280 lines
8.9 KiB
C++
280 lines
8.9 KiB
C++
/*
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* Copyright 2003,2004 The Apache Software Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LOG4CXX_NET_SOCKET_APPENDER_H
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#define _LOG4CXX_NET_SOCKET_APPENDER_H
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#include <log4cxx/appenderskeleton.h>
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#include <log4cxx/helpers/socket.h>
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#include <log4cxx/helpers/thread.h>
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namespace log4cxx
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{
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namespace helpers
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{
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class SocketOutputStream;
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typedef helpers::ObjectPtrT<SocketOutputStream> SocketOutputStreamPtr;
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}
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namespace net
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{
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class LOG4CXX_EXPORT SocketAppender;
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typedef helpers::ObjectPtrT<SocketAppender> SocketAppenderPtr;
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/**
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Sends {@link spi::LoggingEvent LoggingEvent} objects to a remote a log server,
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usually a {@link net::SocketNode SocketNode}.
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<p>The SocketAppender has the following properties:
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- If sent to a {@link net::SocketNode SocketNode}, remote logging
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is non-intrusive as far as the log event is concerned. In other
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words, the event will be logged with the same time stamp, {@link
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NDC NDC}, location info as if it were logged locally by
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the client.
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- SocketAppenders do not use a layout. They ship a
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serialized {@link spi::LoggingEvent LoggingEvent} object
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to the server side.
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- Remote logging uses the TCP protocol. Consequently, if
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the server is reachable, then log events will eventually arrive
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at the server.
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- If the remote server is down, the logging requests are
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simply dropped. However, if and when the server comes back up,
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then event transmission is resumed transparently. This
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transparent reconneciton is performed by a <em>connector</em>
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thread which periodically attempts to connect to the server.
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- Logging events are automatically <em>buffered</em> by the
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native TCP implementation. This means that if the link to server
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is slow but still faster than the rate of (log) event production
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by the client, the client will not be affected by the slow
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network connection. However, if the network connection is slower
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then the rate of event production, then the client can only
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progress at the network rate. In particular, if the network link
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to the the server is down, the client will be blocked.
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@n @n On the other hand, if the network link is up, but the server
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is down, the client will not be blocked when making log requests
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but the log events will be lost due to server unavailability.
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- Even if a <code>SocketAppender</code> is no longer
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attached to any logger, it will not be destroyed in
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the presence of a connector thread. A connector thread exists
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only if the connection to the server is down. To avoid this
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destruction problem, you should #close the the
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<code>SocketAppender</code> explicitly. See also next item.
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@n @n Long lived applications which create/destroy many
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<code>SocketAppender</code> instances should be aware of this
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destruction problem. Most other applications can safely
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ignore it.
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- If the application hosting the <code>SocketAppender</code>
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exits before the <code>SocketAppender</code> is closed either
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explicitly or subsequent to destruction, then there might
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be untransmitted data in the pipe which might be lost.
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@n @n To avoid lost data, it is usually sufficient to
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#close the <code>SocketAppender</code> either explicitly or by
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calling the LogManager#shutdown method
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before exiting the application.
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*/
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class LOG4CXX_EXPORT SocketAppender : public AppenderSkeleton
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{
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class Connector;
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friend class Connector;
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public:
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/**
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The default port number of remote logging server (4560).
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*/
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static int DEFAULT_PORT;
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/**
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The default reconnection delay (30000 milliseconds or 30 seconds).
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*/
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static int DEFAULT_RECONNECTION_DELAY;
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protected:
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/**
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host name
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*/
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String remoteHost;
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/**
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IP address
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*/
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helpers::InetAddress address;
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int port;
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helpers::SocketOutputStreamPtr os;
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int reconnectionDelay;
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bool locationInfo;
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public:
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DECLARE_LOG4CXX_OBJECT(SocketAppender)
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BEGIN_LOG4CXX_CAST_MAP()
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LOG4CXX_CAST_ENTRY(SocketAppender)
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LOG4CXX_CAST_ENTRY_CHAIN(AppenderSkeleton)
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END_LOG4CXX_CAST_MAP()
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SocketAppender();
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~SocketAppender();
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/**
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Connects to remote server at <code>address</code> and <code>port</code>.
