idle01.wav 골든 버찌 드래곤 0 0.5 1 5 40 2
# 13901 mon/L0004/BuzziDragon_Idle02.wav 0 0.5 1 5 40 2
# 13902 mon/L0004/BuzziDragon_Idle03.wav 0 0.5 1 5 40 2
# 13903 mon/L0004/BuzziDragon_Idle04.wav 0 0.5 1 5 40 2
# 13904 mon/L0004/BuzziDragon_random.wav 0 0.5 1 5 40 2
# 13905 mon/L0004/BuzziDragon_stand01.wav 0 0.5 1 5 40 2
# 13906 mon/L0004/BuzziDragon_wings01.wav 0 0.5 1 5 40 2
# 13907 mon/L0004/BuzziDragon_breath01.wav 0 0.5 1 5 40 2
# 13908 mon/L0004/BuzziDragon_attstand01.wav 0 0.5 1 5 40 2
# 13909 mon/L0004/BuzziDragon_bodyfall01.wav 0 0.5 1 5 40 2
# 13910 mon/L0004/BuzziDragon_sigh01.wav 0 0.5 1 5 40 2
# 13911 mon/L0004/BuzziDragon_att01.wav 0 0.5 1 5 40 2
# 13917 mon/L0004/BuzziDragon_scape01.wav 0 0.5 1 5 40 2
# 13918 mon/L0004/BuzziDragon_die01.wav 0 0.5 1 5 40 2
# 13919 mon/L0004/BuzziDragon_die02.wav 0 0.5 1 5 40 2
# 13920 mon/L0004/BuzziDragon_defen01.wav 0 0.5 1 5 40 2
# 13921 mon/L0004/BuzziDragon_defen02.wav 0 0.5 1 5 40 2
# 13922 mon/L0004/BuzziDragon_dmg01.wav 0 0.5 1 5 40 2
# 13923 mon/L0004/BuzziDragon_dmg02.wav 0 0.5 1 5 40 2
# 13924 mon/L0004/BuzziDragon_dmg03.wav 0 0.5 1 5 40 2
# 13925 mon/L0004/BuzziDragon_dmg04.wav 0 0.5 1 5 40 2
# 13926 mon/L0004/BuzziDragon_skilldmg01.wav 0 0.5 1 5 40 2
;펫
# 14000 mon/N901/Pet_Cat_waul01.wav 고양이 일 0 0.5 1 5 40 2
# 14001 mon/N901/Pet_Cat_waul02.wav 0 0.5 1 5 40 2
# 14002 mon/N901/Pet_Cat_waul03.wav 0 0.5 1 5 40 2
# 14003 mon/N901/Pet_Cat_foley01.wav 0 0.5 1 5 40 2
# 14004 mon/N901/Pet_Cat_random.wav 0 0.5 1 5 40 2
# 14005 mon/N901/Pet_Cat_step01.wav 0 0.5 1 5 40 2
# 14006 mon/N901/Pet_Cat_step02.wav 0 0.5 1 5 40 2
# 14100 mon/N902/Pet_Cat2_waul01.wav 고양이 이 0 0.5 1 5 40 2
# 14101 mon/N902/Pet_Cat2_waul02.wav 0 0.5 1 5 40 2
# 14102 mon/N902/Pet_Cat2_waul03.wav 0 0.5 1 5 40 2
# 14103 mon/N902/Pet_Cat2_foley01.wav 0 0.5 1 5 40 2
# 14104 mon/N902/Pet_Cat2_random.wav 0 0.5 1 5 40 2
# 14105 mon/N902/Pet_Cat2_step01.wav 0 0.5 1 5 40 2
# 14106 mon/N902/Pet_Cat2_step02.wav 0 0.5 1 5 40 2
# 14200 mon/N903/Pet_Cat3_waul01.wav 고양이 삼 0 0.5 1 5 40 2
# 14201 mon/N903/Pet_Cat3_waul02.wav 0 0.5 1 5 40 2
# 14202 mon/N903/Pet_Cat3_waul03.wav 0 0.5 1 5 40 2
# 14203 mon/N903/Pet_Cat3_foley01.wav 0 0.5 1 5 40 2
# 14204 mon/N903/Pet_Cat3_random.wav 0 0.5 1 5 40 2
# 14205 mon/N903/Pet_Cat3_step01.wav 0 0.5 1 5 40 2
# 14206 mon/N903/Pet_Cat3_step02.wav 0 0.5 1 5 40 2
# 14300 mon/N904/Pet_Cat4_waul01.wav 고양이 사 0 0.5 1 5 40 2
# 14301 mon/N904/Pet_Cat4_waul02.wav 0 0.5 1 5 40 2
# 14302 mon/N904/Pet_Cat4_waul03.wav 0 0.5 1 5 40 2
# 14303 mon/N904/Pet_Cat4_foley01.wav 0 0.5 1 5 40 2
# 14304 mon/N904/Pet_Cat4_random.wav 0 0.5 1 5 40 2
# 14305 mon/N904/Pet_Cat4_step01.wav 0 0.5 1 5 40 2
# 14306 mon/N904/Pet_Cat4_step02.wav 0 0.5 1 5 40 2
# 14400 mon/N905/Pet_Cat5_waul01.wav 고양이 오 0 0.5 1 5 40 2
# 14401 mon/N905/Pet_Cat5_waul02.wav 0 0.5 1 5 40 2
# 14402 mon/N905/Pet_Cat5_waul03.wav 0 0.5 1 5 40 2
# 14403 mon/N905/Pet_Cat5_foley01.wav 0 0.5 1 5 40 2
# 14404 mon/N905/Pet_Cat5_random.wav 0 0.5 1 5 40 2
# 14405 mon/N905/Pet_Cat5_step01.wav 0 0.5 1 5 40 2
# 14406 mon/N905/Pet_Cat5_step02.wav 0 0.5 1 5 40 2
# 14500 mon/N911/Pet_rab1_breath01.wav 레빗 일 0 0.5 1 5 40 2
# 14501 mon/N911/Pet_rab1_waul01.wav 0 0.5 1 5 40 2
# 14502 mon/N911/Pet_rab1_step01.wav 0 0.5 1 5 40 2
# 14503 mon/N911/Pet_rab1_random.wav 0 0.5 1 5 40 2
# 14504 mon/N911/Pet_rab1_foley01.wav 0 0.5 1 5 40 2
# 14505 mon/N911/Pet_rab1_step02.wav 0 0.5 1 5 40 2
# 14600 mon/N912/Pet_rab2_breath01.wav 레빗 이 0 0.5 1 5 40 2
# 14601 mon/N912/Pet_rab2_waul01.wav 0 0.5 1 5 40 2
# 14602 mon/N912/Pet_rab2_step01.wav 0 0.5 1 5 40 2
# 14603 mon/N912/Pet_rab2_random.wav 0 0.5 1 5 40 2
# 14604 mon/N912/Pet_rab2_foley01.wav 0 0.5 1 5 40 2
# 14605 mon/N912/Pet_rab2_step02.wav 0 0.5 1 5 40 2
# 14700 mon/N913/Pet_rab3_breath01.wav 레빗 삼 0 0.5 1 5 40 2
# 14701 mon/N913/Pet_rab3_waul01.wav 0 0.5 1 5 40 2
# 14702 mon/N913/Pet_rab3_step01.wav 0 0.5 1 5 40 2
# 14703 mon/N913/Pet_rab3_random.wav 0 0.5 1 5 40 2
# 14704 mon/N913/Pet_rab3_foley01.wav 0 0.5 1 5 40 2
# 14705 mon/N913/Pet_rab3_step02.wav 0 0.5 1 5 40 2
# 14800 mon/N921/Pet_bat_waul01.wav 박쥐 0 0.5 1 5 40 2
# 14801 mon/N921/Pet_bat_waul02.wav 0 0.5 1 5 40 2
# 14802 mon/N921/Pet_bat_random.wav 0 0.5 1 5 40 2
# 14803 mon/N921/Pet_bat_wings01.wav 0 0.5 1 5 40 2
# 14804 mon/N921/Pet_bat_wings02.wav 0 0.5 1 5 40 2
# 14805 mon/N921/Pet_bat_wings03.wav 0 0.5 1 5 40 2
나비
