Files
2022-10-26 12:25:11 +08:00

18 lines
299 B
C++

#pragma once
#include "PlayerAttributes.h"
class PlayerAttrForUpdate : public PlayerAttributes
{
public :
PlayerAttrForUpdate() {}
virtual ~PlayerAttrForUpdate() {}
virtual void SetOwner(IPlayerAttributeLinker* linker);
virtual void UpdateEx();
private:
Player* player_;
};