Files
2022-10-26 12:25:11 +08:00

29 lines
533 B
C++

// flockboid.h
#ifndef _3DTERRAIN_FLOCKBOID_H_
#define _3DTERRAIN_FLOCKBOID_H_
class CWzUnitDraw;
class CFlockBoid
{
public:
CFlockBoid(void);
virtual ~CFlockBoid(void);
virtual BOOL Create( WzVector wvPos, void* pExtraInfo = NULL);
virtual void Destroy();
// ±âº» Á¤º¸
protected:
WzVector m_wvPosition;
WzVector m_wvDirection;
int m_iGroup;
CWzUnitDraw *m_UnitDraw;
public:
WzVector GetPosition() { return ( m_wvPosition); }
WzVector GetDirection() { return ( m_wvDirection); }
};
#endif // _3DTERRAIN_FLOCKBOID_H_