# 14901 mon/N921/Pet_bfly_wings01.wav 0 0.5 1 5 40 2
# 15000 mon/N921/Pet_ChiM_waul01.wav 닭 수컷 0 0.5 1 5 40 2
# 15001 mon/N921/Pet_ChiM_waul02.wav 0 0.5 1 5 40 2
# 15002 mon/N921/Pet_ChiM_waul03.wav 0 0.5 1 5 40 2
# 15003 mon/N921/Pet_ChiM_waul04.wav 0 0.5 1 5 40 2
# 15004 mon/N921/Pet_ChiM_random.wav 0 0.5 1 5 40 2
# 15005 mon/N921/Pet_ChiM_step01.wav 0 0.5 1 5 40 2
# 15006 mon/N921/Pet_ChiM_step02.wav 0 0.5 1 5 40 2
# 15007 mon/N921/Pet_ChiM_waul05.wav 0 0.5 1 5 40 2
# 15008 mon/N921/Pet_ChiM_waul06.wav 0 0.5 1 5 40 2
# 15100 mon/N921/Pet_ChiW_waul01.wav 닭 암컷 0 0.5 1 5 40 2
# 15101 mon/N921/Pet_ChiW_waul02.wav 0 0.5 1 5 40 2
# 15102 mon/N921/Pet_ChiW_waul03.wav 0 0.5 1 5 40 2
# 15103 mon/N921/Pet_ChiW_waul04.wav 0 0.5 1 5 40 2
# 15104 mon/N921/Pet_ChiW_random.wav 0 0.5 1 5 40 2
# 15105 mon/N921/Pet_ChiW_step01.wav 0 0.5 1 5 40 2
# 15106 mon/N921/Pet_ChiW_step02.wav 0 0.5 1 5 40 2
# 15200 mon/N921/Pet_Dog1_flap01.wav 개 일 0 0.5 1 5 40 2
# 15201 mon/N921/Pet_Dog1_breath01.wav 0 0.5 1 5 40 2
# 15202 mon/N921/Pet_Dog1_random.wav 0 0.5 1 5 40 2
# 15203 mon/N921/Pet_Dog1_growl01.wav 0 0.5 1 5 40 2
# 15204 mon/N921/Pet_Dog1_waul01.wav 0 0.5 1 5 40 2
# 15205 mon/N921/Pet_Dog1_waul02.wav 0 0.5 1 5 40 2
# 15206 mon/N921/Pet_Dog1_waul03.wav 0 0.5 1 5 40 2
# 15207 mon/N921/Pet_Dog1_whim01.wav 0 0.5 1 5 40 2
# 15208 mon/N921/Pet_Dog1_whim02.wav 0 0.5 1 5 40 2
# 15209 mon/N921/Pet_Dog1_step01.wav 0 0.5 1 5 40 2
# 15210 mon/N921/Pet_Dog1_step02.wav 0 0.5 1 5 40 2
# 15211 mon/N921/Pet_Dog1_step03.wav 0 0.5 1 5 40 2
# 15300 mon/N921/Pet_Dog2_brth01.wav 개 이 0 0.5 1 5 40 2
# 15301 mon/N921/Pet_Dog2_brth02.wav 0 0.5 1 5 40 2
# 15302 mon/N921/Pet_Dog2_brth03.wav 0 0.5 1 5 40 2
# 15303 mon/N921/Pet_Dog2_flap01.wav 0 0.5 1 5 40 2
# 15304 mon/N921/Pet_Dog2_random.wav 0 0.5 1 5 40 2
# 15305 mon/N921/Pet_Dog2_step01.wav 0 0.5 1 5 40 2
# 15306 mon/N921/Pet_Dog2_step02.wav 0 0.5 1 5 40 2
# 15307 mon/N921/Pet_Dog2_step03.wav 0 0.5 1 5 40 2
# 15308 mon/N921/Pet_Dog2_waul01.wav 0 0.5 1 5 40 2
# 15309 mon/N921/Pet_Dog2_waul02.wav 0 0.5 1 5 40 2
# 15310 mon/N921/Pet_Dog2_whim01.wav 0 0.5 1 5 40 2
# 15400 mon/N921/Pet_Dog3_random.wav 개 삼 0 0.5 1 5 40 2
# 15401 mon/N921/Pet_Dog3_brth01.wav 0 0.5 1 5 40 2
# 15402 mon/N921/Pet_Dog3_brth02.wav 0 0.5 1 5 40 2
# 15403 mon/N921/Pet_Dog3_brth03.wav 0 0.5 1 5 40 2
# 15404 mon/N921/Pet_Dog3_waul01.wav 0 0.5 1 5 40 2
# 15405 mon/N921/Pet_Dog3_waul02.wav 0 0.5 1 5 40 2
# 15406 mon/N921/Pet_Dog3_step01.wav 0 0.5 1 5 40 2
# 15407 mon/N921/Pet_Dog3_step02.wav 0 0.5 1 5 40 2
# 15408 mon/N921/Pet_Dog3_step03.wav 0 0.5 1 5 40 2
# 15409 mon/N921/Pet_Dog3_whim01.wav 0 0.5 1 5 40 2
# 15500 mon/N921/Pet_Dog4_random.wav 개 사 0 0.5 1 5 40 2
# 15501 mon/N921/Pet_Dog4_flap01.wav 0 0.5 1 5 40 2
# 15502 mon/N921/Pet_Dog4_flap02.wav 0 0.5 1 5 40 2
# 15503 mon/N921/Pet_Dog4_whim01.wav 0 0.5 1 5 40 2
# 15504 mon/N921/Pet_Dog4_whim02.wav 0 0.5 1 5 40 2
# 15505 mon/N921/Pet_Dog4_whim03.wav 0 0.5 1 5 40 2
# 15506 mon/N921/Pet_Dog4_waul01.wav 0 0.5 1 5 40 2
# 15507 mon/N921/Pet_Dog4_growl01.wav 0 0.5 1 5 40 2
# 15508 mon/N921/Pet_Dog4_step01.wav 0 0.5 1 5 40 2
# 15509 mon/N921/Pet_Dog4_step02.wav 0 0.5 1 5 40 2
# 15510 mon/N921/Pet_Dog4_step03.wav 0 0.5 1 5 40 2
# 15600 mon/N921/Pet_Gst_waul01.wav 고스트 0 0.5 1 5 40 2
# 15601 mon/N921/Pet_Gst_waul02.wav 0 0.5 1 5 40 2
# 15602 mon/N921/Pet_Gst_waul03.wav 0 0.5 1 5 40 2
# 15603 mon/N921/Pet_Gst_waul04.wav 0 0.5 1 5 40 2
# 15604 mon/N921/Pet_Gst_waul05.wav 0 0.5 1 5 40 2
# 15605 mon/N921/Pet_Gst_waul06.wav 0 0.5 1 5 40 2
# 15606 mon/N921/Pet_Gst_smile01.wav 0 0.5 1 5 40 2
# 15607 mon/N921/Pet_Gst_smile02.wav 0 0.5 1 5 40 2
# 15608 mon/N921/Pet_Gst_smile03.wav 0 0.5 1 5 40 2
# 15609 mon/N921/Pet_Gst_wing01.wav 0 0.5 1 5 40 2
# 15610 mon/N921/Pet_Gst_wing02.wav 0 0.5 1 5 40 2
# 15611 mon/N921/Pet_Gst_random.wav 0 0.5 1 5 40 2
# 15700 mon/N921/Pet_fish_random.wav 피쉬 0 0.5 1 5 40 2
# 15701 mon/N921/Pet_fish_foley01.wav 