Files
2022-10-26 12:25:11 +08:00

28 lines
613 B
C++

#include "stdafx.h"
#include "FPChangeAbility.h"
#include "Player.h"
bool FPChangeAbility::Execute(Character* target, BYTE* pMsg, WORD& wMsgSize)
{
if (Ability::Execute(target, pMsg, wMsgSize) == false)
{
return false;
}
if (target == NULL) {
return false;
}
if (target->IsEqualObjectKind(PLAYER_OBJECT) != true) {
return false;
}
Player* player_target = reinterpret_cast<Player*>(target);
// º¯°æµÉ FP°ª
PLAYERFP fp_value = (PLAYERFP)(this->GetBaseAbilityInfo()->m_iParam[1]);
player_target->OnRecoverFP(fp_value);
return true;
}