Files
2022-10-26 12:25:11 +08:00

1296 lines
26 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="AgentServer"
ProjectGUID="{7BE27DB6-15AB-458E-B3DD-E783F8BB6242}"
RootNamespace="AgentServer"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - (¼­¹ö¿ë)|Win32"
OutputDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\include&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\AreaConquest&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\Common&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\..\PartyLib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/AgentServer_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib&quot;;&quot;$(SolutionDir)..\lib&quot;;&quot;$(SolutionDir)..\SUN3DENGINE\lib&quot;"
IgnoreDefaultLibraryNames="LIBCD.lib;LIBC.lib;msvcrtd.lib;libcmt.lib;libcpd.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\_bin\AgentServer_d.pdb"
GenerateMapFile="true"
MapFileName="..\_bin\AgentServer_d.map"
MapExports="true"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - (¼­¹ö¿ë)|Win32"
OutputDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\include&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\AreaConquest&quot;;&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\Common&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\..\PartyLib&quot;;&quot;$(ProjectDir)..\KISS&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER"
RuntimeLibrary="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/AgentServer.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib&quot;;&quot;$(SolutionDir)..\lib&quot;;&quot;$(SolutionDir)..\SUN3DENGINE\lib&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\_bin\$(ProjectName).pdb"
GenerateMapFile="true"
MapFileName="..\_bin\AgentServer.map"
MapExports="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="PacketHandler"
>
<File
RelativePath=".\PacketHandler\Handler_AE.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_AE.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_AU_AUTH.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_AU_AUTH.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_AU_AUTH_New.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_CG_PARTY.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_CG_PARTY.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromClient.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromClient.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromClient.Secure.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxy.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxy.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.h"
>
</File>
</Filter>
<Filter
Name="ServerSessions"
>
<File
RelativePath=".\ServerSessions\AuthAgentServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\AuthAgentServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\BattleServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\BattleServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\DBProxyServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\DBProxyServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\FieldServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\FieldServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\GameServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\GameServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\GuildServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\GuildServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\MasterServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\MasterServerSession.h"
>
</File>
<File
RelativePath=".\ServerSessions\ServerSessionEx.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\ServerSessionEx.h"
>
</File>
<File
RelativePath=".\ServerSessions\TempServerSessionEx.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\TempServerSessionEx.h"
>
</File>
<File
RelativePath=".\ServerSessions\WorldServerSession.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\WorldServerSession.h"
>
</File>
<Filter
Name="Manager"
>
<File
RelativePath=".\ServerSessions\ServerSessionManager.cpp"
>
</File>
<File
RelativePath=".\ServerSessions\ServerSessionManager.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="UserSessions"
>
<File
RelativePath=".\UserSessions\CharInfo.cpp"
>
</File>
<File
RelativePath=".\UserSessions\CharInfo.h"
>
</File>
<File
RelativePath=".\UserSessions\IGameResourceInServer.cpp"
>
</File>
<File
RelativePath=".\UserSessions\IGameResourceInServer.h"