0 0.5 1 5 40 2
# 15702 mon/N921/Pet_fish_foley02.wav 0 0.5 1 5 40 2
# 15703 mon/N921/Pet_fish_bubble01.wav 0 0.5 1 5 40 2
# 15704 mon/N921/Pet_fish_bubble02.wav 0 0.5 1 5 40 2
# 15800 mon/N921/Pet_Glem_waul01.wav 골렘 0 0.5 1 5 40 2
# 15801 mon/N921/Pet_Glem_waul02.wav 0 0.5 1 5 40 2
# 15802 mon/N921/Pet_Glem_waul03.wav 0 0.5 1 5 40 2
# 15803 mon/N921/Pet_Glem_waul04.wav 0 0.5 1 5 40 2
# 15804 mon/N921/Pet_Glem_waul05.wav 0 0.5 1 5 40 2
# 15805 mon/N921/Pet_Glem_brth01.wav 0 0.5 1 5 40 2
# 15806 mon/N921/Pet_Glem_brth02.wav 0 0.5 1 5 40 2
# 15807 mon/N921/Pet_Glem_random.wav 0 0.5 1 5 40 2
# 15808 mon/N921/Pet_Glem_step01.wav 0 0.5 1 5 40 2
# 15809 mon/N921/Pet_Glem_step02.wav 0 0.5 1 5 40 2
# 15810 mon/N921/Pet_Glem_step03.wav 0 0.5 1 5 40 2
# 15900 mon/N921/Pet_Pand_waul01.wav 펜다 0 0.5 1 5 40 2
# 15901 mon/N921/Pet_Pand_waul02.wav 0 0.5 1 5 40 2
# 15902 mon/N921/Pet_Pand_waul03.wav 0 0.5 1 5 40 2
# 15903 mon/N921/Pet_Pand_foley01.wav 0 0.5 1 5 40 2
# 15904 mon/N921/Pet_Pand_foley02.wav 0 0.5 1 5 40 2
# 15905 mon/N921/Pet_Pand_step01.wav 0 0.5 1 5 40 2
# 15906 mon/N921/Pet_Pand_step02.wav 0 0.5 1 5 40 2
# 15907 mon/N921/Pet_Pand_step03.wav 0 0.5 1 5 40 2
# 16000 mon/N921/Pet_Peng_waul01.wav 펜귄 0 0.5 1 5 40 2
# 16001 mon/N921/Pet_Peng_waul02.wav 0 0.5 1 5 40 2
# 16002 mon/N921/Pet_Peng_waul03.wav 0 0.5 1 5 40 2
# 16003 mon/N921/Pet_Peng_foley01.wav 0 0.5 1 5 40 2
# 16004 mon/N921/Pet_Peng_wing01.wav 0 0.5 1 5 40 2
# 16005 mon/N921/Pet_Peng_random.wav 0 0.5 1 5 40 2
# 16006 mon/N921/Pet_Peng_step01.wav 0 0.5 1 5 40 2
# 16007 mon/N921/Pet_Peng_step02.wav 0 0.5 1 5 40 2
# 16008 mon/N921/Pet_Peng_step03.wav 0 0.5 1 5 40 2
# 16500 mon/N921/Pet_Eag_wing01.wav 이글 0 0.5 1 5 40 2
# 16501 mon/N921/Pet_Eag_wing02.wav 오류로인한 넘버변경 0 0.5 1 5 40 2
# 16502 mon/N921/Pet_Eag_waul01.wav 0 0.5 1 5 40 2
# 16503 mon/N921/Pet_Eag_waul02.wav 0 0.5 1 5 40 2
# 16504 mon/N921/Pet_Eag_waul03.wav 0 0.5 1 5 40 2
# 16505 mon/N921/Pet_Eag_waul04.wav 0 0.5 1 5 40 2
# 16506 mon/N921/Pet_Eag_waul05.wav 0 0.5 1 5 40 2
# 16200 mon/N921/Pet_Thun_wing01.wav 썬더 0 0.5 1 5 40 2
# 16201 mon/N921/Pet_Thun_wing02.wav 0 0.5 1 5 40 2
# 16202 mon/N921/Pet_Thun_waul01.wav 0 0.5 1 5 40 2
# 16203 mon/N921/Pet_Thun_waul02.wav 0 0.5 1 5 40 2
# 16204 mon/N921/Pet_Thun_waul03.wav 0 0.5 1 5 40 2
# 16205 mon/N921/Pet_Thun_waul04.wav 0 0.5 1 5 40 2
# 16206 mon/N921/Pet_Thun_waul05.wav 0 0.5 1 5 40 2
# 16300 mon/N921/Pet_Hop_breath01.wav 호플라이트 0 0.5 1 5 40 2
# 16301 mon/N921/Pet_Hop_breath02.wav 0 0.5 1 5 40 2
# 16302 mon/N921/Pet_Hop_breath03.wav 0 0.5 1 5 40 2
# 16303 mon/N921/Pet_Hop_roar01.wav 0 0.5 1 5 40 2
# 16304 mon/N921/Pet_Hop_roar02.wav 0 0.5 1 5 40 2
# 16305 mon/N921/Pet_Hop_roar03.wav 0 0.5 1 5 40 2
# 16306 mon/N921/Pet_Hop_roar04.wav 0 0.5 1 5 40 2
# 16307 mon/N921/Pet_Hop_run01.wav 0 0.5 1 5 40 2
# 16308 mon/N921/Pet_Hop_run02.wav 0 0.5 1 5 40 2
# 16309 mon/N921/Pet_Hop_run03.wav 0 0.5 1 5 40 2
# 16310 mon/N921/Pet_Hop_scream01.wav 0 0.5 1 5 40 2
# 16311 mon/N921/Pet_Hop_scream02.wav 0 0.5 1 5 40 2
# 16312 mon/N921/Pet_Hop_scream03.wav 0 0.5 1 5 40 2
# 16313 mon/N921/Pet_Hop_foley01.wav 0 0.5 1 5 40 2
# 16400 mon/N921/Pet_Snow_breath01.wav 스노우맨 0 0.5 1 5 40 2
# 16401 mon/N921/Pet_Snow_breath02.wav 0 0.5 1 5 40 2
# 16402 mon/N921/Pet_Snow_breath03.wav 0 0.5 1 5 40 2
# 16403 mon/N921/Pet_Snow_foley01.wav 0 0.5 1 5 40 2
# 16404 mon/N921/Pet_Snow_foley02.wav 0 0.5 1 5 40 2
# 16405 mon/N921/Pet_Snow_idle01.wav 0 0.5 1 5 40 2
# 16406 mon/N921/Pet_Snow_idle02.wav 0 0.5 1 5 40 2
# 16407 mon/N921/Pet_Snow_roar01.wav 0 0.5 1 5 40 2
# 16408 mon/N921/Pet_Snow_roar02.wav 0 0.5 1 5 40 2
# 16409 mon/N921/Pet_Snow_scream01.wav 0 0.5 1 5 40 2
# 16410 mon/N921/Pet_Snow_scream02.wav 0 0.5 1 5 40 2
# 16411 mon/N921/Pet_Snow_run01.wav 0 0.5 1 5 40 2
# 16412 mon/N921/Pet_Snow_run02.wav 0 0.5 1 5 40 2
# 16413 mon/N921/Pet_Snow_run03.wav 0 0.5 1 5 40 2
# 16414 mon/N921/Pet_Snow_foley03.wav 0 0.5 1 5 40 2
# 16100 eff/Pet_eat01.wav 펫 이펙트 0 0.5 1 5 40 2
# 16101 eff/Pet_callback01.wav 일육육공공부터시작 0 0.5 1 5 40 2
# 16600 mon/L0005/Breath-01.wav 핌불벳 0 0.5 1 5 40 2
# 16601 mon/L0005/Breath-02.wav 0 0.5 1 5 40 2
# 16602 mon/L0005/Breath_run-01.wav 