Files
2022-10-26 12:25:11 +08:00

28 lines
731 B
C++

#pragma once
#ifndef GAMESERVER_CG_MAP_H
#define GAMESERVER_CG_MAP_H
#include "./PacketHandler.h"
class Handler_CG_MAP
{
public:
Handler_CG_MAP();
~Handler_CG_MAP();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
static void OnCG_MAP_TELEPORT_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
//_NA_0_20100722_AUTO_SYSTEM
static void OnCG_MAP_MOVE_LAST_RETURNSCROLL_POS_CMD(ServerSession* pPlayer,
MSG_BASE* pMsg, WORD wSize);
// CHANGES: f110729.3L, _NA000000_SPEED_HACK_PREVENTION_SUPPORT
static void OnCG_MAP_KBMOVE_SERIAL_CHECK_ACK(ServerSession* pPlayer,
MSG_BASE* pMsg, WORD wSize);
};
#endif //GAMESERVER_CG_MAP_H