21 lines
468 B
C++
21 lines
468 B
C++
#include "StdAfx.h"
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#include ".\InstanceDungeonBattleResult.h"
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//_NA_0_20091118_GAMEROOM_BATTLE_RESULT
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//_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND
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#include <World/ChaosZoneSystem/ChaosZoneManager.h>
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InstanceDungeonBattleResult::InstanceDungeonBattleResult(void)
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{
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}
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InstanceDungeonBattleResult::~InstanceDungeonBattleResult(void)
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{
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}
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void InstanceDungeonBattleResult::update_team(GameBattleResult::BattlePlayer* battle_player)
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{
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battle_player->team = 0;
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}
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