>
</File>
<File
RelativePath=".\UserSessions\LogoutUser.cpp"
>
</File>
<File
RelativePath=".\UserSessions\LogoutUser.h"
>
</File>
<File
RelativePath=".\UserSessions\LogoutUserFactory.cpp"
>
</File>
<File
RelativePath=".\UserSessions\LogoutUserFactory.h"
>
</File>
<File
RelativePath=".\UserSessions\TempUser.cpp"
>
</File>
<File
RelativePath=".\UserSessions\TempUser.h"
>
</File>
<File
RelativePath=".\UserSessions\User.Addin.cpp"
>
</File>
<File
RelativePath=".\UserSessions\User.Addin.h"
>
</File>
<File
RelativePath=".\UserSessions\User.cpp"
>
</File>
<File
RelativePath=".\UserSessions\User.h"
>
</File>
<File
RelativePath=".\UserSessions\User.NetIO.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.Constants.h"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.h"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.Secure.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.Secure.h"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.SecureXignCode.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.SecureXignCode.h"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.SecureXignCode_impl.hxx"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.Structures.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserInfo.Structures.h"
>
</File>
<File
RelativePath=".\UserSessions\UserManager.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserManager.h"
>
</File>
<File
RelativePath=".\UserSessions\UserSession.cpp"
>
</File>
<File
RelativePath=".\UserSessions\UserSession.h"
>
</File>
</Filter>
<Filter
Name="TimeCheck"
>
<File
RelativePath=".\TimeCheck\BattleGroundOpenTimeManager.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\BattleGroundOpenTimeManager.h"
>
</File>
<File
RelativePath=".\BattleOpenTimeManager.cpp"
>
</File>
<File
RelativePath=".\BattleOpenTimeManager.h"
>
</File>
<File
RelativePath=".\TimeCheck\ConnectionTimeout.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\ConnectionTimeout.h"
>
</File>
<File
RelativePath=".\TimeCheck\ConnectionTimeoutFactory.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\ConnectionTimeoutFactory.h"
>
</File>
<File
RelativePath=".\TimeCheck\HeartbeatChecker.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\HeartbeatChecker.h"
>
</File>
<File
RelativePath=".\TimeCheck\HeartbeatManager.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\HeartbeatManager.h"
>
</File>
<File
RelativePath=".\TimeCheck\TickSpeedChecker.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\TickSpeedChecker.h"
>
</File>
<File
RelativePath=".\TimeCheck\TimeKeeper.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\TimeKeeper.h"
>
</File>
<File
RelativePath=".\TimeCheck\TimeObject.cpp"
>
</File>
<File
RelativePath=".\TimeCheck\TimeObject.h"
>
</File>
</Filter>
<Filter
Name="Zone"
>
<File
RelativePath=".\Zone\CharSelect.cpp"
>
</File>
<File
RelativePath=".\Zone\CharSelect.h"
>
</File>
<File
RelativePath=".\Zone\CHuntingRoom.cpp"
>
</File>
<File
RelativePath=".\Zone\CHuntingRoom.h"
>
</File>
<File
RelativePath=".\Zone\DominationField.cpp"
>
</File>
<File
RelativePath=".\Zone\DominationField.h"
>
</File>
<File
RelativePath=".\Zone\HuntingField.cpp"
>
</File>
<File
RelativePath=".\Zone\HuntingField.h"
>
</File>
<File
RelativePath=".\Zone\HuntingRoom.cpp"
>
</File>
<File
RelativePath=".\Zone\HuntingRoom.h"
>
</File>
<File
RelativePath=".\Zone\InstanceDungeon.cpp"
>
</File>
<File
RelativePath=".\Zone\InstanceDungeon.h"
>
</File>
<File
RelativePath=".\Zone\LobbyRoom.cpp"
>
</File>
<File
RelativePath=".\Zone\LobbyRoom.h"
>
</File>
<File
RelativePath=".\Zone\MissionRoom.cpp"
>
</File>
<File
RelativePath=".\Zone\MissionRoom.h"
>
</File>
<File
RelativePath=".\Zone\PortalManager.cpp"
>
</File>
<File
RelativePath=".\Zone\PortalManager.h"
>
</File>
<File
RelativePath=".\Zone\PVPRoom.cpp"
>
</File>
<File
RelativePath=".\Zone\PVPRoom.h"
>
</File>
<File
RelativePath=".\Zone\RoomInterface.cpp"
>
</File>
<File
RelativePath=".\Zone\RoomInterface.h"
>
</File>
<File
RelativePath=".\Zone\SpaField.cpp"
>
</File>
<File
RelativePath=".\Zone\SpaField.h"
>
</File>
<File
RelativePath=".\Zone\Village.cpp"
>
</File>
<File
RelativePath=".\Zone\Village.h"
>
</File>
<File
RelativePath=".\Zone\WarControlManager.cpp"
>
</File>
<File
RelativePath=".\Zone\WarControlManager.h"
>
</File>
<File
RelativePath=".\Zone\ZoneCommon.h"
>
</File>
<File
RelativePath=".\Zone\ZoneInterface.cpp"
>
</File>
<File
RelativePath=".\Zone\ZoneInterface.h"
>