0 0.5 1 5 40 2
# 16603 mon/L0005/Breath_run-02.wav 0 0.5 1 5 40 2
# 16604 mon/L0005/Breath_run-03.wav 0 0.5 1 5 40 2
# 16605 mon/L0005/Breath_run-04.wav 0 0.5 1 5 40 2
# 16606 mon/L0005/Breath_walk-01.wav 0 0.5 1 5 40 2
# 16607 mon/L0005/Breath_walk-02.wav 0 0.5 1 5 40 2
# 16608 mon/L0005/Breath_walk-03.wav 0 0.5 1 5 40 2
# 16609 mon/L0005/Damage-01.wav 0 0.5 1 5 40 2
# 16610 mon/L0005/Damage-02.wav 0 0.5 1 5 40 2
# 16611 mon/L0005/Damage-03.wav 0 0.5 1 5 40 2
# 16612 mon/L0005/Shout-01.wav 0 0.7 1 5 40 2
# 16613 mon/L0005/Shout-02.wav 0 0.7 1 5 40 2
# 16614 mon/L0005/Shout-03.wav 0 0.7 1 5 40 2
# 16615 mon/L0005/Yell-01.wav 0 0.7 1 5 40 2
# 16616 mon/L0005/Yell-02.wav 0 0.7 1 5 40 2
# 16617 mon/L0005/Death-01A.wav 0 0.6 1 5 40 2
# 16618 mon/L0005/Death-02.wav 0 0.5 1 5 40 2
# 16619 mon/L0005/Death-03.wav 0 0.5 1 5 40 2
# 16620 mon/L0005/walk-01.wav 0 0.5 1 5 40 2
# 16621 mon/L0005/walk-02.wav 0 0.5 1 5 40 2
# 16622 mon/L0005/run-01.wav 0 0.5 1 5 40 2
# 16623 mon/L0005/run-02.wav 0 0.5 1 5 40 2
# 16624 mon/L0005/run-03.wav 0 0.5 1 5 40 2
# 16625 mon/L0005/BoddyHit.wav 0 0.6 1 5 40 2
# 16626 mon/L0005/DamageCri-01.wav 0 0.6 1 5 40 2
# 16627 mon/L0005/DamageCri-02.wav 0 0.6 1 5 40 2
# 16628 mon/L0005/Death-01B.wav 0 0.6 1 5 40 2
# 16629 mon/L0005/BodyFall-01.wav 0 0.6 1 5 40 2
# 16630 mon/L0005/BodyFall-02.wav 0 0.6 1 5 40 2
# 16631 mon/L0005/Slap-01.wav 0 0.6 1 5 40 2
# 16632 mon/L0005/HitEarth-01.wav 0 0.6 1 5 40 2
# 16700 mon/M9041/Armor_Shake01.wav 몬트샤인 0 0.6 1 5 40 2
# 16701 mon/M9041/Armor_Shake02.wav 0 0.6 1 5 40 2
# 16702 mon/M9041/Armor_Shake03.wav 0 0.6 1 5 40 2
# 16703 mon/M9041/Armor_Shake04.wav 0 0.6 1 5 40 2
# 16704 mon/M9041/Attack01.wav 0 0.6 1 5 40 2
# 16705 mon/M9041/Attack02.wav 0 0.6 1 5 40 2
# 16706 mon/M9041/Body_Fall01.wav 0 0.6 1 5 40 2
# 16707 mon/M9041/Body_Fall02.wav 0 0.6 1 5 40 2
# 16708 mon/M9041/Body_Fall03.wav 0 0.6 1 5 40 2
# 16709 mon/M9041/Body_Fall04.wav 0 0.6 1 5 40 2
# 16710 mon/M9041/Body_Up01.wav 0 0.6 1 5 40 2
# 16711 mon/M9041/Body_Up02.wav 0 0.6 1 5 40 2
# 16712 mon/M9041/Damage_bl.wav 0 0.6 1 5 40 2
# 16713 mon/M9041/Damage_br.wav 0 0.6 1 5 40 2
# 16714 mon/M9041/Damage_cri.wav 0 0.6 1 5 40 2
# 16715 mon/M9041/Damage_defence.wav 0 0.6 1 5 40 2
# 16716 mon/M9041/Damage_skill_a.wav 0 0.6 1 5 40 2
# 16717 mon/M9041/Damage_skill_b.wav 0 0.6 1 5 40 2
# 16718 mon/M9041/Damage_sl.wav 0 0.6 1 5 40 2
# 16719 mon/M9041/Damage_sr.wav 0 0.6 1 5 40 2
# 16720 mon/M9041/Foot01.wav 0 0.6 1 5 40 2
# 16721 mon/M9041/Foot02.wav 0 0.6 1 5 40 2
# 16722 mon/M9041/Random.wav 0 0.6 1 5 40 2
# 16723 mon/M9041/Voice_Attack01.wav 0 0.6 1 5 40 2
# 16724 mon/M9041/Voice_Attack02.wav 0 0.6 1 5 40 2
# 16725 mon/M9041/Voice_Damage01.wav 0 0.6 1 5 40 2
# 16726 mon/M9041/Voice_Damage02.wav 0 0.6 1 5 40 2
# 16727 mon/M9041/Voice_Death01.wav 0 0.6 1 5 40 2
# 16728 mon/M9041/Voice_Death02.wav 0 0.6 1 5 40 2
# 16729 mon/M9041/Voice_Death03.wav 0 0.6 1 5 40 2
# 16730 mon/M9041/Voice_Idle01.wav 0 0.6 1 5 40 2
# 16731 mon/M9041/Voice_Idle02.wav 0 0.6 1 5 40 2
# 16732 mon/M9041/Weapon_Drop01.wav 0 0.6 1 5 40 2
# 16733 mon/M9041/Weapon_Drop02.wav 0 0.6 1 5 40 2
# 16734 mon/M9041/Weapon_Drop03.wav 0 0.6 1 5 40 2
# 16735 mon/M9041/Weapon_Drop04.wav 0 0.6 1 5 40 2
# 16736 mon/M9041/Weapon_Drop05.wav 0 0.6 1 5 40 2
# 16737 eff/L_Nightmare_Skill1.wav 0 0.6 1 5 40 2
# 16738 eff/L_Nightmare_Skill2.wav 0 0.6 1 5 40 2
# 16739 eff/A_Change1.wav 0 0.6 1 5 40 2
# 16740 eff/A_Change2.wav 0 0.6 1 5 40 2
# 16741 eff/I_Attribute_Variation_effect.wav 0 0.6 1 5 40 2
# 16742 eff/I_DarknessForce_effect1.wav 0 0.6 1 5 40 2
# 16743 eff/I_DarknessForce_effect2.wav 0 0.6 1 5 40 2
# 16744 eff/I_Darkpillar_effect1.wav 0 0.6 1 5 40 2
# 16745 eff/I_Green_poisonGas_effect.wav 0 0.6 1 5 40 2
# 16746 eff/I_MagicSquare1_effect1.wav 0 0.6 1 5 40 2
# 16747 eff/I_MagicSquare1_effect2.wav 0 0.6 1 5 40 2
# 16748 eff/I_MagicSquare2_effect1.wav 0 0.6 1 5 40 2
# 16749 eff/I_RecklessFlash_effect1.wav 0 0.6 1 5 40 2
# 16800 mon/N1027/snowman_Gto.wav 눈사람 0 0.6 1 5 40 2
# 16801 mon/N1027/snowman_Gtx.wav 0 0.6 1 5 40 2
# 16802 mon/N1027/snowman_Die01.wav 0 0.6 1 5 40 2
# 16803 