Files
2022-10-26 12:25:11 +08:00

48 lines
1.6 KiB
C++

#pragma once
#ifndef GAMESERVER_CANCEL_STATUS_ABILITY_H
#define GAMESERVER_CANCEL_STATUS_ABILITY_H
#include "Ability.h"
//==================================================================================================
class CancelStatusAbility : public Ability
{
public:
CancelStatusAbility(void);
virtual ~CancelStatusAbility(void);
//virtual void Init(Skill* skill, const BASE_ABILITYINFO* base_ability_info);
//virtual void InitDetailed(Character* attacker,
// SLOTCODE skill_code, SkillInfo* skill_info_data,
// BYTE skill_stat_type, const BASE_ABILITYINFO* base_ability_info);
//virtual void Release(Character* target);
////
//virtual eABILITY_TYPE GetAbilityType() const;
virtual bool IsValidStateID() const;
////
//virtual bool CanExecute(Character* attacker,
// Character* target, DWORD main_target_key, WzVector main_target_pos);
virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
//virtual bool ExecuteEffect(BYTE* pMsg, WORD& wMsgSize);
//virtual void SetBonusEffect(BONUS_ABILITY_EFFECT* bonus_ability_effect);
};
//==================================================================================================
//virtual
inline bool CancelStatusAbility::IsValidStateID() const
{
switch (GetStateID())
{
case eCHAR_STATE_CANCELATION:
// (WAVERIX) (090313) CancelStatusAbility¿¡ Àû¹ýÇÑ »óÅÂ Ãß°¡
case eCHAR_STATE_BUFF_CANCEL:
return true;
default:
return false;
}
}
#endif //GAMESERVER_CANCEL_STATUS_ABILITY_H