</File>
<File
RelativePath=".\Zone\ZoneManager.Addin.hxx"
>
</File>
<File
RelativePath=".\Zone\ZoneManager.cpp"
>
</File>
<File
RelativePath=".\Zone\ZoneManager.h"
>
</File>
<Filter
Name="SSQ"
>
<File
RelativePath=".\Zone\SSQ\ISSQHandler.cpp"
>
</File>
<File
RelativePath=".\Zone\SSQ\ISSQHandler.h"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQControlInfos.hxx"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQControlManagerImpl.cpp"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQControlManagerImpl.hxx"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQPacketProcess.cpp"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQPacketProcess.hxx"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQUpdateCtrl.cpp"
>
</File>
<File
RelativePath=".\Zone\SSQ\SSQUpdateCtrl.hxx"
>
</File>
</Filter>
<Filter
Name="InstanceDungeonChild"
>
<File
RelativePath=".\Zone\DungeonChaosZone.cpp"
>
</File>
<File
RelativePath=".\Zone\DungeonChaosZone.h"
>
</File>
<File
RelativePath=".\zone\DungeonSSQ.cpp"
>
</File>
<File
RelativePath=".\zone\DungeonSSQ.h"
>
</File>
<File
RelativePath=".\zone\DungeonTopOfTrial.cpp"
>
</File>
<File
RelativePath=".\zone\DungeonTopOfTrial.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Party"
>
<File
RelativePath=".\Party\Party.cpp"
>
</File>
<File
RelativePath=".\Party\Party.h"
>
</File>
<File
RelativePath=".\Party\PartyInfo.cpp"
>
</File>
<File
RelativePath=".\Party\PartyInfo.h"
>
</File>
<File
RelativePath=".\Party\PartyManager.cpp"
>
</File>
<File
RelativePath=".\Party\PartyManager.h"
>
</File>
<File
RelativePath=".\Party\PartyRoom.cpp"
>
</File>
<File
RelativePath=".\Party\PartyRoom.h"
>
</File>
<File
RelativePath=".\Party\PartySessionMgr.cpp"
>
</File>
<File
RelativePath=".\Party\PartySessionMgr.h"
>
</File>
<File
RelativePath=".\Party\PartyState.cpp"
>
</File>
<File
RelativePath=".\Party\PartyState.h"
>
</File>
</Filter>
<Filter
Name="Function"
>
<File
RelativePath=".\Function\AgentLog.cpp"
>
</File>
<File
RelativePath=".\Function\AgentLog.h"
>
</File>
<File
RelativePath=".\Function\AgentScriptParserManager.cpp"
>
</File>
<File
RelativePath=".\Function\AgentScriptParserManager.h"
>
</File>
<File
RelativePath=".\Function\AgentServer.eSIGMSG.h"
>
</File>
<File
RelativePath=".\Function\AgentServer.Timer.WorkLoad.cpp"
>
</File>
<File
RelativePath=".\Function\AgentServer.Timer.WorkLoad.h"
>
</File>
<File
RelativePath=".\Function\CCUControl.cpp"
>
</File>
<File
RelativePath=".\Function\CCUControl.h"
>
</File>
<File
RelativePath=".\Function\CommonTypesInAgent.h"
>
</File>
<File
RelativePath=".\Function\ExitProcess.WorkLoad.cpp"
>
</File>
<File
RelativePath=".\Function\ExitProcess.WorkLoad.h"
>
</File>
<File
RelativePath=".\Function\ObjectPoolRouter.cpp"
>
</File>
<File
RelativePath=".\Function\ObjectPoolRouter.h"
>
</File>
<Filter
Name="GameOption"
>
<File
RelativePath=".\Function\GameOptionAccessor.cpp"
>
</File>
<File
RelativePath=".\Function\GameOptionAccessor.h"
>
</File>
<File
RelativePath=".\Function\GameOptionManager.cpp"
>
</File>
<File
RelativePath=".\Function\GameOptionManager.h"
>
</File>
</Filter>
<Filter
Name="GuildRanking"
>
<File
RelativePath=".\Function\GuildRanking\GuildRanking.cpp"
>
</File>
<File
RelativePath=".\Function\GuildRanking\GuildRanking.h"
>
</File>
</Filter>
<Filter
Name="KISS"
>
<File
RelativePath="..\KiSS\KISSApi.h"
>
</File>
<File
RelativePath="..\KiSS\KISSApiWrapper.cpp"
>
</File>
<File
RelativePath="..\KiSS\KISSApiWrapper.h"
>
</File>
</Filter>
<Filter
Name="GameGuard"
>
<File
RelativePath=".\GameGuard\GameGuard.cpp"
>
</File>
<File
RelativePath=".\GameGuard\GameGuard.h"
>
</File>
<File
RelativePath="..\..\include\GameGuard\ggsrv30.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="AgentParty"
>
<File
RelativePath=".\AgentParty\AgentParty.cpp"
>
</File>
<File
RelativePath=".\AgentParty\AgentParty.h"
>
</File>
<File
RelativePath=".\AgentParty\AgentPartyManager.cpp"
>
</File>
<File
RelativePath=".\AgentParty\AgentPartyManager.h"
>
</File>
<File
RelativePath=".\AgentParty\AgentPartyManager_Zone.cpp"
>
</File>
<File
RelativePath=".\AgentParty\AgentPartyOperator.cpp"
>
</File>
<File
RelativePath=".\AgentParty\AgentPartyOperator.h"
>
</File>
<File
RelativePath=".\AgentParty\ClosingUserList.cpp"
>
</File>
<File
RelativePath=".\AgentParty\ClosingUserList.h"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomFinder.cpp"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomFinder.h"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomList.cpp"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomList.h"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomWaitingList.cpp"
