Files
Sun1602/Server/GameServer/ResurrectionAbility.cpp
2022-10-26 12:25:11 +08:00

29 lines
784 B
C++

#include "StdAfx.h"
#include "ResurrectionAbility.h"
bool ResurrectionAbility::Execute(Character* target, BYTE*, WORD&)
{
Character* const attacker = GetAttacker();
if (attacker == NULL)
{
return false;
}
if ((attacker == target) && (attacker->IsEqualObjectKind(PLAYER_OBJECT) == false))
{
return false;
}
const BASE_ABILITYINFO* const ability_info = GetBaseAbilityInfo();
const float recover_exp = ability_info->m_iOption2 / 1000.0f;
const float recover_hp = ability_info->m_iParam[0] / 1000.0f;
const float recover_mp = ability_info->m_iParam[1] / 1000.0f;
if (!target->OnResurrection(recover_exp, recover_hp, recover_mp, attacker->GetPlayerOwner()))
{
return false;
}
return false;
}