mon/N1027/snowman_Die02.wav 0 0.6 1 5 40 2
# 16804 mon/N1027/snowman_Smile01.wav 0 0.6 1 5 40 2
# 16805 mon/N1027/snowman_Smile02.wav 0 0.6 1 5 40 2
# 16900 mon/N1028/RiceMan_attack01.wav 라이스맨 0 0.6 1 5 40 2
# 16901 mon/N1028/RiceMan_attack02.wav 0 0.6 1 5 40 2
# 16902 mon/N1028/RiceMan_bodyfall01.wav 0 0.6 1 5 40 2
# 16903 mon/N1028/RiceMan_damage01.wav 0 0.6 1 5 40 2
# 16904 mon/N1028/RiceMan_damage02.wav 0 0.6 1 5 40 2
# 16905 mon/N1028/RiceMan_damage03.wav 0 0.6 1 5 40 2
# 16906 mon/N1028/RiceMan_damage04.wav 0 0.6 1 5 40 2
# 16907 mon/N1028/RiceMan_defence01.wav 0 0.6 1 5 40 2
# 16908 mon/N1028/RiceMan_die01.wav 0 0.6 1 5 40 2
# 16909 mon/N1028/RiceMan_foot01.wav 0 0.6 1 5 40 2
# 16910 mon/N1028/RiceMan_foot02.wav 0 0.6 1 5 40 2
# 16911 mon/N1028/RiceMan_idle01.wav 0 0.6 1 5 40 2
# 17000 mon/M0550/attack1.wav DarkEhter_Gorilla 0 0.6 1 5 40 2
# 17001 mon/M0550/attack2.wav 0 0.6 1 5 40 2
# 17002 mon/M0550/attackstand.wav 0 0.6 1 5 40 2
# 17003 mon/M0550/damage_bl.wav 0 0.6 1 5 40 2
# 17004 mon/M0550/damage_br.wav 0 0.6 1 5 40 2
# 17005 mon/M0550/damage_sl.wav 0 0.6 1 5 40 2
# 17006 mon/M0550/damage_sr.wav 0 0.6 1 5 40 2
# 17007 mon/M0550/damagecri_a.wav 0 0.6 1 5 40 2
# 17008 mon/M0550/damagecri_c.wav 0 0.6 1 5 40 2
# 17009 mon/M0550/damageskill_a.wav 0 0.6 1 5 40 2
# 17010 mon/M0550/damageskill_c.wav 0 0.6 1 5 40 2
# 17011 mon/M0550/damageskill_d.wav 0 0.6 1 5 40 2
# 17012 mon/M0550/defence.wav 0 0.6 1 5 40 2
# 17013 mon/M0550/diecri.wav 0 0.6 1 5 40 2
# 17014 mon/M0550/dienor.wav 0 0.6 1 5 40 2
# 17015 mon/M0550/Idle.wav 0 0.6 1 5 40 2
# 17016 mon/M0550/run01.wav 0 0.6 1 5 40 2
# 17017 mon/M0550/run02.wav 0 0.6 1 5 40 2
# 17018 mon/M0550/skill_a.wav 0 0.6 1 5 40 2
# 17019 mon/M0550/skill_b.wav 0 0.6 1 5 40 2
# 17020 mon/M0550/stand.wav 0 0.6 1 5 40 2
# 17021 mon/M0550/walk01.wav 0 0.6 1 5 40 2
# 17022 mon/M0550/walk02.wav 0 0.6 1 5 40 2
# 17100 mon/M0551/attack1.wav DarkForce_Roc 0 0.6 1 5 40 2
# 17101 mon/M0551/attack2.wav 0 0.6 1 5 40 2
# 17102 mon/M0551/bodyfall.wav 0 0.6 1 5 40 2
# 17103 mon/M0551/Com_damagebl.wav 0 0.6 1 5 40 2
# 17104 mon/M0551/Com_damagebr.wav 0 0.6 1 5 40 2
# 17105 mon/M0551/Com_damagecri.wav 0 0.6 1 5 40 2
# 17106 mon/M0551/Com_damagesl.wav 0 0.6 1 5 40 2
# 17107 mon/M0551/Com_damagesr.wav 0 0.6 1 5 40 2
# 17108 mon/M0551/Com_defence.wav 0 0.6 1 5 40 2
# 17109 mon/M0551/Com_random.wav 0 0.6 1 5 40 2
# 17110 mon/M0551/Com_skilldamagea.wav 0 0.6 1 5 40 2
# 17111 mon/M0551/Com_skilldamageb.wav 0 0.6 1 5 40 2
# 17112 mon/M0551/damagevoice1.wav 0 0.6 1 5 40 2
# 17113 mon/M0551/damagevoice2.wav 0 0.6 1 5 40 2
# 17114 mon/M0551/damagevoice3.wav 0 0.6 1 5 40 2
# 17115 mon/M0551/damagevoice4.wav 0 0.6 1 5 40 2
# 17116 mon/M0551/diecri.wav 0 0.6 1 5 40 2
# 17117 mon/M0551/dienor.wav 0 0.6 1 5 40 2
# 17118 mon/M0551/getup.wav 0 0.6 1 5 40 2
# 17119 mon/M0551/idle.wav 0 0.6 1 5 40 2
# 17120 mon/M0551/skilla.wav 0 0.6 1 5 40 2
# 17121 mon/M0551/skillb.wav 0 0.6 1 5 40 2
# 17122 mon/M0551/wing_normal1.wav 0 0.6 1 5 40 2
# 17123 mon/M0551/wing_normal2.wav 0 0.6 1 5 40 2
# 17124 mon/M0551/wing_run1.wav 0 0.6 1 5 40 2
# 17125 mon/M0551/wing_run2.wav 0 0.6 1 5 40 2
# 17126 mon/M0551/wing_walk1.wav 0 0.6 1 5 40 2
# 17127 mon/M0551/wing_walk2.wav 0 0.6 1 5 40 2
# 17200 mon/M0552/attack1.wav DarkEther_Crocodile 0 0.6 1 5 40 2
# 17201 mon/M0552/attack2.wav 0 0.6 1 5 40 2
# 17202 mon/M0552/attackstand.wav 0 0.6 1 5 40 2
# 17203 mon/M0552/attackvoice1.wav 0 0.6 1 5 40 2
# 17204 mon/M0552/attackvoice2.wav 0 0.6 1 5 40 2
# 17205 mon/M0552/attackvoice3.wav 0 0.6 1 5 40 2
# 17206 mon/M0552/Com_damagebl.wav 0 0.6 1 5 40 2
# 17207 mon/M0552/Com_damagebr.wav 0 0.6 1 5 40 2
# 17208 mon/M0552/Com_damagecri.wav 0 0.6 1 5 40 2
# 17209 mon/M0552/Com_damagesl.wav 0 0.6 1 5 40 2
# 17210 mon/M0552/Com_damagesr.wav 0 0.6 1 5 40 2
# 17211 mon/M0552/defense.wav 0 0.6 1 5 40 2
# 17212 mon/M0552/Com_random.wav 0 0.6 1 5 40 2
# 17213 mon/M0552/Com_skilldamagea.wav 0 0.6 1 5 40 2
# 17214 mon/M0552/Com_skilldamageb.wav 0 0.6 1 5 40 2
# 17215 mon/M0552/damagevoice1.wav 0 0.6 1 5 40 2
# 17216 mon/M0552/damagevoice2.wav 0 0.6 1 5 40 2
# 17217 mon/M0552/damagevoice3.wav 0 0.6 1 5 40 2