>
</File>
<File
RelativePath=".\AgentParty\PartyRoomWaitingList.h"
>
</File>
</Filter>
<Filter
Name="DummyClient"
>
<File
RelativePath=".\DummyClient\DummyClientSession.cpp"
>
</File>
<File
RelativePath=".\DummyClient\DummyClientSession.h"
>
</File>
<File
RelativePath=".\DummyClient\DummyProtocolHandler.cpp"
>
</File>
<File
RelativePath=".\DummyClient\DummyProtocolHandler.h"
>
</File>
<File
RelativePath=".\DummyClient\DummyUser.cpp"
>
</File>
<File
RelativePath=".\DummyClient\DummyUser.h"
>
</File>
</Filter>
<Filter
Name="ChaosZoneSystem"
>
<File
RelativePath=".\ChaosZoneSystem\AgentChaosZoneManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\AgentChaosZoneManager.h"
>
</File>
<Filter
Name="BattleGround"
>
<File
RelativePath=".\ChaosZoneSystem\BattleGroundManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\BattleGroundManager.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\BattleGroundMatchingSystem.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\BattleGroundMatchingSystem.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_BATTLE_GROUND.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_BATTLE_GROUND.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_BATTLE_GROUND.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_BATTLE_GROUND.h"
>
</File>
</Filter>
<Filter
Name="FreePVP"
>
<File
RelativePath=".\ChaosZoneSystem\FreePVPManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\FreePVPManager.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\FreePVPRoom.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\FreePVPRoom.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_FREE_PVP.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_FREE_PVP.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_FREE_PVP.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_FREE_PVP.h"
>
</File>
</Filter>
<Filter
Name="TeamBattleGround"
>
<File
RelativePath=".\ChaosZoneSystem\TeamBattleGroundManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\TeamBattleGroundManager.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\TeamBattleGroundMatchingSystem.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\TeamBattleGroundMatchingSystem.h"
>
</File>
</Filter>
<Filter
Name="GoldRush"
>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_GOLDRUSH.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_GOLDRUSH.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_GOLDRUSH.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_GOLDRUSH.h"
>
</File>
</Filter>
<Filter
Name="SonnenSchein"
>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_SONNENSCHEIN.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_SONNENSCHEIN.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_SONNENSCHEIN.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_SONNENSCHEIN.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\SonnenScheinManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\SonnenScheinManager.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\SonnenScheinRoom.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\SonnenScheinRoom.h"
>
</File>
</Filter>
<Filter
Name="OneDaysGuildMission"
>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_ONEDAYSGUILDMISSION.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_AG_ONEDAYSGUILDMISSION.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_ONEDAYSGUILDMISSION.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\Handler_CG_ONEDAYSGUILDMISSION.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\OneDaysGuildMissionManager.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\OneDaysGuildMissionManager.h"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\OneDaysGuildMissionRoom.cpp"
>
</File>
<File
RelativePath=".\ChaosZoneSystem\OneDaysGuildMissionRoom.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\AgentServer.cpp"
>
</File>
<File
RelativePath=".\AgentServer.h"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\SharedMemoryLeakReporter.hxx"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug - (¼­¹ö¿ë)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - (¼­¹ö¿ë)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\stdafx.h"
>
</File>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="1"
/>
</Globals>
</VisualStudioProject>