Files
2022-10-26 12:25:11 +08:00

32 lines
640 B
C++

#pragma once
#ifndef GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_
#define GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_
#include "BaseStatusAbility.h"
class DragonTransAbility : public BaseStatusAbility
{
public:
DragonTransAbility()
{
}
virtual ~DragonTransAbility()
{
}
virtual bool IsValidStateID() const
{
switch (GetStateID())
{
case eCHAR_STATE_TRANSFORMATION:
return true;
default:
return false;
}
}
virtual bool Execute(Character* target, BYTE* msg, WORD& msg_size);
};
#endif // GAMESERVER_DRAGON_TRANSFORMATION_ABILITY_H_