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*/
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SocketAppender(unsigned long address, int port);
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/**
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Connects to remote server at <code>host</code> and <code>port</code>.
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*/
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SocketAppender(const String& host, int port);
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/**
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Connect to the specified <b>RemoteHost</b> and <b>Port</b>.
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*/
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void activateOptions();
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/**
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Set options
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*/
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virtual void setOption(const String& option, const String& value);
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/**
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* Close this appender.
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*
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* <p>This will mark the appender as closed and call then
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* #cleanUp method.
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* */
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void close();
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/**
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* Drop the connection to the remote host and release the underlying
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* connector thread if it has been created
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* */
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void cleanUp();
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void connect();
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virtual void append(const spi::LoggingEventPtr& event);
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/**
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* The SocketAppender does not use a layout. Hence, this method
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* returns <code>false</code>.
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* */
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bool requiresLayout() const
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{ return false; }
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/**
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* The <b>RemoteHost</b> option takes a string value which should be
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* the host name of the server where a
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* {@link net::SocketNode SocketNode} is running.
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* */
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inline void setRemoteHost(const String& host)
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{ address = helpers::InetAddress::getByName(host);
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remoteHost = host; }
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/**
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Returns value of the <b>RemoteHost</b> option.
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*/
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inline const String& getRemoteHost() const
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{ return remoteHost; }
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/**
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The <b>Port</b> option takes a positive integer representing
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the port where the server is waiting for connections.
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*/
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void setPort(int port)
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{ this->port = port; }
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/**
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Returns value of the <b>Port</b> option.
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*/
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int getPort() const
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{ return port; }
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/**
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The <b>LocationInfo</b> option takes a boolean value. If true,
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the information sent to the remote host will include location
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information. By default no location information is sent to the server.
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*/
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void setLocationInfo(bool locationInfo)
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{ this->locationInfo = locationInfo; }
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/**
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Returns value of the <b>LocationInfo</b> option.
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*/
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bool getLocationInfo() const
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{ return locationInfo; }
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/**
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The <b>ReconnectionDelay</b> option takes a positive integer
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representing the number of milliseconds to wait between each
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failed connection attempt to the server. The default value of
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this option is 30000 which corresponds to 30 seconds.
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<p>Setting this option to zero turns off reconnection
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capability.
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*/
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void setReconnectionDelay(int reconnectionDelay)
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{ this->reconnectionDelay = reconnectionDelay; }
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/**
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Returns value of the <b>ReconnectionDelay</b> option.
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*/
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int getReconnectionDelay() const
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{ return reconnectionDelay; }
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void fireConnector();
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private:
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/**
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The Connector will reconnect when the server becomes available
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again. It does this by attempting to open a new connection every
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<code>reconnectionDelay</code> milliseconds.
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<p>It stops trying whenever a connection is established. It will
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restart to try reconnect to the server when previpously open
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connection is droppped.
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*/
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class LOG4CXX_EXPORT Connector : public helpers::Thread
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{
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public:
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typedef helpers::Thread BASE_CLASS;
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BEGIN_LOG4CXX_CAST_MAP()
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LOG4CXX_CAST_ENTRY(Connector)
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LOG4CXX_CAST_ENTRY_CHAIN(BASE_CLASS)
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END_LOG4CXX_CAST_MAP()
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bool interrupted;
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SocketAppender * socketAppender;
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Connector(SocketAppender * socketAppender);
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virtual void run();
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}; // class Connector
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typedef helpers::ObjectPtrT<Connector> ConnectorPtr;
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ConnectorPtr connector;
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}; // class SocketAppender
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} // namespace net
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}; // namespace log4cxx
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#endif // _LOG4CXX_NET_SOCKET_APPENDER_H
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