# 17218 mon/M0552/damagevoice4.wav 0 0.6 1 5 40 2
# 17219 mon/M0552/damagevoice5.wav 0 0.6 1 5 40 2
# 17220 mon/M0552/diecri_a.wav 0 0.6 1 5 40 2
# 17221 mon/M0552/diecri_b.wav 0 0.6 1 5 40 2
# 17222 mon/M0552/dienor.wav 0 0.6 1 5 40 2
# 17223 mon/M0552/attack24.wav 0 0.6 1 5 40 2
# 17224 mon/M0552/footstep1.wav 0 0.6 1 5 40 2
# 17225 mon/M0552/footstep2.wav 0 0.6 1 5 40 2
# 17226 mon/M0552/footstep3.wav 0 0.6 1 5 40 2
# 17227 mon/M0552/footstep4.wav 0 0.6 1 5 40 2
# 17228 mon/M0552/idle.wav 0 0.6 1 5 40 2
# 17229 mon/M0552/skill_a.wav 0 0.6 1 5 40 2
# 17230 mon/M0552/skill_b.wav 0 0.6 1 5 40 2
# 17231 mon/M0552/stand.wav 0 0.6 1 5 40 2
# 17232 mon/M0552/damageskill3.wav 0 0.6 1 5 40 2
# 17300 mon/M0553/attack1.wav DogFace_Warrior 0 0.6 1 5 40 2
# 17301 mon/M0553/attack2.wav 0 0.6 1 5 40 2
# 17302 mon/M0553/attackvoice1.wav 0 0.6 1 5 40 2
# 17303 mon/M0553/attackvoice2.wav 0 0.6 1 5 40 2
# 17304 mon/M0553/Com_damagebl.wav 0 0.6 1 5 40 2
# 17305 mon/M0553/Com_damagebr.wav 0 0.6 1 5 40 2
# 17306 mon/M0553/Com_damagecri.wav 0 0.6 1 5 40 2
# 17307 mon/M0553/Com_damagesl.wav 0 0.6 1 5 40 2
# 17308 mon/M0553/Com_damagesr.wav 0 0.6 1 5 40 2
# 17309 mon/M0553/Com_defence.wav 0 0.6 1 5 40 2
# 17310 mon/M0553/Com_random.wav 0 0.6 1 5 40 2
# 17311 mon/M0553/Com_skilldamagea.wav 0 0.6 1 5 40 2
# 17312 mon/M0553/Com_skilldamageb.wav 0 0.6 1 5 40 2
# 17313 mon/M0553/damagevoice1.wav 0 0.6 1 5 40 2
# 17314 mon/M0553/damagevoice2.wav 0 0.6 1 5 40 2
# 17315 mon/M0553/diecri.wav 0 0.6 1 5 40 2
# 17316 mon/M0553/dienor.wav 0 0.6 1 5 40 2
# 17317 mon/M0553/dievoice1.wav 0 0.6 1 5 40 2
# 17318 mon/M0553/dievoice2.wav 0 0.6 1 5 40 2
# 17319 mon/M0553/footstep1.wav 0 0.6 1 5 40 2
# 17320 mon/M0553/footstep2.wav 0 0.6 1 5 40 2
# 17321 mon/M0553/hs04_damageskill.wav 0 0.6 1 5 40 2
# 17322 mon/M0553/idle.wav 0 0.6 1 5 40 2
# 17323 mon/M0553/skill_a.wav 0 0.6 1 5 40 2
# 17324 mon/M0553/skill_b.wav 0 0.6 1 5 40 2
# 17325 mon/M0553/bodyfall.wav 0 0.6 1 5 40 2
;맵 에니메이션 오브젝트 사운드
# 50100 ambi/objects/itemboxA_open.wav 0 0.7 1 50 80 2
# 50101 ambi/objects/itemboxA_stop.wav 0 0.7 1 50 80 2
# 50102 ambi/objects/rockblock_move.wav 0 0.7 1 50 80 2
# 50103 ambi/objects/rockblock_end.wav 0 0.7 1 50 80 2
# 50104 ambi/objects/rock_exp.wav 0 0.7 1 50 80 2
# 50105 ambi/objects/rock_rotate_move.wav 0 0.7 1 50 80 2
# 50106 ambi/objects/rock_rotate_stop.wav 0 0.7 1 50 80 2
# 50107 ambi/objects/wood_bridge_slide.wav 0 0.7 1 50 80 2
# 50108 ambi/objects/wood_bridge_stop.wav 0 0.7 1 50 80 2
# 50109 ambi/objects/metal_lever.wav 0 0.7 1 50 80 2
# 50110 ambi/objects/branch_open.wav 0 0.7 1 50 80 2
# 50111 ambi/objects/metal_gate_open.wav 0 0.7 1 50 80 2
# 50112 ambi/objects/metal_gate2_open.wav 0 0.7 1 50 80 2
# 50113 ambi/objects/foot_button.wav 0 0.7 1 50 80 2
# 50114 ambi/objects/trap_door_run.wav 0 0.5 1 50 80 2
# 50115 ambi/objects/trap_door_stop.wav 0 0.5 1 50 80 2
# 50116 ambi/objects/rock_door_open.wav 0 0.7 1 50 80 2
# 50117 ambi/objects/catle_bridge_open.wav 0 0.7 1 50 80 2
# 50118 ambi/objects/catle_bridge_smash.wav 0 0.8 1 50 80 2
# 50119 ambi/objects/ice_crack.wav 0 0.7 1 50 80 2
# 50120 ambi/objects/log.wav 0 0.8 1 50 100 2
# 50121 ambi/objects/log_break.wav 0 0.7 1 50 80 2
# 50122 ambi/objects/log_stop.wav 0 0.7 1 50 80 2
# 50123 ambi/objects/spin_lever.wav 0 0.7 1 50 80 2
# 50124 ambi/objects/metal_valve.wav 0 0.7 1 50 80 2
# 50125 ambi/objects/door_gear.wav 0 0.7 1 50 80 2
# 50126 ambi/objects/statue_rise_stair.wav 0 0.7 1 50 80 2
# 50127 ambi/objects/statue_make_bridge.wav 0 0.7 1 50 80 2
# 50128 ambi/objects/statue_make_end.wav 0 0.7 1 50 80 2
# 50129 ambi/objects/lobby_door_creak.wav 0 0.7 1 50 80 2
# 50130 ambi/objects/lobby_door_broken.wav 0 0.7 1 50 80 2
# 50131 ambi/objects/lobby_door_creak2.wav 0 0.7 1 50 80 2
# 50132 ambi/objects/Stair_Shake_001.wav 타락한 사원 0 0.7 1 50 80 2
# 50133 ambi/objects/Stair_Movement001.wav 0 0.7 1 50 80 2
# 50134 ambi/objects/Stair_Fall001.wav 0 0.7 1 50 80 2
;맵 3D 환경 오브젝트 사운드
