Files
2022-10-26 12:25:11 +08:00

31 lines
692 B
C++

#pragma once
#ifndef GAMESERVER_CG_GM_H
#define GAMESERVER_CG_GM_H
#include "./PacketHandler.h"
#define Handler_CG_GM_DECL(p) \
static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_CG_GM_IMPL(p) \
void Handler_CG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
//#include <GMCmdManager.h>
class Handler_CG_GM
{
public:
Handler_CG_GM();
~Handler_CG_GM();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_CG_GM_DECL(CG_GM_STRING_CMD_SYN); // ½ºÆ®¸µ ¸í·É¾î ó¸®
Handler_CG_GM_DECL(CG_GM_SERVER_BACK_CMD);
};
#endif //GAMESERVER_CG_GM_H