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2022-10-26 12:25:11 +08:00

42 lines
1.3 KiB
C++

#pragma once
#ifndef GAMESERVER_AG_CONNECTION_H
#define GAMESERVER_AG_CONNECTION_H
#include "./PacketHandler.h"
#define Handler_AG_CONNECTION_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_CONNECTION_IMPL(p) \
void Handler_AG_CONNECTION::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_CONNECTION
{
public:
Handler_AG_CONNECTION();
~Handler_AG_CONNECTION();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_AG_CONNECTION_DECL(AG_CONNECTION_GROUND_CMD);
Handler_AG_CONNECTION_DECL(AG_CONNECTION_DBCONNECT_UPDATE_CMD);
// Handler_AG_CONNECTION_DECL(AG_CONNECTION_UNREGISTER_SYN);
// Handler_AG_CONNECTION_DECL(AG_CONNECTION_ENTERVILLAGEREQ_SYN);
Handler_AG_CONNECTION_DECL(AG_CONNECTION_DISCONNECT_CMD);
Handler_AG_CONNECTION_DECL(AG_WORLDSERVER_INFO_CMD);
//static void OnAG_CONNECTION_UNREGISTER_CMD(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize);
Handler_AG_CONNECTION_DECL(AG_CONNECTION_SERVER_INFO_CMD);
Handler_AG_CONNECTION_DECL(AG_WORLDSERVER_ABUSING_USER_VERIFY_QUERY_CMD);
#ifdef __NA001334_090420_SERVER_SELECT_FACILITY__
Handler_AG_CONNECTION_DECL(AG_CONNECTION_SERVER_SELECT_CONTROL_SYN);
#endif
};
#endif //GAMESERVER_AG_CONNECTION_H