Files
2022-10-26 12:25:11 +08:00

26 lines
1.0 KiB
C++

#pragma once
#include <PacketStruct_AZ.h>
#include "PacketHandler.h"
// <PROTOTYPEs>
//class WorldServerSession;
//-------------------------------------------------------------------------------------------------
#define Handler_Guild_WorldToGuild_DECL( p ) static VOID On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize )
#define Handler_Guild_WorldToGuild_IMPL( p ) VOID Handler_Guild_WorldToGuild::On##p( ChildServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize )
//-------------------------------------------------------------------------------------------------
class Handler_Guild_WorldToGuild
{
public:
// NOTE: f110518.2L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_Guild_WorldToGuild_DECL( WZ_GUILD_RESTORE_SYN );
Handler_Guild_WorldToGuild_DECL( WZ_GUILD_MEMBER_INFO_REQ_SYN );
Handler_Guild_WorldToGuild_DECL( WZ_GUILD_CHANGE_NOTICE_SYN );
//_NA_0_20100527_ADD_CHAR_RELATION_MEMO
Handler_Guild_WorldToGuild_DECL( WZ_GUILD_CHECK_CONDITION_ACCESS_DETAIL_INFO_SYN );
};