# 50500 ambi/Map_Fire01.wav 0 0.7 1 50 80 2
# 50501 ambi/Map_Fire02.wav 0 0.7 1 50 80 2
# 50502 ambi/Map_Fire03.wav 0 0.7 1 50 80 2
# 50503 ambi/Map_Fire04.wav 0 0.7 1 50 80 2
# 50510 ambi/Map_WaterBubble01.wav 0 0.7 1 50 80 2
# 50511 ambi/Map_WaterBubble02.wav 0 0.7 1 50 80 2
# 50512 ambi/Map_WaterBubble03.wav 0 0.7 1 50 80 2
# 50520 ambi/Map_WaterDrip01.wav 0 0.7 1 50 80 2
# 50521 ambi/Map_WaterDrip02.wav 0 0.7 1 50 80 2
# 50522 ambi/Map_WaterDrip03.wav 0 0.7 1 50 80 2
# 50523 ambi/Map_WaterDrip04.wav 0 0.7 1 50 80 2
# 50530 ambi/Map_WaterFall01.wav 0 0.7 1 50 80 2
# 50531 ambi/Map_WaterFall02.wav 0 0.7 1 50 80 2
# 50532 ambi/Map_WaterFall03.wav 0 0.7 1 50 80 2
# 50533 ambi/Map_WaterFall04.wav 0 0.7 1 50 80 2
# 50534 ambi/Map_WaterFall05.wav 0 0.7 1 50 80 2
# 50535 ambi/Map_WaterFall06.wav 0 0.7 1 50 80 2
# 50540 ambi/Map_WaterPuddle01.wav 0 0.7 1 50 80 2
# 50541 ambi/Map_WaterPuddle02.wav 0 0.7 1 50 80 2
# 50542 ambi/Map_WaterPuddle03.wav 0 0.7 1 50 80 2
# 50543 ambi/Map_WaterPuddle04.wav 0 0.7 1 50 80 2
# 50550 ambi/Map_WaterStream01.wav 0 0.7 1 50 80 2
# 50551 ambi/Map_WaterStream02.wav 0 0.7 1 50 80 2
# 50552 ambi/Map_WaterStream03.wav 0 0.7 1 50 80 2
# 50553 ambi/Map_WaterStream04.wav 0 0.7 1 50 80 2
# 50554 ambi/Map_WaterStream05.wav 0 0.7 1 50 80 2
# 51001 ambi/fire_torch2.wav 0 0.7 1 10 80 2
# 51002 ambi/water_fall_mid.wav 0 0.7 1 10 80 2
# 51003 ambi/water_stop.wav 0 0.7 1 10 80 2
# 51004 ambi/water_stream_lrg2.wav 0 0.7 1 10 80 2
# 51005 ambi/water_stream_mid1.wav 0 0.7 1 10 80 2
# 51006 ambi/water_stream_sml1.wav 0 0.7 1 10 80 2
# 51101 ambi/objects/event_xmastree001.wav 0 0.7 1 10 80 1
# 51102 ambi/objects/crystal_pole001.wav 0 0.7 1 10 80 1
END_GAMEPLAY_SOUND
;
; ID 폴더/파일명 설명 프리로드 디폴트 볼륨 3D 사운드
BEGIN_UI_SOUND
# 4 ui/click_mouseover.wav 0 0.4 0
# 5 ui/click.wav 0 0.4 0
# 6 ui/click_stat.wav 0 0.4 0
# 10 ui/logo.wav 0 0.5 0
# 20 ui/drop_box.wav 0 0.5 0
# 21 ui/drop_money.wav 0 0.5 0
# 22 ui/drop_hongpo.wav 0 0.5 0
# 30 ui/map_open.wav 0 0.5 0
# 31 ui/map_close.wav 0 0.5 0
# 32 ui/map_zoomin.wav 0 0.5 0
# 33 ui/map_zoomout.wav 0 0.5 0
# 34 ui/win_open.wav 0 0.5 0
# 35 ui/win_close.wav 0 0.5 0
# 50 ui/hold_skill.wav 0 0.5 0
# 51 ui/put_skill.wav 0 0.5 0
# 52 ui/put_default.wav 0 0.5 0
# 53 ui/put_armor.wav 0 0.5 0
# 54 ui/put_jewel.wav 0 0.5 0
# 55 ui/put_bottle.wav 0 0.5 0
# 56 ui/put_weapon.wav 0 0.5 0
# 57 ui/put_money.wav 0 0.5 0
# 58 ui/put_gem.wav 0 0.5 0
# 59 ui/put_cloak.wav 0 0.5 0
# 60 ui/hold_armor.wav 0 0.5 0
# 61 ui/hold_bottle.wav 0 0.5 0
# 62 ui/hold_cloak.wav 0 0.5 0
# 63 ui/hold_cloth.wav 0 0.5 0
# 64 ui/hold_default.wav 0 0.5 0
# 65 ui/hold_gem.wav 0 0.5 0
# 66 ui/hold_jewel.wav 0 0.5 0
# 67 ui/hold_money.wav 0 0.5 0
# 68 ui/hold_steel_weapon.wav 0 0.5 0
# 69 ui/hold_wood_weapon.wav 0 0.5 0
# 70 ui/equip_armor.wav 0 0.5 0
# 71 ui/equip_cloak.wav 0 0.5 0
# 72 ui/equip_jewel.wav 0 0.5 0
# 73 ui/equip_steel_weapon.wav 0 0.5 0
# 74 ui/equip_wood_weapon.wav 0 0.5 0
# 75 ui/destroy.wav 0 0.5 0
# 76 ui/equip_cloth.wav 0 0.5 0
# 77 ui/drop_jewel02.wav 0 0.7 0
# 80 ui/levelup.wav 0 0.6 0
# 82 ui/select_style.wav 0 0.5 0
버서커
# 100 ui/sysvo_ber_equipL.wav 장비확인 0 0.5 0
# 101 ui/sysvo_ber_targetL.wav 타겟선택 0 0.5 0
# 102 ui/sysvo_ber_notargetL.wav 대상없음 0 0.5 0
# 103 ui/sysvo_ber_nomoneyL.wav 금액없음 0 0.5 0
# 104 ui/sysvo_ber_rep_wpL.wav 수리할무기없음 0 0.5 0
# 105 ui/sysvo_ber_rep_amL.wav 수리할방어구없음 0 0.5 0
# 106 ui/sysvo_ber_nomanaL.wav 마나부족 0 0.5 0
# 107 ui/sysvo_ber_nospL.wav 분노부족 0 0.5 0
# 108 ui/sysvo_ber_nopointL.wav 포인트부족 0 0.5 0
# 109 ui/sysvo_ber_fartargetL.wav 타겟너무멈 0 0.5 0
# 110 ui/sysvo_ber_closerL.wav 좀더가까이 0 0.5 0
# 200 ui/sysvo_val_equipL.wav 발키리 0 0.5 0
# 201 ui/sysvo_val_targetL.wav 0 0.5 0
# 202 ui/sysvo_val_notargetL.wav 0 0.5 0
# 203 ui/sysvo_val_nomoneyL.wav 0 0.5 0
# 204 ui/sysvo_val_rep_wpL.wav 0 0.5 0
# 205 ui/sysvo_val_rep_amL.wav 0 0.5 0
# 206 ui/sysvo_val_nomanaL.wav 0 0.5 0
# 207 ui/sysvo_val_nospL.wav 0 0.5 0
# 208 ui/sysvo_val_nopointL.wav 0 0.5 0
# 209 ui/sysvo_val_fartargetL.wav 0 0.5 0
# 210 ui/sysvo_val_closerL.wav 0 0.5 0
# 300 ui/sysvo_dra_equipL.wav 드레곤 0 0.5 0
# 301 ui/sysvo_dra_targetL.wav 0 0.5 0
# 302 ui/sysvo_dra_notargetL.wav 0 0.5 0
# 303 ui/sysvo_dra_nomoneyL.wav 0 0.5 0
# 304 ui/sysvo_dra_rep_wpL.wav 0 0.5 0
# 305 ui/sysvo_dra_rep_amL.wav 0 0.5 0
# 306 ui/sysvo_dra_nomanaL.wav 0 0.5 0
# 