Files
2022-10-26 12:25:11 +08:00

52 lines
1.1 KiB
C++

#include "StdAfx.h"
#include ".\Player.h"
#include ".\BaseImplement.h"
BaseImplement::BaseImplement( void ) :
m_pPlayer(NULL),
player_(NULL),
receive_protocol_(0)
{
}
BaseImplement::~BaseImplement( void )
{
}
VOID BaseImplement::DoMessageImplement( MSG_BASE* pRecvMessage )
{
if( IsException( pRecvMessage ) )
return;
DWORD dwResult = 0;
receive_protocol_ = pRecvMessage->m_byProtocol;
if( OnCheck( pRecvMessage, dwResult ) )
OnImplement( pRecvMessage );
else
OnFailed( dwResult );
}
BOOLEAN BaseImplement::IsException( MSG_BASE* pRecvMessage )
{
ASSERT( pRecvMessage );
if( !pRecvMessage )
{
SUNLOG( eCRITICAL_LOG, "BaseImplement::IsException() Received Message is NULL" );
return TRUE;
}
Player* pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMessage->m_dwKey );
ASSERT( pPlayer );
if( !pPlayer )
{
SUNLOG( eCRITICAL_LOG, "BaseImplement::IsException() Can't Find Player [UserKey:%d]", pRecvMessage->m_dwKey );
return TRUE;
}
m_pPlayer = pPlayer;
player_ = pPlayer;
return FALSE;
}