307 ui/sysvo_dra_nospL.wav 0 0.5 0
# 308 ui/sysvo_dra_nopointL.wav 0 0.5 0
# 309 ui/sysvo_dra_fartargetL.wav 0 0.5 0
# 310 ui/sysvo_dra_closerL.wav 0 0.5 0
# 400 ui/sysvo_ele_equipL.wav 엘리멘탈리스트 0 0.5 0
# 401 ui/sysvo_ele_targetL.wav 0 0.5 0
# 402 ui/sysvo_ele_notargetL.wav 0 0.5 0
# 403 ui/sysvo_ele_nomoneyL.wav 0 0.5 0
# 404 ui/sysvo_ele_rep_wpL.wav 0 0.5 0
# 405 ui/sysvo_ele_rep_amL.wav 0 0.5 0
# 406 ui/sysvo_ele_nomanaL.wav 0 0.5 0
# 407 ui/sysvo_ele_nospL.wav 0 0.5 0
# 408 ui/sysvo_ele_nopointL.wav 0 0.5 0
# 409 ui/sysvo_ele_fartargetL.wav 0 0.5 0
# 410 ui/sysvo_ele_closerL.wav 0 0.5 0
# 450 ui/sysvo_sha_closerL.wav 쉐도우 0 0.5 0
# 451 ui/sysvo_sha_equipL.wav 0 0.5 0
# 452 ui/sysvo_sha_notargetL.wav 0 0.5 0
# 453 ui/sysvo_sha_nomoneyL.wav 0 0.5 0
# 454 ui/sysvo_sha_rep_wpL.wav 0 0.5 0
# 455 ui/sysvo_sha_rep_wpL.wav 0 0.5 0
# 456 ui/sysvo_sha_nomanaL.wav 0 0.5 0
# 457 ui/sysvo_sha_nospL.wav 0 0.5 0
# 458 ui/sysvo_sha_nopointL.wav 0 0.5 0
# 459 ui/sysvo_sha_fartargetL.wav 0 0.5 0
# 460 ui/sysvo_sha_targetL.wav 0 0.5 0
# 501 ui/quest_receive.wav 0 0.6 0
# 502 ui/quest_success.wav 0 0.6 0
# 503 ui/quest_credit.wav 0 0.6 0
# 504 ui/quest_cancle.wav 0 0.6 0
# 505 ui/quest_miss.wav 0 0.6 0
# 511 ui/tuning_failure.wav 0 0.6 0
# 512 ui/crystallize_success.wav 0 0.5 0
# 513 ui/enchant_success.wav 0 0.5 0
# 514 ui/rankup_success.wav 0 0.5 0
# 515 ui/jewel_success.wav 0 0.5 0
# 521 ui/click_help.wav 0 0.5 0
# 522 ui/win_help_open.wav 0 0.5 0
# 531 ui/win_slide.wav 0 0.5 0
# 550 ui/mission_ranking.wav 0 0.6 0
# 560 ui/click_validation.wav 0 0.5 0
# 561 ui/validation_startup.wav 0 0.5 0
# 562 ui/validation_number_rolling.wav 0 0.5 0
# 563 ui/validation_number_set.wav 0 0.5 0
# 564 ui/validation_complete.wav 0 0.6 0
# 565 eff/Pet_hungry01.wav 사운드폴더위치확인 0 0.5 0
# 566 eff/Pet_itimacy01.wav 0 0.5 0
# 567 ui/Roulette_Dice-01.wav 타락한 사원 0 0.5 0
# 568 ui/Progress_Beep-01.wav 0 0.5 0
# 569 ui/Progress_Beep-02.wav 0 0.5 0
# 570 ui/Progress_Beep-03.wav 0 0.5 0
# 571 ui/Progress_Beep-04.wav 0 0.5 0
# 572 ui/Progress_Beep-05.wav 0 0.5 0
END_UI_SOUND
; 앰비언스
BEGIN_AMBIENT_SOUND
; ========================================================================
; 지하수로
; ========================================================================
# 50000 ambi/beast_main_st.ogg 0.5 1 1
# 50001 ambi/frozen_main_st.ogg 0.5 1 1
# 50002 ambi/tringel_main_st.ogg 0.5 1 1
# 50003 ambi/underway_main_st.ogg 0.5 1 1
# 50004 ambi/valley_main_st.ogg 0.5 1 1
# 50005 ambi/wave_lake.ogg 0.5 1 1
# 50006 ambi/wave_sea.ogg 0.5 1 1
# 50007 ambi/wind_hill2.ogg 0.5 1 1
# 50008 ambi/wind_hill.ogg 0.5 1 1
# 50009 ambi/wind_tree_withbird.ogg 0.5 1 1
# 50010 ambi/amb_light001.ogg 0.5 1 1
# 50011 ambi/amb_light002.ogg 0.5 1 1
# 50012 ambi/amb_light003.ogg 0.5 1 1
# 50013 ambi/amb_dungon001.ogg 0.5 1 1
# 50014 ambi/amb_dungon002.ogg 0.5 1 1
# 50015 ambi/amb_dungon003.ogg 0.5 1 1
# 50016 ambi/amb_dungon003.ogg 0.5 1 1
# 50017 ambi/amb_Dungon004.ogg 0.5 1 1
# 50018 ambi/amb_DungonWinter001.ogg 0.5 1 1
# 50019 ambi/amb_BossRoom001.ogg 0.5 1 1
# 50020 ambi/amb_BossRoom002.ogg 0.5 1 1
# 50021 ambi/amb_BossRoom003.ogg 0.5 1 1
# 50022 ambi/amb_BossRoom004.ogg 0.5 1 1
# 50023 ambi/amb_daylight001.ogg 0.5 1 1
# 50024 ambi/amb_daylight002.ogg 0.5 1 1
# 50025 ambi/amb_daylight003.ogg 0.5 1 1
# 50026 ambi/amb_daylight004.ogg 0.5 1 1
# 50027 ambi/amb_evening001.ogg 0.5 1 1
# 50028 ambi/amb_glowsky001.ogg 0.5 1 1
# 50029 ambi/amb_LoginRoom001.ogg 0.5 1 1
# 50030 ambi/amb_LoginRoom002.ogg 0.5 1 1
# 50031 ambi/amb_Minor001.ogg 0.5 1 1
# 50032 ambi/amb_mystery001.ogg 0.5 1 1
# 50033 ambi/amb_mystery002.ogg 0.5 1 1
# 50034 ambi/amb_mystery003.ogg 0.5 1 1
# 50035 ambi/amb_mystery004.ogg 0.5 1 1
# 50036 ambi/amb_mystery005.ogg 0.5 1 1
# 50037 ambi/amb_room001.ogg 0.5 1 1
# 50038 ambi/amb_SelectRoom001.ogg 0.5 1 1
# 50039 ambi/amb_volcano001.ogg 0.5 1 1
# 50040 ambi/amb_volcano002.ogg 0.5 1 1
# 50041 ambi/amb_volcano003.ogg 0.5 1 1
# 50042 ambi/amb_volcano004.ogg 0.5 1 1
# 50043 ambi/amb_waterwind001.ogg 0.5 1 1
# 50044 ambi/amb_Winter001.ogg 0.5 1 1
# 50045 ambi/amb_Winter002.ogg 0.5 1 1
# 50046 ambi/amb_Winter003.ogg 0.5 1 1
END_AMBIENT_SOUND